Super helpful. Thanks for sharing your whole process. I'll be coming back to this guide often!
@DeliProductions5 ай бұрын
Awesome so glad you found it helpful! :D
@prototype9-93 ай бұрын
When I import the fbx file back to Maya the skeleton remains t-posed, but the model stays a-posed and with rotated 90 degrees onto the ground, why?
@DeliProductions3 ай бұрын
Interesting I haven’t seen that! I apologize I’m not sure what that could be
@vertexbolt6 ай бұрын
love you man
@nathunterstudio83917 ай бұрын
fews questions, cuz advcance told me that some part are not edgloop complet, but the selection say yes. selection vertices like forehaed cant react. and i have eyebrow as haircard( idk if it count for adv skel)
@DeliProductions7 ай бұрын
The eyebrow hair card can be added as an extra and I'd try using the vertices on the head for the eyebrows. As far as the edge loop thing, I believe I had that issue when I didn't duplicate the geometry before reskinning in the beginning. But I'm not quite sure if it's the same issue. Sorry if none of this helps but that's what first comes to mind!
@ShivamThakur-n8g6 ай бұрын
thank you ❤❤❤
@DeliProductions5 ай бұрын
You're welcome! 😊
@billalorra8908 ай бұрын
More ❤
@taiart57952 ай бұрын
Thank you very much :)
@DeliProductionsАй бұрын
You’re welcome! 😁
@omarabdulfahim389Ай бұрын
It seems that it does the skinning too, right?
@DeliProductionsАй бұрын
Yup! You might need to do some small adjusting but I've been very happy with the default results
@JoshPurple7 ай бұрын
Exceptional 🏆🏆🏆! Thank You 🙂!
@DeliProductions7 ай бұрын
Thank you so much! Glad you liked it!
@nbhage21786 ай бұрын
Hello Animation simplified, I saw a few blender tutorials allowing their fbx export to even load textures in accurig and the also bringing the whole rigged body with textures back to blender... Is it possible for maya as well?
@DeliProductions5 ай бұрын
Hey! Sorry for the delay. I believe as long as the FBX has textures attached when you bring it into Accurig it should export out with textures to bring back into Maya. I've had textures attached before when I've imported back into Maya
@yukimoxd2810Ай бұрын
does it work with a character with tail?
@DeliProductionsАй бұрын
I don't believe it does? But I haven't tried since none of my characters have tails