I was convinced this program wouldn't help me, but after following this specific tutorial it's finally working. Thanks!
@TiviumSPAP3 жыл бұрын
Hi! Please make a tutorial on creating FaceSetup for animals (where the eyes are on the sides for example deer, cow, rabbit)
@mpwzzz6 ай бұрын
A Complete face rig set up in a 1 hour video where 3/4 of the time is explaining how to do it, what to do and what not to do. Unbelievably fast.
@frozzytango99272 жыл бұрын
Thanks for this! with the recent updates, so much has changed!
@Vashie Жыл бұрын
Can face setup be done while excluding certain sections like eyes, mouth or eyebrows? I have my own complicated eye rig I want to include for the rest of the face setup. So far the only solution I have is making the facestep like normal, then deleting all the eye rig parts and including my original eye rig into the adv skel facesetup.
@حسنينالعذاري-ث3ص3 жыл бұрын
Great work Can i retarget facial mocap from faceshift to the advanced skeleton rig?
@brianart70193 жыл бұрын
should i run the unreal skeleton setup on the body rig before doing the face setup? or should i do it after? which face setup should i use to ensure that the motion/animation data is correctly imported into unreal?
@MeguidoCrimson3 жыл бұрын
Advanced Skeleton seems to be great, but I'm stuck trying to use it :( So, I've followed your videos and I'm trying to get a Face rig applied on my model (which is derived from Genesis 2 Female from DAZ). So after setting every guide up (including both separate for Left and Right side since Mesh Check says the face it's asymmetrical) I press the Build button just to get and error on Step 4. The error is this one: "// Error: line 0: Influence object `upperLidMain1_R` is already attached. //" What am I doing wrong? :/
@hotsauce71243 жыл бұрын
Does ARKit Mocap hook up to the AdvencedSkeleton control splines so you do not need to use blendshapes?
@hslee21262 жыл бұрын
May I ask a question? I'm using Advanced Skeleton (v. 5.875) for a character and I've reached the facial setup. Every time it gets to the eyelid step of 'Build…', it causes an error that says "AdvancedSkeleton5.mel line 23012: Head_M is not an influence object for this skin." What should I do...? Help, plz.
@Damich2 жыл бұрын
hi I have the same problem did you find a solution ?
@yadhu.s543 Жыл бұрын
Me too did you fixed it
@aaayerus3 ай бұрын
Can we skipsome of the fit features if the model doesn't have the corresponding feature or we are obliged to do all?
@abdulkhalilsalik3 жыл бұрын
that is awesome tuto, most of people have problem in face section, regards
@cronosramm2 жыл бұрын
Very nice video!!!. I have a question.. Whats happen if my character has only one eye in the middle face for example? Thanks!! for share.
3 жыл бұрын
Is there any way to rig a face missing some features? Like a character without nose for example? How to do that? thanks!
3 жыл бұрын
Since there is no answer to this question (no pun intended, of course), I guess it is NOT possible at this time to rig a face without nose, for example
@beyazpiyonable3 жыл бұрын
@ AS is hardcoded, if it can't find a nose reference node, it gives you an error and it stops. So what you can do is just put nose to some place as if it exists. After the building process is done, hide nose controls and don't skin any node joints, that's it.
3 жыл бұрын
@@beyazpiyonable so, the process would be to skin joint by joint OR do regular skinning and then remove those joints influences?
@beyazpiyonable3 жыл бұрын
@ Both is okay. I always choose joints by hand and bind skin with selected joints. You can use DeformationSystem group which holds the binding joint chain.
@AerysBat2 жыл бұрын
This facesetup is like the #1 reason to still be using Maya lol
@PlayAsRacoon3 жыл бұрын
Hi, When i you using "Mixed" rig-type, all blendshapes that i adjusted will be the same on both side. Do i able to make blendshape looks difference from the others side? Thanks
@SusanKura-tn1bw Жыл бұрын
When creating the advanced skeleton rig face setup, supposing want to create a body rig, will u delete some of the joints from the imported biped skeleton such as the jaw and eye end
@jtricker161419 күн бұрын
Thank you again, it helped me a lot
@elyakimlev3 жыл бұрын
Does Maya LT support the AS Face tool? I've downloaded both 2 different versions and the Face section is grayed out... any ideas?
@AnimationTechnically3 жыл бұрын
I've been using this for a while now and is there a way to make an AS control setup on a non-AS generated rig, like the face can be?
@jameswales21222 жыл бұрын
Why do my objects that join the curves not appear and aswell the build keeps getting stuck in the lips saying it can't find upper lip corner or something similar
@highmood38593 жыл бұрын
first of all thank you very much for this wonderful plugin . second : for love of god , just someone tell me what muscle system for ?? & what bones system for ? ..... is it for soft body physics ? or to used it with plugins like ziva dynamic for example ?? why you make a features & you did not give any tutorial or hints for it ??!! i searched the whole internet & couldn't find anything
@aRVinDbob3 жыл бұрын
i have been facing an issue with the character. i have did the complete rig to the character later i tried to use it in another computer its not working @AdvancedSkeleton pls help me.
@filipmasiulewicz50363 жыл бұрын
Hi. Awesome work with this app. I have a problem though when I try to rig the Unreal default character in Maya. I don't know how to make arms twist when using upper arm controller in advanced rig. Any ideas how to do it?
@jejegym3 жыл бұрын
Hi @AdvanceSkeleton I difficult to assign material model from character creator 3 in Maya Arnold. Can you make this tutorial?
@jejegym3 жыл бұрын
one more thing, I have problem with rig face
@DungNguyen-gr5ki Жыл бұрын
why my surrounds are not showing the color of the seperation, is there any way to fix it, please reply, thanks
@boutros_animates76302 жыл бұрын
After facial rig, the skeleton detaches from the body mesh.. any help ?
@KrisHammes2 жыл бұрын
that was honestly amazing :)
@ammadnaeem1800 Жыл бұрын
hey You've done a great job thanks a lot for that. I got 1 question. How can I convert my face joints to blend shapes for unreal engine in 6.051 version? How can I export face controls animations and body animations to unreal engine?
@gamelegendary_youtube8 ай бұрын
Hello sir i have a question i have problem with edgeloop error on lips can u help
@michaeloboh90083 жыл бұрын
i wonder who is behind this tutorial! does anyone here know him! thanks for the great work!
@joaseong73453 жыл бұрын
hi advanced skeleton pluging can use unreal engine face capture?
@羊骨-h3g3 жыл бұрын
请问最新版adv怎么导入ureal啊😭
@MAM_Eververse3 ай бұрын
Can anyone tell me please where to find this S item, I don't have it on the shelf and don't know where to search😭
@TheChelnov3 жыл бұрын
Can you make a tutorial using blendshapes
@Ogino_Chihiro_3 жыл бұрын
Very useful,Thanks
@lemon33353 жыл бұрын
I need teeh,eye,tongue This a few convert blendshape
@海超刘3 жыл бұрын
ADV 5.752 version bug module is faulty
@noobunity84362 жыл бұрын
I love you so much!
@cuascuarascuasyio258811 ай бұрын
Does anyone know how to solve this error? // Error: Need at least (degree + 1) control vertices to create a curve span ;-;
@biancageminrodrigues70832 ай бұрын
When I try to edit one of the face controllers using the "Driving Systems" options I get a permanently changed face when all the controls are zeroed. Does anybody else have this issue?
@SoumeshAgarwal6 күн бұрын
do free transform and delete history
@oiver553 жыл бұрын
wow, I definitely have been making that mistake! 21:00
@lexxrelaxx20162 жыл бұрын
I relocated the vertex but i cant get next step on eyebrow build. did you fix it?
@notjoka87813 жыл бұрын
hey, there I can create those blend shapes for you. hit me up if you need any
@sattwikguha Жыл бұрын
What if there is a beard attched with the hair
@jtricker16142 жыл бұрын
big thanks
@sigvals6693 жыл бұрын
There is a big problem! If Optimize-Reduce Lip Joints 12, then scale Main control (for ex. in 10 times) - mouth stretches terribly. Improve this please.
@praveenkumarchainful6 ай бұрын
it is not building until the lip is finished please help me thanks in advance
@AdvancedSkeleton3 ай бұрын
This Error is usually caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.
@bailey79372 жыл бұрын
А я страждав в blender роблячи в ручну лицевий ріг -___-
@praveenkumarchainful6 ай бұрын
i tried it and it showing error no object named lowerlipjoint found
@praveenkumarchainful6 ай бұрын
i am using advanced skeleton version 6
@praveenkumarchainful6 ай бұрын
it is not building until the lip is finished please help me thanks in advance
@AdvancedSkeleton3 ай бұрын
This Error is usually caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.
@praveenkumarchainful6 ай бұрын
i am using advanced skeleton version 6
@chen5218803 жыл бұрын
powerful tool
@adrian.y85639 ай бұрын
This, is an eye opener
@chair84013 ай бұрын
lol whoever coded this is terrible at their job - half of this plugin is just errors! LMAO !
@AdvancedSkeleton3 ай бұрын
Feel free to send any Error messages to: support@animationstudios.com.au or use the realtime chat-tech-support on the website: animationstudios.com.au/ And we will assist you as best we can.
@nickholl6 ай бұрын
The auto select weight feature doesnt seem to work for me. Are there any gotchers that i might be faling fowl of? kzbin.info/www/bejne/aJXNkmWfobt3qrs
@HistoryVideoGamesMiscStuff5 ай бұрын
I get the following error when running Warning: file: AdvancedSkeleton.mel line 29798: rebuildCurve1 (Rebuild Curve): invalid input curve. // Error: file: AdvancedSkeleton.mel line 29798: Command rebuildCurve failed. Open Script Editor for details. This is for Step 8: Face Cage
@AdvancedSkeleton3 ай бұрын
This Error is usually caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.