Maya VFX Series: Dust Effect with Fluids

  Рет қаралды 43,845

SARKAMARI

SARKAMARI

Күн бұрын

Пікірлер: 68
@mcjk0772
@mcjk0772 3 жыл бұрын
Thank u bro thanks a lot... so kind of u.. and.. this one is amazing.. hats off u brotherrr...
@sarkamari
@sarkamari 3 жыл бұрын
Thanks for your great suggestion 🙏🏼
@digitalrage5
@digitalrage5 2 жыл бұрын
Great tutorials, it would be great to see in the near future a destruction tutorial with Maya
@manojlogulic4234
@manojlogulic4234 2 жыл бұрын
Very well don sir, appreciate your time and everything you do. 👏👏👏
@Bart1260
@Bart1260 2 жыл бұрын
Thank you! I have been looking for this tutorial a long time already!
@sarkamari
@sarkamari 2 жыл бұрын
Thank you Hessu.
@fsalad
@fsalad Жыл бұрын
it's incredible I get to watch this on youtube. thank you
@debadyutibiswas6278
@debadyutibiswas6278 2 жыл бұрын
Thanks a lot for this tutorial
@ever6
@ever6 3 жыл бұрын
wow this turned out good I now know where to come for vfx stuff that's for sure
@sarkamari
@sarkamari 3 жыл бұрын
Glad you enjoyed it :)
@shakeelshahid3145
@shakeelshahid3145 3 жыл бұрын
Amazing!! ...Good job dear, continue to make such that tutorial in every week. I always wait your videos. Your are the best instructor!
@sarkamari
@sarkamari 3 жыл бұрын
Thank you Skakeel. Means a lot
@shakeelshahid3145
@shakeelshahid3145 3 жыл бұрын
@@sarkamari sir, Please makes a tutorial on auto lips sync.
@raol635
@raol635 3 жыл бұрын
I like and comment even before watching. I trust your professional work. Thank you.
@sarkamari
@sarkamari 3 жыл бұрын
Thank you
@salazar665
@salazar665 3 жыл бұрын
That one is soo important in vfx.. I've always thinked about the dusts when seeing movies..
@sarkamari
@sarkamari 3 жыл бұрын
Glad to hear you're looking forward to watching this. Hope the video matches your expectations
@sohailshaikh7180
@sohailshaikh7180 3 жыл бұрын
Ooh man gotta wait for 5 days
@makeitlastmedia
@makeitlastmedia Жыл бұрын
this is great
@avtpro
@avtpro 3 жыл бұрын
This was very helpful. Thanks.
@sarkamari
@sarkamari 3 жыл бұрын
Cheers
@avtpro
@avtpro 3 жыл бұрын
@@sarkamari Hi. Do you have any suggestions for controlling the flicker or make it less pop when it dissipates? Thanks. kzbin.info/www/bejne/mp6qgGuDma2gqsU
@sravanthikacham
@sravanthikacham Ай бұрын
great job..helpfull..thank you..plz want a tutorail on destruction(like breaking a building or any object) fluid dust and bifrost dust...
@sarkamari
@sarkamari Ай бұрын
Great suggestion
@luisarellano1805
@luisarellano1805 3 жыл бұрын
thank you so much :)
@sarkamari
@sarkamari 3 жыл бұрын
Glad you found it useful Luis
@microbounce2009
@microbounce2009 3 жыл бұрын
wow thanks
@luckyenam6329
@luckyenam6329 2 жыл бұрын
Yesssss I’ve been looking for this effects for a while now Thank you soo much 🙌🏿🙌🏿🙌🏿🙌🏿
@sarkamari
@sarkamari 2 жыл бұрын
Amazing to hear ❤️
@kinglaw1688
@kinglaw1688 2 жыл бұрын
would you do a tutorial of this same effect with bifrost graph ? please
@cristianorocha7782
@cristianorocha7782 2 жыл бұрын
Show! Tank You!!
@currentresident41061
@currentresident41061 2 ай бұрын
Love it! Thank you. I’m not in your Patreon, how else can I get it?
@Hector-vw5jz
@Hector-vw5jz 3 жыл бұрын
It's for people like you that I still believe in humanity
@sarkamari
@sarkamari 3 жыл бұрын
Thanks Hector
@jithzz440
@jithzz440 2 жыл бұрын
Haii bro.. Is possible to export this fluid to unreal engine or any other 3d software?.. Then how?
@raghavendra4633
@raghavendra4633 2 жыл бұрын
If we have a boat on a lake, what effects can we make, any particles so that it looks cool. In this tutorial, you showed dust effect is used on land
@sarkamari
@sarkamari 2 жыл бұрын
It's a completely different effect. For the movement you can use the geometry constraint
@devingee6463
@devingee6463 2 жыл бұрын
Thank you for the tutorial! I'm new to this so forgive me for the noob question. But how can I kill the emission after a while so that it looks like the dust settles after being kicked up?
@sarkamari
@sarkamari 2 жыл бұрын
I have a 'How To' video on this actually. Hope this helps kzbin.info/www/bejne/aXuUooKOfL59gqM
@devingee6463
@devingee6463 2 жыл бұрын
@@sarkamari Thank you I tried that at first but it didn't seem to work. I delete all of my keys and did it again and got it working! So the Flids stopped emitting them but how do I kill the one currently in the box? I feel like there should a a life time control some where.
@rokuken
@rokuken 2 жыл бұрын
I don’t know if this will work, but have you tried animating the box? Maybe shrink it overtime or flattening it might work? Just a thought. Can’t try it since I’m currently at work.
@vishnumohanan7395
@vishnumohanan7395 2 жыл бұрын
Thanks for this tutorial👏👏.. btw it's not working with Arnold-gpu ... Is there any workaround?
@sarkamari
@sarkamari 2 жыл бұрын
Thank you. Unfortunately fluid cannot be rendered with the GPU. You may want to try Bifrost Aero for that.
@kooinch2124
@kooinch2124 2 жыл бұрын
Wow 😘🥰🥰
@mankisha_98
@mankisha_98 2 жыл бұрын
What exactly do turbulence and volume axis again? Because the vortex effect is already random and big, i even back and forth throught the simulation and saw no difference, please help
@sarkamari
@sarkamari 2 жыл бұрын
Volume axis pushes the density in a particular direction whereas turbulence adds chaos to your density. :)
@yesminanimation
@yesminanimation Жыл бұрын
how did you create the sky in maya hardware 2.0
@sarkamari
@sarkamari Жыл бұрын
Just a simple skydome with an HDR image
@zabusoe
@zabusoe 2 жыл бұрын
Very good tutorial and thank you. ( I can not adjust color. Color attribute is disable. What should I do?)
@sarkamari
@sarkamari 2 жыл бұрын
Even with arnold everything should be handled via the Shading roll-out. Not sure why the colour widget is disabled in your case though.
@zabusoe
@zabusoe 2 жыл бұрын
@@sarkamari Thank for your kind reply. I had able to adjusted color already. It’s need to choose in dynamic.
@sarkamari
@sarkamari 2 жыл бұрын
Excellent work
@princeskngh
@princeskngh Жыл бұрын
❤❤
@donaldegbuawa3439
@donaldegbuawa3439 2 жыл бұрын
What’s the best configuration for a laptop ,when studying VFX.
@sarkamari
@sarkamari 2 жыл бұрын
Hi Donald; Difficult to say as it all comes down to your budget. i have a video on my channel regarding workstations. same specs can be applied for laptops
@simonsync7956
@simonsync7956 2 жыл бұрын
This does not work for me, at the 10:00 mark where you go Fluid > Add/Edit Contents > Emit from object settings. After applying this then no fluids/particles are coming out of the emitter. Any reason why? My viewport is on show all as well so nothing should be hidden
@sarkamari
@sarkamari 2 жыл бұрын
Make sure to select both the container and the object before you apply the tool. Also in your viewpoint settings make sure shaded mode is on and the motion blur button is off.
@kungfudalonso
@kungfudalonso Жыл бұрын
@@sarkamari Same thing happens (or doesn't) for me as well, Maya 2023.1, select both, viewport shaded, no motion blur and nothing happens. It does, however, work in Maya 2022 when I do it there. Same procedure, not sure what broke in Maya 2023.1
@vallinborel9439
@vallinborel9439 3 жыл бұрын
Cool !!! How to render fluids effects with arnold GPU ???
@alejandrobustamante8173
@alejandrobustamante8173 2 жыл бұрын
i have the same question
@sarkamari
@sarkamari 2 жыл бұрын
I do explain it in my candle flame tutorial but I might dedicate a video just to explain that topic
@TheTopStarz
@TheTopStarz 2 жыл бұрын
Can this be rendered by Arnold ??
@sarkamari
@sarkamari 2 жыл бұрын
Yes. I show the results at the end of this video using Arnold vs. maya H.
@TheTopStarz
@TheTopStarz 2 жыл бұрын
@@sarkamari I finally finished watching the whole video but when I render with Arnold I get a white box, the container is just filled with white, how do i change this ? thanks for replying
@sarkamari
@sarkamari 2 жыл бұрын
You need to tweak the Shading rollout to get the desired result. Watch my candle flame tut as I explain a bit more about the approach.
@PardeepKumar-xc7il
@PardeepKumar-xc7il Жыл бұрын
Sir how to create shadow..?
@sarkamari
@sarkamari Жыл бұрын
Not sure what the question is Pardeep. The actual shadow info will get calculated by your lights in the scene. But if you wish to separate the shadow info for compositing it can be achieved via AVOs. Check out my Nuke Series for more info
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