excellent video. You really showed those letters who was boss. Just wow.
@rogergaborski Жыл бұрын
Interesting video. More videos exploring Blender and math would be great.
@SHIVAM.M.S Жыл бұрын
Blender's Math Greatness in Action! Edit: Sick Intro 🔥💯
@mtranimation Жыл бұрын
Thank you very much! :)
@SHIVAM.M.S Жыл бұрын
@@mtranimationyou're welcome, btw half way through the tutorial!😁
@fabmeyer_ch10 ай бұрын
A node with that you can write symbolical math would be nice :D Very cool video!
@Gugelhupf078 сағат бұрын
Great Video. You are very skilled.
@maddamon168311 ай бұрын
Outstanding and easy to follow tutorial! Nice didactics: breaking everything down into digestible chunks and explaining what you want to achieve at first and why each step is done.
@mtranimation11 ай бұрын
Thank you a lot!!
@appidydafoo11 ай бұрын
Absolutely beautiful. Thank you.
@ScubaDude19608 ай бұрын
"And then I found out that I'm stupid." Blender will do that to you. I found out that I'm stupid hundreds of times while learning Blender. 😄Great video.
@ujtb Жыл бұрын
Crazy stuff man! More math functions with great visual effects please!
@hazdrubal5962 Жыл бұрын
Very interesting! I didn't even know that thinks like these could be done in Blender.
@mtranimation Жыл бұрын
Thank you! Indeed a lot of things that are still not discovered in Blender ;)
@magnusm866 ай бұрын
Awesome video, I was looking for something to make Math animations and wanted a something user-friendly. Your video has really shown me the power that blender has and it was great going through this tutorial with you. Can't wait to start making my own animations, thank you!!!
@louismajor4394 Жыл бұрын
Brillant video and clear explanations! Many thanks!
@mtranimation Жыл бұрын
Thank you a lot!
@pedrovelososaavedra7791Ай бұрын
This is incredible
@Newemka Жыл бұрын
Thanks a lot for this very instructive video, next time I'll see an equation I'll know how to bring it to Blender geometry nodes.
@VasileiosKontodimas2 күн бұрын
It would be interesting to have the a, b, c, d, e, f parameters cycling with SIN & COS around their initial value and use that to alternate between shapes. Though, I do believe the simulation will be a pain, no?
@man_art_man Жыл бұрын
Well done man! So cool! And easy to follow. More video with math please.... Looks like magic! :)
@mtranimation Жыл бұрын
Thank you very much man! :)
@mattmoore466110 ай бұрын
Amazing video. I’m going to try to recreate this as a flowing water along path.
@zachhoy10 ай бұрын
dude this is so excellent thank you for sharing this method
@jorllima4 ай бұрын
Awesome! Thanks fot the tutorial!
@IzzieAProductions9 ай бұрын
Would love to see more videos videos like this! Got it working in blender! I'm curious if anyone has tips on how you could animate this to music? I have some ideas I will have to mess with! Thanks for the amazing videos!
@ChienWei927 ай бұрын
Thanks for the tutorial. Totally agree with you that math + blender = power. Maybe when you have the time you can make a video using lisajous as the math?
@Markste-in5 ай бұрын
Would be nice if blender would have "written math/function" node where just write down your equation instead of creating a million nodes for a simple function
@mr_whyy4 ай бұрын
At this point you might want to script in python, it's kind of equivalent
@shmeoul Жыл бұрын
hi! i'm absolutely in love with all of your tutorials and videos! i'd like to thank you so much for sharing this much info with us :') i was wondering if you can do a video tutorial or walkthrough on how you render your final work (lighting, cam, the whole animation look)? i'm having a hard time making the renders realistic. that would help a ton for my future projects. once again, thank you so much!!
@mtranimation Жыл бұрын
Hey! Thank you so much! Those are indeed good ideas for future videos :)
@hzc54188 Жыл бұрын
thank you. very much!
@gart2888 Жыл бұрын
Is this the same method you use for the pendulum wave one?
@erikd10128 ай бұрын
Genius video!
@vk8a87 ай бұрын
yeah 👍
@Taiwo_samuel2 ай бұрын
When I added the curve line, resampled it, and used the 'Set Position' node and other nodes to animate along the curve, I didn’t get the full animation like I did with the point node. I’m not sure where the issue is.
@blackswan63869 ай бұрын
is it possible you make a tutorial for the background in this video ? i saw some animated fog wall that inspired me absolute, i would love to see how its done. thanks sir. love this channel instantly subscribed. ciao
@adityajain6733 Жыл бұрын
my one in not working as intended it just spin around one path
@ahamrtasmi7 ай бұрын
Awesome!
@mtranimation7 ай бұрын
Thankyou! :)
@ahamrtasmi7 ай бұрын
@@mtranimation Welcome. If it's not too much to ask, I would really like it if you made a video with the minimum necessary just to graph a simple equation of three variables in 3D, without materials, without textures, etc.; that only its 3D graphic form is visible. And so, by better understanding that aspect, advance in the rest with the help of your other videos. In any case, I learn Blender a lot from your KZbin channel. Greetings.
@ruslandad36529 күн бұрын
HOUDINI LEVEL👍👍👍
@danialsoozani Жыл бұрын
The last part of math was SUBTRACT in the image but you added it. I wonder if it makes any serious changes to the shape. Great video as always !
@mtranimation Жыл бұрын
Thankyou!! I understand the confusion but I did it right by making an addition. In the image, it looks like a subtract because that part is covered by the red square but it is in fact an addition as you can see on other parts on the video :)
@danialsoozani Жыл бұрын
@@mtranimation oh the red rectangle made a confusion for me. sorry man!
@mtranimation Жыл бұрын
No worries :)
@bUildYT10 ай бұрын
thats so cool
@pooyamotion8 ай бұрын
i didn't undrestand something, how can we change the growing velocity now?
@pixydis5 ай бұрын
Awesome tutorial! Is there any way to speed this up so it doesnt take 5000 frames to do a large loop?
@mtranimation5 ай бұрын
Thank you! See my tutorial "Math x Blender 4.1 = EVEN MORE POWER!" for that :)
@pixydis5 ай бұрын
@@mtranimation Thanks! I followed that one first, but I need it actually animating from nothing into the full arc. And that tutorial uses a repeater so all the points "render" at the same time... I made the lines narrow down and disappear after a certain amount of time so I have "snakes" like lines follow the path of the attractor. I did it post, sped up the sequence from 2 mins 46 sec down to just 25 second, but I'm wondering if there is a way to not have to render 5000 frames... Changing values in the attractor equation changes its shape... so I have no idea how to make it "run" through the equation faster :(
@mtranimation5 ай бұрын
You can try to use a trim curve node after the Points to curves node!
@pixydis5 ай бұрын
@@mtranimation That worked! Thanks so much!
@vk8a87 ай бұрын
i cant find unprincipled bsdf online, where can i find it?
@уауаа-и8х Жыл бұрын
o, o, o, it's magic!
@adityajain6733 Жыл бұрын
One more please 😊
@mochispace688010 ай бұрын
たまげたなぁ
@BasheerShaik-yh5bx11 ай бұрын
Bro cooked and served 💀
@vinitvaghani28498 ай бұрын
how did you render an animation with 5000 Fream?
@mtranimation8 ай бұрын
I didn't, i rendered a portion of those 5000frames. So the frames on which the attractor looks good.
@robinschingen67575 ай бұрын
This looks like the ubisoft logo and their old intro animation
@vinitvaghani28498 ай бұрын
Where and how can i find other eq. like that?
@mtranimation8 ай бұрын
Check out this website :) www.deviantart.com/chaoticatmospheres/gallery/44050549
@宋飞鸿11 ай бұрын
god ,i like your video
@mtranimation11 ай бұрын
Thank you very much :)
@honefone Жыл бұрын
couldn't checkout on the website \_(ツ)_/¯
@geno86jo Жыл бұрын
same here
@VjYary Жыл бұрын
@andersonalvesdossantos9573 күн бұрын
Viktor Schauberger
@cocacola75356 ай бұрын
Equations should be written in code rather than complicated nodes.
@iplai Жыл бұрын
from pynodes import * @tree def geometry_nodes(a: Float = 0.95, b: Float = 0.7, c: Float = 0.6, d: Float = 3.5, e: Float = 0.25, f: Float = 0.1): points = InputPoints(position=RandomVector()) pos = points.position.Vector with simulate(points, pos) as zone: points.set_position(pos * 0.01) x, y, z = points.position.xyz dx = (z - b) * x - d * y dy = (z - b) * y + d * x dz = c + a * z - z**3 / 3 - (x**2 + y**2) * (1 + e * z) + f * z * x**3 pos = pos + (dx, dy, dz) zone.to_outputs(points, pos) points_joined = points.Points with simulate(points_joined, fakes=0) as zone: points_joined.join(points) zone.to_outputs(points_joined) pos_sampled = points_joined.sample_vector_at_index(points_joined.position, points_joined.index) curve = CurveLine().resample(points_joined.point_count).set_position(pos_sampled) radius = curve.parameter.factor.float_curve(points=[(0, 0), (0.5, 1), (1, 0)]) return curve.set_radius(radius).to_mesh(CurveCircle(0.02))
@mtranimation Жыл бұрын
That is for sure a cool way of doing it as well! :)
@iplai Жыл бұрын
I wrote this addon(pynodes) for a very important reason, which is to handle mathematical expressions.😊@@mtranimation
@dfhdgsdcrthfjghktygerte Жыл бұрын
@@iplai Python: Traceback (most recent call last): File "\Text", line 4, in File "G:\InsertFilePath\pynodes\core.py", line 942, in tree outputs = func(*args) File "\Text", line 9, in geometry_nodes AttributeError: 'Vector' object has no attribute 'xyz' x, y, z = points.position.xyz Typo or i did something wrong?
@iplai Жыл бұрын
@@dfhdgsdcrthfjghktygerte When I resolve the compatibility issues, I will release the latest version, you can replace the line with x, y, z = points.position.separate_xyz()