Maya Face Rigging is Easy Now! (Extended Accurig/Advanced Skeleton Tutorial)

  Рет қаралды 3,907

Deli Productions

Deli Productions

Күн бұрын

Unlock the potential of professional animation with this comprehensive guide on creating a maya face rig that seamlessly integrates with an Accurig-rigged body. Whether you're a seasoned animator or just starting in the field, this tutorial is designed to cater to all levels of expertise, providing valuable insights into the intricate world of character rigging and animation.
In this tutorial, we'll be leveraging the power of Autodesk Maya, an industry-standard software known for its robust animation capabilities. For those interested in real-time VFX and Unreal Engine integration, stay tuned as we discuss techniques to optimize your rigged characters for a seamless transition into the gaming world.
Whether you're aiming to start your animation studio or simply looking to enhance your skills, this tutorial provides a valuable resource. By the end of this tutorial, you'll not only have a finely tuned face rig but also a deeper understanding of rigging and animation principles that can be applied across various projects.
Brave Rabbits Smooth Weights Tool:
www.braverabbi...

Пікірлер: 21
@The3Dsmash
@The3Dsmash 3 ай бұрын
Super helpful. Thanks for sharing your whole process. I'll be coming back to this guide often!
@DeliProductions
@DeliProductions 3 ай бұрын
Awesome so glad you found it helpful! :D
@bizarre_studio
@bizarre_studio 5 ай бұрын
Thankyou for making a longer version of this.
@masoudrashidinezhad9429
@masoudrashidinezhad9429 Ай бұрын
Thank you. Why do you use cut selected at beginning?
@DeliProductions
@DeliProductions 21 күн бұрын
I just used it to remove key frames. You can use delete but I just have a habit of using cut haha
@JoshPurple
@JoshPurple 5 ай бұрын
Exceptional 🏆🏆🏆! Thank You 🙂!
@DeliProductions
@DeliProductions 5 ай бұрын
Thank you so much! Glad you liked it!
@vaibhavmhatre2539
@vaibhavmhatre2539 4 ай бұрын
love you man
@prototype9-9
@prototype9-9 Ай бұрын
When I import the fbx file back to Maya the skeleton remains t-posed, but the model stays a-posed and with rotated 90 degrees onto the ground, why?
@DeliProductions
@DeliProductions 21 күн бұрын
Interesting I haven’t seen that! I apologize I’m not sure what that could be
@billalorra890
@billalorra890 5 ай бұрын
More ❤
@ShivamThakur-n8g
@ShivamThakur-n8g 4 ай бұрын
thank you ❤❤❤
@DeliProductions
@DeliProductions 3 ай бұрын
You're welcome! 😊
@Lomash
@Lomash 4 ай бұрын
Thank you!!
@DeliProductions
@DeliProductions 4 ай бұрын
You're welcome!
@nbhage2178
@nbhage2178 4 ай бұрын
Hello Animation simplified, I saw a few blender tutorials allowing their fbx export to even load textures in accurig and the also bringing the whole rigged body with textures back to blender... Is it possible for maya as well?
@DeliProductions
@DeliProductions 3 ай бұрын
Hey! Sorry for the delay. I believe as long as the FBX has textures attached when you bring it into Accurig it should export out with textures to bring back into Maya. I've had textures attached before when I've imported back into Maya
@周策-t3h
@周策-t3h 4 ай бұрын
Thank You sosososo much
@DeliProductions
@DeliProductions 4 ай бұрын
You're welcome!
@nathunterstudio8391
@nathunterstudio8391 5 ай бұрын
fews questions, cuz advcance told me that some part are not edgloop complet, but the selection say yes. selection vertices like forehaed cant react. and i have eyebrow as haircard( idk if it count for adv skel)
@DeliProductions
@DeliProductions 5 ай бұрын
The eyebrow hair card can be added as an extra and I'd try using the vertices on the head for the eyebrows. As far as the edge loop thing, I believe I had that issue when I didn't duplicate the geometry before reskinning in the beginning. But I'm not quite sure if it's the same issue. Sorry if none of this helps but that's what first comes to mind!
How to Build a Body and Face Rig in Advanced Skeleton
37:42
My CG Tutor
Рет қаралды 15 М.
WrinkleMap
13:54
AdvancedSkeleton
Рет қаралды 10 М.
Крутой фокус + секрет! #shorts
00:10
Роман Magic
Рет қаралды 40 МЛН
哈哈大家为了进去也是想尽办法!#火影忍者 #佐助 #家庭
00:33
火影忍者一家
Рет қаралды 124 МЛН
Rigging ANYTHING with Advanced Skeleton in Maya
52:44
Mike Henriet
Рет қаралды 2,9 М.
How to Animate Stylized Acting with Mocap | 3D Animation Course & Tips
57:37
Maya Blenshapes and Normal Blends with Maya and Zbrush Layers
29:27
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 182 М.
Body Mechanics Animation Workflow- Layering Method
15:13
stefan iverson
Рет қаралды 4,1 М.
Generate 3D from ANY Video! │Gaussian Splatting Tutorial w/ Postshot
18:50
Facial Rigging in Maya with Advanced Skeleton  - PART 04 - Face Rig
44:21
Animator Artist Life
Рет қаралды 70 М.
How To Skin In Maya
13:08
Arise Rigging System
Рет қаралды 4,1 М.