Material, Shading and Texturing Tips for Blender

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stache

stache

Күн бұрын

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#blender #3d #b3d #water
In this video we'll be talking about simple shading tips and tricks that could improve your materials and overall shading experience within blender.
Important Links below:
- Thumbnail model: www.artstation.com/marketplac...
- Principled BSDF v2 Notes : wiki.blender.org/wiki/User:Lu...
- Blender 4.0 - builder.blender.org/download/...
- Shader Ball : sketchfab.com/3d-models/mater...
- Nugget Post : / 1676043512440295427
- Rotation Stackexchange Post : blender.stackexchange.com/que...
- Stylised Grenade: sketchfab.com/3d-models/jinxs...
- Stylised Violin Model: sketchfab.com/3d-models/styli...
- Military Radio Model: sketchfab.com/3d-models/old-s...
- Decals from : www.textures.com/
- IOR Website: pixelandpoly.com/ior.html
- Scifi Light Model : sketchfab.com/3d-models/tripo...
- Scifi TubeLight: sketchfab.com/3d-models/fluor...
- Blenderkit:www.blenderkit.com/
- Polyhaven:polyhaven.com/
- AmbientCG:ambientcg.com/
- Realtime Materials:blendermarket.com/products/re...
- Sanctus: blendermarket.com/products/sa...
- Poliigon:www.poliigon.com/
- Community Material Pack: curtisjamesholt.gumroad.com/l...
- Fluent Materilizer: blendermarket.com/products/fl...
So there are two PBR Painters, both of them good!
- PBR Painter:
blendermarket.com/products/pb...
blendermarket.com/products/ph...
- Quick Texture:
jamajurabaev.gumroad.com/l/CRbkx
- Surface Imperfections and Edge Masks:
zenshaders.gumroad.com/l/SpNG...
zakboxall.gumroad.com/l/YxYZE
jenskafitz.gumroad.com/l/Grun...
alaaeldien.gumroad.com/l/lzqZZF
Timestamps:
00:00 - 00:13 - Intro
00:13 - 01:06 - Principled BSDF v2 in Blender 4.0
01:06 - 01:39 - Better Cloth Materials in Blender 4.0
01:39 - 02:00 - More Material Updates coming in Blender 4.0
02:00 - 03:11 - Better Normal Maps in Blender 4.0
03:11 - 04:05 - The Randomness Shader Node
04:06 - 04:58 - Texture your 3D models in Photoshop
04:58 - 05:27 - Texture Controller in the 3D Viewport
05:27 - 06:56 - Texturing Stylized Models (& SQSP)
06:56 - 07:41 - IanHubert.blend
07:41 - 09:11 - Creating Complex Procedural Masks Easily
09:11 - 10:23 - I keep forgetting these shading tricks Exist
10:23 - 10:50 - Better Emission Materials
10:50 - 11:51 - Material Library Suggestions
11:51 - 12:33 - Some Paid Material Addons
12:33 - 12:42 - Outro
Music Credits:Music from (free for Creators!):
uppbeat.io/t/braden-deal/tourism
License code: AQAN7N44OBA2GAYD

Пікірлер: 275
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Love that empty texture control!
@stache_obj
@stache_obj 10 ай бұрын
It's kinda stupid if you think about it 😂 but I like it.
@Lenny-nl1ce
@Lenny-nl1ce 10 ай бұрын
Great video! And no offense but your title has a typi 😅
@Lenny-nl1ce
@Lenny-nl1ce 10 ай бұрын
*typo
@stache_obj
@stache_obj 10 ай бұрын
Why would I take offence. Thanks for telling me that. I just fixed it
@steviemcclintock155
@steviemcclintock155 10 ай бұрын
​@@Lenny-nl1cedo did yours 😂😂
@novmikvis
@novmikvis 10 ай бұрын
As a fellow lazy 3d generalist I appreciate your laid back vibe and style of explanation, You've got a subscriber!
@goldstein47
@goldstein47 10 ай бұрын
nice, our brother got sponsered. Keep going!
@Max-oo1xw
@Max-oo1xw 10 ай бұрын
Just discovered your channel and so far I really like the stuff you are making. I think its because you also seem to be the kind of guy that doesnt want to spend more time than necessary on stuff while maintaining a decent quality. Keep it up dude.
@stache_obj
@stache_obj 10 ай бұрын
Thanks a lot man. Thanks for saying that
@NuViewDesign
@NuViewDesign 10 ай бұрын
Great highlights! Thanks for your informative insights! 👍👍
@rekad8181
@rekad8181 10 ай бұрын
Awesome Vid! Well done dude!
@NPS3D
@NPS3D 10 ай бұрын
Man, You have some Excellent Tips, Thanks for shareing 😍
@jimk7184
@jimk7184 10 ай бұрын
Some really helpful stuff in this tutorial! Thank you!
@stickykeys7413
@stickykeys7413 10 ай бұрын
So many helpful things here! Thank you
@lizardltd
@lizardltd 10 ай бұрын
That's awesome! Thank you so much for the update video, i would've never noticed
@stache_obj
@stache_obj 10 ай бұрын
Happy to help man
@josecarlosaburto3145
@josecarlosaburto3145 8 ай бұрын
this was just a great video, thanks!!
@darrenberkey7017
@darrenberkey7017 10 ай бұрын
Good stuff, thanks!
@Glowbox3D
@Glowbox3D 9 ай бұрын
Great tips thank you!
@raghavsharma1973
@raghavsharma1973 10 ай бұрын
i obviously get overwhelmed by the thought that you posted and ill get to watch another of your videos! never stop doing this pls
@MilkMyth
@MilkMyth 10 ай бұрын
I always appreciate how much info/links you put in the video notes.
@stache_obj
@stache_obj 10 ай бұрын
Ikr. I hate doing it. But I hate not doing it too 😂
@matiasfuentealba898
@matiasfuentealba898 9 ай бұрын
this video is pure gold
@HomieOficial
@HomieOficial 10 ай бұрын
THE GOAT IS BACK! Happy to see you're uploading more often 🥰🥰
@stache_obj
@stache_obj 10 ай бұрын
Literally gonna disappear for 25 days again
@HomieOficial
@HomieOficial 10 ай бұрын
@@stache_obj Good videos require lots of time, we understand. Keep it up, buddy! 👍
@Dapper_the_slapper
@Dapper_the_slapper 8 ай бұрын
Great video! So many brilliant simple tricks I never even thought about messing with.
@stache_obj
@stache_obj 8 ай бұрын
Glad I could help
@Handcraftedcc
@Handcraftedcc 10 ай бұрын
Amazing tips, but also just really enjoy listening to you. You're funny, friendly and very pleasant and ontop of that very informative. Earned my sub!
@stache_obj
@stache_obj 10 ай бұрын
Thanks man. That means a lot. Needed the confidence booster
@fisherman10101
@fisherman10101 10 ай бұрын
such a good tut, full of great unforgettable tips
@stache_obj
@stache_obj 10 ай бұрын
Thanks man 😊
@p13_l0v3r
@p13_l0v3r 10 ай бұрын
Every tip blew my mind and the resource drops are wonderful. I wish I could like this video multiple times.
@stache_obj
@stache_obj 10 ай бұрын
Thanks man. Glad I could help
@oleksiiavramchuk7726
@oleksiiavramchuk7726 10 ай бұрын
this is gold
@baeac
@baeac 10 ай бұрын
Its a good day when stache posts... I love that tip about the empty control! Its something i couldve come up with but just never did!! and yeah even saving a couple seconds adds up if you do it long enough and btw,, the default subsurface scattering is for human skin! i change the values to all be 1 so it doesnt look so fleshy
@stache_obj
@stache_obj 10 ай бұрын
Hunn weird. Why are PPL liking that stupid tip so much 😂. I appreciate you being here tho. And I haven't checked out your latest video. But it's in my watch later. So I'll watch it asap. The thumbnail looked really good.
@baeac
@baeac 10 ай бұрын
@@stache_obj letsgooooo thanks!! and i think its bcs pros wouldnt even think of something like that so its really interesting
@hazar357
@hazar357 10 ай бұрын
I've learned Object Info just now and my jaw dropped :O It would help so much with my previous projects, thank you
@stache_obj
@stache_obj 10 ай бұрын
Ikr. Crazy lil node. Happy to bring it to your attention
@BenTheMagnifice
@BenTheMagnifice 10 ай бұрын
Great video!
@caste215
@caste215 10 ай бұрын
Something I just learned recently digging through helps files about the Principled shader is that on opaque material is you need to adjust the Specular for proper IOR. From the documentation: In Blender IOR is controlled by the value Specular using the formula of specular = ((ior-1)/(ior+1))^2/0.08 So for instance the default 0.5 specular = IOR of 1.5
@stache_obj
@stache_obj 10 ай бұрын
Yeah I recently read that too. Unfortunately after the video was already made. I'll keep it in mind for a future video. Thanks for bringing it to my attention tho
@nathandubuc9962
@nathandubuc9962 10 ай бұрын
So what does the IOR socket do then ?
@caste215
@caste215 10 ай бұрын
@@nathandubuc9962 that's for refraction through the transmission setting, the specular setting controls the dielectric specular reflection which is calculated through the above equation using the ior of the desired material. you could make a simple node setup to handle this automatically
@Arjjacks
@Arjjacks 10 ай бұрын
@@nathandubuc9962 That's for transmission only. Subsurface scattering also has its own IOR value. Basically there are three different IOR's for three different parts of the Principled shader, all independent of one another.
@RocketPunches
@RocketPunches 10 ай бұрын
It's unfair how good Nugget is at this stuff, love them
@stache_obj
@stache_obj 10 ай бұрын
Oh yeah. Crazy talented
@rjwh67220
@rjwh67220 10 ай бұрын
You got that right, brother!
@StevenDiLeo
@StevenDiLeo 10 ай бұрын
Great tips! ❤
@raghavsharma1973
@raghavsharma1973 10 ай бұрын
The only channel i have with notifications on tbh, i never thought i'd be so obsessed with the quality of the videos of a blender channel but here i am, can never stop watching your content..
@stache_obj
@stache_obj 10 ай бұрын
raghav dude that means a lot man. Appreciate the constant support from you
@AlistairHume
@AlistairHume 10 ай бұрын
This channel is awesome!
@shay6953
@shay6953 9 ай бұрын
Useful tips
@igorrocha1819
@igorrocha1819 10 ай бұрын
Thank you for the tips!
@3dvolution
@3dvolution 10 ай бұрын
Those are great tips, thanks for sharing ;)
@matthewpepperl
@matthewpepperl 10 ай бұрын
that lighting layer weight trick finaly helped me fix ugly emission problems i had
@stache_obj
@stache_obj 10 ай бұрын
Heck yeah. We have ducky 3d to thanks for that
@markokovacevic3225
@markokovacevic3225 10 ай бұрын
The legend strikes again! Thanks Stache! :)
@bazebaze2657
@bazebaze2657 10 ай бұрын
amazing video! thanks!!
@altanylmaz2297
@altanylmaz2297 10 ай бұрын
your videos are always great and so dense. I will have to watch ocasionally. thank you.
@stache_obj
@stache_obj 10 ай бұрын
Thanks man
@tomcollins6989
@tomcollins6989 10 ай бұрын
Top quality content sir. I’m subscribed.
@stache_obj
@stache_obj 10 ай бұрын
Thank you good sir. I'm indebted
@ismayilkismu906
@ismayilkismu906 10 ай бұрын
5:20 you can use it for a gradient texture as well, so u have easy control over your masks
@stache_obj
@stache_obj 10 ай бұрын
Oh hell yeah. Great tip
@bassemb
@bassemb 10 ай бұрын
Sweet!
@stefanguiton
@stefanguiton 10 ай бұрын
Great videos as always!
@inanis_exe
@inanis_exe 7 ай бұрын
Very dope
@Eendentertainment
@Eendentertainment 10 ай бұрын
Nice video❤
@carlosedubarreto
@carlosedubarreto 10 ай бұрын
Another great video, please keep them coming 😍
@stache_obj
@stache_obj 10 ай бұрын
Thank you Carlos. Appreciate it my brother
@nottooverdose.3582
@nottooverdose.3582 10 ай бұрын
Wow that was usefull
@4Bakers
@4Bakers 10 ай бұрын
the .psd directly in blender thing is a life saver for my VRChat world development, because with the "Auto Reload" Blender addon, my textures auto-update in both Blender and Unity. To go the extra mile, I load my world directly into unity as the .blend file, so the entire world auto-updates as well.
@stache_obj
@stache_obj 10 ай бұрын
Uffff. That sounds like the perfect ecosystem
@alejmc
@alejmc 10 ай бұрын
I use Blender with Unity also because of the model refreshes! It works so fantastically well… used to use 3dsmax before but it takes incredibly longer (of course Autodesk) to launch the background process that does the import. Didn’t know about the auto reload texture Blender add-on, thanks for the heads up.
@ohbegitu5045
@ohbegitu5045 10 ай бұрын
havent seen the content yet, save to watch it later. i know its must be good just by the intro. subscribed!
@stache_obj
@stache_obj 10 ай бұрын
Hell yeah. Lezzz go
@tinynocky
@tinynocky 10 ай бұрын
great vid dude! amazing tips and a great reminder to not always over complicate!
@stache_obj
@stache_obj 10 ай бұрын
nocky! Glad to see you here dude 😊
@darpanpatel1013
@darpanpatel1013 10 ай бұрын
Just wish this list never ends ❤
@bbipinghimiree
@bbipinghimiree 10 ай бұрын
great vid as usual 👌
@GanjaFarmer421
@GanjaFarmer421 7 ай бұрын
Nice Tips N‘ Tricks 🔥😎🙏
@stache_obj
@stache_obj 7 ай бұрын
What's up with your username 😂
@AlexHeskett
@AlexHeskett 10 ай бұрын
Thanks for the shoutout 😁 Glad that my Twitter post actually resulted in some real changes!
@stache_obj
@stache_obj 10 ай бұрын
Heyyyy. It's a huge contribution. You have no idea. Didn't you see how quickly it got added as an update. How often does that happen 😅. So appreciate you always pushing blender beyond its limits.
@sandy_the_hippy
@sandy_the_hippy 10 ай бұрын
Man, more stache, just in time for night shift. Looking forward to this
@stache_obj
@stache_obj 10 ай бұрын
😁
@AHSEN.
@AHSEN. 10 ай бұрын
Nice to see you using Object info and random! I use it all the time and haven't seen it in use very often. The use case for the foliage is _exactly_ the first thing I used it for, and an almost identical node setup too :D Good tip with the layer weight for emission. That''ll be handy. Subbed!
@stache_obj
@stache_obj 10 ай бұрын
Ikr. Love object info. Glad to know I'm not the only one using it on foliage
@AHSEN.
@AHSEN. 10 ай бұрын
@@stache_obj Used it another time to randomize the colours of hundreds of instanced cars. Random plugged into the fac of a colour ramp set to hsv and far interpolation, and then multiplying that colour by (simplifying node network into code) sin(random * 1000000) * .5 + .5 gives you pretty much all colours and shades! For literally every possible colour, you can use the HSV node, and plug in sin(random * 10000) * .5 + .5 into saturation and value, with 10000 just being some very large number, different for each slot by an order of magnitude or so. It works really well for colouring uncountable numbers of objects uniquely! _Sorry for the paragraph, too excited to discuss Blender shader nodes_
@darrennew8211
@darrennew8211 10 ай бұрын
I've found that it's handy to map some of your noise textures with world space mapping too, if you have something where you want linked duplicates but different noise, like dirt or damage on walls of similar buildings. Especially with modular building, where you use the same wall in a bunch of places on the same building.
@AHSEN.
@AHSEN. 10 ай бұрын
@@darrennew8211 I often use world space mapping too. Even in Unity shaders. I don't see it being used very often either... perhaps it's ba practice? But why? is it more expensive? Dunno. Until I get a valid reason I'll continue using world space :P
@gabrielmoro3d
@gabrielmoro3d 10 ай бұрын
Thank you!
@bvs1q
@bvs1q 10 ай бұрын
You are a goldmine bro. Thanks
@stache_obj
@stache_obj 10 ай бұрын
Invest in me to get great returns
@sebbosebbo9794
@sebbosebbo9794 10 ай бұрын
the voice is so burned in in my mind .... stable.💪great showcase... Danke ....
@stache_obj
@stache_obj 10 ай бұрын
My voice?
@enderhugo
@enderhugo 10 ай бұрын
Bit of an odd compliment here but I absolutely love your voice?? I've watched many videos like this, but your voice genuinely charmed me lol
@stache_obj
@stache_obj 10 ай бұрын
Hey I appreciate that my man. Coz I got the opposite thing a lot too where PPL hate my voice and the way I speak. So I do really appreciate this 🫂🙏🏻
@xxjoshbrownxx
@xxjoshbrownxx 9 ай бұрын
The empty tip was worth the cost of subscribing alone! Such a good channel.
@stache_obj
@stache_obj 9 ай бұрын
🙏🏻 appreciate it
@petertremblay3725
@petertremblay3725 10 ай бұрын
Nice wideo!
@zakirazzaque
@zakirazzaque 10 ай бұрын
awesome bro , you are being consistent +-
@stache_obj
@stache_obj 10 ай бұрын
Time to disappear for the next 25 days now
@fiskurtjorn7530
@fiskurtjorn7530 9 ай бұрын
5:07 That one can come in handy. Thank you!
@minerkey682
@minerkey682 9 ай бұрын
I wish they'd also add a toggle to the normalmap node to mark the image texture thats being plugged into it as OpenGL or DirectX, as if its a DirectX normalmap the bumps and indents get inverted. Plus I'm kind of tired of always having to add the extra nodes to seperate the green channel, invert it, then combine it. also hope they fix issues with subsurface scattering in cycles, where in my experience it can cause a strange effect where the topology of the model becomes visible on the material - which doesn't seem to be an issue in eevee since its screen-space SSS
@VLena_art
@VLena_art 10 ай бұрын
DECALLSS!!!! Decals are the best
@stache_obj
@stache_obj 10 ай бұрын
I like that. I wish everyone shared the same enthusiasm for decals
10 ай бұрын
Nice decUls
@stache_obj
@stache_obj 10 ай бұрын
😂
@snailer06
@snailer06 10 ай бұрын
4:42 I'm stupid, too, but not a 'pos'. I think the psd image files feature will save me a LOT of time, then I'll replace it with a png after all the iterations.
@stache_obj
@stache_obj 10 ай бұрын
Great idea
@Makkhariel
@Makkhariel 10 ай бұрын
Wow. I don't often leave comments, but your videos are packed with great tips. I love how, through a common thread, you jump to all kind of tips, from quick shading tips, general knowledge, node setups, different ways to achieve something, free and paid addons to help, updates and software improvements... There's something for everyone, and you're pretty sure you'll at least learn one thing. Or 50, in my case. Awesome work, great channel. Congrats man !
@stache_obj
@stache_obj 10 ай бұрын
Aww man. I love when non commenters comment. It's always so genuine and heartfelt when they do drop one. I am pleased that you found the video helpful on so many levels. I appreciate you taking the time out to write these kind words. They've given me the boost to make my next video even better. So thanks a lot.
@Makkhariel
@Makkhariel 10 ай бұрын
@@stache_obj Happy to hear it, in the meantime I'll have a look at all the backlog of videos on your channel. Cheers man
@cube_code
@cube_code 10 ай бұрын
yaaaaaaaayyyyyy new video les goooooooooooooooooo
@stache_obj
@stache_obj 10 ай бұрын
Lezzzz gooo
@andrew777spencer
@andrew777spencer 10 ай бұрын
3:51 andrew spencer - that was me who posted this question - what are the chances to see it in a youtube video!! this is hilarious :)
@stache_obj
@stache_obj 10 ай бұрын
No way. 😂😂 Thanks for posting the question dude. I feel like I learned something really important coz of it
@andrew777spencer
@andrew777spencer 10 ай бұрын
@@stache_obj me too! i'm kinda surprised nobody asked that question before.. because this feature is pretty useful when scattering objects on the scene
@stache_obj
@stache_obj 10 ай бұрын
Oh yeah. It actually took me some time to find a relevant post. And I finally landed on your question after a lot of digging. Again, great question. Gonna help me out a lot in future projects. Appreciate it
@cihatfg
@cihatfg 10 ай бұрын
good vid
@stache_obj
@stache_obj 10 ай бұрын
Good comment
@AyMayDayBae
@AyMayDayBae 2 ай бұрын
Literally have a procedural mold texture that I can control the position of on an object using an empty, and yet such a simple empty control trick never even occurred to me lol.
@andrey.003
@andrey.003 9 ай бұрын
i really want nvidia denoiser node to come in the compositor as well in blender 4
@ocdvfx
@ocdvfx 10 ай бұрын
Highly recommend using image textures, especially if realism is the goal. The surface imperfections are too good
@janjavate1405
@janjavate1405 9 ай бұрын
I'm not sure if anybody notices but I really like the big custom Cursor. Makes it easy to see where you are pointing in the screen. Know where I can find those big cursors or programs to make one?? Windows aero sometimes not big enough when navigating with 2 screens.
@stache_obj
@stache_obj 9 ай бұрын
Oh yeah. I intentionally made it huge for these videos. I made it big in the default windows settings
@janjavate1405
@janjavate1405 9 ай бұрын
Thanks @@stache_obj! I didn't know this was even a feature in win10. You surprise me every video release and reply!
@bentheultimatelegend
@bentheultimatelegend 10 ай бұрын
Not me watching a guy do the Photoshop thing with Unity and being like "I wish that was in Blender"... Turns out it is :) Thanks for the great video!
@stache_obj
@stache_obj 10 ай бұрын
Heck yeah. Happy to help man
@1na_muse
@1na_muse 10 ай бұрын
7:03 where do you get the images from?? Google is too hard you have to know that you want, is there a website you get your reference from??
@stache_obj
@stache_obj 10 ай бұрын
Unsplash, pixabay, pexels
@Grimstore
@Grimstore 10 ай бұрын
Lovely stuff my man ! Keep up the great work ! I have a question : have you ever tried playing with Octane for Blender ? if yes, what's your opinion on it compared to Cycles ? Thank you
@stache_obj
@stache_obj 10 ай бұрын
No I haven't dude. I really want to but haven't had the time. It's a good video idea too. I'll keep it in mind. But no promises. But yeah, haven't used it yet. Don't know anybody who does either. So no opinions.
@winfriedweis
@winfriedweis 10 ай бұрын
But in the end, of course, it always depends on what you want to achieve. What bothers me about Cycles is that touch of painted. Even if it's minimal compared to a spectral renderer like Octane or even Luxcore, it doesn't look completely real. I hope cycles will be adjusted in the future to increase the realism.
@Grimstore
@Grimstore 10 ай бұрын
@@winfriedweis I do agree with you, Cycles has some sort of a "cartoony" glowy look to it, I can't put my finger on it maybe be because of the way energy conservation is calculated idk. Also I might be wrong but, I noticed that Octane for Blender is slower than Cycles, although Octane is know to be the faster render engine in general. Do you have a similar experience or is it just me ? Thank you
@winfriedweis
@winfriedweis 10 ай бұрын
No Octane is unfortunately much slower than Cycles in the viewport. Luxcore also maybe a perceived 10% but that is still within limits. It depends on what you want to achieve. Octane is industry standard so if you want strong realism stick to it and accept waiting times. I am testing with Luxcore right now. Also looks good, think better than Cycles in terms of light. And Cycles is just very fast and great, but just not designed for extreme realism unfortunately.
@Grimstore
@Grimstore 10 ай бұрын
@@winfriedweis you have to forgive me, I will ask you one last question since you seem to know your way a bit in octane for blender. Have you found a way to simulate the spread parameter in cycles area lights with octane ? is using physical barn doors (planes) the only way ? you can control the shape of the light but not how harsh it is with this technique. I appreciate your answers
@scaredyfish
@scaredyfish 10 ай бұрын
Like the ianhubert.blend and the moth nods
@stache_obj
@stache_obj 10 ай бұрын
Good eyes mate 👀
@SeyedSadeghAtaii
@SeyedSadeghAtaii 10 ай бұрын
What's the deepbump plugin you're using? Or does that come with blender by default?
@stache_obj
@stache_obj 10 ай бұрын
No you'll need to download it. Google it. It's quite famous
@SeyedSadeghAtaii
@SeyedSadeghAtaii 10 ай бұрын
@@stache_obj cheers, the GitHub page threw me off thinking it wasn't a plugin.
@TGSuineg
@TGSuineg 10 ай бұрын
Wow these additions to Blender 4 might actually make Cycles more viable in professional settings. Nice.
@stache_obj
@stache_obj 10 ай бұрын
I guess we wait and see
@extrider69
@extrider69 10 ай бұрын
Present Sir!
@stache_obj
@stache_obj 10 ай бұрын
🖐
@PatrickDaniels
@PatrickDaniels 10 ай бұрын
I miss the Default Stache Cube. Hopefully he comes back soon!
@stache_obj
@stache_obj 10 ай бұрын
He's on vacation. In Cuba.
@PatrickDaniels
@PatrickDaniels 10 ай бұрын
@@stache_obj Aaaaaaah I see what you did there. :-P That's why I subscribe.
@stache_obj
@stache_obj 10 ай бұрын
😂😂😂. Heck yeah
@kingadam8064
@kingadam8064 17 күн бұрын
What happened to the 210 surface imperfections? I can't buy it
@repositorytutorial3d50
@repositorytutorial3d50 7 ай бұрын
wow! so many new features, but where's the transmission roughness input in the new principled shader!?
@stache_obj
@stache_obj 7 ай бұрын
That was a useless slider.
@repositorytutorial3d50
@repositorytutorial3d50 7 ай бұрын
@@stache_obj You are right, I never really touched it, but I was wondering how to reproduce the same effect without it in case I need it in the future
@stache_obj
@stache_obj 7 ай бұрын
mix a glass shader with transluscent shader maybe@@repositorytutorial3d50
@eobet
@eobet 10 ай бұрын
5:40 that you still have to go to sculpt mode to get smooth vertex painting is absolutely nuts! Why can’t they backport those optimizations to the regular vertex and texture paint modes?
@stache_obj
@stache_obj 10 ай бұрын
It is kinda stupid ngl
@tshetenpool7200
@tshetenpool7200 10 ай бұрын
Cool
@stache_obj
@stache_obj 10 ай бұрын
Cool
@jerryfrickjr
@jerryfrickjr 10 ай бұрын
God damn you are glorious for making these videos
@stache_obj
@stache_obj 10 ай бұрын
Glorious. Gonna tattoo that on my forehead
@ektorthebigbro
@ektorthebigbro 8 ай бұрын
Could you please share a link to the nugget post that shows the node setup too? i cant seem to find it
@stache_obj
@stache_obj 8 ай бұрын
Did you check the description?😅
@ektorthebigbro
@ektorthebigbro 8 ай бұрын
@@stache_objYep the description has a link to the first post he made(1/4)not the one with the node tree(4/4) correct me if i am wrong i dont use twitter or now x so i dont know if it is in the same post
@stache_obj
@stache_obj 8 ай бұрын
@ektorthebigbro it should be there if you scroll down
@williamdrake1535
@williamdrake1535 10 ай бұрын
I used to crank the sheen up to painful 2 or 3 or even higher sometimes to get the result, not anymore
@stache_obj
@stache_obj 10 ай бұрын
Not anymore 😊
@mrKnapsack
@mrKnapsack 10 ай бұрын
How do you edit your videos? Like the aesthetic
@stache_obj
@stache_obj 10 ай бұрын
If you can define what my aesthetic is, I'll tell you how I do it. Coz I'm just editing mindlessly tbh.
@elliejohnson2786
@elliejohnson2786 10 ай бұрын
4:51 that .psd helps a lot with iteration, but I still wish blender could support .dds textures.
@stache_obj
@stache_obj 10 ай бұрын
The heck is .dds
@IGarrettI
@IGarrettI 10 ай бұрын
I always thought Blender shader looks bit off compared to Arnold and other pro engines. Hopefully this helps
@Sh-hg8kf
@Sh-hg8kf 10 ай бұрын
At 8:29. what I don't get about the Pointiness node is as to why white portions are only visible on the vertical 'edges' of the model, and not the horizontal edges too. Are those not pointy as well?
@stache_obj
@stache_obj 10 ай бұрын
Yeahh you're right. How did I miss that. Did u try it on one of your models, or just observed it in the video?
@Sh-hg8kf
@Sh-hg8kf 10 ай бұрын
@@stache_obj Observed in the video. Away from the laptop at the moment so I can't test it out atm
@TiredCommentary99
@TiredCommentary99 10 ай бұрын
Ah yes, the classic conspiracy "What they are hiding from you" LOL nice video man.
@stache_obj
@stache_obj 10 ай бұрын
I love playing with that term coz PPL actually think the pros are hiding something from them 😂
@NightVisionOfficial
@NightVisionOfficial 7 ай бұрын
Substance Painter, can be bought on Steam for around 150$, perpetual license.
@stache_obj
@stache_obj 7 ай бұрын
The older version?
@NightVisionOfficial
@NightVisionOfficial 7 ай бұрын
@@stache_obj 2023
@a2_games
@a2_games 10 ай бұрын
I would like to see support for .pdn files
@dedykariadi9185
@dedykariadi9185 10 ай бұрын
for the shading, i always strugle with normal map, when i download from another source some times the xyz is fliped, to much energy to fix the normal...
@dedykariadi9185
@dedykariadi9185 10 ай бұрын
@@blendersarelikevegans if you work in huge project it's not efektif, some Times not left n right been flip but also up n down, or sometimes must invert tg x/y. Value.
@badimagerybyjohnromine
@badimagerybyjohnromine 10 ай бұрын
idk who needs to hear this but blender now supports USD so you can export pretty much everything very fast to unreal engine which comes with a new material system Substrate. Its crazy accurate, higher visual quality than this and runs in real time. If you feel the need you can even path trace it.
@SystemBD
@SystemBD 10 ай бұрын
Mmmm... I like these more advanced options, but I wish there was a way to hide some of them to make Blender more accessible and reduce the amount of visual noise (either by creating a "Simplified GGX" or, at least, group widgets into collapsible blocks). Trying to explain what anisotropy, clearcoating or transmission is very difficult and most times you do not need all those options.
@stache_obj
@stache_obj 10 ай бұрын
I think it's just trying to maintain the regular standards of material settings as in other softwares as well
@SystemBD
@SystemBD 9 ай бұрын
@@stache_obj Yeah, and that's completely understandable... but I fear most professionals are forgetting how all this complexity can make "normies" afraid to even begin to use those software solutions. As a teacher, I believe there should be "accessibility options" so that we can slowly introduce all these concepts to beginners. These video tutorials are great in that regard... yet, until they are integrated in the Blender UI, we should put ourselves in the shoes and allow them to "discover" these advanced options at their own pace, without inducing choice paralysis.
@trainjumper
@trainjumper 10 ай бұрын
Nice video! Just wanted to mention know the loud left ear clicking sound in-between scenes is pretty painful to hear even after turning volume down (to me at least). Really great content otherwise!
@Windkind0
@Windkind0 10 ай бұрын
Tip for the PSD-thing. You are aware that Photoshop has a quick-save option? it defaults to PNG. Hit the key, boom
@stache_obj
@stache_obj 10 ай бұрын
Oh yeah. Great tip. I keep forgetting that Exists. Thanks man
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