If they continue adding rules in that pace they'll have full legal system with judges and courts within weeks. Taxation and TT parliament by end of summer.
@LOTDF2204 жыл бұрын
Also to become a detective you must go through 4 years of criminal justice before they can apply for the position
@FrostedMike4 жыл бұрын
You can't carry a weapon without proper licences which must be carried at all times.
@Phoenix-qu4wg4 жыл бұрын
I love that wren is just “YOU GET IN THE CIRCLE” “that’s a square” “GET IN THE CIRCLE”
@cjkalandek9969 ай бұрын
All these squares make a circle.
@fridaymovies29244 жыл бұрын
When you pull cards, you should have the player draws the Joker be a “bard” who has no weapon, but multiple spells they can cast by playing music/singing lmao 😂 Also, make sure that player is exclusively Wren every time 🤣
@myself06044 жыл бұрын
The bard would have to act with only a shield, or can only pick up a shield
@TheOnlyMitchDizzle4 жыл бұрын
Or a Joker card that is just a Jester who can't hit anybody but if killed wins the game. The traitors know who he is, however the jester doesn't know who the traitors are. There's a few TTT custom roles that could work with this melee TTT.
@zeke75154 жыл бұрын
"Brave, brave, brave, brave Sir Robin"
@obamabinladen30314 жыл бұрын
Mitch Gardner that’s a fantastic idea
@0Rozzy4 жыл бұрын
I got an Idea for a spell: ‘Fear.’ When a traitor points to someone and uses the spell, the target has to run away in the opposite direction of the caster as fast as they can for 10 seconds (more or less as you see fit)
@0Rozzy4 жыл бұрын
Optional: target has to keep yelling/screaming while they’re feared or say something while under its effects
@thisisanaccount71654 жыл бұрын
If i was there it would be better for me lol
@trashyboiyeee91494 жыл бұрын
Menacing menacing....
@samhudson81324 жыл бұрын
... so like that spell in Skyrim... fear. Real original bud
@joshhaney56314 жыл бұрын
The detective should have one arrow, also wren with his “circle” was hilarious
@fireshockgamer67344 жыл бұрын
All these squares make a circle.
@dariustaylor3134 жыл бұрын
I think that there should also be 1 nurses or cleric that can heal one person each match
@MimicRD4 жыл бұрын
It was there to protect him from Sea Bears
@tomwhite44 жыл бұрын
Spell idea: the detective gets a healing spell which they can use on themselves or anyone else which can regrow lost limbs
@arch7584 жыл бұрын
this is a good idea, because in the gmod game, a detective can drop a health station
@steamfedora33084 жыл бұрын
Make it another circle and one time use, meaning you have to choose carefully when you use it
@beatdeath99624 жыл бұрын
@@arch758 the detective also could resurrect so that's another idea
@santox_digitalx19814 жыл бұрын
This is a really good idea, i hope this gets put in the next vid
@Austin123.4 жыл бұрын
@@beatdeath9962 Yeah, though they only can resurrect one player.
@xcrucialbladex38014 жыл бұрын
Spell idea, Mind Control: When a Traitor puts his hand on somebody's back or shoulder, the traitor can whisper in the person's ear and force them to do a single action against their will, while the target is doing the action they can't speak or say anything. Once the action has been carried out successful or unsuccessful, the target who was mind controlled can then speak once more and knows who mind controlled them. I think this spell would be a great addition because of all the uses it has, and how much fun it would be for someone to kill someone for you or just go and make a distraction etc.
@KobashifanSam4 жыл бұрын
If that is the case, i would be tagging people and saying sing till you die
@xcrucialbladex38014 жыл бұрын
@@KobashifanSam Good thing I said "You can't speak or say anything"
@xcrucialbladex38014 жыл бұрын
@@aceofjades175 And it's a single action, not multiple. It's like asking the genie for more wishes as your wish, it doesn't work like that.
@Austin123.4 жыл бұрын
I like the idea because if an innocent that's mind-controlled kills a fellow innocent the other innocents wouldn't know if he is lying about being mind-controlled or not. This will cause innocents to be confused and question if the person who they say mind-controlled them are actually innocent or terrorist due to the fact that a terrorist can lie about being mind-controlled to blame an innocent as well.
@mikeb77954 жыл бұрын
I think them ending themself right after would be better
@imzulhu75454 жыл бұрын
i feel like special roles should have special spells instead of having the traitors have all of them ex: berzerker has rage, necromancer has raise the dead, ice king has freeze etc
@pupssmol9074 жыл бұрын
I'm going to add to this-- When everyone has eye-closed, the traitors are given the deck of class cards to pick which class they want to use. The card is given to them by a non-player that passes by everyone so that the traitors aren't revealed, then again to collect the remaining cards. Afterwards, the cards are shuffled and handed out at random to the remaining players before they open their eyes. Once the game starts, players can choose to lie about their roles, show their class cards, or keep their class a secret.
@riitasola23734 жыл бұрын
@@pupssmol907 or something you could do is give each card a class and having two classes be the traitor ie warlock and rouge traitors cleric wizzard warrior etc being good guys :l
@stepanlukes_sc4 жыл бұрын
*I'd make it kit based thus every person would choose a kit at the start of the game* -Traitors have no different skills or spells -The detective may have the zone of truth in addition to his kit skills. My ideas for kits: *Berserker:* Berserker'd have a sword or an axe and a shield. Has the rage spell, which makes you invulnerable until you lose your breath. (just as in this game) just with a twist, that if he'll not be able to kill anyone while being in 'rage' mode, he'll die. Berserker could also survive one additional hit, making him on two hearts. *Ranger:* Ranger'd have a bow, multiple arrows and a short sword or a knife. His special ability (besides the bow) would be to turn a dead player into a beast which serves him. It'll have no weapons, but it can attack with hands. It can be killed by one hit as well as the ranger. You can resurrect a dead player by touching him for 5-10 seconds. You can 'resurrect' players for as long, as you've not resurrected him before. A resurrected player has to follow his saviour. *Necromancer:* Necromancer has a sword. His ability would be to resurrect someone once in a game. The difference between him and Ranger is that the resurrected person has his kit weapon and skills. Also, necromancer spends no time resurrecting. The resurrected player also has to follow his saviour. If necromancer dies, all his 'zombies' die also. *Wizard:* Wizard has a staff (to block attacks and or cast 'FREEZE'). Also, the wizard will have three spells. -Fireball - throws a ball at a player, if he hits, the player dies (Berserker needs 2 hits to be killed). Wizard has 3 fireballs, which can be picked up and used during the game all over again. Also need to mention, that the fireball is wizard's only damage dealing spell. -Freeze - if wizard hits anyone with his staff, the player whose hit freezes for 5 seconds making him vulnerable to anything. -Silence - to cast silence wizard has to shout the word 'SILENCE' while pointing with staff at someone whose nearby. By doing so, the player loses all his abilities for either ten seconds, or if the person enchanted kills anyone. This spell does effect every ability (for example RAGE, making the player no more invulnerable, but also making him not die by doing so. Another example is a resurrected player by necromancer. You either can hit the resurrected player making him lose all his abilities, or hit the necromancer, which makes his resurrected player 'freeze' for until the 'SILENCE' is over.) I also want to point out, that wizard works best in a team with someone, not at their own. *Angel:* Angel has a long sword. He has only one ability. When he dies, he needs to count 30 seconds (you may choose a different number) and once he's finished, he gets resurrected and comes back into the game under his own control, also he needs to shout out loud, that he's back in the game. He can be resurrected as many times as he wants. You can win against angel by killing the last person while he's dead. Oh boy, this writing was long. Please, like so Corridor can see.
@jaxbartlett1384 жыл бұрын
Bro this deserves more likes
@ronch1824 жыл бұрын
I like seeing Jordan as the newcomer, she's a wildcard to audience as to how she'll react whether it be Node or Corridor Crew
@ChiefenKief4 жыл бұрын
when you don't know whether to watch NODE or Corridor Crew cause they come out at the same time xD
@doggoincorporated36864 жыл бұрын
That's right
@benr30384 жыл бұрын
I chose corridor crew
@lucipur69254 жыл бұрын
Love clint doing a jump spin off the car at 5:46, he's always got that extra pizzaz to sprinkle on things
@darthsion32534 жыл бұрын
You should add a archer or jester role and the jester role can steal the weapons off people and if the jester die you lose your weapon.
@Sdub_official4 жыл бұрын
Hey my raise the dead suggestion made it through to the game!!! Awesome!
@stevenpuckitt2124 жыл бұрын
I was surprised it wasn't used in the first round when the traitors lost. Plenty of dead innocents to rally.
@formanimacion4 жыл бұрын
clint fully embraced it very theatrically haha
@gagefenbert80574 жыл бұрын
Loved the idea
@aduckwithayoutubechannel4 жыл бұрын
I have a few ideas for the game: Barrier spell: This would be used by the detective. It would stop traitors from being able to enter the building they’re in for a short amount of time. Seer: If someone can find an object (maybe a crystal ball?) they can choose to know someone’s role. However, they cannot disclose to others that they used the seer ability. Bard: Bards can charm those in a close radius with their music, dissuading anyone affected from killing them (the effect will wear off after time). Banshee: Similar to the Berserker, the effect on lasts as long as they can scream with a single breath. While the Banshee screams, all players are stunned, and have to drop their weapons and fall over. The Banshee can not attack others during this time, but can use it as an opportunity to escape. The effect ends once the Banshee stops screaming. All of these spells and powers can only be used once.
@JamesSmith-to3kl4 жыл бұрын
The detective should have a spell called “the cage” where someone is stuck in place for 3 seconds. However, they can still turn around and swing their sword and attack people.
@bigal27604 жыл бұрын
Have an invisibility spell where if u say it the person walking past you has to take a certain amount of steps away from you before going back ur way, or allow the detective to hold a meeting with all the players 1nce per game (if need be, like if the game was moving slow) and during meeting all players are invincible, and the players can choose 1 of the other players to convict as the traitor and put them to death
@kyle84364 жыл бұрын
You should add in a "Joker" type card where their goal is to cause more chaos, but if you kill that person you get a punishment. Basically a Wren card.
@imbi95804 жыл бұрын
Innocent or traitor? Bcs its op if its a traitor
@kyle84364 жыл бұрын
Imbi They would be innocent, but even if the traitors kill them that person would get a punishment, just to make the game more interesting.
@mikewatts95624 жыл бұрын
I can see a punishment every round when gets it.
@Koozie994 жыл бұрын
My idea is not a exactly a spell, but like an neutral area for all the players, called Sanctuary (or something like that). It's a safe zone, and only the detective can kill inside. That makes so that traitors can go inside and pretend to be innocent, and innocents can seek refuge, when being threatened. There could be a timer to be inside, or something, so traitors couldnt just stand there all game, idk.
@HolyRain894 жыл бұрын
A traitor "Disarm" spell would be cool. By forcing the opponent to unable to use their weapon for x seconds or dropping their weapon. And a one time detective aim required spell to "enhance armour", to enable the target to take 1 extra hit before dying for a short period of time. (Unable to use on self)
@Nate.mp44 жыл бұрын
Detective spell that stops time, everyone within 30ft of the user has to completely freeze as they are and close their eyes for 5 seconds, while the user can move freely. The user cannot attack while time is stopped, and at the instant time is resumed, their sword must be pointed straight up in the air (so they can't be touching anyone with it, making it more fair). You can alter this by allowing the people who are frozen in time to swing their swords freely so if the user gets too close while time is stopped, they can be killed.
@JustAJosuke4 жыл бұрын
Congrats, you explained how king crimson works
@jeder6554 жыл бұрын
Za warudo
@Sir__Pumpkin11004 жыл бұрын
I was dead when Christian was yelling at Matt to get over there but Matt instead decided to run off 😂😢😂
@NacnudPinky4 жыл бұрын
This is great I love this Give the detective a spell allowing them to counter a traitor rage activated by shouting supercalifragilisticexpialidocious
@remor6984 жыл бұрын
@RealKaelGaming That's the point. Especially hard to say in the panic of having somebody charging at you with a sword, screaming like a berserker.
@SinCitysOnly4 жыл бұрын
The Detective gets a Spell: "Lasso". When they throw their magically Spell Stone, and hit someone, that person has to walk towards the Detective for five seconds.
@magicaltunesman80424 жыл бұрын
New role on good team: Psychic -once per game can forcefully reveal a player's role New role on bad team: Hitman -can choose to kill any player once per game and while there are still 3+ players left. -after doing so converts to innocent -if killed before they can use their ability, the name of the closest traitor to their body is revealed another idea for good team: Undead - after being killed while there is still at least 1 player from each side left can choose to come back alive for 15 seconds to assist their team. must remain stationary untill activation and after 15 seconds dies permanently
@remor6984 жыл бұрын
Here's a second spell for the detective (since I imagine them being a sort of palading of truth): Lay on hands If you lay hands on somebody, who is injured or has died up to, let's say, fifteen seconds ago, they are healed back up to perfect health.
@gositonapencil95084 жыл бұрын
Is no one gonna acknowledge how hard Clint went on that raise the dead scream? Gonna be hearing that in my nightmares xD
@jaxbartlett1384 жыл бұрын
I get headaches almost every week, but I will ignore one to watch node
@fishiefish61794 жыл бұрын
The one breath thing for berserk mode is actually such a cool and smart way to do that. You guys are so creative and I love it.
@Pronkle4 жыл бұрын
idea for a spell: "Offhand" when it has been cast on someone they use their non dominant hand for 1 minute (you can adjust how long it is in affect for) and have to hold the weapon with one hand (cannot use the weapon with 2 hands). If the target has a shield and sword they also switch hands. NOTE you must wait until they switch hands and the target has 7 seconds to switch hands, if they don't switch within 7 seconds you can then kill the player
@musagetes234 жыл бұрын
YOOOO! Glad to see y'all found my suggestion worth implementing. Great video, and keep up the fun times! Cooridor and Node are beacons of light in this age of isolation.
@besknighter4 жыл бұрын
Niko: Strike a stoic pose! Wren: *twitches maniacally*
@shakespearenuketh32334 жыл бұрын
Okay, the 'raise the dead' thing is legit. Also, giving the traitors multiple spells, was super cool, though at this rate you might want to consider giving the innocents (or at least the detective) some more options too. Good to see Jake back on the TTT scene, by the way.
@Biggy_Jimothy4 жыл бұрын
Wren is such a fun personality. I love seeing him in these TTT games! He reminds me of my brother!
@youknowwho2794 жыл бұрын
You probably have already gotten the suggestion for more roles, but just in case I'll list a few. Jester: purposely tries to be killed, if killed the round ends with punishment to whoever killed the jester. Hypnotist (traitor): can take 10sec to resurrect one person to become a traitor. Mage (innocent): has 2 spells, but no melee weapons (or maybe just a knife)
@tomhillton42994 жыл бұрын
Trust Spell: players can make an alliance (2 players max) if one of the two breaks the alliance by killing the ally, they are going to use a dagger the next round (or either bare hands)
@travisj054 жыл бұрын
Corridor Crew and friends = a bunch of grown ass kids having a blast with life. Much love!
@sorcikator9934 жыл бұрын
That "RAISE THE DEAD!!!" scream though...three seconds in, already great.
@tulsaperson Жыл бұрын
Really wish Node would do games like this and airsoft TTT again. Was always my favorite to watch
@Jonny_J134 жыл бұрын
You guys have the best energy for these videos, everyone is so into it lol
@bestnevermade91294 жыл бұрын
5:48 Clint mastered his inner ninja power for that jump
@DMIwriter4 жыл бұрын
Spell ideas: Blind - All players except the caster within a certain radius must close their eyes for 10 seconds (or more or less). Calm - Detective spell. Pacifies the target for 2 minutes if already passive. Good if someone is acting sketchy and you think they might attack soon Burden - Can only cast at a single opponent. They cannot move from the spot for a few seconds (or can only move slowly) Feather - Negates a burden spell placed on you. Can only be used once per game. So if someone else burdens you later, you're stuck Stoneskin - Doubles your hitpoints. Must be hit twice in a limb before being unable to use it. Must be hit twice in torso or head to die. Transmute - Converts the metal in your weapon into 5 gold nuggets. Disarms you but leaves you rich. Utterly useless. OR, perhaps gold nuggets can be pooled for an upgrade to an airsoft gun. An airsoft gun costing 15 gold nuggets. So 3 innocents have to willingly disarm themselves in exchange for a single superior weapon. OR, maybe you can spend 5 gold nuggets to replenish all your spells. So if working within a duo, one of you can recharge your spells while the other runs defense with a weapon.
@NoisyMudZy4 жыл бұрын
Tomes across the battlefield, each with random effects, open to anyone. Gives them spells like entangle, slow or maybe even something like Charm (Where they avoid you until everyone else has been killed).
@Gormfork4 жыл бұрын
This channel is 2 character sheets and a lightning bolt from some LARP and I'm here for it ngl
@spacerogue31084 жыл бұрын
I love how wren just casually flourishes his sword when Clint is charging at him at 2:23
@BensRightBrain4 жыл бұрын
Time to turn Clint yelling “RAISE THE DEAD!!!!!” Into a text tone
@stefandorgelo30014 жыл бұрын
Spell/item idea: The all seeing eye spell it summons a big bird (drone) that can look on those who are less worthy Stone spell: you draw a line on the ground and the first person that walks over it turns in to stone for 7sec and you can see the card of you want
@Cuber4lyfe4 жыл бұрын
I love the fact that Jordan is joining them in all of their strange games
@pugopilis4 жыл бұрын
At the start of each round you guys should have a hat full of spells that the detective draws two from, and those are the only spells the traitors can use for that round. Side note: This is insanely entertaining, please make more.
@chichiuyu4 жыл бұрын
These medieval TTT’s are so fricking good, keep it up 🤙🏻
@TheSerieLis4 жыл бұрын
Spell for detective, Charm, if the detective hits a traitor with the spell, he won't be able to attack innocents, but will attack the traitor for a specific time (like 10-30 seconds)...basically raise the dead on the reverse. To make this less OP, he will be able to use it only if he is the last man standing against 2 traitors. (Since they will attack him on sight once they know he is a traitor)
@inviswings4 жыл бұрын
Detective's new skill: "Tranquility"/"Holy Ground" the detective draw a circle (bigger than zone of truth) and place their weapon in the center, they then lift one of their feet up and perform a stance. Anyone who enters the circle must drop their weapon and perform the same stance. the spell lasted until the detective can no longer hold the stance and he violent resume. Everyone can pick up their weapon to fight. This spell is to counter to "rage" as a safe ground for the detective
@alexanderdelacerda71404 жыл бұрын
I've think this spell could be a cool idea: "An Eye for an Eye" The traitor points their blade at someone who isn't the detective and takes away either their sight or a limb, however what they take from the innocent is taken away from the castor aswell. I feel as if it would also be interesting if it could be cast on a fellow traitor, just as a last ditch effort or something to throw off suspicion on the other traitor.
@drizzitdude4 жыл бұрын
*Detective Spells* Zone of Truth (same as before) Lay on Hands: Touching a player as the detective will fix limbs/hits taken. This CAN work on traitors, so it is good to be on the detectives good side. Infinite uses. Compelled Duel: So long as the majority of the players agree a vote can be cast. After all votes are submitted or 20 seconds have passed the player with the most votes is forced to fight a 1v1 duel with the detective. If the player is slain and innocent, the detective loses all powers for the rest of the round, having committed a sin in the eyes of their god Smite: Detective can throw their spell item at an undead, if it strikes them that target is instantly killed. *Traitor Spells* Ray of Frost: Same as before, an item is given to all players that represents a spell. If you are a traitor, you may throw this item at an innocent and upon a successful hit will force them to freeze in place for a short time. Charm Person: If a traitor touches an innocent players shoulder they may quietly say the name of the spell and speak a simple command. For the next 30 seconds this player must follow this command to the best of their ability. EX: "Run around screaming", "Attack Wren" "Vote for Niko" Raise Dead: Some revisions: Requires both traitors to be alive for the ritual. The ritual must be announced loudly and takes 10 seconds to complete. Resurrects a single target as a traitor. Remove the berserker rage, way too strong With these changes I think you can turn the medieval version into a concept similar to the regular one where uneasy alliances and crying wolf become mainstay tactics. The ability for the traitors to charm players they get close to will make players hesitant to immediately attack the person acting weird in case they are charmed. The voting mechanic will allow more tactics and finger pointing before the traitors reveal themselves. The ability for the traitors to raise the dead creates pressure on the innocents to stay in groups or vote for someone, while the traitors will be encourages to stop these efforts by acting the role of an innocent wholeheartedly until someone can be isolated.
@Ganondorf014 жыл бұрын
Detectives have a two use spell, Speak with Dead, allowing them to ask one question to any dead player that the dead player must answer truthfully (i.e, who killed you, were you innocent, who's the other traitor) and traitors have two spells, Mute, a one use throwable spell that prevents any person from speaking for 10 seconds, and Heal, a one use spell that heals the traitor if damaged.
@michshellabell45874 жыл бұрын
5:48Clint: hardcore parkour!
@whysegaming15484 жыл бұрын
Spell idea: Inspire When the detective activates inspire, anyone within a 20ft radius of him/her takes one extra hit in order to kill them. This effect also works on traitors if they are in the radius when activated. Everyone who was near the detective when the spell was activated must stay in the 20ft radius of the detective, for if they go beyond that they will lose the effect, and cannot get it back. (Adjust the numbers as you please)
@Linkle-vs7hf4 жыл бұрын
As a Spell idea let the Detective on top of having Circle of Truth (since its the whole Paladin/Cleric RP) have a "Revivify" or "Cure Wounds" they can either revive a player once or Heal the wounds of another player once (Missing Legs,Arms,Etc)
@RizzleyBear134 жыл бұрын
A spell to make people drop weapons. A spell to make the detective a traitor
@clumpus20124 жыл бұрын
What if it just changes one double agent of whom is innocent until the spell is used on the double agent
@zachpytel4654 жыл бұрын
The detective gets shield of faith. A shimmering field (necklace or something?) appears and surrounds a creature of your choice within range, granting it an extra life for the duration.
@RAPTORREX_4 жыл бұрын
how about a spell that is like a silence spell. basically how it works is you throw the ball at someone and if it hits them they arent allowed to yell for help. it would be a cool way to kinda get some stealth kills and not raise suspicion.
@AC_DriftCaster4 жыл бұрын
Two spells that I think would work really well would be "Silence", make one target not able to talk for one minute, and "Mind Control", for one minute the target must attack one other player that the caster commands (the target player cannot say that they are being mind controlled).
@finn75304 жыл бұрын
LOL Clint’s movements are 2:40. I’ll always love you Clint.
@frIcee4 жыл бұрын
Spell Idea Legion: two innocents lock in hands and can only be killed when a weapon hits their locked hands
@codaxthevulture41294 жыл бұрын
good idea
@yoappian82274 жыл бұрын
Spells are for only traitors.... umm... my opinion, not a good iea.......
@oracle33664 жыл бұрын
@@yoappian8227 someone forgot the Circle of Truth
@Rowler7774 жыл бұрын
General additions: Let people pick up spells from killed players, the killed player chooses the spell to give the people picking them up. Innocents start with none, Traitors with 1, Detective starts with Zone of Truth plus 1 more spell of their choice. Bulwark: Detective Spell. For 10 seconds the user can stand still and take no damage. Good for clogging doorways to let allies escape or to survive getting ganged up on. Charm: Forces an enemy to act as an ally for 10 seconds. Has to be a direct hit from a ranged spell. Slow: Forces a target to move at a walking pace for 10 seconds. Can still attack as fast as they want. Shield Others: Allows allies within 30 feet to survive one hit without penalty.
@daveyfamily55034 жыл бұрын
Love this game! Especially Medevial. That one wheel thing is awesome
@dakotakrouse69574 жыл бұрын
You guys should do Star Wars TTT with blasters and lightsabers some how. You can also use force things like a force pull where person has to come to the Sith. Also force choke and you can use lightsabers or blasters or whatever. Love the content in all your channels. 👍
@anthonyaviles68134 жыл бұрын
The detective can cast a secret protection spell, saving one person from a death blow, allowing one person to have a secret second life
@chetmcgovern99854 жыл бұрын
You could have a strip of cloth or something denoting a shield enchantment that can either; A. Block the next hit OR B. Block the next spell against you. The raise dead is cool and can affect a lot of people but maybe the detective could get a ressurrect spell that only affects a single person. Maybe a spell that causes someone to try to stay away from everyone else. Maybe a spell that causes a person to drop their shield or weapon for a limited time.
@simmsfilmandmusic97354 жыл бұрын
I love the two new spells you guys added!!!
@deannavandeventer42794 жыл бұрын
Can we just make Clint the official Node necromancer?
@jotarosans3574 жыл бұрын
Spell powers for traitor/ last breath: if you get hit they have to yell out AHH to active power of last breath Another traitor spell power/Tank buff: allows you to take 3 hits to everybody part until your done but limbs don’t cut off
@lifetimeofsummers41644 жыл бұрын
do a protect spell for the detective: the D can give a protection bubble that follows the chosen person around. it gives them a one hit protection bonus (they can take more than one chest hit)
@lordporpoise87614 жыл бұрын
Spell idea: Bring in the teleport from the older videos. Shout "freeze" or something, then everyone stands still with their eyes closed for x seconds until the traitor has moved. Only difference being a 5 second cooldown between teleports and attacking to make it balanced.
@brodieknight7724 жыл бұрын
Love the berseker rage feature. Brilliant
@MyEloIsWorseThanYours4 жыл бұрын
Y'all are awesome. Get better soon, Sam!
@quantumspace91334 жыл бұрын
Possess: Traitors can 'possess' an innocent to go and target a person to kill, of traitors choosing. E.g Niko possesses Clint to go and kill Jake. The traitor can still fight when an innocent is possessed.
@Peregrintoook4 жыл бұрын
You could have one person randomly picked (traitor or innocent) who has a trap spell. That spell could maybe hold someone in place or make them lose a leg. Makes the tactic of just running away from someone more risky
@pupssmol9074 жыл бұрын
Class/Spell idea- Enchanter User carries has a large heavy book strapped to them, or in a bag. Enchant will cause a target to align themselves with the caster, regardless of prior faction. However, unlike rage, the victim will maintain independent decision-making and the spell does not expire though time. In order to cast enchant, the cast must hold the book in their hand, and have eye-contact during casting. The enchanter must old the book with at least one arm to maintain enchantment control, making it more difficult for to fight with. They may drop their book at any time, but in doing so, they relinquish control. If the enchanter dies, so does their controlled player.
@joeoc77624 жыл бұрын
Spell ideas: disarm (target throws weapon to the side - can pick it up later) frostbite (target can only walk slowly for 10 seconds) heal (you or anyone making contact may heal 1 damaged body part)
@HatsMcGee4 жыл бұрын
I got a spell. Portal Bomb: for this spell, the traitor can either throw it at their feet to make a quick get away or at someone to teleport them away. If someone is teleporting, everyone has to close their eyes and cover their ears for 10 seconds. The person who is teleporting can go anywhere they want, but they have to be at least 10 meters away from their spot.
@KiroKanashii4 жыл бұрын
Idk if they saw this, but I have all these ideas in my small brain head Add classes Guardian: player can only use shields and only kill people with the edges of the shield Archer: obviously, bow and arrow. But they can only shoot after a short cooldown (1-3 seconds, they can kill by stabbing with the arrow itself or throwing it) Assassin: two short swords that they can throw Mage: uses slingshot (or throws smth idk) that can use 2 spells (freeze and brainwash.. brainwashing will make another person fight for them in the span of 15 seconds, only detectives are immune to this) Traitors: keep em that way Brawler: needs to be hit 2 times (direct body shots) to die Duelist: can cast a spell on someone that forces them to fight the duelist. No one can interfere the duel Detective: can slow people (they can only walk when slowed) Barbarian: can cast a spell where a player will be forced to run away from them in 1 second (they cannot attack the player when theyre running away) Every class can be used by any player (detective, traitor and bystander)
@keetonmitchell46694 жыл бұрын
Assassin role (replaces 1 traitor, would probably require 1 or two more players for innocent team). Assassin gets either two throwing knives, or a hand crossbow (nerf pistol) in addition to their normal weapon. Special ability is Shadow escape: assassin shouts freeze, and either everyone that can see them or within a range must stop and close their eyes for 10 seconds (including other traitors, or the innocents are immune while frozen this way). The assassin can only move away from frozen people and cannot shoot/attack frozen individuals during their escape.
@ExistentialBordem4 жыл бұрын
The way Clint moves is hilarious
@jeremyaltamia54754 жыл бұрын
I was thinking that you guys should add a healer role or give the detective a new spell called magical armor. When the spell is cast -- on the detective or someone else -- they can withstand an additional hit. This is to counter the traitors' rage spell or save an innocent about to be killed. And just a suggestion, hide a scroll of fireball somewhere in the map which has an effective radius of 30 feet.
@DarukaEon4 жыл бұрын
Lmao! Wren ramping it up to 200% and Jordan already fitting in and pointing fingers. Bah ha ha ha ha!
@MrTobi13314 жыл бұрын
spell idea: Mute, a hand sign to a person you get eye contact with. mutes them so they cant alarm the others players
@Ragranos4 жыл бұрын
Okay Clint is far becoming my favourite at these game modes. I'm either like respecting the plays or laughing. Nice
@dunklesans21744 жыл бұрын
Spell Ish idea: The detective can point one person out and challenge them to a duel
@BloodPhoenix1014 жыл бұрын
You's should rock some infection or man hunt to get some last man standing action, some capture the flag could be pretty sick too
@asherdp4 жыл бұрын
Always wanted to see you play assassins. Everyone gets a target and when you kill your target you inherit theirs. The last man standing wins.
@matthewatkins1694 жыл бұрын
New spell for the detective "confusion" will make a traitor believe he is an innocent and go after the other traitor. However if the confused traitor can kill the other traitor he can either replenish his spells or can become immortal for 1 minute
@TYOjoe4 жыл бұрын
i think Medieval TTT is my favorite TTT you guys have ever done
@ThommyDude4 жыл бұрын
An idea for the game. 1 innocent has the secret role (as in, traitors don't know who it is) of MAGE. This is a innocent role that gets spells. Depending on group size you might want more mages, but for smaller groups I think 1 would work best. They have different spells from the traitors, although I'm not sure what kind would work best yet. Maybe they can cast a shield on another innocent so they can survive 1 deadly hit. Or a debuff on a traitor so that they aren't allowed to run for a short while, making it easier for innocents to retreat or gang up on a traitor. It just seems strange to me that only the traitors can cast spells.
@Accursed224 жыл бұрын
Meat shield spell: a traitor may designate a corpse as a meat shield and as long as they keep a hand on the corpse, the corpse must follow without weapons and move to wear the traitor wants them, but if the traitor loses that arm or physical contact with the meat shield they return to being a corpse
@PlngPong4 жыл бұрын
Maybe the innocents could have a spell that forces a 1 on 1 duel in a circle drawn by the sword if they are the last one.
@TheTrueEdgeboy4 жыл бұрын
I got an idea for a detective power since maybe the detective can be a support, it is called "Strength of Heroes" making 1 innocent of the detectives choice or themselves what i call a "hero". The hero is given 3 to 5 hit points so instead of the traitors killing a person with 1 hit, the hero has to be hit 3 or 5 times before they die. But the drawback is that the detective can only use it once and can be used at any point of the game. Just be careful because if the detective gives the traitor the strength of heroes power, the traitor will now can only die by 3 or 5 hits along with their 2 other spells. Either that power or the hero can be given 2 weapons instead of 1 permenantly, same as before, 1 usage and can be accidentally given to a traitor.
@michaelgriffin16014 жыл бұрын
Clint fully committed to this episode hahaha as always
@alejohndrom40924 жыл бұрын
The way Clint screamed RaIsE tHe DeAd scared me at the start lmao
@GamerJudgemental4 жыл бұрын
man clint was so into it on this one haha, must be channeling his inner orc