please do make some more videos they are so informative
@saunterfilms2 жыл бұрын
Great tutorial! Thank you!
@gamerrocks84263 жыл бұрын
Thanks your tutorial are good
@shprite7812 жыл бұрын
Im not sure if you still read comments but I'm getting a massive headache with Texels. When I change my texel density in maya it just resizes the UV shells to proportions way beyond that of the UV workspace square, I don't know what to do...
@leoncabrera56352 жыл бұрын
I have an in-depth video about texels on my channel that I would recommend you check out, it should give you a better understanding of how to use them.
@shprite7812 жыл бұрын
@@leoncabrera5635 Hey! So after brainstorming a bit (being sleep deprived didn't help) I managed to figure out just how texels work, all thanks to your videos! Thanks so much brother... Although I had a very big wall I couldn't fit at once in the UV map, I started thinking. That wall isn't even going to be in the main focus so a smaller unit like 5.12 or 6 would do the trick. And as for the closer spots I went ahead and used 10.24. Again, tysm brother. Keep the videos up!
@leoncabrera56352 жыл бұрын
@@shprite781 Thats awesome, im glad you figured it out. Good luck with your future projects!
@gamerrocks84263 жыл бұрын
But can u make a video on large and small object uv mapping As i modeled a tank in 4 cm in length and after uv i got a texel density of 100px /cm above. i am using cm as unit. I made a high and a low poly and baked my bake is still low quality. But to check it i created a box of 9 meter in size to use as refrence as 9 m is real length of tank. And uv unwrap box and got 2 px/cm density . But after bake i got smooth edges with proper details. Plz help
@leoncabrera56353 жыл бұрын
Yes, I will make a video on texturing large and small objects, for now you should watch my texel density guides. The guides will explain how to use texels to nicely distribute the textures onto your object. If you still experience problems I can have a look at your work and give you some recommendations on how to UV map it.
@gamerrocks84263 жыл бұрын
@@leoncabrera5635 yes your guides were great help i have no issue in matching texel density. But i do get a a issue when i use (get and set texel ) when i do set i get division by zero error. If you know any thing plz help
@leoncabrera56353 жыл бұрын
That sounds like a problem with your mesh, trying Mesh Cleanup to select faces with zero map, if any are selected you will need to fix them.
@leoncabrera56353 жыл бұрын
I've included a link to my discord in the description, if your problem persists post the issue there and I will try and resolve it when I have time.
@gamerrocks84263 жыл бұрын
@@leoncabrera5635 thanx that helped
@3dbznessdesignz8553 жыл бұрын
what would be the map size of characters in games like the black myth ???any guesses and yep i liked and subscribed your channel they are all fab
@leoncabrera56353 жыл бұрын
I'm not familiar with the game or its production but I wouldn't be surprised if they have 4k or even 8k textures that they can downscaling to smaller resolutions depending on the hardware limitations. I think Wang Chen was the character artist who worked on the game, you could try and leave a comment on his artstation to find out. www.artstation.com/wangchen-cg
@gamerrocks84263 жыл бұрын
Well but i think i found a reason i think it is because the 4 cm size too small and then it is the largest part of tank it still get some bake details but there are parts smaller then a cm in millimeter my guess as i modelled hole tank in 4 cm . I think this size is practically too small for getting good bake even if it has a texel density of 100 or above per cm. But on the other hand the box is 9 meter in size but havae texel density of 2 px/cm get edges baked perfectly. So what do you think try it. Help me out
@Glorfindel922 жыл бұрын
Same problem for me
@gamerrocks84262 жыл бұрын
@@Glorfindel92 I got it solution 1.model in any size even 1 cm or actual size 2 then create a cube to use as ref like ex a tank is 9 metre length then create that vube with 9 metre lenght then go to side biew and scale 1 cm size tank to 9 metre and dont worry if it looks super big . Scale hole object in 1 group. 3 time for uv when you model is on his actual size i use 10.24 /per cm. Now take faces and cut them merge them and Everything else to get good uv 4. At this point if you will need to use multiple material for my tank t90 bhisma i used 45 material (1 material has 5 texture albedo normal ambient occ. Roughness metallic) or say 45 seprate uv i didn't use udim only 0 1 space. pradeepsinghrathore.artstation.com/ Then just export it and texture seprate material material in substance.
@Glorfindel922 жыл бұрын
@@gamerrocks8426 thanks dude i will try
@Glorfindel922 жыл бұрын
@@gamerrocks8426 dude your models great i want to ask other thing for example my model is a forklift and there are alot of part someones will 2k or 4k bake and i dont want to loss details in bake if i imprpve texel density then i will have alot of uv map for your model for example how many uv map for your gun or tank model? Is there any limitation for game assets?