Great job explaining Calculus. It's been a while since I took Calc, ODE and PDE and I've all but forgotten it. You make this topic a lot more interesting than my professors ever have. Keep it up!
@sutischolar11 ай бұрын
I am a university student and a game dev hobbyist. I have calculus at school but this is just so awesome how you put these topics together. Thank you. Best way to learn
@jayp91589 ай бұрын
It’s funny that the best calculus explanation that I’ve ever seen in my life didn’t happen in a classroom, not even in a math KZbin channel. This was amazing and I’m speechless by the level of clarity of your videos and explanations. Thank you very much
@PablocusJ9 күн бұрын
I took Calculus I & II in college and did decently (got A & B). I feel like you explained calculus more clearly in 30m than in the entire semester I took it. 😂
@llpBR2 ай бұрын
20 years after studying calculus in my college, I finally have a clear explanation of what we were doing. Well... All my teachers sucked.
@antoinedevldn2 жыл бұрын
Can't believe this only have 5K views
@EricRothman-cv2mu2 жыл бұрын
This is the best explanation of calculus I've ever heard. Thank you! Will def check out your courses
@Lee14G3 жыл бұрын
Hey Pikuma. Your videos are great! May I make a suggestion. Would it be possible to create a course titled: “Mathematics for Game Developers” Where topics such as: - Linear Algebra - Calculus - 3D maths (vectors) Are covered. Thank you!
@pikuma3 жыл бұрын
Hi Lee, thanks! In a way, I already have a course on these topics in my website. Instead of simply having a course that teaches these concepts isolately, I have a course where I teach exactly these ideas but in the context of creating a 3D software renderer. All these topics that you mentioned are covered in the 3D graphics course (with the exception of calculus). I'm recording another course now on Physics Engines that covers vectors heavily and also calculus. So, I have courses on these topics. it's just not called "math for programmers", but it's absolutely math for programmers. 🙂
@Lee14G3 жыл бұрын
Thank you for answering me Pikuma and the explanation. I will definitely also check out your 3D software renderer course on your website.
@HB-wk6zj2 жыл бұрын
This lecture was incredible, thank you so much, you're great at teaching!
@WyMustIGo2 жыл бұрын
What a very CLEAR explanation! Great work!
@luisf.r81463 ай бұрын
I dont understand why exactly we have to test a->b and b->a. In wich case theres a collision between a and b and not between b and a?
@phutureproof7 ай бұрын
Is the audio on this video a bit crackly or is my pc dying on me? Great video by the way
@pikuma7 ай бұрын
Nah, you're absolutely right. I had a horrible mic in my first videos. It should be fixed now in the new lectures. 🤞
@phutureproof7 ай бұрын
This is a brilliant video, I'll definitely check out more of your content thanks man
@ItIsYouAreNotYour2 жыл бұрын
What's the story with the rubber duck?
@pikuma2 жыл бұрын
pikuma.com/faq #2 😉
@AnkitSinghKushwah Жыл бұрын
I love your lectures.
@a.v79984 ай бұрын
Great Video!!
@cheako91155 Жыл бұрын
How does this help to calculate the bounce, given p(0), v(0) and p(max) where p(max) is the point our object would contact the ground. What is t and v when object is at p(max).
@cheako91155 Жыл бұрын
I think there are problems with floats and making them as tiny as possible, rounding errors are going to be an issue.