Maya 2016 Extension 2: Shape Editor

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My Oh Maya

My Oh Maya

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Пікірлер: 64
@AnimationMethods
@AnimationMethods 5 жыл бұрын
When your rig stares at the camera... "Always watching Wazowski, always watching." lol
@WoodyLWG
@WoodyLWG 8 жыл бұрын
The new shape editor is just bonkers man, it's like an answer to prayer or something... really great stuff Steven!
@tiektieco
@tiektieco 8 жыл бұрын
Wow, I can trash two master tools having this features directly in maya.. first of all the epic DPK blendshape manager, and then minor procedures like the great abSymMesh. Thanks Autodesk for these things and Steven for this well done demostration! Nice character too.. Cheers!
@Eindrew9
@Eindrew9 4 жыл бұрын
4:30 holy shit, that eraser thingy is going to change my life vision. How did I not know this tool!!!
@1UPMidget
@1UPMidget 2 жыл бұрын
It's creepy how Geralt is watching you mess with his face the whole time
@improvementTime10.3.17
@improvementTime10.3.17 7 жыл бұрын
10:35 can create and edit the combination of different blendshapes, holy moly!
@Attie_36
@Attie_36 7 жыл бұрын
Great video. I have a question. Is there a way to create an inbetween target for combination targets, for example if you have two shapes combined and you want to adjust a certain point in the blend? I am able to create an inbetween but am unable to edit it..
@Peteman
@Peteman 6 жыл бұрын
How do you avoid the base mesh from being edited? I've tried to use the Shape Editor, but it keeps affecting the mesh at weight 0 even when I've set the Weight/Driver at 1.
@mikhailnesterov7734
@mikhailnesterov7734 8 жыл бұрын
Thanks! Very useful staf!
@elenamitinskaia2994
@elenamitinskaia2994 3 жыл бұрын
Hello! Thanks you for the great lesson. I have a question, do you know how can I change default face of my model and keep my morph save (if my morph is already done ) . Is it possible? thanks
@ewawojtaszek5504
@ewawojtaszek5504 8 жыл бұрын
Could you tell what I should do to see keys from blendshapes on time slider? It's only visibile on Graph Editor.
@Siletrea
@Siletrea 2 жыл бұрын
question? how do you get the haircards for the beard to follow the blendshape???
@PartigradeCannon
@PartigradeCannon 6 жыл бұрын
Is it possible to have an in-between for combination shapes? I was able to create one but they would become locked after the first time I turn off edit, and now I can't even do that.
@grasskit
@grasskit 7 жыл бұрын
Thanks for your detailed explain~~
@dennisvolkerts
@dennisvolkerts 8 жыл бұрын
Nice tut, but how to begin from scratch without blendshapes? there is no edit button on the create blendshape to sculpt. and add target is greyed out ofcourse.. If i begin sculpting on a empty one i would loose my original right? THNX
@improvementTime10.3.17
@improvementTime10.3.17 7 жыл бұрын
Does this work in game engines? say if i wanted to make a cinematic short film in UE4 would this work correctly?
@pashechca
@pashechca 8 жыл бұрын
Steven,please make tutorial how to resolve that problem with locked skin joints with that text // Warning: Specified weight could not be set due to locked influences. // some vertex on locked joints start picking up, it always happened when i paint and touch vertex on locked around, happened only if many joints locked around, if there just a few all works fine, i'm starting be very sad than what happened,thanks.
@naaffax6700
@naaffax6700 8 жыл бұрын
Great tip! Thanks! Can you tell how the character's beard was created? When you select the face the beard geometry does not show with a highlighted topology wireframe! But when the blendshape is done it follows!
@naaffax6700
@naaffax6700 8 жыл бұрын
Thank you so much for the reply! I'am from Maldives and I do a lot of self studying from the internet, especially using Autodesk Maya. Love all your videos. Keep posting more videos and many thanks for the wonderful efforts you put to publish the videos!
@madasakisharabea9418
@madasakisharabea9418 6 жыл бұрын
i tried animating with this . . . i dont see the animation key on the time slider also in the graph editor. they said you have to click the blend shape deformer in the shape editor or the blend shape node but still when i select it there is no animation key on the time slider. is it a bug? is it a maya 2016 extension 2 thing. plsssss help plssss
@clareswift604
@clareswift604 8 жыл бұрын
Great additions but & its a big BUT why, in order to create a mirror of eg the left brow, do you have to duplicate it, then flip it?? With the Shapes plugin, its a simple one click procedure "create opposite" - job done
@80468046
@80468046 6 жыл бұрын
Would the pose space deformer transfer to unreal?
@TheAazv17
@TheAazv17 6 жыл бұрын
Incredible
@cocobutterkid
@cocobutterkid 7 жыл бұрын
amazing ty so much
@mbor5292
@mbor5292 8 жыл бұрын
Is it possible to merge one group into one shape? If i export it as fbx, the group will get removed and the blendshapes are solo again :(
@MantisDing
@MantisDing 7 жыл бұрын
can we group them with in-between target? I can just group them without in-between target. if I select the in between targets. the group order is not available. T_T
@karthikeyank3173
@karthikeyank3173 7 жыл бұрын
Hi. Your explanation is awesome. Adding to that, Can you please give a link here to a video explaining "HOW YOU GET THIS KIND OF PERFECT TEXTURING???" Please Give one video on this. Please.
@amlan80
@amlan80 3 жыл бұрын
Is this Maya 2016 version??
@TheGodvszombies
@TheGodvszombies 5 жыл бұрын
Where did you find that Rig of Geralt? I literally cannot find that rigged character anywhere.
@YourMoralCompas
@YourMoralCompas 5 жыл бұрын
He was given it by CD Project Red Don't think you could get it.
@nikanim
@nikanim 8 жыл бұрын
Why on my sculpting shelf I don't have these last 4 green buttons. I'm with Maya 2016 Extension 2. My last one on the shelf is the blend shape editor...
@nikanim
@nikanim 8 жыл бұрын
I fixed the problem myself... Thank You. :)
@SebDJ
@SebDJ 8 жыл бұрын
How did you fix this? I can't see them either!
@nikanim
@nikanim 8 жыл бұрын
+Seb J Go to Mesh tools/Sculpting tools...and add them by urself...
@SebDJ
@SebDJ 8 жыл бұрын
Ahh that's where they were hiding! Thanks for the quick response, much appreciated :).
@improvementTime10.3.17
@improvementTime10.3.17 7 жыл бұрын
3:25 any of standard sculpt tools can be used
@rodolforubens
@rodolforubens 7 жыл бұрын
magic
@manon7423
@manon7423 8 жыл бұрын
can we have collapse all and expand all in the shape editor please?
@HawaiianAnimator
@HawaiianAnimator 7 жыл бұрын
i have a question can you use the quick rig tool and this tool together?
@CalvinBacon
@CalvinBacon 7 жыл бұрын
Yeah because the Blend shapes effect the Mesh itself, so you can use this without any sort of rig.
@HawaiianAnimator
@HawaiianAnimator 7 жыл бұрын
awesome! thank you!
@JimYeo
@JimYeo 7 жыл бұрын
Any way to use the Pose Space Editor in combination with correctional blend shapes? I like to create corrections in Zbrush and Mudbox instead of using Maya's sculpting tools. Also we're using Maya ext2 and the Pose editor doesn't work. When hitting the button Create Pose Interpolator, and then adding correctional poses will create poses with LOCKED weights. Move the joints and the weights retain the same value, which makes the Pose Editor useless for us.
@JimYeo
@JimYeo 7 жыл бұрын
Managed to connect blend shapes using the Advanced Settings and adding connections, but rotating joints blend shape transformations are linear and seem to ignore how the joint has been skinned. I'm finding the Pose Editor frustrating and useless.
@Zenovarse
@Zenovarse 7 жыл бұрын
Jim Yeo You can combat that 12:35
@JimYeo
@JimYeo 7 жыл бұрын
Thanks, but that's still using maya's sculpting tools. I'm proposing that you can import correctional geometry from mudbox and zbrush and applying that as a blend shape within the Pose Space Editor. I figured out how to apply blend shapes within the advanced tab in the Pose Space Editor, but the geometry does not deform with the joint movement and you have no control over the falloff. There's a weird offset where the joint lags behind the blend shape. The old school method of using set driven keys with blend shapes still seems to be the best method.
@Zenovarse
@Zenovarse 7 жыл бұрын
Jim Yeo you should be able to export the posed mesh into zbrush and adjust that and plug that into the blendshape although I haven't really touched the pose editor yet so I don't really know. They might have a script for that on the internet.
@JimYeo
@JimYeo 7 жыл бұрын
Thanks for the reply. Yes, that's the problem. The pose editor seems to be broken for adding blend shapes. There's no script necessary, you can add the blend shape through the advanced tab in the Pose Editor. I can post a file if anyone wants to see.
@theone3296
@theone3296 8 жыл бұрын
Will there be anything of this sort for 3DS MAX?
@theone3296
@theone3296 8 жыл бұрын
***** Thanks for the reply :)
@iDidntAskToBeBorn765
@iDidntAskToBeBorn765 Жыл бұрын
you alive?
@syntaxed2
@syntaxed2 8 жыл бұрын
Can you hide the "Sign In" button in the next build? We dont really need that MAX connectivity stuff, never was popular, no one wants it :)
@karlamichelle4946
@karlamichelle4946 6 жыл бұрын
there no shape editor option for me
@johnyzt
@johnyzt 8 жыл бұрын
Good stuff guys!!! Now show us how to hook it up with PSDs
@johnyzt
@johnyzt 8 жыл бұрын
+Steven Roselle awesome ill definitely have a look
@cgdermot
@cgdermot 4 жыл бұрын
Shape editor rocks. With I get a loan of CDPR models :)
@jovontowns591
@jovontowns591 8 жыл бұрын
I don't have all that on my sculpting shelf Steve :(
@jovontowns591
@jovontowns591 8 жыл бұрын
yes on the MAC
@trevoradams6088
@trevoradams6088 8 жыл бұрын
+_3TEN30 _ Try starting Maya with new preferences.
@jovontowns591
@jovontowns591 8 жыл бұрын
+Steven Roselle Okay so I navigated to /Library/Preferences/Autodesk/maya/2016.5/prefs/shelves and removed them and everything is on my shelves as they should be... Thanks for the help guys :)
@improvementTime10.3.17
@improvementTime10.3.17 7 жыл бұрын
12:35 dealing with linear motion
@basedbattledroid3507
@basedbattledroid3507 7 жыл бұрын
Sorry, great video, very helpful, but it's "Geralt" not "Gerard".
@Slotfan1
@Slotfan1 4 жыл бұрын
Excuse me, but - GERARD?!
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