2:25 That feels when you get called out by a KZbinr for using his videos as a sleep aid...
@Vmac13946 жыл бұрын
It took me months to get through the Dark Souls commentary because I watched it before bed and got through about 10 minutes a night
@Frootism6 жыл бұрын
Vmac1394 same here
@lrrw-v4l6 жыл бұрын
When i go to bed i put on one of his commentaries or longer reviews on low volume until i drift off to sleep.
@SuperGamer614996 жыл бұрын
Lol. Same. I fell alseep in the middle of his Devil May Cry Commentary.
@lindi11086 жыл бұрын
Hahahah holy shit!!! I always sleep to his bioshock critique 😂😂😂😂 he became self aware!!!
@Michneko5 жыл бұрын
Opus Magnum is my favourite Zachtronics right now. I'm not that good at puzzles, so actually being able to solve puzzles without being completely stuck is nice. It also really helped me going back to other Zachtronics games, going back to Infinifactory after Opus really trained my problem solving and I was able to solve the puzzle that made me quite that game last time. I'm really glad you made this video series, it exposed me to games that actually made me think after so much mindless work I had to do at work, I haven't felt like it since I learned programming at Highschool, which makes me happy.
@beansperkins6 жыл бұрын
And now for the 6th video in this 5 video series: EXAPUNKS
@elnico56234 жыл бұрын
Then MOLEK SYNTEZ
@minirop Жыл бұрын
@@elnico5623 let's not forget last call BBS.
@elnico5623 Жыл бұрын
@@minirop turns out last call wasn't a thing when i wrote that but yes we need that too!
@Felicificity6 жыл бұрын
For what it’s worth, Opus Magnum’s relaxing aesthetic and more beautiful, simplistic presentation make this the only Zacktronics game I’m interested in trying, besides maybe infinifactory. Art and visual design go a long way to selling the package.
@CustardCream5156 жыл бұрын
SpaceChem but pretty x I feel exactly the same way
@VashdaCrash6 жыл бұрын
Yep, same. I was going to check it right now.
@LunamrathP6 жыл бұрын
+Salutatorium Hey hey same. Definitely give Infinifactory as a shot, it's probably about the most accessible on top of it's cozy aesthetic. I was surprised how far I made it before I really started hitting a wall.
@torgrimmyt35496 жыл бұрын
I can understand your point of view. Interestingly the reduced presentation of TIS-100 made the game more attractive to me than a more elaborate packaging would have done. But I can agree on the aesthetics of Opus Magnum - it simply fits the gama at hand.
@HonsHon4 жыл бұрын
I really like the aesthetic of TIS-100 though
@mylittlewhatnow6 жыл бұрын
I've enjoyed seeing this series paint a picture of this 'genre' of games, despite not playing any of them myself. I can't say i have too much of an interest myself in purchasing them, but I'm glad you're putting out these videos and promoting these games. I've learned a lot by watching them about what makes games- puzzle games specifically- work.
@adiveler5 жыл бұрын
Opus Magnum is actually the best one to start with!
@NeverduskX4 жыл бұрын
It took me a second view to catch the "Thank you for looking" message at the end, but I really appreciated that. Thanks for this series, Matthew. I've gained a lot of appreciation for a set a games I wouldn't have otherwise given a second glance.
@golgarisoul6 жыл бұрын
*I AWAKEN*
@sportsracer484 жыл бұрын
Opus did add a secret optimization goal in the form of style. Opus magnum, as the prettiest Zachtronics game, has the most appeal for making aesthetically pleasing solutions. This is hinted at in the trailer with the line "embrace symmetry." The Opus Magnum subreddit is full of beautiful, funny, or stylish solutions. For me, this made it one of the best, while being undoubtedly the easiest of the bunch. It would be pretty cool to hear your take on Exapunks, since it seemed to me like the first time the story really meshed with the gameplay.
@NotaSkeleton6 жыл бұрын
Great series of videos. That ending got a sensible chuckle out of me. Whatever you decide to do next, I hope you'll enjoy making it as much as we enjoy watching it.
@groxx6 жыл бұрын
This pretty nicely covers why I use Opus as my "intro to Zachtronics" recommendation for people. If you enjoy it but want harder and deeper, the rest of Zachtronics is an utter joy. Plus then you know the core mechanic is enjoyable, and the lesser UI polish won't put you off. If you didn't particularly enjoy the occasional struggle / optimization / etc and just solved stuff in brute force ways because you wanted to check the box: it's probably best to stop here.
@CustardCream5154 жыл бұрын
Hated puzzle games before seeing this series. So far tried this and Infinifactory. Infinifactory just didn't hook me. I felt like I could be playing minecraft and learning redstone instead and certain things didn't make sense to me in a 3d space. Opus Magnum on the other hand is in my top ten most played games. I'm very close to platinuming it and I pop it on regularly. Such a great game to relax to, or to really puzzle my brain to. Better than that, I was stuck on a puzzle when I was still learning and emailed Zach for a bug report. He watched my solution, emailed me back and pointed out exactly where I'd missed a connection. Absolute legend
@jonm47366 жыл бұрын
Opus magnum sounds like a high end brand of condoms.
@addictedtopiano6 жыл бұрын
rofl
@deliciousdishes45316 жыл бұрын
I wanna thank you for showing me these games and giving such a passionate analysis. I don't think most of them are for me, but through the analysis I came to understand and appreciate a lot of things about games in general.
@scottbeale32414 жыл бұрын
Both spacechem and opus magnum had three evaluation metrics. However I think most people would agree that in spacechem elapsed cycles was far and away the main thing to optimize for, unless you were going back to do other challenges. However in Opus Magnum there is a disconnect between the type of optimization the puzzle mechanics encourage, and the type of optimization encourage in the way players are evaluated. The puzzle mechanics and visual design encourages players to develop *elegant* solutions (similar to your thoughts on your favorite solutions in space chem at 9:40). An elegant solution balances four metrics: cycles, cost, area, and instructions. Balancing all these elements creates very aesthetic rhythmic solutions that are a joy to watch. Unfortunately, the way that you are evaluated by the game is by measuring the best you have performed in each of these metrics individually. As you've pointed out, squeezing out fewer cycles often involves cheesing with long instruction counts. Other metrics are similar, where marginal improvements often requires massive reductions in the other categories. This means that in order to be evaluated highly players must create multiple inelegant hyper-specialized solutions. A solution to this disconnect that I would have liked to see is inclusion of "Guilds" who would evaluate solutions as a composite of the various metrics, with each guild weighting the metrics differently. This would allow for more cohesion between the self-directed nature of the game and the gentle spur toward competition offered by the evaluation metrics.
@jd4fr3376 жыл бұрын
Matthewmatosis video = detailed, quality content. One of the only KZbinrs who can get me to watch reviews for games that I’m not interested in playing.
@ingentingvirke6 жыл бұрын
Matt when are you reviewing Call of Duty Black Ops 5?
@Andrew-pg6ci6 жыл бұрын
After his Fortnite review.
@fabianmiron27826 жыл бұрын
ingentingvirke he only does well known games
@CrabeVideos6 жыл бұрын
Loved the ending.
@CheCheDaWaff6 жыл бұрын
It was truly incredible. Really brings the whole series together is an insightful and satisfying way.
@OrangeLightnings6 жыл бұрын
Just want to say, thanks for this series Matt. I love Spacechem, and I'm glad you used your skills on a series that's gone under-served by commentators and critics alike. Alchemical engineering is exactly what I needed today.
@LIES6666 жыл бұрын
Literally love Zachtronics and your Videos. This whole series has been like a whole KZbin series made especially for meeee...
@mrshikad Жыл бұрын
That "wake up" fucked me up
@ShyBug42 Жыл бұрын
14:33 G stands for Guilder In the dialogue for a warming tonic in chapter 3 when asked for more Anateus responds "What, are you trying to make a few extra guilder on the side?" to which Nils responds "Not everything I do is for money[...]" I know I'm years late but I just now got this game because of this review and wanted to point it out, if you ever read this I hope your game's going well, thank you for all of the top notch analysis over the years, even now it's still vastly appreciated.
@collette34286 жыл бұрын
Based Matt working the casual smarks in to a shoot
@Pan_Z6 жыл бұрын
Is their a Matt that is not based, aka known as "Cucked Matt?"
@cadencesparkle1696 жыл бұрын
Awesome, now Matt gets to take a break until Exapunks comes out.
@coaster12354 жыл бұрын
The pretty visuals, hex grid and less complicating constraints made me try to make a pleasingly symmetric solution for most levels, which is something I don’t have the brainpower for in other zachtronics games at all.
@JuanPerez-bd6oz6 жыл бұрын
Thank you for making these videos, Zachtronics needs as much recognition as they can get. I think your Zelda/MGS/Mario videos can be watched and understood even if you never played those games, which is something you can't really say for the Zachtronics games, so I hope you don't get discouraged by many of these comments. As for me, I'm not into optimizing. I'm happy just being able to complete the levels even if the histogram wants to kill itself. So Opus Magnum was a bit disappointing. "Too easy" is something I really never wanted to say about a Zachtronics game.
@ZackLivestone6 жыл бұрын
Hey Matt! I've watched nearly all your videos, thanks so much for putting them together. Smart, relaxed and always interesting. Keep it up : )
@DavetheTurnip6 жыл бұрын
A nice final episode. I love that little personal message through all the games you threw in at the end. Opus Magnum sounds like that game to maybe keep me playing. In every other game I've hit a wall eventually and given up, while it seems that this one doesn't have as much of that "How the fuck am I going to accomplish this?" fear associated with it. The movement of the arms also seems quite soothing and hypnotic to watch. I look forward to your next video project.
@Alkaliho6 жыл бұрын
Loved the series. Looking forward to whatever you'll be putting out next.
@poultriarchy6 жыл бұрын
Imagine complaining about high quality in depth free content dedicated to underrepresented products in a volatile industry that no one is forcing you to watch in 2018
@xBINARYGODx6 жыл бұрын
Maybe it's just the comments I happen to be seeing, but you are the only one complaining (about complainers). :-P
@Timmytimmy1231236 жыл бұрын
I've been waiting for this video for such a long time. Great job, Matthew :-).
@bensosnowski11284 жыл бұрын
Opus magnum is the best introduction to the zachtronics library
@brandonjslea15624 жыл бұрын
*Excellent comparison on how Zactronics game's teach you the philosophies that were used to design them* "hEY LOOK ATTHE WAVEY ROBOT"
@adiveler5 жыл бұрын
IMO, Opus Magnum is actually a great place to start, if you are new to these kinds of puzzles, and the one that I'll recommend to new-comers!
@Ovog956 жыл бұрын
The atmosphere of Infinifactory gives me this feeling of calm, I can't really explain, but it's there.
@timg87816 жыл бұрын
Hurray! Great work finishing the series!
@BreninWatson6 жыл бұрын
Dammit, he knows I’ll sleep to this tonight 😂😂
@bradtinker68316 жыл бұрын
This channel really has been helping me sleep for a year now. Though, I always watch a video completely first cause they are interesting.
@notfunny4905 жыл бұрын
Just curious, but will there be an Exapunks review at some point in the future?
@Sylocat4 жыл бұрын
And now we've got MOLEK-SYNTEZ too, and Eliza in between them.
@GSMonkeyRoboWasTaken6 жыл бұрын
I'm surprised you didn't say anything about the lack of a zoom function, it seemed a strange omission when emphasis is put on being able to make your solution as large as you want to not have a way to see all of it at one time short of finishing it and exporting the gif.
@joebailey82946 жыл бұрын
If you think these games look boring then you should try them because you might be surprised.
@duxangus6 жыл бұрын
You should really do a video on the new Zachtronics game EXAPUNKS
@cadco19966 жыл бұрын
Is there any chance that you will cover Exapunks?
@SuperBlahmaster6 жыл бұрын
Solid review, you covered a lot of my thoughts. Opus Magnum is very polished, but is by far the easiest of all the Zachtronics games. Which has its strengths and weaknesses, as you laid out. It's fine for one game to go in that direction, but I hope it isn't part of a larger trend.
@JohannesEckhoff6 жыл бұрын
You joke, but I have actually fallen asleep to your relaxing voice.
@Megadanxzero6 жыл бұрын
I guess I can sort of see what you mean about Cost and Area being the same, but I don't think I really agree, at least past the first couple chapters. At the start yeah, most minimum area solutions are just replace the arm in your minimum cost solution with a piston, but later on Cost becomes by far the most boring and tedious thing to optimise, whereas I found Area probably the most interesting. I think part of it is that Cost and Cycles both have a fairly obvious 'rule' to getting the minimum: Cost: Only use 1 standard arm, and fill it with a stupid amount of instructions Cycles: Take from every reagent every 2 cycles If you're not doing those things, you're not going to get a low solution, and when you realise that it makes the optimisation feel a bit more formulaic, though Cycles is still certainly fun. Area on the other hand doesn't really have a hard rule to it. You're not bound to using 1 arm, since sometimes adding another can save more space than it adds. You should generally avoid rotating, but it's often doable without adding to the Area. I'm pretty sure I even have some solutions where I was able to save space by using a second bonder etc... instead of having to rotate. I also just enjoyed the art of finding a place to put intermediate steps of a product without them adding to the area, and that's something that has a huge amount of possibilities due to how you can arrange all the pieces. Also worth pointing out that you can usually get minimum cycle (or close) infinite product solutions that loop by being a bit creative with how you move things around, rather than just pasting the whole thing 6 times and adding an extra move on the end. I was always really happy with how this one came out (Though it is admittedly one off the minimum): i.imgur.com/Ae0bqJ2.gif
@Megadanxzero6 жыл бұрын
Forgot to mention, I do really like the idea of a Power metric. I can see some overlap with Cycles there too, since realistically to get low Cycles you want to do all the necessary operations (Bonding, salting etc...) in the fewest instructions anyway, but the main difference would be that you wouldn't be forced to make sure all your instruction sets for each arm were the same length. That formulaic feeling from Cycles optimisation came primarily from being forced to turn almost everything into a loop of 4 instructions to make sure nothing was waiting. If you need to move something twice you have to add an extra arm, and it always felt weird to me when optimising Cycles that adding extra 'unnecessary' grab/release instructions made it more efficient because it reduced waiting. In fact I think the most interesting thing about Power is that it would encourage low cost solutions in a more interesting way than the current Cost metric, because one arm doing F,D,D,R,A,A is more efficient for instructions than two arms doing F,D,R,A. It would be far less obvious to optimise than Cost, which basically just boils down to dropping in one of each piece you absolutely need and then slogging through however many hundreds of instructions are necessary. There's also more cool things you can do to avoid instructions, like pivoting instead of rotating, because that doesn't require the arm to waste an instruction moving back. Honestly I think I'd be perfectly happy with Cost just being replaced with Power at this point! I don't think I ever really had fun optimising Cost past the first chapter.
@carloscbl36 жыл бұрын
I actually fell asleep, and just wake up to hear you saying wake up
@shogus00466 жыл бұрын
Been loving these Zachtronics reviews! Keep it up!
@trogdoar1496 жыл бұрын
Listening to Matthew talk about puzzle games is my fetish.
@xBINARYGODx6 жыл бұрын
So, based on your word use - you cannot achieve orgasm without Mathew's voice?
@customersupportdeer61504 жыл бұрын
A great review, as always. This was my first Zachtronics game, introduced to me by a friend, I chose it over Infinifactory due to its good looks. I was and am not disappointed, it is a great experience, but I stopped playing after 20 hours, fresh into stage 5, due to some of the things you mentioned. Basically, I realized that you can force your way through with enough patience somewhere around stage 2, building slow, inefficient megamachines, which seemed to me as cheating or scumming- not the methodical planning & solution-game it is supposed to be. So I started optimizing early, putting a lot more effort into each machine then was needed, without any real reward for it, which just made me lose interest over time and quit. I could finish the game if I wanted, but that would be more busywork then actual problemsolving. So I did not bother and regret it every time I stare at my steam library... A shame, as it is a fun game.
@jayfolk6 жыл бұрын
meaning "grand & final ultimate masterpiece"
@jayfolk6 жыл бұрын
theRedhood24 im not nearly cool, Floridian, or drunk enough.
@Sadsharks6 жыл бұрын
jay folk No, that’s magnum opus.
@eldraque45563 жыл бұрын
really good review and channel, nice one
@slipperyjohn31445 жыл бұрын
Can't believe that people complain about the game types you review, I mean you only need a review type like this to see what games you don't know what they are about... are about. I have played these games now and have to say that it was damm good decision
@TreesOfApril6 жыл бұрын
I think Matt will surely reward the folks tired of puzzle game reviews with a review of Ironclad Tactics.
@BobisOnlyBob6 жыл бұрын
I'm thinking we could use a break from Zach Barth's catalogue, but it would definitely be amusing to see all the people whining about Nintendo or From titles get hit with some steampunk civil war.
@3serdna36 жыл бұрын
Confirm me awaken, Matthew. The joke seemed uncharacteristically boastful, for how muted and impersonal your normal delivery tends to be, but the quick payoff worked nicely, almost like a self-aware radio host acknowledging a commonly pointed out feature of their work. It isn't a "deal with the devil" but it was a good joke.
@termitreter65456 жыл бұрын
I'm sure we all love your voice ;)
@ahmz14046 жыл бұрын
I still have no idea how to play the garden
@AustinOnSugar6 жыл бұрын
That sendoff is fantastic. Taking a page outta the Mario games, are ya, Matthew?
@Neopolis36 жыл бұрын
Surprised there's no mention of the gif export function. I thought this was a stroke of genius, considering how much focus this game has on being visually rewarding. It's also basically free advertising, many people who aren't into Zachtronics games love seeing those gifs moving satisfyingly like clockwork and get interested.
@GatorThyMe6 жыл бұрын
Man, I feel compelled to buy this game just for the beautiful art design. I've only ever seen the screen where the game takes place.
@mrwaldoful6 жыл бұрын
another great one matthew
@spurdo58236 жыл бұрын
Have you ever considered doing a full analysis on the first Deus Ex game from 2000? I would love to see you go into it.
@DarthFennec4 жыл бұрын
Ever going to do Exapunks?
@ra1nyran4 жыл бұрын
I've never played a Zachtronics game before, but they seem interesting. The only thing is.. which one should I buy (first)? I've been thinking about either Opus Magnum or Exapunks..
@Ageleszly6 жыл бұрын
3:58 - 4:54 That's actually my biggest gripe with the game, it's all about the freedom of making your own solution and the matter of optimisation with no real benefit, only to compete with other players in the histogram. On long term that just unappealing to me, Spacechem was able to get a far better balance with its restrictions its much more exciting to think about solutions that will work AND then optimizing it for fun then just buliding and building... and evenually coming up with a solutions which is regardless unsatisfying, cause there is no real feedback from the game and feeling of proven worthy for later levels. So in the end there is no real difficulty or challenge besides of reaching achievment requirements
@TheSp0rki6 жыл бұрын
Have we done it? Have we got through the endless eight saga of Matthewmatosis? It's finally over... tears were shed but in the end we all came out stronger and can move on with our lives.
@vytah6 жыл бұрын
Lol no, Exapunks just came out.
@TheToric2 жыл бұрын
Now that the last zachtronics game has been made, will you review the rest of them?
@lurkmoardoode11744 жыл бұрын
Any plans on reviewing exapunks?
@FinneyTheHuman4 жыл бұрын
I know this video is quite old but the "g" that cost is measured by is actually for guilder, not gold. As far as I can tell this is only ever brought up once in the main campaign and maybe never in the additional content, but it is there.
@hadoukenfighter6 жыл бұрын
i can't believe its finally over. now lets see what he does next.
@cube2fox6 жыл бұрын
hadoukenfighter ... in one month.
@Ryndae-l6 жыл бұрын
Exapunks :p
@Serafiniert Жыл бұрын
Man, I really wish for a review of the other Zachtronic games: EXAPUNK, MOLEK-SYNTEZ and Last Call BBS
@tame58296 жыл бұрын
Make a video on the last guardian
@JBantha4 жыл бұрын
cant wait for you to cover Molek Synth
@zestyorangez6 жыл бұрын
Are you going to review exapunks?
@kyrios27736 жыл бұрын
More solid content i love it
@DanteGaidenOfficial4 жыл бұрын
Great video!!! Loads of interesting observations but G stands for guilder, not gold (See dialogue after completing Warming Tonic)
@VerdictsDC6 жыл бұрын
Nice review!
@Foxeater6 жыл бұрын
Have you tried Hacknet?
@gsilver04 жыл бұрын
I finished the campaign of this one last night. Four Zachtronics games down, 4 to go (or 5, if you count Ironclad Tactics)
@ddarnoc6 жыл бұрын
So, factorio next?
@KFCArbiter6 жыл бұрын
Very aesthetically pleasing game
@TanookiOshawott643 жыл бұрын
I miss the codex of alchemical engineering so bad 😭 I wish there was still a way to play it post flashpocalypse
@TheGemsbok2 жыл бұрын
Your comment is old enough that you may have already learned this in the intervening months, but you can access The Codex of Alchemical Engineering (and all of Zach Barth's other pre-Zachtronics games as well) in the collection ZACH-LIKE, which is free on Steam.
@artey6671 Жыл бұрын
@@TheGemsbok I thought that was just a PDF. Thanks, man.
@RodideBoer3 жыл бұрын
Will you get back to this series by reviewing later games by Zachtronics, like EXAPUNKS and MOLEK-SYNTEZ? Or maybe even Zach-likes by other developers, like human resource machine, 7 billion humans, while true: learn? Especially the last one I am interested in what you think. I really liked this series. You have put together excellent reviews, comparing the games, giving pro's and cons and giving people a good idea about what would be the best game(s) to play or to start with, if already interested in these types of games. Thank you. More info on me: I have played (and finished completely) Human Resource Machine a couple of years ago and always had an eye out for Zachtronics, but never took the step. Now I have started Shenzhen I/O and probably will try some others too, maybe Opus Magnum on the side as you kind of suggested. ;)
@The_Foreman6 жыл бұрын
*Finally finishes a series on a developers current game roster after 4 months* *Developer releases a new game* Will we see an Exapunks review next?
@TMTLive6 жыл бұрын
Of course I'm looking
@genestealerjon30336 жыл бұрын
Will you review Ireland?
@genestealerjon30336 жыл бұрын
Love your stuff btw.
@mravg795 жыл бұрын
it is a great game. less than 1MB and it has everything - nice visuals, great gameplay, open ended puzzles which you can spent hundreds of hours in. I only have one problem with this game, one thing that should be easy to implement but it was not: Scalable hex grid - zoom in /zoom out. It becomes a chore with larger puzzles to move this grid around. And yet I know someone might say buy 4K display, but I like to play this game on my old laptop with 1600x900 resolution, I tried on even older one and it works fine but lower res is terrible to handle in more complex puzzles.
@isaacwilliam43146 жыл бұрын
I was wondering if you played the game "pixle dungeon" it's a game for phone and PC. I was watching your pit fall review, and you mentioned randomly generated levels. Pixle dungeon has the same mechanic but uses it in a very interesting way. I think you'd like it. Maybe check it out. I'd love to hear a review on it from you.
@MAYOFORCE6 жыл бұрын
[[[WAKE UP]]]
@TreuloseTomate6 жыл бұрын
Thank you. I've been waiting for this review because all other reviews of a niche game like this are bound to be rather shallow. I will give this one a pass, or pick it up when it's on deep sale next year. My dream Zachtronics game would be a mix between the best parts of SpaceChem and the best parts of OM.
@QuintusCunctator6 жыл бұрын
Thank *you*, Matthew.
@Alberto-vx4ev6 жыл бұрын
Thank You For Looking? XD
@sebek2k506 жыл бұрын
You are alive
@NujabesGaming6 жыл бұрын
no opus magnum magnus opus joke 0/10 matthew very disappoint
@ImASillyName6 жыл бұрын
Visual ASMR The game
@FloralGiant6 жыл бұрын
I missed your beautiful, beautiful voice.
@Doodoovessel6 жыл бұрын
Doopstein Are you subscribed to his other channel? He talks a lot.
@FloralGiant6 жыл бұрын
Not until reading this, but now I've got a good backlog of videos to watch through. Cheers.
@Doodoovessel6 жыл бұрын
Doopstein He is a very funny guy when he is not making serious videos. He also has opinions not expressed in this channel. I would recommend his q&a videos and his E3 reactions. If you want something funnier, then watch his playthrough of Devils Third.
@tommero65846 жыл бұрын
Doopstein I cannot stress this enough: WATCH THE KAMIYA DREAM. It's the funniest shit ever.
@moromir06 жыл бұрын
i always tought you were a robot, but now i know for sure that you are one.
@Mossmyr6 жыл бұрын
THE SLEEPER HAS AWAKENED.
@SinineSiil6 жыл бұрын
What kind of spoilers does the video have? I just started playing this.
@Megadanxzero6 жыл бұрын
Some later puzzle spoilers and some mild story spoilers, but if you don't read the text the latter isn't really an issue. In fact if you just listen to the video without watching there wouldn't really be any, and there isn't really much you actually need to see.
@brandonjslea15623 жыл бұрын
"Only optimisation is challenging" I wish he'd back up what he means by this point if he's going to present it so objectively. I was the exact opposite, almost every challenge in infinifactory was theoretically easy, but I always wanted to make it more efficient. Meanwhile, rotations are so much more complex that basic movement tasks become difficult in tight spaces in Opus.
@techdeth6 жыл бұрын
STOP THE FUKKIN PRESSES IT'S MATTOSIS TIME SON!!
@Gromek9996 жыл бұрын
Upvoted from 999 votes to 1000 *I'm doing my part*