Maya Face Rigging is Easy Now! (Extended Accurig/Advanced Skeleton Tutorial)

  Рет қаралды 5,170

Deli Productions

Deli Productions

Күн бұрын

Пікірлер: 27
@bizarre_studio
@bizarre_studio 8 ай бұрын
Thankyou for making a longer version of this.
@The3Dsmash
@The3Dsmash 5 ай бұрын
Super helpful. Thanks for sharing your whole process. I'll be coming back to this guide often!
@DeliProductions
@DeliProductions 5 ай бұрын
Awesome so glad you found it helpful! :D
@prototype9-9
@prototype9-9 3 ай бұрын
When I import the fbx file back to Maya the skeleton remains t-posed, but the model stays a-posed and with rotated 90 degrees onto the ground, why?
@DeliProductions
@DeliProductions 3 ай бұрын
Interesting I haven’t seen that! I apologize I’m not sure what that could be
@vertexbolt
@vertexbolt 6 ай бұрын
love you man
@nathunterstudio8391
@nathunterstudio8391 7 ай бұрын
fews questions, cuz advcance told me that some part are not edgloop complet, but the selection say yes. selection vertices like forehaed cant react. and i have eyebrow as haircard( idk if it count for adv skel)
@DeliProductions
@DeliProductions 7 ай бұрын
The eyebrow hair card can be added as an extra and I'd try using the vertices on the head for the eyebrows. As far as the edge loop thing, I believe I had that issue when I didn't duplicate the geometry before reskinning in the beginning. But I'm not quite sure if it's the same issue. Sorry if none of this helps but that's what first comes to mind!
@ShivamThakur-n8g
@ShivamThakur-n8g 6 ай бұрын
thank you ❤❤❤
@DeliProductions
@DeliProductions 5 ай бұрын
You're welcome! 😊
@billalorra890
@billalorra890 8 ай бұрын
More ❤
@taiart5795
@taiart5795 2 ай бұрын
Thank you very much :)
@DeliProductions
@DeliProductions Ай бұрын
You’re welcome! 😁
@omarabdulfahim389
@omarabdulfahim389 Ай бұрын
It seems that it does the skinning too, right?
@DeliProductions
@DeliProductions Ай бұрын
Yup! You might need to do some small adjusting but I've been very happy with the default results
@JoshPurple
@JoshPurple 7 ай бұрын
Exceptional 🏆🏆🏆! Thank You 🙂!
@DeliProductions
@DeliProductions 7 ай бұрын
Thank you so much! Glad you liked it!
@nbhage2178
@nbhage2178 6 ай бұрын
Hello Animation simplified, I saw a few blender tutorials allowing their fbx export to even load textures in accurig and the also bringing the whole rigged body with textures back to blender... Is it possible for maya as well?
@DeliProductions
@DeliProductions 5 ай бұрын
Hey! Sorry for the delay. I believe as long as the FBX has textures attached when you bring it into Accurig it should export out with textures to bring back into Maya. I've had textures attached before when I've imported back into Maya
@yukimoxd2810
@yukimoxd2810 Ай бұрын
does it work with a character with tail?
@DeliProductions
@DeliProductions Ай бұрын
I don't believe it does? But I haven't tried since none of my characters have tails
@Lomash
@Lomash 7 ай бұрын
Thank you!!
@DeliProductions
@DeliProductions 6 ай бұрын
You're welcome!
@周策-t3h
@周策-t3h 7 ай бұрын
Thank You sosososo much
@DeliProductions
@DeliProductions 6 ай бұрын
You're welcome!
@yukimoxd2810
@yukimoxd2810 Ай бұрын
is the app free?
@DeliProductions
@DeliProductions Ай бұрын
Accurig is free yes!
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