Context Sensitivity
35:44
2 жыл бұрын
Meta Microvideos
33:15
4 жыл бұрын
Death Stranding Review
46:35
4 жыл бұрын
The Last of Us Part 2 Review
37:51
4 жыл бұрын
Recommending The Wonderful 101
12:48
4 жыл бұрын
Thoughts on Twinkle Star Sprites
4:58
Thoughts on GrimGrimoire
5:37
4 жыл бұрын
Thoughts on Mr. Driller
6:13
4 жыл бұрын
Thoughts on Kero Blaster
5:22
4 жыл бұрын
Thoughts on Heart of Darkness
5:26
4 жыл бұрын
Viewtiful Joe Commentary
3:03:19
5 жыл бұрын
Mega Microvideos 2
27:09
5 жыл бұрын
Return of the Obra Dinn Review
14:46
5 жыл бұрын
Recommending Rain World
8:25
5 жыл бұрын
Breath of the Wild Review
54:45
5 жыл бұрын
Mega Microvideos
28:50
6 жыл бұрын
God of War Case Study
41:22
6 жыл бұрын
Opus Magnum Review
19:08
6 жыл бұрын
Shenzhen I/O Review
18:42
6 жыл бұрын
TIS-100 Review
12:25
6 жыл бұрын
Infinifactory Review
22:05
6 жыл бұрын
SpaceChem Review
21:45
6 жыл бұрын
Recommending Zachtronics
18:31
6 жыл бұрын
Thoughts on Sonic Dreams Collection
12:12
Devil Daggers Review
18:07
6 жыл бұрын
The Lost Soul Arts of Demon's Souls
24:07
Obduction Review
18:07
7 жыл бұрын
Recommending Riven
8:30
7 жыл бұрын
Пікірлер
@saroporoggo
@saroporoggo Күн бұрын
Very much missing your videos, I hope all is well!
@lilGojii
@lilGojii Күн бұрын
Just looking for excuses to say the n word
@HenryMyth
@HenryMyth 23 сағат бұрын
Your comment is looking for an excuse to be offended.
@bsos6839
@bsos6839 Күн бұрын
so sad this game never took off
@xSilentZeroXx
@xSilentZeroXx 2 күн бұрын
3:37:00 this theory actually does make some sense the more you think about it. Given the unfinished state of the game, the sun going out everywhere might explain why Solaire went seeking his own sun underground. The lava made it the only bright area left in the world.
@philipp2495
@philipp2495 2 күн бұрын
thanks for starting the unnsescary bullshit critics about ds2 git good noob
@HenryMyth
@HenryMyth Күн бұрын
Other people had these exact criticisms when the game launched.
@ShadowMan64572
@ShadowMan64572 3 күн бұрын
Major disagree with the art style. It's one of the most visually interesting games I've personally played. Sure Nintendo may have done it as some "compromise" between Wind Waker and TP, but I don't see that as any sort of flaw, it's the end result and execution that counts.
@broski3442
@broski3442 3 күн бұрын
im so tired of pretending dark souls combat is anything special, IMO, it has slightly more depth than Ocarina of time and that's it. Every enemy encounter is exactly the same no matter what build you use (just dodge roll, dodge roll, poke, dodge roll, dodge roll poke). Fromsoft really needs to do something new because seeing the same assets ripped from a 15 year old game for their supposedly ambitious open-world game (elden ring) just to do the same thing but with a horse is getting insanely stale.
@MegaTheman25
@MegaTheman25 4 күн бұрын
I feel so low iq for not fully grasping these concepts
@danielcardozo4197
@danielcardozo4197 4 күн бұрын
I just finished the game(my first souls ever) and it left with a feeling of emptiness. This video managed to leave me the same way. Thanks.
@jkdjebe
@jkdjebe 5 күн бұрын
It's the Marvel movie of games. Good story that draws average people in and not much to offer in terms of gameplay.
@LimeyLassen
@LimeyLassen 5 күн бұрын
the rabbit and steel dev gave this vid a shoutout
@Aleddichi
@Aleddichi 3 күн бұрын
where did they do this? I'd love to see what they had to say about it
@LimeyLassen
@LimeyLassen 3 күн бұрын
@Aleddichi It's in the art gallery tab in-game. I think you have to beat the game to unlock it. They show some of the clunky prototypes of the game's UI. I'll transcribe it: "Instead of treasure chests, there was just a loot reward screen after every fight (similar to Slay the Spire)... ...I was taking waaaay too much inspiration from Slay the Spire for an action game. You can't actually move your character voluntarily on this screen. The treasure chest rooms would work like menus, with players voting on whether or not they wanted to skip it. I promise, this seemed like a good way to design the game at the time. So I watched a KZbin video called 'Context Sensitivity' by Matthewmatosis. And from implementing that video's ideas, Rabbit and Steel's real form would start to take shape. It's a good watch, but to summarize: games are at their best when they have one consistent, predictable control scheme throughout, and when they keep the player in that control scheme for as much of the runtime as possible. This meant doing the character select again. This time, you'd select the character, and then immediately get control, even if you were still waiting on other people. You'd open treasure chests in the same way you fought enemies: by attacking. You'd move to the next room by moving your character, just like the rest of the game. Menus were minimized, and controls were kept consistent throughout the game."
@AjDrag_8
@AjDrag_8 5 күн бұрын
This video and comment section keeps me sane in the face of never ending souls fans who have started to deflect any and all criticism as skill issue, and mostly determine these games quality by how complex a boss move string is. Sad to see what has become of these games, their influence on other games and the fanbase…
@broski3442
@broski3442 3 күн бұрын
agreed, recently played elden ring expecting it to be different but it really was just dark souls with a horse... the game has so many problems but whenever you raise that the fanbase says "git gud". dont even get me started on the dlc
@AtlasNovack
@AtlasNovack 5 күн бұрын
That Moldera music is a straight banger.
@gregoryberrycone
@gregoryberrycone 5 күн бұрын
love your videos but hating on the snake eater theme song is a bad take, its such a perfect homage to the bond theme songs
@santasangre996
@santasangre996 5 күн бұрын
I mean I absolutely agree with the video but saying Micolash was your favorite boss in bloodborne seems very hard to believe. that's like saying bed of chaos is my favorite fight in ds1
@Lando9807
@Lando9807 4 күн бұрын
I'd say micolash had the potential, the idea is great, but the execution is quite surface level. Maybe if the game leaned into the idea of the player being a hunter and using the area to their advantage, with shortcuts and gates that the player can use to trap micolash, it'd be great. Matthew seems to think that a solid concept means a good boss, and I can't agree with that.
@santasangre996
@santasangre996 4 күн бұрын
@Lando9807 i dont even think it's a good concept it's just a game of cat and mouse with a lame boss at the end who has a grand total of 2 different attacking moves. It doesnt commit to either approach and ends up in this awful halfway state. If you're unlucky, he spams that starshower move that can just kill you immediately and if he doesn't he's like a pinwheel-level pushover. I think the voice actor is the only commendable thing about this encounter
@Lando9807
@Lando9807 4 күн бұрын
@santasangre996 that's fair. But the concept isn't a mediocre boss at the end. That's the execution. If they put an engaging boss there, with an inbetween phase where you had to use winding corridors, lockable gates and knowledge of the area to trap micolash in the room instead of just randomly running around it could have been good -- that's what I'm saying. The idea is a fun and different, but what they did with the idea is very dull. Soundtrack and the VA is good tho.
@thefebo8987
@thefebo8987 4 күн бұрын
Dark Souls 1 has many "gimmick" and unique bosses. Especially in the first half
@Lando9807
@Lando9807 4 күн бұрын
@@thefebo8987 most of them aren't as good as the des gimmick bosses tho tbf
@bennelong8451
@bennelong8451 6 күн бұрын
2:06 the word WHAT!
@ConnorJara
@ConnorJara 6 күн бұрын
Ya hate to see it. A company iterates on an idea and the fanbase which once loved them so much become cynical and jaded. Fromsoft is releasing the best games in the industry. I think people need to step back and ask themselves if they are just fatigued with the souls formula. People decry and act as if From is losing their touch when every game they put out gets better and better. None of them are perfect and devoid of criticism (have to state this out of obligation), but everyone online is quick to denounce them once a critic comes along and becomes the new leader of thought. It's gonna be ok guys, based on Froms output they haven't earned your lack of faith.
@Tsyuait
@Tsyuait 6 күн бұрын
New leader of thought? Dude this video is 7 years old. The fact that this video is still relevant as it nears a decade old... I don't know if that means you can reasonably say the games have been getting better and better, if criticisms this crusty are still hitting like they're fresh.
@ConnorJara
@ConnorJara 6 күн бұрын
@Tsyuait No, everyone references this video and now people compare it to current iterations of Fromsoft catalogue. I've seen a alot just like it now that Shadow of the Erdtree cane out. People look online for someone to word opinions they can't clarify for themselves. Then it just become its own echo chamber. What I see taking place is what happens to other AAA Studios who have released IP similar to each other for a decade. Eventually, people get burnt out on the formula or style. Instead of admitting that, it's a multitude of other gameplay reasons. People cannot say that Fromsoft doest iterate or try new ideas, it would be factually wrong.
@Tsyuait
@Tsyuait 5 күн бұрын
Nowhere have I said people don't reference this video. In fact if you actually understand what I wrote, you'd know that I in fact acknowledged people keep referencing this video. Also do you read what you yourself type? Multitude of gameplay reasons? Gameplay Reasons? That sounds like a good reason to stop playing GAMES if it's gameplay reasons. Gee golly gosh, people discussing gameplay reasons for why they stopped playing a game? Oh what is the world coming to for this clearly illogical and facetious argumentation? Why can't they just say they stopped playing a game because the really like the color blue or dislike tomato paste in their Pot Roasts? And lastly, Fromsoft are (at least now) trying new ideas in the same vein as dear old grandpa trying the new fangled technology known as the internet. They're trying things new to them, but have been industry standard for years. But go on about how a Battle Royal Multiplayer Rougelike with recycled assets is so unique and innovative. By the way have you heard of Risk of Rain, or Fortnite?
@ConnorJara
@ConnorJara 5 күн бұрын
@@Tsyuait Get a grip dude. I won't change your opinion. Let's agree to disagree.
@Tsyuait
@Tsyuait 5 күн бұрын
​@@ConnorJara Sure I'm willing to let bygones be bygones but I hope you realize that your making accusations and presumptions of people's feelings or reasoning is quite rude. Try to avoid putting words in other people's mouths. And also learn proper argumentation. That was so woeful when you said that Gameplay reasons were not valid as a reason to stop playing a game. That's like saying taste is not good enough of a reason to stop eating a dish. There are ways to present your ideas, and that was just not it. Anyhow I've said my piece. I'm letting go of the conversation.
@GenteelCretin
@GenteelCretin 6 күн бұрын
16:23 - that three note phrase in phoenix wright is one of the most exciting and deceptively simple ostinatos you'll ever hear. who doesn't love a smart, repeated phrase over chord changes like that?
@apex3d595
@apex3d595 7 күн бұрын
I woke up to him talking about Miyazaki getting pushed over a hill by a car
@Megaman.ExE7
@Megaman.ExE7 7 күн бұрын
Oh man, this aged so incredibly well (like most of your videos) I really wish that you came back to the review game and checked all of these titles out 10 years later I just wish you would upload again in general, my favorite game reviewer 💖
@mandatorial
@mandatorial 8 күн бұрын
2:48:00 this is the kind of level of camera zoom many fights could benefit from, especially in later games like Elden Ring where the camera can't keep up with some of the giant enemies.
@Nacalal
@Nacalal 8 күн бұрын
The mention of the marble puzzle from Riven sent me into a cold sweat as I tried to recall what the 'gotcha' was for it, I'm still vehemently angry about it over two decades later but I can't even remember what it was.
@masterofnothing4938
@masterofnothing4938 9 күн бұрын
The developers who dedicated a chunk of their lives to try and tell this story of early American culture literally taking flight on wings with sword to spread its message of ignorant laden hate, absolutely foiled by Matthew and his 5 minute rant on why you are actually racist for making this games plot unlike i white fella who says the n word with a hard r but only when trying to prove my internet gamer point!! Its from a different time of the internet but its the shinning flaw with this otherwise good video and the fact that people are still in this comment section for the sole purpose of defending Matt on this proves the point that it could’ve been left in the first draft with little consequence.
@duckchen2676
@duckchen2676 9 күн бұрын
this video ties into a bigger problem where the gameplay loop is often press buttons to play the game, which often gets repetitive when playing video games (often pressing buttons) to play the game. And even then, you have to play the game -> win the game, repeat. Sometimes saving(?) progress USING THE SAVE BUTTON. Often times you must press a button at the right time in the video game, often repetitively. Whereas you cannot press the wrong button at the wrong time, oftentimes. This is repetitive gameplay loop.
@AjDrag_8
@AjDrag_8 5 күн бұрын
Only having to rhythm based press a singular button that results in a dodge, where evading is your primary defensive option, is indeed not the end all design to combat in a video game. Much less something as action oriented as modern souls games. Almost 80% of encounters are a loop of dodging in a rhythm from an enemy or boss with a complex combo string and then Poking them with a weapon two times where the boss shows rarely or almost no reaction. There is no on the fly decision making, there is no mechanical interactivity, bosses rarely have unique quirks to them that make their encounters stand out, players can’t use more tactical ways to approach and overcome bosses. Everything is related to rhytm, damage and pattern recognition and those are the most basics of basics in combat…even spacing and positioning has also become much less important than they used to in most encounters. Just like the video says, souls combat is absolutely nothing remarkable and that in itself would be fine if fromsoft didn’t decided they want to be a super action oriented RPG developer, while largely having no idea how to make mechanical interesting combat for those type of games.
@duckchen2676
@duckchen2676 2 күн бұрын
​@AjDrag_8counterpoint: it is interesting and fun
@duckchen2676
@duckchen2676 2 күн бұрын
​@AjDrag_8Also I don't care about the majority of the discourse here since the issue everyone seems to have is completely subjective. You prefer combat systems where the interesting mechanics come from the player instead of the boss, or you like games where each boss has a special gimmick to make them stand out. But the idea that spacing and positioning has somehow become less important in new games (ESPECIALLY Elden Ring) I would find difficult to defend. The majority of Elden Ring bosses have things called "combo extensions", this is a move they can choose to do after another move (or from their neutral state). The choice is rarely random, and depends on your position relative to the boss (low/mid/high range, left/right/in front/behind). I would personally find it very difficult to fight against a boss without understanding how where I stand affects their behavior. Addendum to that, Elden Ring also expands upon the boss posture system available in some bosses in DS3. This is important because charged heavies will always do the most boss posture by far of any of your possible actions. To get one off on a boss, you have to understand exactly where to stand to be safe from the current move and the startup frames of the combo extension the boss will likely pick based on your position. I'd say the combat revolves completely around spacing and positioning, from my experience.
@DerDoodler
@DerDoodler 2 күн бұрын
@@duckchen2676 How does ER expand the spacing and positioning when charged heavy attacks are by far the worst attack? While they tie with guard counters for the most posture damage they have lower posture DPS than heavy jumping attacks and just barely more than light jumping attacks while having a 10 frame startup window in which you are completely defense- and actionless and also leave a counterattack window after the attack finished in which you receive more damage when hit. Neither of the jump attacks have this. BY FAR the most efficient way to attack is via jumping attacks, especially on bigger weapons where the absolute frame times of every attack is higher compared to smaller weapons. It absolutely turns into the same dodge -> jump attack punish -> dodge again loop with the exception of some attacks being jumpable thus rarely combining dodge with attack. Using charged attacks actively worsens your effectiveness and handicaps yourself thus beign detrimental to spacing and positioning sources: ER Wiki: Stance for numbers on posture damage for weapon types ER frame data by Emilia collecting frame windows for every action and weapon type
@AjDrag_8
@AjDrag_8 2 күн бұрын
@@duckchen2676 why do people always retaliate criticism to souls combat by saying stuff like “you just prefer it when you feel like the boss” no my favorite bosses offer both challenge while maintaining mechanical interactivity and depth for me and the boss. The comment above me already explains why spacing hasn’t been expanded upon all that much, but even then that is still basic action game design that is present in a majority of them and not unique to souls games nor does it rise in it’s depth through that.
@potatoassassin9590
@potatoassassin9590 9 күн бұрын
This game did wonders for the 3D animated porn.
@PieMaster2425
@PieMaster2425 10 күн бұрын
I know I'm late but there's a multiply command in Shenzen that can preform the same function and more compared to neg. Swap is missed but it would make the Mx6000 too overpowered compared to the Mx4000(X).
@madflavour831
@madflavour831 10 күн бұрын
Do Balatro.
@moviereviews1446
@moviereviews1446 10 күн бұрын
Aged like wine
@wwld9823
@wwld9823 11 күн бұрын
rain world reminds me a lot of heart of darkness and oddworld, its a very brutal and animalistic platformer
@dantucho203
@dantucho203 11 күн бұрын
1:22:25 good prediction there
@GeneralG28
@GeneralG28 11 күн бұрын
Good.
@friatotv8063
@friatotv8063 11 күн бұрын
totk pretty much solved most of the problems of this game (more and better enemies/bosses, better dungeons, more entertaining powers like fuse and ultrahand, better storyline, more accessibility, a really great ending and the last boss etc.) i think the only where they fucked up compared to botw is performance which tbh it was never good to begin with. i just hope that nintendo would give us a place other than hyrule for its next 3d game like termina, twilight land or an entirely new concept
@mandatorial
@mandatorial 11 күн бұрын
It's fascinating to watch this after playing Elden Ring and to notice the similarities and how many of your points are still relevant and can be applied again, for better and for worse.
@alexanderapotheosis7696
@alexanderapotheosis7696 12 күн бұрын
Fun to view this from the future. There's something delightfully naive in assuming that the most ephemeral medium, games, will persist into the future. Zoomers don't even know who Kubrick is. It's hard to imagine they will remember Q*bert.
@BitterTast3
@BitterTast3 12 күн бұрын
It's a shame you never did Mario Odyssey. That game is incredible.
@GeneralG28
@GeneralG28 12 күн бұрын
Good.
@forenamesurname465
@forenamesurname465 12 күн бұрын
With regards to reviewing games in the context of the genre, I think your perspective is backwards. It's not that games are reviewed as instances of some kind of platonic ideal of what a genre should be, but that genres provide a shorthand for the types of experiences certain groups of games represent and that allows you to quickly compare, criticize or commend aspects of them without having to communicate the appeal from scratch. Genres themselves are emergent, after all, and even reviewing a game "as an [x]" relies on some kind of common cultural understanding of what it means to be [x]. Fundamentally any review relies on some common experience in order to create an impression of why the game is appealing and so far no game that I'm aware of is able to somehow stimulate every positive experience you could have at once - they have to tailor and fit their design intentions to provoke some kind of specific response from the player. In an action game, that means creating a credible impression of threat and risk and then providing appropriate fanfare when the player is able to overcome the challenge set before them. In a puzzle game, that means fitting the pieces available to you together in a way that represents some kind of fundamental understanding about the puzzle itself or gives you a new perspective. If I was talking to someone who had never played any games, I might have to go down to this sort of low level analogy to communicate the appeal to them and at an even more fundamental level if they'd never had any experience which was intellectually satisfying or exhilarating then I might only be able to communicate through my tone of voice and expressions. As you go further down the chain the resolution of what you can say and the intensity with which you can say it are obviously lost but as you get higher you're forced to bring in much more specificity and subtext which you might not be fully in control of. No one is reviewing Sekiro as a puzzle game because experiences for puzzle games aren't useful for informing your opinions about Sekiro - you might not be intellectually satisfied as you interact with the world but that's because the game provides a totally different experience rather than an inferior instance of a puzzle experience. Beyond that with so much distance between Sekiro and puzzle games, the common experience of puzzle games in many instances won't exist even if it was communicative about how people experience Sekiro. But, I think there is an interesting avenue here - for someone the review "resident evil is a bad cosy game" is probably a good review. If your only understanding of video games is as a casual, low stress environment to relax in then experiences directly antithetical to that like action, competition and horror might represent a contrast which is informative to your opinion of the game. Those genres make different compromises in terms of intended experience which likely make them fundamentally incompatible within a single package. The important thing is that the axes of the two experiences have to actually be opposed rather than just orthogonal - if the only limit to how compatible two genres are is how densely you can pack them together then it's unlikely be meaningful to say only "there are no puzzles in this action game".
@friatotv8063
@friatotv8063 13 күн бұрын
it is just funny that they reused the exact same korok model for botw and totk lol
@Betelgeuse2142
@Betelgeuse2142 14 күн бұрын
DS2 glazers are so delusional. you can beat the game 5+ times have valid complaints and still be met with "skill issue" or whataboutisms it's embarrassing really..
@MakioGoHardio
@MakioGoHardio 7 күн бұрын
@@Betelgeuse2142 this is so true, I’ve finished the game 3 times and have 100+ hours on it and I still consider it a POS.
@Betelgeuse2142
@Betelgeuse2142 7 күн бұрын
@MakioGoHardio I have 400+ hours on it, I think it better than 3 but I think it has too many flaws for it it be a top 3 souls game
@MakioGoHardio
@MakioGoHardio 7 күн бұрын
@@Betelgeuse2142 I agree it’s better than DS3.
@EsopsFable
@EsopsFable 14 күн бұрын
😂 sad
@skiphoffenflaven8004
@skiphoffenflaven8004 14 күн бұрын
Sooooooooooooooooooooooo much talking. Far too many humans are making these types of videos today, and basically saying the same things...over and over and over again. I hope you all get your likes and the attention you crave so much.
@arkantos9192
@arkantos9192 14 күн бұрын
Watching you play is painful
@jupitermonkey5687
@jupitermonkey5687 15 күн бұрын
Great review/comparison of both games!
@JoseViktor4099
@JoseViktor4099 15 күн бұрын
Well, I want to express my opinion here, even if it won´t have nearly as much good receivement as, for instance "And ER and SotE sucks, Fromsoftware didn´t learnt anything" or that im gonna have less likes than an a "what are you yapping about" response. Is not that I do mind though, every place has their own niche and the niche here is disliking the modern games/ prefering the older ones, although I find ironic that many BB and DS3 fans appeal to this mesage just to dump an even more modern entry. But people dumping newer games even if the flaws aren´t different is something extremely common on gaming. There points I can rely on, like, for instance, I believe that the game has standarized and as result they are less unique, which makes me agree with the title with the video, it also has less atmospheric value and, although Matthew didn´t mentioned, has less thoughful level design and enemy placement, which specially stung me on DS3 due to being a mostly linear experience. I do not think that is a hot take what I said. Neither that the feeling of urgency and damger are much higher on the older games, for new inclusions that made the experience easier. The respec ability for instance removes a lot of pressure of leveling up, even if iI would enjoy that inclusion, same as it would be removing weapon requirements. As a last point I also agree that is frustrating (especially on DS3 case) the fact that they remove or add some mechanics that seems to be an amazing addition, rather than they have flaws that they really haven´t improved that much, like the awful camera, the optimization or the questionable hitboxes. That said, I still prefer the modern games mostly (except DS2) over the older ones, and this is because that while, I actually agree with DeS/Base DS1 feeling more unique and adventurous, there are many things I am aware. These bosses have actually much, much less replaybility value due to the reason Matthew mentioned. If a boss fight has an specific way any player with any build could use to defeat him/trivialize him, then that boss looses that value that was lost to begin with when that uniqueness fade away. You dont need to use a new strategy if you are underleveled/overleveled, or use a completely different build.This is why on the end of the day when you ask most people which favorite boss is you would get something like Gael, Friede,Artorias, Ludwig or Messmer, even people who started with the older entries. And talking about build variety is something again I disagree with. Playing with a magic build will have different problems, advantages, and strategies compared to a melee build, much more than only damage. Alone the difference with a straight sword and a greatsword are noticeable on how you should apply it, as there are windows available on one that aren´t on others, or that one of them can let you attack on a more convenient place due to the range difference. And status effects applies as well, even on a greatest purpose this is for doing more damage. Which, yes? The point of every boss is to deplete the health bar, is a gameplay loop, and was refined towards that mentality of damage same as how Mario jumps were refined as every newer entry came on, having more and more options which point is to make you cover farther places. This is why more options like Dual Wielding, Posture breaks or Combat Arts were introduced to the mix, to give the player more options to deal against the difficulty. And well, thats all, feel free to call me "fromsoft drone" or what you want, let me tell you im a bit dissapointed by the tribalism im seeing with every game as it goes on, that at this point changing it to wharever direction will have a very big chunk of the community dissapointed.I think that the ideal is to enjoy every game for what it is, recognizing what you like and what you didn´t, but im confident someone would use the "comformism excuse" for that...
@MakioGoHardio
@MakioGoHardio 15 күн бұрын
But that’s the thing, all the newer games have to offer are bosses, bosses that have the same loop of 7:56 that it’s repetitive. They’ve resulted to increase that loop (or difficulty) by making the moves increasingly more unreadable adding more trial and error to the games especially ER. Trial and error difficulty isn’t enjoyable to people who’ve enjoyed better action games that are skill based, once you memorize a bosses moveset it isn’t difficult to beat them as there isn’t anything difficult to execute, all the difficulty lies in memorization not execution like other action games.
@JoseViktor4099
@JoseViktor4099 14 күн бұрын
@MakioGoHardio Is something I can't agree with, sorry . I still do find enjoyment on Modern games (specially AC6, ER, Sekiro) for things that aren't really related to Boss fights. The exploration, the level design and the enemy encounters on them are things I can still enjoy even if I consider It more interesting on later entries. Places like Shadow Keep , Stormveil, Ashina Castle, and as a hot take many minor Dungeons, I have fun with simply exploring. Not even on challenge run I can see these games as Boss Rush based games, like Cuphead. I also think that the fact you played games with better combat or not isn't really a factor to consider if you enjoy trial and error.(In fact, many people still plays challenge runs, which means they find them fun to have trial and error, would you tell them to play games with better combat?) I played many entries with better combat, like Doom Eternal, and not for that I still can't appreciate the newer Boss design, I personally do not find them repetitive, I can't really say that Scadutree Avatar and Pontiff Sulyvanh are really the same Boss fight. Of course, you can reduce them to attacks combos, oversimplification is a very famous technique to gain an advantage on any argument. As a last point, I dont believe that "there games with better combat" point isn't that good either. I can still enjoy RE4R knowing that there games with far better movement and far better combat.
@MakioGoHardio
@MakioGoHardio 14 күн бұрын
@ a lot of those challenge runners use cheat engine to learn the movesets easier, meaning they don’t enjoy trial and error. I shouldn’t have said combat, because even the games with the best combat systems of all time like DMC5 fail in other aspects like engaging enemy design, instead I should’ve said gameplay. RE4 gameplay is really good, there’s a lot that goes into the gameplay of RE4, if you look at just your tools you’re not seeing the bigger picture, the game has great enemy variety that force different strategies, resource management, weapon variety, etc, I could go on but I don’t want to make this about RE4, but what I can say is that RE4 has much more engaging and better gameplay than FS titles, it isn’t a trial and error simulator. Same with DOOM Eternal, the gameplay is great for many reasons, weapon variety, resource management, movement that allows for very fast pace, enemy variety that all have different weaknesses, the falter system, weapon mods that have strategic purposes and different benefits, etc, the game is much more mechanically engaging and challenging than souls.
@JoseViktor4099
@JoseViktor4099 14 күн бұрын
@MakioGoHardio I dont understand... And so what that many challenge Runners use cheats, what happens with the good amount of Challenge Runners that they do not, what about Loopine, what about Gred, what about people that have directs upon directs making insanely difficult ones? What about the people that said that they prefered Pre-nerf PCR? What about the people that has Malenia as their favorite Boss? Yes, there are people *who likes trial and error* , which is my point. Moving on... Well, you and Matthewmatosis werent really refering to gameplay, but refering to explicit combat,you didn't said Gameplay because Matthew didn't said gameplay, but if you wanna change the scope let me respond something very simple; That a game has "better gameplay" doesn't really guarantee that you should like It more. Because those games doesn't really give the same feeling between each other. Gaming is not only about about what have better gameplay and sticking to him, just like music is not about sticking with what has musical theory, is about finding what do you appeal more.
@MakioGoHardio
@MakioGoHardio 14 күн бұрын
⁠​⁠​⁠​⁠@@JoseViktor4099 8:19 the thing is with souls being so action or gameplay focused they need to have better gameplay, as Matt says “why shouldn’t I just play a better action game instead” investing time into a action game with a higher skill ceiling is more appealing, it’s implied that he’s saying the gameplay is outclassed by other action games. Also just realized I didn’t say combat, just said better action games which does imply better gameplay/combat, ig it’s all interchangeable. Even if we look at similar games to souls we have games with better gameplay, look at Nioh, or MH games. Put high level Nioh gameplay and FS challenge runner gameplay in front of me and I’ll be sleeping to FS gameplay first as it isn’t very interesting due to how scripted it all is. You can enjoy the trial and error, but it’s quite excessive imo, especially in ER due to every attack having weird unintuitive attack timings that force you to learn them, they’ve needed to do this as these games only form of difficulty is in trial and error or memorization. for me the fun part of games is in the execution not the learning process, like doing a combo you’ve practiced in a fighting game during a match.
@justimagine2403
@justimagine2403 16 күн бұрын
This game is a masterpiece.
@MattRandomnumber
@MattRandomnumber 16 күн бұрын
Glad you introduced me to this thru the larger Zachtronics video and this one. This is the only one Ive really stuck with after I paid for but only recently claimed from a humble bundle from a whipe back.
@Tirgo69
@Tirgo69 16 күн бұрын
Always loved the MGS reviews but on a rewatch after experiencing the full story of Peace Walker, it's kinda funny to see "Big Boss isn't as morally gray as he ought to be" over the cutscene where he's recruiting a child soldier, literally telling the kid to give their life over to his personal army. My main problem with PW on this front is that his crimes in the pursuit of MSF were basically treated sympathetically by the narrative of the game or explained as one of Kaz's ideas that Big Boss ended up going along with.
@ForceWave-1139
@ForceWave-1139 16 күн бұрын
I revisited this video after days of playing this game, and as much as I’m enjoying it (it sparked a newfound hyperfixation on Norse mythology), I still agree completely with everything Matthew said.
@Zycyzyx
@Zycyzyx 16 күн бұрын
This series is unique for how the first game people play in it completely sets their expectation. Bloodborne brought in so many new people that will judge the rest of the games with it as a yardstick. I find they usually measure Dark Souls and Demon's Souls as being boring and generic comparatively. I have friends who started with Elden Ring... and they predictably have zero interest in the past games' more unfriendly and masochistic elements. Dark Souls 2 created a whole weird substrate of fans that didn't even see it's sloppy mechanical and aesthetic divergences as flaws. Getting screwed by the Agility stat or lazy cluster mobs or stupid record player spinning enemies was just a part of the "uniquely harsh challenge" that DS2's predecessors lacked. I technically started with Demons' Souls; but didn't really get hooked til DS1. Aside from a few early stages, I mostly just find it too annoying to bother revisiting. I'd rather play through the first half of DS1 for the tenth time, honestly.
@swan-cloud
@swan-cloud 16 күн бұрын
i never bought that narrative, probably because my experience directly contradicts it, i like ds2 and demon's souls and those were the second and the second last game i played respectively. i think it's simply people having different tastes, no psychoanalyzing necessary.
@AbdullahNaif-n3t
@AbdullahNaif-n3t 15 күн бұрын
​@@swan-cloud yeah i agree i prefer dark souls over bloodborne and bloodborne was the first game i played in the series
@aldecotan
@aldecotan 17 күн бұрын
Brief Update (from Matt's Patreon) 30 Nov. 2024. I only made one new puzzle this month, to tutorialize a certain concept better. The rest of my time was spent reshuffling them into the right order (a surprisingly time consuming endeavor which I think is finished now), polishing up the Game Boy version (which is now very polished) and getting a start on the PC version (which is not a functional game yet but is coming together faster than I expected). A couple of important points. Firstly, the Game Boy version still has no sound. I'll definitely add some sound effects before release but I'm still unsure about music. This seemed a point of concern in the comments last time so I'll talk about it a bit. Unlike the other projects, this game is small enough that it's a chance to fulfill a selfish little dream of mine: making a game on my own. I can't draw at all but I did the sprites for this game myself and they look fine, at least I think so. Game Boy tiles are only 8x8 so there's not much room to go wrong. This is one reason why I'd prefer not to get a dedicated composer involved. I also don't think I could afford to pay a fair wage for a soundtrack anyway. Maybe it's post-hoc rationalization but I'm not convinced it needs music. When I play it while listening to music I sometimes get too distracted to focus properly on the puzzles. Logic puzzles can require you to reason in difficult ways about what you're seeing. I've tried to avoid long/tedious chains of reasoning but even so it's a difficult game, one that really benefits from focus. Even mild distractions can slow down my gameplay quite a bit. Omitting music might be the right call for this reason. On the other hand, I'm also a little tempted to just do Game Boy renditions of classical music. They say it helps you focus after all, although it sounds quite different coming from a Game Boy chip. I don't know. I'm currently leaning towards no music. If I regret it I can always do an update later. Secondly, I'm planning for the PC version to be a straightforward port of the Game Boy release. It'll be almost like playing the game on an emulator, except you'll be able to use the mouse to fill in tiles. This means blowing my 8x8 sprites up to be much larger, which might be abrasive for some. As such, I'm asking my partner to do an alternate tileset which you can swap between, something that'll look nicer at high resolutions. I think it might be fun if it looks very different from the Game Boy version but I suppose I'll leave it up to her. If it goes well, maybe we'll do more than one. Anyway, it's been a good few weeks. With a bit of luck, this will be the last briefing I have to give you. Here's hoping the PC version goes smoothly, I'm trying to keep it as simple as possible.