So what I'm hearing is: We could teach a robot dragon to walk near perfectly on the moon before the hardware ever leaves earth. Amazing.
@gallifrox60993 жыл бұрын
What a time to be alive!
@micasingh3 жыл бұрын
Profile picture checks out
@mehregankbi3 жыл бұрын
even when space debri start hitting the robot
@mittamoa3 жыл бұрын
Exactly what I heard. :)
@bloodyidit45063 жыл бұрын
That's generally a good workflow honestly. Prove you can simulate it before you waste metal on an actual dragon.
@liggerstuxin13 жыл бұрын
I like the way the AI thinks that humans should run before it sees the reference. I think I’ll start running like that when I jog.
@esleygonzaga17693 жыл бұрын
Perhaps if we had muscles with infinite expenditures of energy, the most efficient way of running would be this, but it must be extremely tiring to run raising the knee so much and with the arms dancing like this.
@spuriousc3 жыл бұрын
@@esleygonzaga1769 same with the arms. With infinite shoulder power you can raise your center of mass for finer grained control
@zman972113 жыл бұрын
@@esleygonzaga1769 Exactly what I was thinking. Add "tiredness" to the model, as well as "endurance" to the fitness score.
@雪鷹魚英語培訓的領航3 жыл бұрын
This is how Naruto runs when he goes super saiyan.
@davidrojas46873 жыл бұрын
We know more, we evolved to run
@levih.21583 жыл бұрын
AI-man lying on the floor trying to backflip: "Why was I created like this?"
@MartinHindenes3 жыл бұрын
Made me think of some people who tend to keep trying after the initial conditions for success are gone.
@CE-vd2px3 жыл бұрын
@@MartinHindenes That is an interesting way to put it. What do you mean? Like a guy born 5 feet tall trying to date?!
@cristianromero78413 жыл бұрын
Existence is pain, Jerry
@Dugiedugdug3 жыл бұрын
"why do we live, just to suffer?"
@冯夕波3 жыл бұрын
@@MartinHindenes That's right, this is life
@dissonanceparadiddle3 жыл бұрын
This could really speed up the animation process from movies and games.
@senaesul31283 жыл бұрын
I've been preaching about this for a long time. Every game studio needs an animation AI expert to help streamline their whole process.
@The0Stroy3 жыл бұрын
Imagine a game where after shooting the enemy leg they start to stumble and limp realistically.
@godofthecripples12373 жыл бұрын
With this stuff getting as advanced as it is, if RDR2 were made maybe 10 years later, all of the intense animation work that was put into it could probably have been handled by an AI that works in real time.
@dissonanceparadiddle3 жыл бұрын
@@godofthecripples1237 it's incredible, every time they say a job can't be automated boom!
@martiddy3 жыл бұрын
@@The0Stroy Some games already have that, but this could be more easy if instead of coding it manually could be automated by the AI.
@Wecoc13 жыл бұрын
I wanted to see the T-Rex doing a backflip :(
@redstonemaddness3 жыл бұрын
Me too
@macaronivirus59133 жыл бұрын
It would be interesting to see with which technique an AI would come up with, since the tail and other parts makes it non-trivial task to do
@DiabloticShammy3 жыл бұрын
I think it failed to do a backfilp so they didn't show it on demo. I mean, I would definetly try it and show it if it works :D
@jvankooo3 жыл бұрын
And if it did a perfect backflip. What will the next Jurrasic Park be like? :)
@pablopereyra71263 жыл бұрын
@@jvankooo TREX FLIP BOTTOM TEXT
@turgor1273 жыл бұрын
0:55 He looks so happy and careless.
@jammiewins3 жыл бұрын
Me on my first trip to the pub after lockdown
@harshdevmurari0073 жыл бұрын
Underrated comment 😂😂
@LucasDimoveo3 жыл бұрын
When I told my parkour and stunt friends that one day a robot will take their jobs soon they laughed at me. Well, here we are ...
@masterodst13 жыл бұрын
Im a professional stunt man and this shit is both exciting and very worrying lol
@OrangeC73 жыл бұрын
@UC_9WEQOrt2m2Y7J4U7UElSg That was really interesting! Thank you for sharing
@ctrlaltshift3 жыл бұрын
This tech would be super useful for a parkour game like the one Storror is working on. If this tech gets optimized to the point where it can run in the background of a game in real time, moving characters dynamically based on the environment would be so much easier!
@PythonPlusPlus3 жыл бұрын
Ministry of Silly Walks: Looks like we no longer have a place in this world.
@topcommentor16553 жыл бұрын
They might have laughed at you for being a luddite😆
@TheREALBOJACK3 жыл бұрын
6:10 - The Normie "Reference Motion" vs. The Chad "Use More Body Volume" vs. The Virgin "Use Less Body Volume"
@kosolapovlev60293 жыл бұрын
lol, I had the same thought
@redplays76783 жыл бұрын
One looks like a zombie. One looks like it's holding the biggest shit of his life
@fredfredburgeryes1233 жыл бұрын
Normie VS Vince McMahon VS Post-Chipotle
@fenderrexfender3 жыл бұрын
Early termination
@williammedeiros26993 жыл бұрын
Me vs research papers ~ sleeps in 5 minutes and thinks it’s fucking boring Me vs Two Minute Papers ~ watches the full video on something random and thinks it’s so cool. Videos are really well explained and visuals and presentation are incredible
@TwoMinutePapers3 жыл бұрын
This one got me good. Thank you so much! 🙏
@baitposter3 жыл бұрын
0:55 These funky walk procedurals will eventually stop happening when more factors are considered/added on; e.g. limb weight, resistances, stamina, muscular energy consumption, energy efficiency conscientiousness, etc. Eventually we'll see models figuring to run like Usain Bolt on their own
@Taudris3 жыл бұрын
These kinds of things seem like such obvious innovations that could be employed to get better behavior. I wonder why they aren't already being done. Another consideration is frequency of movement. Energy consumption would guide this some, but energy isn't the only resource: the human brain can only put so much detail into a movement.
@0xcdcdcdcd3 жыл бұрын
@@Taudris I bet somebody is working on it right now for sure. I think the thing is that there is a maximum speed with which things can progress because it still takes a human to write and run the code, to write the paper, get it reviewed and accepted at some conference etc. In AI there are a lot of things like the ones you name that are very obvious but also still to get it really right it takes some time to fix bugs and especially to tweak all the parameters involved in such a simulation. Cause my understanding is that still there is a lot of trial and error involved to get good results. Some AI researchers might get offended but probably lots of deep learning AI research is still more the result of intuition, exploration and trial and error rather than a solid science based in theory. I'm probably not qualified enough to make this a strong statement, just a hunch that I got as a student recently getting into the topic.
@eplanti3 жыл бұрын
just imagine, the first AI that takes over the world won't figure out that its hard before it tries & fails miserably
@nicolesong61993 жыл бұрын
So, total energy use (enthalpy + potential energy + kinetic energy), accounts for limb weight, tries to minimise the amount of energy used per movement or stroke...
@nicolesong61993 жыл бұрын
It would be fun to see how fast a humanoid can run.
@filipwolffs3 жыл бұрын
Narrator: "You can also see that the technique is robust against perturbations." Atlas: *Gets buried.*
@yesmybagel27513 жыл бұрын
Boston dynamics robots vs boxes
@netangamer10572 жыл бұрын
rwby
@johnbenjaminvistan60133 жыл бұрын
2:15 How I imagine doing backflips (Reference) 2:10 How It looked like when I tried to do it (Simulation) Jokes aside, this is a really great advancement in our virtual technology. Two Minute Papers's narration is great as well, clear and onpoint.
@内田ガネーシュ3 жыл бұрын
Takeshi's Castle for AI. LETS GO!
@veersstreams90653 жыл бұрын
Right you are, Ken!
@npc44163 жыл бұрын
bro that would be so fun tbh
@justamanofculture123 жыл бұрын
Lmao should i create a project like that? 😂
@justamanofculture123 жыл бұрын
Thanks for the idea sir noted.
@beegbraining3 жыл бұрын
0:55 what if that is actually the correct way to run?
@npc44163 жыл бұрын
yes, if we had infinite stamina and energy
@ChronoPierce3 жыл бұрын
Could be. I think it's the A.I's way to maintain perfect balance, possible more balanced that how humans do.
@justamanofculture123 жыл бұрын
@@npc4416 lmao
@Sekir803 жыл бұрын
And as I see this agent is blind! Imagine if it could scan the "game level" its progress would be superhuman! Great paper, thanks Károly!
@juliandarley3 жыл бұрын
in order to make these fine algorithms truly wonderful (and usable across a wide spectrum of cases), is it yet possible to use 'straight' video (of a human or a cat or any animal) as the reference motion? that could mean, for instance, that a different algorithm parses the reference video motion into CG motion (ie mocap producing for example bvh, fbx) so that it can then be fed into this algorithm. from an admittedly quick glance at the paper and github i could not see what format the reference was supposed to be in, but it must be there somewhere. there are commercial mocap offerings for 'straight' video (with no depth cameras), but none that i have seen is good enough for this purpose - unless it was cleaned up by some other AI, possibly even a variation or adaptation of the one presented here?
@yeatard3 жыл бұрын
maybe by using two different AIs together we could achieve that. One ai would find the position of the bones and joints to make a stick figure with different levels of tint/shade to indicate depth. Then a separate ai would create a 3d model and animation from the stick figure.
@tchlux3 жыл бұрын
kzbin.info/www/bejne/fGmXm5R_h5qIrsU ☝️ poses estimated from techniques like this should suffice. Even if the reference motions are "glitchy" (discontinuous in position through time) from the pose estimations, the mimicking RL agent will be forced to create a smooth approximation. This is due to the fact that the agent cannot produce discontinuous motions in the physical simulator while only having control over force applications at joints. Then you can optimize for minimum force applied at joints or for minimizing total kinetic energy to really get a nice looking result.
@IanDeane3 жыл бұрын
The author of this paper has published a follow up paper. xbpeng.github.io/projects/AMP/ The follow up paper uses GAIL. There is a separate critic model that tries to distinguish between the reference animations and whatever the physics rig is doing. The physics rig is trying to fool the critic. I think this could be used with your idea. As long as some physical measurements (rotations and velocities) could be estimated for the joints from the video sources (another model could be trained to do this). Then these measurements could be used as sources for the GAIL critic.
@juliandarley3 жыл бұрын
@@yeatard interesting idea, thanks.
@juliandarley3 жыл бұрын
@@tchlux thanks for pointing out the 'AI-Based 3D Pose Estimation' paper/video. very promising. i would love to see mocap results for an animal such as a dog or a cat. the reason is that with good mocap and even better predictive motions (so that i can direct my animated cat to jump on a stool or stroke its whiskers etc) animated films could at last become affordable to make (thus, in theory, allowing for better and more original stories).
@richyLoLz3 жыл бұрын
i cant get enough of the ragdoll/humanoid ai papers. it’s just so interesting watching ai mimic humans, really eerie o.O
@kjbaran3 жыл бұрын
Hearing that a developers favorite past time is to throw boxes at AI characters to see what they can take somehow makes me feel better about my life and how far I’ve come.
@aurilio56333 жыл бұрын
When men leave the gym: 6:12 *Full body volume*
@sciencecompliance2353 жыл бұрын
Me walking to the toilet: 6:12 *Discourage full body volume*
@madgenus3 жыл бұрын
None of my friends can ever tell me a backflip is easy when even an A.I chickens out like i do
@jonathanallard21282 жыл бұрын
AI : Can't learn You : Self preservation
@crazygamer09363 жыл бұрын
The potential this software has in game development and animation is absolutely amazing. Imagine a player character with this backup ai and looser animations and unique interactions between the player and the environment.
@tech12383 жыл бұрын
I discovered your channel yesterday and i’ve been hooked. thanks 👍
@lava2istrue3 жыл бұрын
0:45 once I saw this, I immediately went to grab a piece of paper for me to hold on to. Edit: having seen the entire video. I believe this would be very impressive for making procedural animations. some video games already use procedural animations, but this would allow for it to be used for the entire animation process, which would drastically cut down on time/effort.
@lilcxsx60022 жыл бұрын
0:50 AYO! The Jack Sparrow run! 😭😂
@AndioDAndia3 жыл бұрын
ONE OF THE BEST CHANNELS IN THE INTERNET!!! BRAVO!!! Greetings from Akon, temporal capital of Sanmartina!!!
@LutzTeichmann3 жыл бұрын
02:09 backflip. reality vs expectation
@soro89083 жыл бұрын
4:27 " this one is doing well" .......oh
@valaramchaudhary32163 жыл бұрын
my life when i try to learn backflip.
@chaosfire3213 жыл бұрын
Oh man, I'd love to see some more follow up papers to this!
@ramonhamm3885 Жыл бұрын
That's amazing! I also love that Peter Lorre narrates it.
@Rolyataylor23 жыл бұрын
The creators of this paper should work with the pokemon company to animate their massive collection of 3d models.
@ctrlaltshift3 жыл бұрын
😂😂😂
@frankiemushroom12043 жыл бұрын
this is now my favourite channel, but at the same time it scares me shitless, imagine jean claude van dam death robots and a t-rex
@cmseff3 жыл бұрын
Possible future development could include 'reflex response' characteristics, such as if a character is falling, that they try to grab out toward the edge or any protrusions etc. Another example would be if a projectile is coming toward a vital area, that the character flinches. When combined with the energy level simulation variables, it can create some very realistic behaviors. A character which is extremely tired (low energy) may not notice a projectile and therefore not flinch.
@Kekatronic3 жыл бұрын
6:10 The chad stride in the middle
@TT-xk2hy3 жыл бұрын
0:55 He looks so happy that he can run🤣
@dmitrynovikov29153 жыл бұрын
You are in history of the world. Both from virtual and real engineering sides. Congrats!
@robertdefariasmafort77043 жыл бұрын
the part where it uses more or less Kinect energy will make stamina in games a very cool mechanic
@LaVaProductions3 жыл бұрын
„A+ for effort, little AI“ 😂
@cedriceric97303 жыл бұрын
This channel is pure gold.
@kabirbroadcasting3 жыл бұрын
This paper is a giant leap
@雪鷹魚英語培訓的領航3 жыл бұрын
So... Unreal Engine 5 is going to be used in Video Games, Hollywood, and Robotics. Sweet.
@justamanofculture123 жыл бұрын
Unity and unreal: "bout time. '
@speedball233 жыл бұрын
i think the AI was just imitating me trying to do a back flip @1:52
@reyalsregnava3 жыл бұрын
The next step is obviously to give it the set of simulation options for locomotion and place it in a virtual level with obstacles and task them with making it to the end focusing on efficiency of action or speed of action. One option allows for low energy consumption for robotic ambulation, the other provides for emergency response movements.
@theencore3983 жыл бұрын
Finally i can explain my professor how i lost my papers while rushing to his lecture.
@haroon4203 жыл бұрын
What a time to be alive. What a time to be born. I’d love to see more of the future!
@realmetatron3 жыл бұрын
One day, such system will be able to develop a martial art that is better than the one Bruce Lee invented!
@davidwilson65773 жыл бұрын
Well no, because Bruce Lee's was basically 'use whatever works, man.' It basically defines itself as the best.
@kahleeb6242 жыл бұрын
I don't know why but that little guy trying to keep doing back flips even while sitting down and you saying A for effort had my laughing so hard I was crying.... really got me for some reason lol
@rylanmcclellan49963 жыл бұрын
Scar: Long live the king. 5:31
@LeeTheSecond3 жыл бұрын
It's so hilarious to just see the models start getting peppered by boxes
@TehNetherlands3 жыл бұрын
0:56 When you try to catch that bus
@kabirbroadcasting3 жыл бұрын
This is insane. If this applied to boston dynamics.
@প্রীতমবিশ্বাস3 жыл бұрын
Could you please explain your comment i am physics student
@peter94773 жыл бұрын
@@প্রীতমবিশ্বাস Google "Boston Dynamics robots" or look on KZbin. He's suggesting their robots could be improved by applying such learning techniques (or the results).
@Crustee03 жыл бұрын
@@peter9477 you do know their vids are "fake" right? They use human model and edit the robot into it.
@kiwi_2_official3 жыл бұрын
@@Crustee0 no... no... you are VERY WRONG!!
@re.i56733 жыл бұрын
0:21 I know it's a ai but man that gotta heart
@literallykevin3 жыл бұрын
You are hilarious. I will watch you forever.
@TwoMinutePapers3 жыл бұрын
You are too kind. Thank you so much! 🙏
@vintezis3 жыл бұрын
@@TwoMinutePapers Jól sejtem az akcentusodból (No offense!), hogy magyar agysejtek is dolgoztak a probléma megoldásán? :)
@floydnelson923 жыл бұрын
Imagine having an AI controlled character in a video game that is able to attempt to maneuver in specified ways given any dynamic environment. It would look less programmatic and more flexible.
@LogMeInGoddamnit2 жыл бұрын
Rockstar did something like this when they used Euphoria engine to animate its human characters in GTA4. Characters would hold on to handrails as they stumbled, push themselves off your bumper if you nudged them with your car, all demonstrating incredible self-preservation that would be impossible with canned animations. I believe the series still uses the engine. Not all of the animations use the engine though, they're canned until the AI needs to kick it in to keep a character from falling over or doing something that would look silly. They called it "intelligent ragdoll".
@rogerfroud3003 жыл бұрын
I love your enthusiasm. I still have no idea how you create these simulations, having only grasped the absolute basics of Convolutional Neural Networks looking at hand written digits. However, even that helps a little.
@peteyourdoom3 жыл бұрын
Fascinated by these 2 minute papers. Looking forward to the Two Minute Papers computer game as the AI will be immense and graphics amazing.
@leafexchange40443 жыл бұрын
00:23 everyone, even the AI, felt that.
@eibriel3 жыл бұрын
Awesome video! There is a little tiny error: The motion is not retargeted to the T-Rex and Dragon, those are based on keyframe animation.
@GregorioGrasselli19723 жыл бұрын
Some may be scared seeing a robot running and jumping, but the last part of this video shows the incredible application for future: robots can adapt to out-of-earth environments much much quicker than humans! Humanoid robots could even be sent to Mars before humans.
@ejipuh3 жыл бұрын
This would be really cool to see in more video games. I always thought that jumping and movement animations in platformers would be cool if they were more realistic. That way we could learn movements from them, since we’d be functionally learning from a master.
@SloppyPotatoo3 жыл бұрын
Ah, reminds me back to the old Endorphin (software) days. god i loved that program
@nicolesong61993 жыл бұрын
This is really really cool. Human simulation has never been this automated before.
@BeinIan3 жыл бұрын
I'm absolutely stealing the AI's first run animation for some kind of project. That's just too beautiful.
@benbennit3 жыл бұрын
That backflip is so realistic at the start. It was exactly how I (don't) do backflips.
@timwatz29482 жыл бұрын
The guy on the floor trying to backflup is the funniest thing I've seen in a while. It just looks so silly.
@bendykst3 жыл бұрын
Ha, I saw the character running at 0:55 and wondered if it could be improved by considering energy usage, then at they end, they actually try it! It turns out it just makes the person look old.
@janpetterh3 жыл бұрын
I would love to see this technique simulating downhill skateboarding, finding new and improved ways to race and find the perfect lines and stances.
@Dark0neone2 жыл бұрын
That running animation looks like something I've seen on stick figure animation forums, not gonna lie.
@mho...3 жыл бұрын
i gotta admit, i like the way the AI approaches running 0:55 😁 but jokes aside, this is an amazing paper! we are finally getting closer to robot pet buddies!
@henrypowell34963 жыл бұрын
0:56 this one is better than the reference one tbh
@electronresonator88823 жыл бұрын
6:09 the right character is the reference of actual ninja run that so many people think as "retarded" and "useless", it's actually using less body volume to move forward, which in the long run related to the total amount of energy needed to reach a certain distance, and you might hate this, the real life ninja run is not about speed but conserving energy, ..but yes in cartoon or anime since they rely on plot armor
@ForbiddenFlameStudios3 жыл бұрын
Honestly the first backflip it did is the most human one, it's the way I would definitely do them, and probably most of the people
@scrungozeclown8363 жыл бұрын
Decrease body mass was a psycho walk. Also, i want to see a version of the human movement on MORE gravity, as well as seeing if a lion could do backflips (aka, non-humanoid figures trying to do nontraditional motions given the limitations of their body)
@riveraluciano3 жыл бұрын
The potential applications of this AI driven animation is just staggering. I hope I'm well alive and still kicking to see it in motion in the future.
@RomerAmbrus3 жыл бұрын
This was probably the funniest episode I've seen😁 Amazing work!
@cadea75782 жыл бұрын
I am so ready for video game characters to move properly in melee situations based on the target point and terrain setting
@karasu.a3 жыл бұрын
These algorithms will be great for robots over building constructions, spacial exploration, factories and many other applications.
@necrago3 жыл бұрын
I can't wait for the next paper!
@hrqsilv3 жыл бұрын
6:09 the dude on the right is like when we need to go to the bathroom but we are coming home
@WorldsBestStuntMan2 жыл бұрын
Wow. I never though the ideology of "machines will replace all human jobs" would apply to me, but here we are.
@V3RTIGO2222 жыл бұрын
What would be interesting is tweaking point values based on energy used to resist gravity, possibly resulting in a more realistic run if the amount of energy expended is higher (no more arms in the air resisting gravity)
@smity16223 жыл бұрын
It seems that the ai looks to make the most practical movement over time
@liammail98843 жыл бұрын
what a great mix of much wow and lolz :)
@SimpleLangSolution3 жыл бұрын
Damn, imagine having this on GTA, and have your pet be uber-realistic.
@freddyfredrickson3 жыл бұрын
0:51 looks like Phoebe Buffay running in the park.
@luigimario23823 жыл бұрын
I could see this being used in multiplayer shooters to give player characters realistic animations to the environment. Battlefield 5 tried it but fell a little short. I can just imagine characters responding to the environment, position, velocity appropriately. It would do wonders for immersion
@dennis_duran Жыл бұрын
Imagine being chased by an AI lion in VR. The future is gonna be awesome.
@0equals1ao3 жыл бұрын
I recall 2MP talking about a paper where they created a better way to simulate more realistic muscles. I wonder how long it'll be until this AI can be used to automate a hyper realistic body, frailty and all. Imagine it being able to automate say an elderly AI's ability to climb over say a log or something. Any sort of elderly AI. Human, fox, cat, dog, horse, dragon, whatever. Pretty cool stuff to think about.
@aiden_obj3 жыл бұрын
6:09 everybody gangsta till the AI with more body volume walks up
@shimuthedoggo44963 жыл бұрын
the sad p art is in the beginning the simulation trying to do a backflip is like a picture perfect representation of if i tried to do one
@Emu-2 жыл бұрын
He's not your virtual AI Stuntman, He's OUR AI Stuntman. ❤
@defiant4eva3 жыл бұрын
I could see this replacing animation trees in AI for computer games. Instead of having to animate 50 different animation states, and blends. You can have the AI chose the reference motion from an entire list and have it dynamically blend with the environment and actions. Leading to more dynamic NPC enemy, friendly or neutral movement and interactions.
@alexanderrotmg3 жыл бұрын
Atlas is being treated like usual. Boxes flying at them.
@ARMORHOUS3weplay3 жыл бұрын
You ROCK my friend!!!
@yurirodrigues22163 жыл бұрын
The vengeance of the stick man would be cruel
@deletedaxiom60573 жыл бұрын
This is one step closer to my dream of a customized martial arts style, based on an individuals body preportions and strengths. Feed an RL with motion capture from different martial arts styles and allow it to experiment. while having a physics simulation calculate the strength and speed of strikes based with body data. Also a bit of parkor thown in the mix for flare.
@pandemonium24313 жыл бұрын
Unintended side effect of Ai research: slapstick comedy
@sebastiaodeabreu72973 жыл бұрын
I'm just waiting to see what the military is doing with AI right now
@Androidonator3 жыл бұрын
exploring new ways of killing people of course
@unadventurer_3 жыл бұрын
Not exactly something to get excited about.
@martiddy3 жыл бұрын
@@Androidonator Now the military drones can fly autonomously and identify the target with computer vision.
@rogerfroud3003 жыл бұрын
Just look at Boston Dynamics...
@batlin3 жыл бұрын
@@martiddy "computer vision" -- more like skin colour classifiers. Brown == fire missiles...
@kyle9013 жыл бұрын
I'm very interested to see if you could pit two of these virtual people against each other in hand-to-hand combat to see what martial artistry they might come up with - you could increase their strength or speed to find out what a fight between superpowered humans might actually look at!
@ber29963 жыл бұрын
1:13 The AI is accurate, I mean it looks just like me trying to do a flip but is really afraid to fail lol