Maya Medieval Shield Tutorial Part 2: Texturing

  Рет қаралды 1,545

Abe Leal 3D

Abe Leal 3D

Күн бұрын

Пікірлер: 26
@dolphinsoul1727
@dolphinsoul1727 Жыл бұрын
Easy to follow, and Amazing Tutorial. Thank you so much!!
@AbeLeal3D
@AbeLeal3D Жыл бұрын
Thanks for watching!
@tuncaybozkus3633
@tuncaybozkus3633 6 ай бұрын
Super 👍
@AbeLeal3D
@AbeLeal3D 6 ай бұрын
Thank you 👍
@davidzarn
@davidzarn Жыл бұрын
Amazing tips, helped me with my current project
@simonebergamini7240
@simonebergamini7240 Жыл бұрын
Fantastic, thanks teacher!!!
@AbeLeal3D
@AbeLeal3D Жыл бұрын
You're very welcome!
@meta3dstudio181
@meta3dstudio181 Жыл бұрын
❤❤❤
@xd1845
@xd1845 Жыл бұрын
Thanks!!!!
@MariaCarvalho-xw9qs
@MariaCarvalho-xw9qs Жыл бұрын
awesome tutorial...already did the first video and now for the texture...would you provide us the substance base you used, please? the rotten wood! thanks
@AbeLeal3D
@AbeLeal3D Жыл бұрын
glad you liked it! i cant share that one due to licensing but check this link for a lot of options available for free: substance3d.adobe.com/community-assets?q=wood&u=wood
@swapnanilnag3713
@swapnanilnag3713 Жыл бұрын
Amazing ❤️ are you doing portfolio review here now ?
@AbeLeal3D
@AbeLeal3D Жыл бұрын
yes you can submit in our discord channel! we have the submissions open for august
@jkasso7
@jkasso7 Жыл бұрын
Comment for the algo bump. Would be good to see a video on troubleshooting baking errors for game assets. I often find that when trying to create optimized game assets I have trouble getting normal maps without errors so it would be good some thought processes behind solutions to different errors. I especially have difficulty with baking round objects and objects with thin edges (ex, swords).
@AbeLeal3D
@AbeLeal3D Жыл бұрын
thats a great idea, let me see if i can find some examples and record something about it. Thin edges are definitely tricky
@jkasso7
@jkasso7 Жыл бұрын
@@AbeLeal3D yeah it'd be nice to see some guidelines are some of the more niche topics like that in terms of normal baking. my workarounds in the past have just been making the bevel wider so the baker can catch it easier or just adding more geo to the low poly, I've never worked in the industry though so I'm not sure what is actually regarded best practices in situations like these.
@tadeomarines6135
@tadeomarines6135 Жыл бұрын
Nice!!! hahaha man....... nice hahaha
@AbeLeal3D
@AbeLeal3D Жыл бұрын
🤙do one yourself! good exercise to get back to 3D
@tadeomarines6135
@tadeomarines6135 Жыл бұрын
@@AbeLeal3D The emoji was like "man, that was really empressive haha" not like i'm upset or something xD I'll make one
@_517_
@_517_ Жыл бұрын
I MISTAKENLY UNINSTALL THE SUBSTANCE PLUG IN ANY ADVICE HOW TO INSTALL PERTICULLERLY THE SUBSTACE PLUGIN?
@AbeLeal3D
@AbeLeal3D Жыл бұрын
im not sure if you can uninstall it but if it is turned off just go to the windows menu inside of maya, check settings and preferences, plug in manager, look for it there and turn it on again
@_517_
@_517_ Жыл бұрын
THERE IS NO SUBSTANCE PLUG IN, IT WOULD BE GREAT IF YOU HELLP ME THROUGH THIS🙄
@AbeLeal3D
@AbeLeal3D Жыл бұрын
@@_517_ here you go my friend. Just select your OS, download and install substance3d.adobe.com/plugins/substance-in-maya/
@_517_
@_517_ Жыл бұрын
@@AbeLeal3D thank you very much 😇
@_517_
@_517_ Жыл бұрын
SHORT NICE INFORMATIVE TECNICAL 🤌
@AbeLeal3D
@AbeLeal3D Жыл бұрын
Glad you liked it
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