i was having trouble with other UV mapping tutorials, but i was able to make excellent UVs with the help of this video. thank you!
@OnMars3D2 жыл бұрын
Great to hear!
@gabrielaangel36253 жыл бұрын
I followed ur tutorial from start to end without any problem. Thank u soo soo much
@OnMars3D3 жыл бұрын
Glad it helped!
@BrandonNyman3 жыл бұрын
Thank you this was incredibly useful! Also this whole time I've been going to the modify tab to centre pivot, freeze transforms delete history. I have totally glossed over the 3 blue icons on the poly modelling toolbar
@OnMars3D3 жыл бұрын
Glad it helped! The Maya shelves are definitely a time saver for tools I use less often and don't hotkey or use the marking menu for.
@hemalbhana55133 жыл бұрын
Thanks for this! Ive been following another course and struggling with UVs for organic shapes, but your video has really cleared things up!
@OnMars3D3 жыл бұрын
No problem, glad it was helpful!
@joshandersen83322 жыл бұрын
I am glad I found your videos. These have been quite helpful. Thank you-
@OnMars3D2 жыл бұрын
Glad you like them!
@issam78863 жыл бұрын
solved all my uv problems in one video:) thank you!
@OnMars3D3 жыл бұрын
Great to hear, glad it helped!
@thomasbernos95634 жыл бұрын
Thanks! coming from max to maya, it helped a lot!
@OnMars3D4 жыл бұрын
Awesome, glad it helped!!
@amitsahare43782 жыл бұрын
GOOD JOB BRO VERY EASILY EXPLAINED
@aranzan39754 жыл бұрын
Thank You again, Sir,. It is really helpful. waiting for your texturing tutorial and rendering tutorial with Vray as well as.
@OnMars3D4 жыл бұрын
Coming soon! Glad you found this helpful!
@kathleenz24122 жыл бұрын
ahhhhh so helpful! Thank you so much for posting this!
@OnMars3D2 жыл бұрын
Glad it was helpful!
@iCamSkiEz4 жыл бұрын
Amazing teaching thank you so much!
@OnMars3D4 жыл бұрын
No problem, glad it helped!
@ryancondinato15853 жыл бұрын
thanks a lot for this tutorial
@OnMars3D3 жыл бұрын
No problem, happy to help!
@littleladygamez55903 жыл бұрын
Thankiess
@gazzolapw3 жыл бұрын
Hi. Great tutorial, full of new information for 3D beginners. But I have a question that I can never solve because no one ever talks about it in UV Map tutorials. Let's say I have a UV Shell of the character's skull/head... Is it okay for me to put this shell on the map upside down (Like 'chin top' and 'forehead down')? Or do I necessarily need to put it in the right orientation? Im asking it because I once made a UV map with an upside down shell, and when I imported it into Substance Painter I remember that I had some problem with the texture, but I don't remember now what the problem was. Thanks.
@OnMars3D2 жыл бұрын
It shouldn't matter but I'd recommend to keep it right side up. In some instances, you may want to paint directly on the UVs. Other than keep UVs either horizontal or vertical (to minimize aliasing), otherwise, doesn't really matter.
@kristijanm28153 жыл бұрын
Thank you
@OnMars3D3 жыл бұрын
No problem, glad it helped!
@AshroYT2 жыл бұрын
Can we all select the character at last and layout the uv? Does it mess up the uv size and affect it or not?
@roey2183 жыл бұрын
Hi thanks for the tutorial (: Is there difference between unfolding uv mesh and uv's?
@OnMars3D3 жыл бұрын
Hi there, I'm not sure I understand your question. Unfolding UVs is the process of flattening out 3D surfaces in the 2D coordinate system, so going from XYZ > UVs. Hope that helps.
@roey2183 жыл бұрын
@@OnMars3D I mean when you unfold uv’s you can do it by choosing the mesh and then performing unfold, And you can do the same by choosing the uv’s by double clicking on the mesh while you are on uv selection and then perform unfold, So what I’m trying to figure out if is there any difference between the two methods, I hope you can understand me, Thanks (:
@OnMars3D3 жыл бұрын
Yeah, I see. You first need to select the mesh and create it as a UV shell (select faces and convert to UV Shell), then add seams so it unfolds properly. At that point, you can unfold the separate parts of the Mesh as separate UV shells.
@luisalbertomartellvargas2706 Жыл бұрын
Hello, I know I’m a bit late to the party, but I hope I can find my answer I’m relatively new to this whole 3D ordeal, my college granted us with a maya license, so I certainly want to take advantage of it to the fullest. I’ve modeled some petite stuff to get myself used to this, and whilst it’s been calm so far, I’ve encountered with examples of professional 3D artist whose UV map work has me greatly confused. So my question was, do game characters share the same UV map with…their apparel (so to speak); meaning, Do characters models share the same UV grid (1:1) with their respective accessories? Clothes? Guns? Etc…? Or does each element have it’s own map? As far as I know, UDIMs don’t apply to a game workflow. Right? The reason this confuses me it’s because I’ve seen maps with pretty small (I even dare say barely visible) uv shells, and I’ve seen videos claiming that’s not good most of the time because it affects resolution of texture. My questions, also jumps to complex models, let’s say, a tank, like the ones showing in battlefield games. Do such assets, with so many details also share the same UV map, does all of that really have to fit in such 1:1 space? Thank you , good day!
@OnMars3D Жыл бұрын
The short answer is that it depends the the requirements of the workflow and pipeline. The more optimized the models need to be, the less amount of textures you have available. UDIMs are available in engines like Unreal Engine, but again, it just depends on the context of the asset pipeline.
@phriso3 жыл бұрын
great tutorial, can you share the model?
@OnMars3D3 жыл бұрын
Yeah, the full character us available to download on my Artstation, only $5 :) www.artstation.com/a/1615638
@truthbringer8574 Жыл бұрын
He clicks and cuts and doesn’t explain what he’s doing or what hat he’s clicking as he’s talking, making it NOT A TUTORIAL…. Art schools don’t even make this mistake…. “Cut here” what!? Explain yourself and stop assuming people know what you’re doing, that’s not how you teach