Watch this A.I. learn to fly like Ironman

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Gonkee

Gonkee

Жыл бұрын

...So reinforcement learning is kinda like telling the neural network: "look, I don’t know how to do the thing, but you try do the thing, and if you succeed i’ll give you a reward of 5 dollars." So basically like a father who failed at life and pushes his kid way too hard in an attempt to live out his dreams through his child… That got depressing.
Some music by ‪@LAKEYINSPIRED‬

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@manselreed4191
@manselreed4191 Жыл бұрын
Seems like adding a facing reward would help stabilize the rotation.
@LolKiller_UA
@LolKiller_UA Жыл бұрын
I had the same thought!
@KushagraPratap
@KushagraPratap Жыл бұрын
but he's asian, so adding a not facing punishment
@memoryman15
@memoryman15 Жыл бұрын
I was gonna say the same thing, he should have made it hover correctly before asking it to move from point to point.
@prophangas
@prophangas Жыл бұрын
Or a negative reward for every Spin
@elmatichos
@elmatichos Жыл бұрын
Or maybe a directional speed through the point? So more purposeful thruster orientation gets rewarded
@redpug5042
@redpug5042 Жыл бұрын
you should also have a negative reward for high angular velocities, that way it has a reason to be more still
@nullumamare8660
@nullumamare8660 Жыл бұрын
Also, allow more actions than just "turn on and off the thrust of these 4 rockets". If the AI could aim the rockets (like when you paddle backwards in a canoe to turn it), it would have better control over its rotation.
@thicctapeman9997
@thicctapeman9997 Жыл бұрын
Yeah and maybe adding a time reward so it needs to learn how to improve speed, that might cause it to do more "iron man" like flying
@redpug5042
@redpug5042 Жыл бұрын
@@nullumamare8660 well i think it does have the ability to move each limb. It might be able to manage thrust, but i'm pretty sure it's only using limb movements.
@Jashtvorak
@Jashtvorak Жыл бұрын
Wrists need to have thrust vectoring as well as the whole arm 🙂
@tomsterbg8130
@tomsterbg8130 Жыл бұрын
@@nullumamare8660 This sounds like a good idea and I think it'd be amazing if the thrust can be throttled instead of just on and off. However the more complex a model is the bigger brain and time and resources it needs. You saw how good and stable the drone was and that's because it has the same inputs, but 4 outputs for the engines while the iron man has 4 engine outputs and rotation for each limb.
@jaceg810
@jaceg810 Жыл бұрын
Theory on why it flies so slow: Its original training was based on hovering around one point, thus when it gets a new destination, it still assumes that it should arrive there without momentum to better stay at that spot. Then it got a little training with randomly moving spots, having momentum there is bad too, since its actually way more probable that you need to turn around than that you need to continue going. This, along with little time based punishment, results in a slower ar
@ianbryant
@ianbryant Жыл бұрын
Yeah I would try training it with a list of like 6 points that it has to hit in order. As soon as it hits the first point, remove that point and add a new random point to the end of the list.
@morgan0
@morgan0 Жыл бұрын
yeah also use line paths instead of dots to hit. as is the space in between would give it lower reward, so even a model that takes into account future/total reward would not like the space in between
@Delta1nToo
@Delta1nToo Жыл бұрын
additionally i think it would benefit from having it's senses limiited and that it only knows where the target is by looking at it. if it's gonna fly like iron man it must also have the same senses as iron man
@gageparker
@gageparker Жыл бұрын
@@Delta1nToo Yeah I think that may help the spinning as well. Should probably have some penalty points in there for too much spinning,
@Jlewismedia
@Jlewismedia Жыл бұрын
Yep, AI doesn't have a sense of time (unless you give it one) as long as it's completing it's goals it doesn't care if it takes 1000 years
@danieltoomey1653
@danieltoomey1653 Жыл бұрын
give it access to the next 2 points so it can find a vector between them, also give it incentive to be faster
@GAcaley321
@GAcaley321 Жыл бұрын
Agreed it needs to be able to see beyond one point to “fly” a course.
@BigGleemRecords
@BigGleemRecords Жыл бұрын
Lastly, give it rewards for not spinning, and negative incentives every time it spins
@bryanwoods3373
@bryanwoods3373 10 ай бұрын
Spinning is only a problem because we think it is. Part of what makes these AI learning experiments interesting is how the system finds solutions without our preconceived limitations. Fixing other factors and improving the flight system could very well fix the rotation problem. Or the AI could rotate in a straight line like a bullet.
@BigGleemRecords
@BigGleemRecords 10 ай бұрын
@@bryanwoods3373 that’s easy to understand but in all practicality if we were going to implement this into reality, we wouldn’t want to spin we would want to fly straight. As a simulation of iron man flying it should fly like him as well as look cool doing it. If the AI mastered its control it could easily go much quicker and precise just flying straight. It needs positive and negative flight control incentives, a clear path as well as a timer to reach its potential.
@bryanwoods3373
@bryanwoods3373 10 ай бұрын
@BigGleemRecords The video isn't about implementing this into reality. If we were, we'd be using more robust systems that would have more control systems and likely build on human testing or include a human analog as part of the reward system. The spinning is the last thing you want to focus on since fixing everything else will address it.
@p529.
@p529. Жыл бұрын
To combat the agent being slow and rotating you could add 2 other negative point rewards, every full rotation can deduct points which would likely reduce the spinning to a minimum and then also give it say 30 seconds to complete a course but deduct points for each second spent too, the agent might learn that the quicker it goes the less points he get deducted. I think revisiting this with these 2 additional criteria would be pretty interesting
@flyinggoatman
@flyinggoatman Жыл бұрын
Can we just admire how a few years ago AI struggled to play a 2D game and now this. It's really remarkable.
@CasMcAss
@CasMcAss Жыл бұрын
The whole comment section giving Gonkee suggestions knowing full well he can't be arsed to do a follow up video lmao great vid, thanks for uploading
@raeraeraeraeraerae
@raeraeraeraeraerae Жыл бұрын
glad your brain cells and hairs grew back :)
@bumpybumpybumpybumpy
@bumpybumpybumpybumpy Жыл бұрын
I'd love to see you tackle AI in a preexisting game. I dunno, throw half life at it and see what sticks.
@Drunken_Hamster
@Drunken_Hamster Жыл бұрын
I think part of the reason it has such a hard time is because it doesn't quite have the detailed control vectors that Iron Man does. If you watch the hovering and flight scenes in the first movie, you'll see he has little compressed air nozzles, jet redirectors, and control surfaces on the boots to help stabilize. He also obviously has flaps on his back, and in later iterations of the armor he has backpack-style thrusters so his COG can be below the thrust point. If the game simulates air drag then add the flaps and stuff, too, but the minimum I think you need to add are the micro thrusters, back jets, and elbow/knee joints.
@rndmbnjmn
@rndmbnjmn 9 ай бұрын
I was looking for this comment, even the clips in this video show control surfaces helping to stabilize Tony's flight.
@grimcity
@grimcity Жыл бұрын
This is my first time viewing your work, and I'm struck both by how incredibly cool this is and your f'ing hilarious sense of humor. I'm always the last to know, I guess. Really fantastic work, fam.
@michaeln7381
@michaeln7381 Жыл бұрын
You should’ve added more or less points depending on how much time they to get to the target, that’s what would fix the flight.
@nemonomen3340
@nemonomen3340 Жыл бұрын
That's a good solution, but I'd also reward it for facing toward the target to keep it from spinning.
@michaeln7381
@michaeln7381 Жыл бұрын
@@nemonomen3340 with those 2 things it should learn to fly perfectly… or spin at the right angle but that would be slower so that won’t happen.
@reendevelops
@reendevelops Жыл бұрын
Another banger. Always love the way you use memes to make it funny!
@MrAmalasan
@MrAmalasan Жыл бұрын
Your reward function could be modified to get what you want. Add in score for time, add in penalty for excessive rotations/spinning
@micky2be
@micky2be Жыл бұрын
Really enjoyed your explanation and video format.
@programm1c
@programm1c 7 ай бұрын
Try giving the Agent a huge punishment for spinning around, that may help. Keep it up! :)
@McShavey
@McShavey 11 ай бұрын
LOL every time I watch your videos I laugh at the editing. Excellent.
@benjaminlines6387
@benjaminlines6387 Жыл бұрын
Finally! Really like your videos
@balls2848
@balls2848 Жыл бұрын
Does it have the ability to throttle the jets? If not that could be the reason why it spins so much. It's the only way to stay at a constant height with constantly high uplift. (Also it stabilizes it really nicely)
@Obcybr
@Obcybr Жыл бұрын
Came here to say this. Adding throttling would make it much more elegant
@deeplerg7913
@deeplerg7913 11 ай бұрын
is it the only way? maybe you could point them in the opposite directions, that would work too
@bryanwoods3373
@bryanwoods3373 10 ай бұрын
Pointing them in the opposite directions is why the model spins. The opposing forces aren't in line with each other, which will cause rotation as soon as any one moves off-center. My understanding of the flight system here is that the only options are jets on or off simultaneously. As others have suggested, adding individual velocity control would probably address much of the spin. And then letting the AI know at least two points ahead will let it plan to use trajectory for a better score.
@EigenA
@EigenA Жыл бұрын
Great job, a lot of room to continue developing your algorithm, but love the initiative and results are fun to watch.
@GnJoe941
@GnJoe941 9 ай бұрын
Tony: JARVIS I think there is something wrong with my suit... JARVIS: It's working fine Sir..
@theillitistpro
@theillitistpro Жыл бұрын
I truly like you. Subscribed.
@cookesam6
@cookesam6 Жыл бұрын
I like these explanations bro. This is really decent content, thanks for putting in the effort with your videos
@CharthuliusWheezer
@CharthuliusWheezer Жыл бұрын
Another thing that you could add to this would be random perturbations like throwing blocks at the agents so that they learn to recover from instability like the drone had at the end. Would you be willing to release the source files for the project and then do a compilation of different people's attempts at improving the result? I think the learning the actual Iron man style of flying might be possible but if you don't want to do all the work on that it could be fun to see what the community comes up with.
@nogoodgod4915
@nogoodgod4915 Жыл бұрын
After getting so many good suggestions on improving the ai, you have to make a part two now. And make it more of a challenge.
@NotKotten
@NotKotten Жыл бұрын
bro did this without even activating windows what a legend
@Zane12ai
@Zane12ai 9 ай бұрын
"no Jarvis, I'm fine."
@Krixsix
@Krixsix 10 ай бұрын
fr this is video is one of the best YT vids all time
@admthrawnuru
@admthrawnuru 9 ай бұрын
Anakin told the AI to try spinning because that's a good trick.
@oouziii4679
@oouziii4679 Жыл бұрын
Amazing, this is the kind of models I wanna make. Great video
@volium1337
@volium1337 Жыл бұрын
good having you back
@FraudFord
@FraudFord Жыл бұрын
100k!!! i rlly wish you get 100k subs very soon
@KainMalice
@KainMalice 9 ай бұрын
This is how Iron Man should fly in his next movie
@SUED145
@SUED145 9 ай бұрын
it must have control over the propulsion force
@Pillow_Princess
@Pillow_Princess Жыл бұрын
Let it know where the next goal point is going to be after the one it's currently at disappears and add a reward for getting to the next goal faster. That way it'll learn to keep the momentum between goals instead of learning to slow down before hitting goals so it doesn't overshoot them and get punished.
@yellowvr__
@yellowvr__ Жыл бұрын
happy 100k!!!
@rvnx1564
@rvnx1564 Жыл бұрын
your editing skills are getting better
@ChipboardDev
@ChipboardDev Жыл бұрын
MLAPI is a blast, love it. This inspired me to (hopefully) do my next AI experiment soon.
@berekettaffese4940
@berekettaffese4940 Жыл бұрын
Love the sense of humor!
@reystafford9949
@reystafford9949 Жыл бұрын
Bro you just validated a theory I've had for a long time. I'm not sure if I'm saying this right so please bare with me. All kinetic type movement is always multi layered. There is probabilistic correct-ness at every axis. Therefor it is necessary for every joint to learn to work together. You need a series of cooperating routines that all independently learn and get rewarded by a higher system. For drones it would look like a computer flying with a full flight controller managing the power at every motor with an operator that verbalizes instructions. Love your work here ( subscribed! )
@HotNitrogen
@HotNitrogen Жыл бұрын
This iron man accurately represents how my life is going
@h0ckeyman136
@h0ckeyman136 Жыл бұрын
I love the low attention span shade and for that, a sub
@Speculiar
@Speculiar Жыл бұрын
I had to go back and watch this three times. Hilarious!
@elyassaci9781
@elyassaci9781 Жыл бұрын
Man ur so fkn funny continue like this first time I saw u and not the last
@geterdone4936
@geterdone4936 Жыл бұрын
You should add a style reward so he’s not spinning around like a neurodivergent fish and you should also add a speed reward so it’s not taking seven years to tickle the next ball
@ArtamisBot
@ArtamisBot Жыл бұрын
I would make the reward relative to the forward direction to each node to promote a flying posture and stop the spinning. If you added the next node as input as well it might be a bit better at handling its own momentum out of each node.
@lombas3185
@lombas3185 Жыл бұрын
* proceeds to float in place facing the point without moving at all *
@ulrichbrodowsky5016
@ulrichbrodowsky5016 9 ай бұрын
I think the biggest problem of iron man is that he can't see into the future. He only has the next target in mind and the way he has been trained, he wants to be ready to go into a random direction. That means having as little momentum as possible. But in reality the targets are mostly in a line. So he should know the next two targets to properly use his momentum
@David-gk2ml
@David-gk2ml Жыл бұрын
" sometimes you gotta learn to run before you can learn to walk" Ironman
@comproprasad6438
@comproprasad6438 Жыл бұрын
Saw that you had some parameters related to velocity which I think depends on the direction. Haven't done much machine learning or 3D animation programming myself but I think you need to train it on 2 random points and optimize for speed instead of velocity and time taken to reach the destination.
@lolcat69
@lolcat69 Жыл бұрын
if you do something like this in the future, you could add a reward for it facing forwards, it's going to take a bit longer to train, but damm it is going to be more stable
@aaronb7990
@aaronb7990 11 ай бұрын
All hail the algorithm 😂 great video, subscribed!
@frogringtone
@frogringtone Жыл бұрын
thanks for making a long video :)
@kurikokaleidoscope
@kurikokaleidoscope Жыл бұрын
Fabulous channel and style NEW SUBSCRIBER FROM JAPAN ❤
@dipereira0123
@dipereira0123 Жыл бұрын
Dude for real, you should have a premium version of you channel with the walkthrough this is the kind of content that some people like me can only dream of
@SimplyElectronicsOfficial
@SimplyElectronicsOfficial Жыл бұрын
you should have continued the first training session until it stopped spinning
@eldadyamin
@eldadyamin Жыл бұрын
Amazing work! I suggest adding another training step - fastest route. Eventually, the model will fly as intended. Good luck!
@mr_rowboto
@mr_rowboto Жыл бұрын
Big W dude. Love the Ballerina Ironman result.
@Beatsbasteln
@Beatsbasteln Жыл бұрын
i can see a future in which instagram- and tiktok content creators just rip off that scene of your ironman spinning around slowly through your obstacle course as a background video for their voiceover content
@elizabethturner5598
@elizabethturner5598 10 ай бұрын
The Ben Simmons diss was pure genius 😂
@casperjensen4156
@casperjensen4156 Жыл бұрын
Wonderful informative humor😄👍
@WyrdNexus_
@WyrdNexus_ Жыл бұрын
Maybe use radians instead of vectors for rotation? To make this effective you'll need three reward mechanics: facing, distance to point, and time. 1. Hover: (-score distance from pointA) 2. Hover: (-score distance from pointA) and Face (-score angle offset from direction to pointB) 3. Hover Time: (+score time on pointA) and Face (+score time [very close] to direction to pointB) 3. Race: Time (-score duration from start to pointA) and Face (+score time [very close] to direction to pointA) 4. Race: Time (-score duration from start to pointA then B then C) and Face (+score time to next destination point) 5. Add more and more points until you get to around 10 in one course, train them on that for several days. 6. Hover & Race: Distance (from next point), Face (offset from next point), Time (+score for time on point). Move a single point randomly every n seconds. Once they touch the point set the facing direction target randomly, until the point moves again. Now every time the point moves, they will get a high score for immediately facing the point, getting there as quick as possible, then staying there as long as possible while picking a new facing direction. 7. Bring it all together, and make another long course of 10 points or so, but remove all the rewards except completion time.
@Galerak1
@Galerak1 Жыл бұрын
I couldn't help imagining that this was Tony Stark's TRUE first test flight. Tony throwing up in the suit and Jarvis continually assuring him that 'this is fine' and that he'll 'have it under control momentarily' 😂
@glennhuman6936
@glennhuman6936 10 ай бұрын
You probably should added a learning phase where it learned to recover from an uncontrolled fall
@michaelganzer3684
@michaelganzer3684 Жыл бұрын
This might be a good demonstration on how the heater element of my old baking oven works. Gets the job done, but only readjusts when falling under or climbing over certain temperature thresholds.
@Unpug
@Unpug Жыл бұрын
Great video :D
@AHSEN.
@AHSEN. Жыл бұрын
Nice video. Are you rewarding the AI based on how fast it can get to the target? Because it you're rewarding it for staying in the air, and then a fixed reward when it hits the target, it learns to take longer. I'm sure you already know this, but this is a subject I'm rather interested in ¯\_(ツ)_/¯
@rogerayman4499
@rogerayman4499 11 ай бұрын
like my boy Pontypants used to say "Epik ballerina simulator 2k", awesome btw
@Ts_AubrieTaylor
@Ts_AubrieTaylor 9 ай бұрын
Can it adjust the thrust individually or is it applying the same amount to each four limbs? Cause I think that’s why it spins so much. It’s can only controls the direction of thrust not the amount of power I guess?
@astrovation3281
@astrovation3281 Жыл бұрын
I love how there are so many comments from people that know how this works, but imo its fun to watch this
@Ididor
@Ididor Жыл бұрын
There are so many recomendations in the comments, please make a part two where you implement them cuz im curious af
@reptileassassin7660
@reptileassassin7660 8 ай бұрын
Retrain with time taken between points and add penalty for collision with stage. The network will learn that spinning makes it hard to change velocity and will correct itself. It’ll zip around like you want it to.
@skilledthecat876
@skilledthecat876 Жыл бұрын
Two things that would help greatly. 2. Train Iron Man to keep his eye on the ball. 1. Give his thrusters a variable throttle. He's overpowered right now, and that acceleration needs somewhere to go. That's why he's spinning so much. Spinning is a logical and efficient way to "blow off steam".
@synical2316
@synical2316 11 ай бұрын
bruh the intro is straight outta rocket league im telling you, look at the air roll
@wtechboy18
@wtechboy18 10 ай бұрын
spin stabilization - it makes so much sense that even AI can use it
@jacksoncharles3595
@jacksoncharles3595 Жыл бұрын
This man is a CHAD!!!
@daves_world
@daves_world Жыл бұрын
They became self aware at the end and gave up in retaliation 🤖
@MrAndroGaming
@MrAndroGaming Жыл бұрын
I think adding the wrist rotation joint in the hands and ankle joints in the feet would help stabilization a lotttt if trained enough! (As a bonus give it variable thrust... The ability to control how much thrust to output from each of the boosters independently and individually... But it will require a lotttt of training too)
@LrdBxRck
@LrdBxRck Жыл бұрын
1) add thrusters to the back 2) add at least 1-10 output for each thruster 3) add negative reward to limit spinning
@AlexJoneses
@AlexJoneses 10 ай бұрын
spinning is because of stability, the way its spinning kinda makes it so it just stabilizes itself with a constant output rather than needing to vary every single thruster individually. To avoid this, when making the path rewards add a reward for maybe not rotating or facing the target
@fodderfella
@fodderfella Жыл бұрын
seems like the rotation is so that it can use centrifugal force as a stabilization method
@geterdone4936
@geterdone4936 Жыл бұрын
But he looks like a sped kid on a tricycle
@shanjoogamer3609
@shanjoogamer3609 Жыл бұрын
If that were Tony, He'd be puking in his helmet halfway through the course.
@fardouk
@fardouk Жыл бұрын
For the third step (on the map), change your rewards by going from "how close it is from the point" (it knows how to do it) to "how fast it completes the path" and get some generations : when you learn a track in track mania: first you try to finish it, then, when you know that, you try to make a new personal record.
@EfimBroStudio
@EfimBroStudio 9 ай бұрын
You should have added a rule where the AI ​​moves towards the target facing forward. I think then the model would stop spinning. Maybe. More likely...
@MLGMilk
@MLGMilk Жыл бұрын
Really cool. How are you handling in what direction the AI points its limbs? that seems really difficult to do, and is the rigging limited to the action figure-like marching movements? That could be one reason it's struggling to maintain an exact position. It's hard to tell, but are the motors thrust dynamic? Like are you passing into the model the rigid body's acceleration so it could thrust more when falling faster? Wish the video was longer so I could learn more.
@zettabitepragmara4031
@zettabitepragmara4031 Жыл бұрын
ayo new gonkee vid? time to watch instead of woman
Жыл бұрын
W comment
@dreamson280
@dreamson280 11 ай бұрын
My head is spinning just by watching iron man spins 😢 rip iron man
@formostire3
@formostire3 10 ай бұрын
iron man if he had no flight stabilizers
@AlexKDev
@AlexKDev Жыл бұрын
Doesn't get there on time, but gets there in style 😎
@mikaelfoster9726
@mikaelfoster9726 Жыл бұрын
The number recognition was a real slap to Sebastian 😅
@daigakunobaku273
@daigakunobaku273 Жыл бұрын
Great video, man! Nice to see you being back for the technical stuff! I would recommend adding angular momentum with a negative factor to your loss function (with a certain unpunishable threshold and nonlinear activation) - that may fix the spinning and make your Iron Man fly more like in the movies P.S. It seems like that's what literally every commenter wrote, quite unoriginal 😅 So here's a more original proposition: make another video or two, improving this design instead of moving to a different topic! That would certainly be interesting and also more beneficial for you as a professional
@bigsanrio
@bigsanrio 10 ай бұрын
Basically dude made A.I. beat "only up"
@WitWizard-mn7jx7pr5p
@WitWizard-mn7jx7pr5p 9 ай бұрын
*When Friday figures out she can control the suit by herself:* -- Generated by a fellow AI (Lol)
@Dicklesberg
@Dicklesberg Жыл бұрын
Would be really cool if you made this into a series of a few videos, where you take ideas from the comments and other ideas you come up with to improve the flying. Basically, I think the "meta answer" is to think through all the properties you would want to see in a perfect flight, and then build all of those things into the reward function. Other commenters have mentioned penalties for taking too long, penalties for excessive rotations, etc. One approach would be to compute the total "energy" used by all the rotors, and make the reward function "Gets the the destination in the least amount of time using the least amount of total energy". This would probably have a side benefit of reducing the extra rotation, since that is mostly a "waste" of energy.
@Crazyclay78YT
@Crazyclay78YT Жыл бұрын
i think its less wasting energy and more wasting time
@ajwright5512
@ajwright5512 9 ай бұрын
You need to add a cost for energy, and the concept of air and friction. Those are the reason toddlers stop spinning around in circles.
@HansPeter-gx9ew
@HansPeter-gx9ew Жыл бұрын
what I learned from the video that Quaternions are not good to use for training, thank you :D Btw., a negative rewardr for overall spinning velocity would help to minimize the quirky movement
@starfleetau
@starfleetau Жыл бұрын
As others have said, part of it is the physical points your taking into account, your wanting 6 degree's of freedom which means that you need to take all 6 degree's properly into account if you do not want to use heading etc because of the discontinuous number though that could have been corrected for in programming, you need to look at it in terms of relative velocities and programming it to do it's best at having certain velocities as low as possible, that's how things like the PID's etc in an Arducopter work for navigation, you take into account your standard X,Y,Z velocities but then you also have horizontal rotation velocity, pitch rotation velocity and roll rotation velocities if you don't want these to be in radians or degree's, have them in m per second or g's that gives you the ability to ask the AI to fine tune the model, the ai also really needs to be allowed to change it's positing more, it seemed in every one of those that it ended up basically becoming a ridged body, which kinda nullifies half the point of the test. and that appears to be because each thruster is always giving out a constant velocity, it's hard to tell without seeing the full code base in unity. Great project never the less love these vids.
@ohctascooby2
@ohctascooby2 Жыл бұрын
So Stark’s space version of his suit has a booster set of thrusters mounted high in his back. You need to include those and make them the primary lift thruster. That allows you to use the arms and legs to fine tune the location. You also (likely) need more dexterity in the arms and legs.
@_dense
@_dense Жыл бұрын
you didn't give it enough leg control so it had to spin to stay balanced.
@lmmartinez97
@lmmartinez97 9 ай бұрын
Careful with ppo, sometimes the inefficiency and slowness of the training make it achieve lesser results than other alternatives like SAC.
@SamLeroSberg
@SamLeroSberg 11 ай бұрын
Dude the edits man 😆
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