can this be rendered with vray or arnold? im not quite sure on the rendering process for this, thanks lovely video
@sarkamari2 ай бұрын
Yes. You but you need to tweak the shading roll out of your fluid otherwise you get a completely different result. Check my creating a fire video to know how to tweak fluid shaders using Arnold
@xZFaithZx2 ай бұрын
@@sarkamari awesome thank you so much for replying
@edulopez85123 жыл бұрын
Hi Mr. I have a question. I do it with my ironman model, but, when it's slow fly, it works perfectly. But when i turn it in fast fly, the smoke only appears the first 6 frames, then the emission stops. You know how to solve it? Thank you very much
@edulopez85123 жыл бұрын
I mean that the bounding box appears and the emitter, but no the fluid
@sarkamari3 жыл бұрын
Try increasing seb step value. It will slow down your Sim though so maybe play last for 10 frames only to begin with and see what you are getting. Never rely on the viewport
@TheMagicienWorld3 жыл бұрын
You can also create a cache for your fluid that can be calculated in between frames, for example instead of just calculating between frames, you can fraction them so it has more time to generate the fluid according to the speed
@sohankanojiya25864 жыл бұрын
Sir can you please share the expression,which you used to wiggle your camera.
@Redrockzz Жыл бұрын
sir while making i keep resolution 50 but then while doing render i keep 250 it shows some changes in my work ????
@vivek1694 жыл бұрын
hi.. why am not able to see smoke why playback after few frames itself. Is any graphics settings is required. or fluid container direction should set properly.
@sarkamari4 жыл бұрын
Hi Vivek; no requirement for graphic cards. Make sure viewport AO and viewport motion blur is disabled and also you need to be in texture mode. Then playblast and you should be able to see the result
@vivek1694 жыл бұрын
@@sarkamari Thanks for the immediate reply, Even while cache the file am, my emitter moves out of fluid container boundary, and its not cache it. what will be issue. Am trying for 160 frames, after 20th frames, the emitter moves outside it.. each frame cache have more than 400mb. is it right? can I get your mail id. I need your help on this.
@野战4 жыл бұрын
Want to see more cases about fluids
@sarkamari4 жыл бұрын
Planning on doing just that. So, stay tuned
@野战4 жыл бұрын
@@sarkamari OK
@ThisFnGuyFiend3 жыл бұрын
Is it supposed to lag after like 80 frames?
@sarkamari3 жыл бұрын
It can. My suggestion is always n cache and playblast to see the speed in realtime
@venkataramana83782 жыл бұрын
Hi arza awesome video
@sarkamari2 жыл бұрын
Thank you
@rcompanyinternational8792 жыл бұрын
woooow...great 🌹💖💖💖💖💖
@sarkamari2 жыл бұрын
cheers
@BlenderUnreal4 жыл бұрын
thnx
@BlenderUnreal4 жыл бұрын
wow, the fluidshape is indeed powerfull
@luchollandsyd4 жыл бұрын
Thank you for doing these tutorials Reza
@sarkamari4 жыл бұрын
Glad you like them!
@nayanmehta77614 жыл бұрын
U are doing great sir
@BelluSanus4 жыл бұрын
Awesome! But the camera shake is not good because the distance from the object is too far for it to shake like that
@12k-es Жыл бұрын
thanks
@graveticket44445 ай бұрын
Can i use same settings as u ig my object is just flying in the same direction like in one line only x axis
@sarkamari5 ай бұрын
Yes you can apply a simple axis field to your 3D fluid container
@aliiraq96554 жыл бұрын
Awesome .. thank you ..
@heetdave60094 жыл бұрын
Thankyou sir
@alimerhi64523 жыл бұрын
Hi Reza, absolutely awesome video. I have a question. Im making a meteor. I've added a rigid (bullet) to the sphere and then follwed your tutorial for smoke effects. When I press playblast for the first it works perfect but su subsequent plays don't work. Would you have any idea why ? Ps do you have a discord or are you on the sae discord at all ?
@sarkamari3 жыл бұрын
Hi Ali. Best way to see the result is to nCache it (nObj) and only then playblast. Iam not sure if iam part of the sae discord server btw
@Tony_Gfgg3 жыл бұрын
Wow, thank you for taking the time creating this tutorial. subscribed
@sarkamari3 жыл бұрын
Glad to hear. Cheers
@daphnediaz53413 жыл бұрын
What can I do if I have an object that I want the particles to collide with?
@za88y2 жыл бұрын
great, but why don't you make smoke that lasts for a few minutes like the real one t, the one you made is more like vape smoke that lasts for a few seconds ..
@sarkamari2 жыл бұрын
'Look dev' can be done using the attributes we discussed during the video. if you want the smoke to linger just lower the dissipation value in density rollout. might still need to apply further adjustment to get the look you want but this should put you off to a good start
@daphnediaz53413 жыл бұрын
I am using this video as a reference for a project. But I can't see my particles in the viewport but I can in the render, and I need to see it in the viewport because is not finished. My particles are there because you can see the particle dots. I don't know if I pressed a button or something :( but when I make a new project, I can see the effect. I tried with "show all" in display and in Viewport, my visibilities ar on too
@sarkamari3 жыл бұрын
Must be the viewport setting. make sure viewport on shaded is on and ao,motion blur bottoms are all off
@daphnediaz53413 жыл бұрын
@@sarkamari Omg yes, it was a viewport setting TnT Thaaaanks!
@ayushagarwal50654 жыл бұрын
can u give the link of the rocket model if possible
@sarkamari4 жыл бұрын
Hi Ayush, am afraid I won’t be able to provide the model due to copyright regulations