Max Payne 3's Bullet Time in ~real-time.

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2LT Sheridan

2LT Sheridan

Күн бұрын

A lot of videos like this fail to account for Max's movement speed and falling speed while shootdodging. It has to match the real time speed for the same actions, which is how you get the real time effect working correctly.
You can see that Max has impossible reflexes and accuracy if you do it right!

Пікірлер: 12
@otneyat
@otneyat 2 жыл бұрын
this is what the enemies see
@Sheridan2LT
@Sheridan2LT 2 жыл бұрын
Exactly.
@DjNinja-xo2os
@DjNinja-xo2os Жыл бұрын
Or the last thing they see
@GrambertMoore
@GrambertMoore 10 ай бұрын
And probably max
@Regularguy220
@Regularguy220 3 ай бұрын
It's what they *don't* see
@johnpole1
@johnpole1 Жыл бұрын
Seems a tad bit too fast no? I mean you could cancel slo-mo mid air and it wouldnt be as fast as that
@mdjPh4m
@mdjPh4m Жыл бұрын
it is bullet time
@Sheridan2LT
@Sheridan2LT Жыл бұрын
No it wouldn't, but the fall speed when cancelling does not reflect the actual real time falling speed. I did a few shootdodge falls in and out of bullet time to compare.
@OB.x
@OB.x Жыл бұрын
@@Sheridan2LT It's just the first shoot dodge into the 3 that "looks odd". mainly because i don't think it's humanly possible to move your torso that fast to aim lol. He doesn't just move his arms and head like you'd this, he actually twists quite a bit. Looks jarring, also the color of bullet time, when it changes, i think resets the FPS (how you perserive it), so it seems...off. Because at fast motion, it lasts longer then the others (even if it tecnically, isn't, it just has that illusion? the other 2 bullet time /dodges are perfect, b/c it's just 1 dude at a time. Looks pretty cool! What'd you get is basically John Wick (if you could animate and mod the game yourself...but i think it's pretty hard).
@jqyhlmnp
@jqyhlmnp 2 жыл бұрын
this is what I see
@bencezavarko7312
@bencezavarko7312 5 ай бұрын
Max is built different
@Daetadel1a
@Daetadel1a 6 ай бұрын
Я тоже об этом задумывался
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