i'm i the only person who loves the fact that matt's basiclly the only youtuber who actual tells you what to look and type in to get the stuff lol
@MattAspland3 жыл бұрын
Haha thanks a lot mate, I really appreciate the support! It's my pleasure to help out where I can :)
@bartlomiejhaduch39243 жыл бұрын
Set default pawn class to "none"
@bartlomiejhaduch39243 жыл бұрын
wrong comment sorry
@lollerkiller9003 жыл бұрын
even though Matt is the best UE4 KZbinr how i think, thats not true. there are a lot of other KZbinrs who can explain that really well
@coolman-ih8du3 жыл бұрын
@@MattAspland can I still get to my game?
@SorceryGames2 жыл бұрын
I am an experienced creator, but am new to UE4. Matt explained exactly what I was after with no extra crap. Loved this. Well done Matt, straight to the point and clear visual and audible instruction.
@faymantaray3 жыл бұрын
Thanks for the great tutorial! In my case it helped a lot to include 'Set Input Mode UI only' and 'Set input Mode Game Only' nodes to avoid having to click once before being able to start your game or use the menu.
@MattAspland3 жыл бұрын
Nice work, that's a great addition which I forgot to add. Thanks for putting it here too for others to see :)
@makaronichef25063 жыл бұрын
can you tell me exactly how you did that? im a beginner and dont know where to put these nodes
@jefffitch87773 жыл бұрын
@@makaronichef2506 I put it in the level blueprint for each level. Attach it to your begin play.
@Goggalor19903 жыл бұрын
Awesome tip! Thank you so much!
@20max1113 жыл бұрын
@@MattAspland ye
@zcypher65584 жыл бұрын
Thanks! you're the best! well explained and working perfectly
@MattAspland4 жыл бұрын
No problem, thank you so much! Glad I could help! :)
@kaifraser73952 жыл бұрын
nice one thanks
@LumiRev2 жыл бұрын
I'd like to add something that'd be useful for people starting in Unreal- there's a way easier method of keeping the mouse on screen in your title (and also makes it so the mouse focuses on your game upon starting!). At 2:29 Matt added the widget to viewport- directly after that node, add a node called "Set Input Mode UI Only" and make another node called "get player controller" and link it to your "Set Input Mode UI Only". Then, in the level blueprint for your main game, add a "Set Input Mode Game Only" node to Event BeginPlay and add the same reference to your player controller. This will make it so you don't have to create any extra game modes or player controllers just to make the mouse focus on your title screen and level and is way faster in general. Hope this helps!
@kubabernat90842 жыл бұрын
hey when i load the game in standalone, i cant see my mouse but the buttons can still be hovered over, can you help me out with this ?
@SillyCreatureOwO2 жыл бұрын
@@kubabernat9084 try using "Set Show Mouse Cursor", then tick the box and connect to player controller.
@root0062 Жыл бұрын
Hands down best tutorials for Unreal on KZbin!!
@MattAspland Жыл бұрын
I appreciate that!
@leviathansperch72283 жыл бұрын
Thanx so much for these Matt. I was stressing about how to set up a main menu for my game. Again bud thanx a MILL!
@mrredogaming88853 жыл бұрын
Thank you! I recently started making a game in ue4 and i found you and you helped me and still help me to this day! Thanks!
@3DAntonio473 жыл бұрын
Amazing, really enjoying this series of tutorials. They're simple and straight to the point! If I wanted to use a game pad/Xbox controller to navigate the menu, how would I do that? Thanks for all your hard work!!
@systiblox91703 жыл бұрын
Thank you sooooooo much this was just tooooo easy
@kid_greatness3653 жыл бұрын
hey matt quick question, after i set the start button to on click and i set the map and stuff i wanted to go to, it doesn't go to my main map that i'm on already
@pro_di_galson68894 жыл бұрын
Thank you, your examples help me a lot. Good luck to the channel and don't slow down
@MattAspland4 жыл бұрын
Thank you so much man, I'm glad I could help you :D
@Ilovesisudragon2283 жыл бұрын
WOW !!! Thank You !!!! I'm from Ukraine and i speak English very bad but i THANKS YOU !!!! You video VERY HELP ME !!!! Very usefull
@NathanAke0002 жыл бұрын
You are the best in every UE4 tutorial
@Rogvaldr2 жыл бұрын
Thank you for making this tutorial. The best thing about it was the last bit where you explained about default level settings. I really needed that. Cheers Matt!
@MattAspland2 жыл бұрын
My pleasure, happy to help! :)
@henryk15872 жыл бұрын
One little thing make sure to anchor the background photo to the full screen so it stays the same on all resolutions. Thanks for the tutorial though!
@milan.9804 жыл бұрын
Thank you bro...I first watched codevipers video and it worked but there was no back button and I saw this and you helped me and I got to remember of the credits option cuz of u...Thank you very much, u have helped a very young game dev
@MattAspland4 жыл бұрын
No problem bro, and thank you! And from one young game dev to another, good luck with all of your future projects, it's good fun :)
@milan.9803 жыл бұрын
This was my first comment over here I guess. From just a subsciber to a big supporter :)
@MattAspland3 жыл бұрын
Wow those 4 months have gone quickly, thank you for all of your support over these months :)
@casualsapiens3 жыл бұрын
I really liked this tutorial. Thanks for your efforts. Now i'm gonna dig your channel for more treasures.
@kadler2522 жыл бұрын
хоть я не знаю английский все понятно! Так держать! although I do not know English, everything is clear! Keep it up!
@ItsLuiney11 ай бұрын
Brilliant Tutorial!
@unrealencin91323 жыл бұрын
Best tutorial channel ever :D
@akene073 жыл бұрын
I agree
@justrandom67512 жыл бұрын
in unreal engine 5 you have to add a canvas panel first in the main menu widget ! if you dont u cant add buttons and it will be different
@Mety33311 ай бұрын
lol thanks! i was wondering whats the deal :P
@gtagam3r4 жыл бұрын
Awesome video, if you continue with this you will be a great youtuber for UE4 Tutorials :) p.s add multiple save system if you can.
@MattAspland4 жыл бұрын
Wow thank you so much man :) And I can definitely look into that yeah, just working through some requests right now, then I'll get on to it :D
@gtagam3r4 жыл бұрын
@@MattAspland Np bro, dont rush, and dont forget video for graphic settings with apply. I dont need that right now because i am buisy alot with landscape and youtube videos. Greetings from Croatia :)
@MattAspland4 жыл бұрын
Don't worry I didn't forget :) And good luck with your project, have fun with it. And greetings from England, nice to know who I'm reaching :)
@Nuolipyssy3 жыл бұрын
I made a first person shooter and every time i click on the main menu outside the boxes, i hear shooting. bruh.
@jarraf3 жыл бұрын
Thats a prob with your gamemode
@bartlomiejhaduch39243 жыл бұрын
Set default pawn class to "none"
@HGamingHQ2 жыл бұрын
Very good tutorial, thank you so much for this Matt!
@Thunderony2 жыл бұрын
Really good and easy to undestand tutorial! Thank you!
@chenukaW3 жыл бұрын
Great tutorial. Thank you! It works perfectly.
@MattAspland3 жыл бұрын
Thank you man, that's great to hear!
@mexihkano3 жыл бұрын
Great tutorial! Thank you! Simple and easy to follow!
@douglashuh91093 жыл бұрын
I have a question. I'm using your tutorials to make my first game, yet I'm starting to figure out some problems. Granted, I haven't finished watching this yet. I've learned that if I am in the third person example game level, then the main menu level doesn't execute, but if I am in the main menu level, then it does execute. So, my question is that do I have to be in the main menu level at first before I can export, or it wouldn't matter? I hope that this info with my question helps. And you're very detailed, thank you. :)
@WolverineMKD2 жыл бұрын
Same problem
@caligin3334 жыл бұрын
When I start game my buttons don’t work, I’ve watched the video 3 tomes, made sure it’s in new level and I’ve made sure the code is correct. But for whatever reason I see my hud on the menu, and my buttons don’t do anything
@MattAspland4 жыл бұрын
Oh that's strange, if you see your HUD on screen make sure that you aren't creating that widget anywhere, for example in the level blueprint or in your character, also make sure it isn't in the game mode override in the world settings. Also, have you got the new player controller for the main menu, I'd also suggest putting print strings after the button clicked event so you can tell if you are pressing the button but its the code after which isn't working.
@bygodnick3 жыл бұрын
I had a similar issue, I found out that I had to make a secondary game base just for the main menu so that you could have a unique player controller to work on the main menu and then have a player controller for the rest of your game.
@Glitch_Gaming3 жыл бұрын
So great thanks for the help. Off to options vid now
@angelohuarcaya46653 жыл бұрын
brother, you are so fantastic. You have helped me too much in my projects xD
@hotaru90353 жыл бұрын
How did you open that tab at 5:41 seconds? I don't know what button you pressed
@MattAspland3 жыл бұрын
I selected the button and scrolled down on the bottom right, then pressed "On Clicked Event". OR you can press the "Graph" button in the top right
@horiabasca27802 жыл бұрын
wow, with Async loader and your tuttorial, I madeit. Thank You!
@dherianchacon62123 жыл бұрын
Damm bro , last 2 basic issues I had, you fixed them right away , great job teaching, ty so much
@noahegao53893 жыл бұрын
Awesome tutorial, you kept it simple and yet explained this very well.
@MattAspland3 жыл бұрын
Thank you man, I really appreciate it :)
@noahegao53893 жыл бұрын
@@MattAspland Thank YOU for providing awesome educational content for free and helping so many people learn UE4.
@MattAspland3 жыл бұрын
@@noahegao5389 It's my pleasure to help the community :)
@shaumte2 жыл бұрын
Thank you for not charging anything for this tutorial!
@1d33f1x33 жыл бұрын
Super easy, worked great - thank you!
@alexutzusoft63523 жыл бұрын
You're a lifesaver!
@steveward7983 жыл бұрын
Thanks for the full breakdown
@peytonmartin37722 жыл бұрын
THANK YOU THIS HELPED SO MUCH AMAZING VIDIO IT HELPED ME OUT SO MUCH
@unrealdino83882 жыл бұрын
Love the tutorial just one thing, when i press play my main menu screen is still there, can you help?
@Osiris2613 жыл бұрын
Managed to get everything setup and working. except start button. pressing start does not load my level. It stays in the Menu but can see my health bar pop up. is is like it does not shut down the menu when i press start.
@maticjanezic59193 жыл бұрын
When i start the game, the mouse doesnt dissapear and looking around is all wierd.
@al-sah-him45873 жыл бұрын
if u still need help here's my discord discord.gg/S4EPvf5C
@terranical4373 жыл бұрын
Great video Matt, thank you.
@kigwil94954 жыл бұрын
Just a quick question, does the background for the menu have to be a still image? Just because I wanted to see if behind the menu buttons I could have things moving around a level, kinda like how Dead Rising has a shot of the mall with zombies walking towards it.
@MattAspland4 жыл бұрын
No it doesn't need to be a still image, it can be what you want. So you could have an image, a video or a camera placed in a level in your game.
@kigwil94954 жыл бұрын
@@MattAspland Thank you! That’s very helpful!
@MattAspland4 жыл бұрын
@@kigwil9495 No problem :)
@heinshoeinsheins65573 жыл бұрын
@@MattAspland Can it be a sequence? It's because I have one with a camera but I don't know how to put it on the menu
@cluicide22262 жыл бұрын
@@MattAspland This is my first project. How did you import the image? I have a stock image saved in the project folder. I see your image says "texture". I don't know what I am missing.
@tribalunder3 жыл бұрын
Great explanation and basic technics. thanks
@MattAspland3 жыл бұрын
Thank you man, glad I could help out :)
@FairPlayGaming3 жыл бұрын
It is worth noting if the Game Mode options are grayed out under 'Selected GameMode', it is because you need to create a new one from scratch.
@3dninja544 жыл бұрын
I dont know if I'm doing something wrong but when I pressed the start button, it doesn't dissappears, any fix?
@MattAspland4 жыл бұрын
Hey, is your main menu in a new level or the same one as the rest of your game? If it is in a new level, make sure you have spelt the level name correctly in the "Open Level" node
@3dninja544 жыл бұрын
@@MattAspland it is the same level
@MattAspland4 жыл бұрын
I'd recommend putting it in it's own separate level, or if you don't want to. You can just get a Remove From Parent node just before the Open Level
@3dninja544 жыл бұрын
@@MattAspland never mind, I will just start from scratch over again -_- it won't take much, all I did was add a weapon and animations
@MattAspland4 жыл бұрын
No don't worry you don't need to. I mean just put the main menu in a different level, everything else can stay the same. Or like I said, you don't need a new level at all, you can just get the "Remove From Parent" instead of the "Open Level"
@CryptMhg4 жыл бұрын
idk how to thank u but ur da best :D
@MattAspland4 жыл бұрын
Ah thank you so much man, a comment saying it is more than enough :D
@SUISHIDL3 жыл бұрын
You cleared all my doubts in one video, thanks a lot, I have one issue where I need to click the mouse to begin the selection process after the game starts, I cannot hover over the buttons by default.
@TheTrifel3 жыл бұрын
The question I would have is when you click start game and load the map when I check world controls it has the menu game mode set in game mode override, now say you have an existing setup with player controller, and save game hud etc etc all setup in the main map your loading into , mine seems to all work my saves and functions etc , but isn't showing the game modes set for that level in world controls display just the ones we set in the main menu level , strangely my save items and things all work, but im curious if that's just a glitch or if I should manually set those in the main menu widget before loading the level straight out ? or do i go into the level blueprint for the new loaded level map and manually set them there as it loads
@blackbeangamer4163 жыл бұрын
Hey! Your videos are awesome! You're doing a great job thank you. I have a question about this one. When you start the level by clicking on the start button, how do you set a loading screen in there ? Because depending of the platform where you'll play the game the loading time will be different. I'm sure there are many people out there needing help on how to set a proper loading screen in blueprint (and not just an image hud with a delay). If you know how to do it, please make a video about it 🙏
@mrpaz4103 жыл бұрын
Hi matt, i hope you are doing good, i have the gamemode and controller working, but is there a way to change gamemode after opening a new level? i dont want the same gamemode to be open from the main menu, thanks in advance
@MattAspland3 жыл бұрын
Hi, I'm doing good thank, how are you doing? And an easy way to have different game modes in different levels is to set them in the world settings. So with your level open, go to "Window>World Settings" and then all the way on the right of your screen you will find the world settings. In here you can choose which game mode to have, this will only apply to the current level you are on. So where we set the main menu game mode, that will only be on the main menu map, as that is the one we set it on. Other than that you can't change the game mode in runtime.
@mrpaz4103 жыл бұрын
@@MattAspland works perfectly, thanks alot, will be using this in alot of my future projects
@MattAspland3 жыл бұрын
@@mrpaz410 That's great news man, always happy to help! :)
@thevengeance99992 жыл бұрын
so when we save the game and press start, will the game start from the beginning?
@nasrali12972 жыл бұрын
Hi Matt. Thanks always for great tutorials. I get issue which is (Navmesh needs to be rebuilt) when I hit play. any hints solving this?. Thanks again!
@andreaslyng3 жыл бұрын
Love your tutorials Matt!!! Unfortunately in my third-person game the cursor now shows up in game and makes it very hard to control the character. Is there a way to turn off the cursor when the game starts to have it only in the main menu?
@dash19212 жыл бұрын
Hello! I have the same problem. Did you manage to solve it?
@andreaslyng2 жыл бұрын
@@dash1921 Yes I did, I was trying to find the tutorial that expalined it since my memory is not serving me right I could not find it. But there is a tutorial here in KZbin about exactly that.
@surrad93762 жыл бұрын
Hi Matt; how to make it in a way where you don't need to click with the mouse after the game starts and the character spawns? I mean, to make it istantly controllable with buttons without having to first click with left button of the mouse. Thank you!
@SamuTheFrog Жыл бұрын
Something I got stuck on for a minute was, events did not pop up at the bottom by default. To make them appear, you need to have "Is Variable" at the top checked, as I discovered.
@js-art96914 жыл бұрын
Excellent tutorial, however, I'm having a problem now with packaging which I can't figure out. When I try the runtime it tells me that my main map (the one that comes after the menu) can't be found. Any idea about how to fix that?
@MattAspland4 жыл бұрын
Hi, thank you :) And you'll need to make sure you include all your maps in the "List Of Maps To Include In Packaged Game" that you want to be packaged. I've made a video on packaging your game if that helps :) It's around 2 minutes in. Packaging & Exporting Video: kzbin.info/www/bejne/g5LXnHl_q6h-g7s
@js-art96914 жыл бұрын
@@MattAspland Had all that but it seems to be a bug. If you set a different map as main and then switch back to the original one, everything works fine.... Hooray for workarounds!
@MattAspland4 жыл бұрын
Oh okay then, I don't know why that happens, but at least it works, even if it is the long way around lol :)
@rttsh16163 жыл бұрын
Thanks I fixed my issue but could you do a video on how to change the audio volume with a slider for example ambient sounds Effects sounds Music sound Because I really appreciate it thanks keep up the good work
@MattAspland3 жыл бұрын
That's great to hear, and I can definitely add that to my list yeah, thanks a bunch mate :) All the best to you!
@LDT7Y3 жыл бұрын
I have a couple of questions... Firstly, I changed my button text from black to yellow. The text looks fine in the editor, but in the game it's grey. I managed to get the colour to work by ticking the behaviour > tooltip > is enabled option, but then the cursor bar appears when I hover over the button text in the game. How do I get the text to stay the colour I assign to it while also not getting the cursor bar showing? Secondly, my game has the option of creating/saving up to 3 characters from a few race/class options. How do I link the menu to the save game data so it saves/loads/plays different characters? In your video you set it to load up a specific level map on Start, but obviously the starting map/location will change based on whether the character is playing the game for the first time or if it's a returning chracter that should start from the last location. Do you have a video doing a more indepth start menu with the above? Or could you make one please?
@fkmeta34793 жыл бұрын
whenever I click on the background my mouse disappears any idea what I should do, it keeps clicking the image in the background
@TheRealCantFind3 жыл бұрын
watch the video till the end it works
@kiingjuliene4 жыл бұрын
At 11:34 all my settings are greyed out. Do you know why this is?
@MattAspland4 жыл бұрын
Hmm that's strange, you definitely have the scene component selected in the top left when trying to do this?
@Goggalor19903 жыл бұрын
Hmm, works perfectly in the editor, but when I package project and run it it goes straight to my the third person example map and not the start screen... Edit: I think I fixed it, I didn't watch until the part at 13:12 about changing the default game level lol
@Dr.Happywolf2 жыл бұрын
If I did want to do this all on one menu, how would I go about doing that? I've been trying to do that by changing the value of the color and opacity, but I can't seem to figure out how.
@retr0_4552 жыл бұрын
Can you add delay after click start like black screen or something
@Rayzervs2 жыл бұрын
Thank for a video bro!
@MrShadow-ol1eo2 жыл бұрын
Is there a way to make the background image loop through multiple images or a folder?
@RRRR_2813 жыл бұрын
your the best thanks you earned a sub :)
@Fa-ue4cw2 жыл бұрын
Hello I need help please. If I click on the start button the level appears behind the menu so the menu doesn't go away
@gpvelev Жыл бұрын
Thank you! One question - when I package the project, its packs only the main menu, not the actual gameplay level. SOmething must be wrong with my project settings. Can you help me there?
@malkobaggo21482 жыл бұрын
does anybody know how i can disable being able to click the previous options that were on the screen prior to opening the options menu? like i can click back into the game accidentally behind the background blur
@malkobaggo21482 жыл бұрын
omg im literally so stupid i just had to add a remove from parent nvm lol
@DenisZaharenko2 жыл бұрын
Can you explain how i can add music which only plays in the main menu?
@shalahagoopta6942 жыл бұрын
did anyone run into the problem of the start button not working I'm not sure what I missed
@thatdudewithfacts2 жыл бұрын
how can I add background music to play while the menu is open, and stop the music while i got into the level?
@MrDraganCrazy Жыл бұрын
Amazing video big tnx!!!!!!
@XLStudiosLLC3 жыл бұрын
What about using a blueprint animation as a background?
@ohtych10043 жыл бұрын
It works but when I packaged it the buttons don’t work. They are there but when I click on it nothing happens (except the quit button). When I preview it though, it works fine.
@Average_Tuesday4 жыл бұрын
Awesome vid. able to follow along much more easily compared to other tutortials i've seen. But when i click the back button from the credits, it just shows a black screen?
@MattAspland4 жыл бұрын
Thank you, I really appreciate it :) And when you press the back button, are you removing from parent AND creating a widget for your main menu, then adding this to the viewport?
@Average_Tuesday4 жыл бұрын
@@MattAspland you know what? I just realized my mistake. I did have the remove from parent and was creating the menu widget but on the node for connecting the menu widget and adding to viewport, i connected the grey pins, but forgot to connect the blue pins. Thanks for the follow up tho! just got yourself a new subscriber!
@magnus001253 жыл бұрын
worked great and the video is good for beginners too. where is the video for options button customization
@MattAspland3 жыл бұрын
Thanks a lot man, and I'll link it here :) kzbin.info/www/bejne/q32mf5iaedOKirs
@magnus001253 жыл бұрын
@@MattAspland Thank u. Do u by any chance know how to learn more about blueprints? I've read marcos romeros book, and youtube guides are sometimes all over the place. marcos book was good but had too few exercises/repetitions
@MattAspland3 жыл бұрын
@@magnus00125 Hey man, I don't have any specific links or anything. However, I'd recommend just doing what you're doing now, and when following tutorials, make sure you understand what you've done and why you've done it before moving on. If you don't understand, then ask for help, or try something simpler. That way you aren't just writing down code, you are understanding why. Also, I found for me game jams were a massive help as it forced me to create game ideas, efficient code, etc all under a time constraint. Hence needing the more efficient code, and helps to learn more. Plus, I just got in Unreal and messed about with the different nodes to see what they all did and how they all worked with each other. Hope you can find some help in this. All the best man, good luck with your learning! :)
@magnus001253 жыл бұрын
@@MattAspland Yeah I usually click out of tutorials that are introducing too many new things at once without explaining what they do. :D For example a dialogue system 1/3 part tutorial here on youtube, too tough. oh and thanks again haha
@MattAspland3 жыл бұрын
@@magnus00125 Ha yeah I get that, well I'm glad I could help out then mate. No worries. All the best bro, good luck with your game :)
@silviuivanov19883 жыл бұрын
You dont have to make a new player controller, you can from event construct: Set : Show Mouse Cursor--> get player controller--> set input mode UI only--> hook them all up and when you whant to set it back you do: Set : Show Mouse Cursor to false-->set input mode Game only and you are done AND hook player controller to player controller in the scrip P.S if you need more detalils just reply
@dash19212 жыл бұрын
You are a genius!!!, I was getting sick of the mouse not disappearing when I changed levels.
@Jamiethecomic Жыл бұрын
Can anyone help? I followed this video but I ran into the issue where the Main Menu remains on screen when the level has loaded. The level is playable I can move, but the main menu is stuck. Removing from parent doesn't work. Remove widgets doesn't work.
@artistical252 жыл бұрын
Thank you for such an informative video. I want a 2D Menu like what you have to show up on the monitor but when I hit Play I would like it to open up a level in VR on the headset. I thought I had the settings right, but I'm not sure how to get that to work properly. The only reason I'm not doing a VR menu is because there's a lot of text and I find reading in VR gives me a headache. Any suggestions on how to get this to work? Thank you!
@Knight712793 жыл бұрын
Nice tutorial
@StickyCerealStudios Жыл бұрын
I’m was doing this for my top down player game but for some reason whenever I press play and I click to make them go there nothing happens and everyone w/ everything is just frozen, can you please help?
@Lamiya1199883 жыл бұрын
the main menu stays on screen when i click "start", how do i fix this? i did exacly what u did, idk why it wont dissappear
@MegaAgiri3 жыл бұрын
same here. did u solve it?
@Lamiya1199883 жыл бұрын
@@MegaAgiri yes i did, i created a level and put the main menu there, so when i start i start it from the level of main menu then from it when i click "start" it goes to my main level basically
@MegaAgiri3 жыл бұрын
So I have been working for weeks to make a game and was going to finish it with last step widget, and Im stuck. When I click play, the widget does not dissapear but level opens. I tried to open other levels and all of them working but for som reason it wont work on the thirdpersonexamplelevel, which is the most importent one and I have everything in this level. I have no clue why is like it is.
@albertangel1003 жыл бұрын
It seems that those of us who use horror engine have problems working the buttons in the widgets, how can we solve this? I have not found information anywhere, thanks
@Side_effect_stu2 жыл бұрын
Matt, do a video on weapon selection menu where the player would select a weapon for Battle. There's no video about it at all
@belikebrett3 жыл бұрын
Hello, so my friends and I plan to make a picture based multiple choice game. Where you just click next, read the next, and then click your decision etc. I think I can create such a game with the blueprint methods shown in this video for sure, but is there a more efficient way or should the concept be the exact same? Import image, create buttons, blueprint them to go to different images, create text and repeat? Should I use a different pre made project, go blank or what. I ask this as you got the third person controller settings from your pre made folders. Also are there ways to make the buttons more fancy?
@tomlightfoot63043 жыл бұрын
when changing the game mode and the other properties in the world settings, is that only changing it for the main menu level?
@Keroyz3 жыл бұрын
when I package it, it just starts the map, and not the main menu first, any fix?
@ugh4954 жыл бұрын
if i’m making a mobile game do i need to do the player controller thing?
@ugh4954 жыл бұрын
also when i click my back button it does go back to the main menu instead it goes to my character running how do i fix that?
@MattAspland4 жыл бұрын
I believe you would still need a player controller yeah, and what do you mean by your player running? Does it open the level, i.e. start the game?
@ugh4954 жыл бұрын
@@MattAspland yeah, when i clicked play to run my game and see if everything was working i went to my instruction widget then it didn’t go back to my main menu so i’m not sure where i went wrong, it would instead show me my character running
@MattAspland4 жыл бұрын
@@ugh495 Ah okay, can you go to the back button event in your event graph and see what the code is which comes out of it. Then let me know what it is too
@crafterchief38123 жыл бұрын
-For some reason my ai is not following me like it should when the I load a level from the main menu. How would I go about fixing that? Also the ai is using pawn sensing to detect the player.- Never mind, I do not know how, but somehow it works now
@junglejimmithy78843 жыл бұрын
This video is about a menu bro what 😂
@crafterchief38123 жыл бұрын
@@junglejimmithy7884 Back when I followed this tutorial, the result of it somehow effected an ai to not follow me like it was suppose to, but somehow I fixed it afterwards. Code can effect things in strange ways that may be unexpected.
@junglejimmithy78843 жыл бұрын
@@crafterchief3812 yeah happened to my FPS game and now the variables got deleted
@douglashuh91093 жыл бұрын
I can’t do the copy and paste of the third person blueprint to the main menu folder. I don’t know why I can’t do that?
@nilakshisharma56453 жыл бұрын
hey after i added the things to make the cursor stay then when i launch the game the game starts to play in the back of the main menu any fix plzz hlp
@MattAspland3 жыл бұрын
Hey, did you make sure to put the main menu in a new level? If not, I do that at the start of this video so re-watching the beginning may help to solve the issue for you :)
@nilakshisharma56453 жыл бұрын
@@MattAspland thank you so much
@MattAspland3 жыл бұрын
@@nilakshisharma5645 No problem :)
@Xportt74 жыл бұрын
Hey Matt, as always great video. I also used a second game mode to handle my main menu. Now i want to add an Option to the menu, so that i can turn off and on the Music/sounds. I managed to set a Button in a widget, which cast to the main menu mode. Inside the main menu mode i deactivate the SoundMix to lower the Volume with a bool. So far so good. But if i start the game, load the thirdpersongamemode, pause the game and get back to the mainmenu, the default value of my boolean will set back to the old value. So the main menu mode affects the thirdpersongamemode, but not in the other direction. Any Idea how i can manage Options and can communicate between the gamemodes? ThX
@MattAspland4 жыл бұрын
Hey man, thank you! I wonder if maybe using save games would work to do this. So save the value of the Bool and then every time you load up your game and level, you can load that save game and again set the volume and etc using those saved value. Hope this makes sense and I understood you properly. Save Game Tutorial: kzbin.info/www/bejne/maCzooZqmrmjnq8
@Xportt74 жыл бұрын
@@MattAspland Thx a lot. I'll try that. I had a similar idea,but it's good to know, that you had the same idea. I hope this will help and solve my problem. :)
@MattAspland4 жыл бұрын
@@Xportt7 Nice one, yeah sometimes hearing that other people thought the same thing solidifies your thinking. Hope it works, good luck :)
@C1ayz3 жыл бұрын
it work fine but how i will edit the map its black i can it edit the map i hope you reply
@MattAspland3 жыл бұрын
Hey, which map are you referring to? If you mean the main menu, you wouldn't want to build your game in this map. You'd want to do that in a different level.