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Most new features in Maya 2018 I haven't covered so far seem to be performance based and/or specialities like the Bifrost cache or sculpting with a lattice structure. So, today I show you something deeply underestimated, and something leading to Bifrost (and water and foam...): the texture deformer. We'll create waves using an ocean texture and animating its time parameter very effectively with a simple expression.
If you want to place an object (like a boat) on such a texture deformed surface, please see this tutorial: • Maya: Floating on Text...
I‘m supportable via / uhr24