A fun game where a single wasp deployment makes a huge difference!
Пікірлер: 4
@ACriticalGeek2 ай бұрын
Love that active use of jump drive.
@brent-z3l2 ай бұрын
iim a t 1200 mmr and all the players do sniper and or storm callers spam.. whats the best defense for such that meta..
@WilburMecha2 ай бұрын
One of the common mistakes with these boards is building to far back with units you should be playing forward with. If you get starts with tanks/balls you should play toward the front of the board. This gives the sniper/storm callers less time to fire on your units before they are on top of them. Crawlers are huge into these boards. A constant stream and flanking will buy time for your damage dealers to get through to the enemy board. If you get levels on your tanks/balls you should win. A few other strats: 1. I would also try asymmetric starts that are aggressive. 2. ranged pheonix with plenty of chaff and some chaff clear (tanks/arclights) 3. flank with wasps (jump drive)/crawlers 4. sabretooths with missile intercept or missile interceptor turrets are great if you think the storm callers are the main issue (they also destroy sentry missiles/fortress AA/overlords attack). 5. tanks with repair (can be EMP'd..) 6. mobile beacon crawlers running across the front of your deployments will distract both SC and marksmen. 7. late worms with sandstorm moving with crawlers. (ideally they arrive when all chaff is nearly dead). 8. high level rhino flanks from free unit cards Hope this helps!
@brent-z3l2 ай бұрын
@@WilburMecha very helpful here is Wilbur with some crawlers ibb.co/9YP6sq6