Maya MASH Distribution: The Fix You Didn't Know You Needed!

  Рет қаралды 3,709

Darius.K Visuals

Darius.K Visuals

Күн бұрын

Пікірлер: 21
@hneo13
@hneo13 23 күн бұрын
Incredible way of explaining things with a great sense of humor that facilitates understanding. Thank you
@FreeToBeZii
@FreeToBeZii 21 күн бұрын
Thank you so much
@Curry.lathan
@Curry.lathan 2 ай бұрын
Thank you so much for the help. Changing my scene form meters back to centimeters solved the issue I had with linking my mash network to curve. When my preferences were set to meters, my mash network would appear very far from my curve. After changing the preferences back to centimeters, the issue was solved almost immediately! Thanks again!
@Darius.K_Gitonga
@Darius.K_Gitonga 2 ай бұрын
You're welcome.
@imshadi
@imshadi 4 ай бұрын
You have a wonderful way of explaining things clearly. Thank you.
@leifdux7277
@leifdux7277 25 күн бұрын
Greetings! What to do when I don't have the dropdown menu for MASH like you where I can turn the distribution into Instances?
@Darius.K_Gitonga
@Darius.K_Gitonga 25 күн бұрын
Try Switching to the animation workspace (upper left drop-down), and it should appear in the menu. There is also a MASH tab on the shelf that has a button for 'switch Mash geometry types. ' If none of these is available, go to the menu, Windows>setting/preference>Plug-in Manager, search for Mash, and make sure Mash.mll is loaded.
@glimpse1152
@glimpse1152 4 ай бұрын
Thankyou so much brother
@mhamaddaoud-y6l
@mhamaddaoud-y6l Жыл бұрын
14:05 do you use the map helper, bcz if I put the map projection axis to Y not working
@Darius.K_Gitonga
@Darius.K_Gitonga Жыл бұрын
Yes if in any case you get issues its preferred to add a map helper (the map helper being your ground mesh). If it is still not visible confirm whether your texture map is readable by Maya e.g Png,jpg,tiff etc and also confirm if maya is in the right axis (Y is up)
@hrafnarisak2724
@hrafnarisak2724 Ай бұрын
7:07 how did you increase to 2000? maya wont let me go higher than 100
@Darius.K_Gitonga
@Darius.K_Gitonga Ай бұрын
You can manually input your values without using the slider, as I did here at 6:55 . But you should convert your mesh into instances before doing so to save memory space on your PC; otherwise, Maya will crash.
@coooooootton
@coooooootton 3 ай бұрын
Hello! I can't save it at 13:36 Can you help me?
@coooooootton
@coooooootton 3 ай бұрын
I saved the file and it was saved! I am a student studying Maya in Korea! Thank you for the great video
@Darius.K_Gitonga
@Darius.K_Gitonga 3 ай бұрын
@@coooooootton I would also recommend setting the project via File>Set Project and File>Project window to create folders where project assets and textures will be stored.😄
@coooooootton
@coooooootton 3 ай бұрын
@@Darius.K_Gitonga If you increase the number of points on the grass, small white spots will appear as you increase it, what kind of phenomenon is this? And can you fix it?
@Darius.K_Gitonga
@Darius.K_Gitonga 3 ай бұрын
Hmmm that's interesting I haven't experienced an issue like that using Mash networks, it could be a bug but I don't know how to fix it. If you manage to get a solution please comment below to help others who come across the same problem.
@mhamaddaoud-y6l
@mhamaddaoud-y6l Жыл бұрын
another question if we use the distributiontype: mesh how can we put the spacing between the each instancer?
@mhamaddaoud-y6l
@mhamaddaoud-y6l Жыл бұрын
I want it condensed, but not touching each other!
@Darius.K_Gitonga
@Darius.K_Gitonga Жыл бұрын
To be honest I had to research for this one and do some tests. I believe there are two ways you can achieve the results you're looking for. The first method is by using Mash Distribute and Distribution type: Mesh but instead of scattering you can choose Voxel the issue with this is that you will need to increase the amount of Voxel Size in order for it to fold nicely on bumps or hills and it also looks generic so you definitely need to tweak it with the Randomiser Node. The other solution which I also recommend is using the World Node which has a Cluster option that has an even disruption, All you need is to set up the Cluster Mode to Map Based (connect the ground to the Map setting Input Mesh) reduce the Collision iteration to 0 (preventing the instances from speeding too far) you can also use Randomiser node on top of it to add some naturalism. Some other options i found were using the Dynamics Node (to simulate collusion for even spacing) but that crushed Maya twice so i don't recommend it. I hope this answers your question If you manage to find a better solution you can post here to help others who might have the same question.
@puritygitonga7613
@puritygitonga7613 11 ай бұрын
Very nice 👍
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