Mega Factories vs Modular Factories | Satisfactory

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Satisfactory News

Satisfactory News

Күн бұрын

Пікірлер: 237
@grilledbeargrills3449
@grilledbeargrills3449 6 ай бұрын
I'd say there is 3 ways to build, the 3rd being the "let's game it out" way
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
We don't talk about that one 👀
@BLAndrew575-
@BLAndrew575- 6 ай бұрын
They mentioned the name O.O
@Dasbob00
@Dasbob00 6 ай бұрын
is there a limit, hold please Josh letsgameitout
@skilz8098
@skilz8098 6 ай бұрын
How did I know there was going to be a Josh reference...
@skilz8098
@skilz8098 6 ай бұрын
Nah, that's more like a+bi way to play the game, it's a bit more complex...
@TashdacatGaming
@TashdacatGaming 27 күн бұрын
You did forget one con of making a mega factory: The constant desire to tear the entire thing apart and redo it to squeeze out 0.3% more efficency after working out a new method of balancing your belts :P
@MTREDHEADS
@MTREDHEADS 8 күн бұрын
omg so true. dude I always get caught in the loop of redoing everything because 1 belt gets backed up sometimes.
@michaelnajmiller8476
@michaelnajmiller8476 5 күн бұрын
​@MTREDHEADS since yesterday there is a modeler for the game which can help you get it done faster
@tdc455
@tdc455 6 ай бұрын
Megafactory if you are a KZbinr. Modular if you are literally anyone else.
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
😂😂😂
@Conta_Minated
@Conta_Minated 4 ай бұрын
Option 3: Experimental art installation exploring the true nature of chaos and spaghetti if you're Josh.
@dylanwatts9344
@dylanwatts9344 3 ай бұрын
I'm a mega baser, but then again I made "endlessly" expandand-able production line in this, factorio, and Dyson Sphere Project... Soooo... Yeah... But I use a lot of modular too. Why wouldn't I use the Iron node next to the coal node to make steel? Save the draw on iron at the mega base.
@Loot_OW
@Loot_OW 3 ай бұрын
My first save with the latest space elevator update was a megafactory. It took up almost the entire desert, from almost at the quarts deposits near the swamp right to the northern coal mines. having everything on a bus is nice
@Necrotechian
@Necrotechian 3 ай бұрын
and if we look at the rules of item transportation in real life its that you should transport only stuff that expands in size after processing and covert stuff that shrinks... so for example: limestone → concrete. the amount is from 45 limestone to 15 concrete so it means if you process all the limestone nodes before transporting it means you need 1/3 the infrastructure for it (amount of trains, drones, trucks or belts) iron ore → iron ingot. the amount is the same so you can just transport the ore... but with the altrenate pure iron ingot the amount increases so you are better off transporting the ore. iron ore + coal → steel ingots. the amounts are 45+45 = 45 so its halves the amount needed to be transported.... so if you need steel you would transport the materials together to half the amount of transportation needed... so with this we could argue that you would make those mini processing factories for specific things like concrete and then transport the shrinked materials along with the expanding resources to your mega factories where you produce stuff like screws and other stuff that expands in numbers so you wont have to make a million belts or have 50 trains transporting the stuff... and it allows you to have enough resources in one spot to actually make a decent production lines for the high tier stuff... obviously you can take this to the point where you can make some high tier parts in a single location since you then only need to make 1 belt to transport everything from there to your main base instead of several.... on a side note im actually contemplating on restarting playing this game when 1.0 comes out and making the opposite of what almost everyone seems to be doing... and what everyone is doing is making clearly noticeable places where the stuff is made... and im going to try to make my bases as invisible as possible... you know like building under stone outcroppings and in ravines, close to walls and near trees and such...
@Warcus861
@Warcus861 5 ай бұрын
Neither me nor my friend whom I play with are house builders, and this is both our first time playing the game. We bring everything into 1 place, and that 1 place is just a massive flat platform built above void. The belts are spaghetti and I couldn't tell you where one goes if you asked me, I would need to follow it. Whenever I have to look for a resource for building I am lost to where to find it, so I fly around until I see it on some belt somewhere and then often take it directly out of the machine its feeding. I am sure I could give perfectionists and people with OCD an heart attack.
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
Haha that's basically how my first couple years of playing the game went! Don't feel bad about it!
@jesuisboogie7945
@jesuisboogie7945 2 ай бұрын
man dw the problem is just efficiency not the way it looks. you can be perfectly efficient even if it looks I N T E R E S T I N G.
@d4s0n282
@d4s0n282 Ай бұрын
@@SatisfactoryNews seeing people play like this is wack, I have legit never been like this, even first time playing satisfactory, I would have kept more or less things sepearted, and have belts go to different areas neatly lol
@benpottinger4241
@benpottinger4241 Ай бұрын
Your first playthrough always looks like that. Once you have things down it will shape up quickly. On your next playthrough enable Alt-recipies from the start and enable /fly or give yourself the hoverpack to start with. Those two things combined (fly/hover + alt recipes) lets you start your base building with vastly better tools for "clean" layouts. Also, make copious use of signs. I like to put signs above belts that enter or exit buildings so I can see at a glance what is supposed to be on the belt. I also put huge signs on the sides of builds with the item being made, its ingredients and how much of each is being consumed (IE: the sign might say "100/pm-computers, 200/pm plastic, 300/pm cpus) (or whatever the ingredients are, its been a year since i played)
@jasonbourne4105
@jasonbourne4105 6 ай бұрын
My model is mostly based on the modular factories concept. There are three types of sites: - basic production factories: the goal is to build a factory or a local network of factories that produce quite basic items (up to what you called tier 3) in order to have a very limited amount of bells going out. Basically, the idea is that bringing raw materials to a distant site creates logistical issue, and if you can instead transform these raw materials not far from the miners, you'll have a reduced amount of bells or trains travelling across the map. Another thing is that I like to hide those factories inside caves if I can, which gives a particular atmosphere to these production sites. - advanced factories: these big facilities are mostly located on the Northern Sea and the Eastern Sea (for nuclear facilities) and again there isn't a unique building where everything is produced but rather smaller buildings, each one dedicated to a certain type of production (the goal again is to avoid having a megabus with all the items travelling across the whole complex, which is extremely space consuming and creates tough logistical challenges); - the main base: basically, my factories are the muscles, and the main base is the brain, so there is almost no production line in the base, but all the vital infrastructures are gathered there: the central storage, the Palace of Doggos (!the pl!ace wher!e all the Lizzard Doggos live), the powerbank, the central transportation hub, the energetic command center, the administrative building of Ficsit Inc. and so on...
@Ecalypse
@Ecalypse 5 ай бұрын
I like this way of thinking about the game.
@TalysonMoreira
@TalysonMoreira 26 күн бұрын
I would love to see a save of yours to help me create my modular factory
@alfosisepic
@alfosisepic 25 күн бұрын
I heard in a dev log that you shouldn't build in a cave, period.
@jefferylittleton1005
@jefferylittleton1005 14 сағат бұрын
@@alfosisepic map development is done, so caves won't change anymore.
@galla153xd
@galla153xd 3 ай бұрын
my favorite playstyle is a hybrid between mega/modular. I like building 4-ish different "mega" factories, one for each biome (e.g. for each starting location) and connecting them with a train network. For example i'll have a fuel powerplant/production/storage "mega" base in one biome but then iron/steel/copper/caterium/etc in another and usually the desert is reserved for the "main" base where i setup my hub. The desert factory may not be the biggest one, but thats usually where i setup the hub and space elevator, where my doggos live and where my mall/storage is. This is very nice because theres always trains driving around, making it feel busy. The factory is also split up based on material so if, for example, there is a power problem, well... go to the power factory and the problem usually is there and easy to spot since there are no other materials mixed in, but its also in one place so i dont have to go looking around which modular factory/powerplant is causing problems. Usually it looks like this: Grass fields: Basic material factory (e.g. ingots, (heavy) modular frames, computers, circuits, etc) Dune desert: Main base (e.g. mall/storage room, doggo enclosure, pioneer home + hub, passenger stations, gas mask filter prod., bio mass/fuel prod., etc) Blue crater: petrochemical (plastics, rubber, (small) backup powerplant for coldstarts + storage, liquid biofuel, etc) Rocky desert: Monolithic powerplant (fuel production, power generation, waste disposal, switchboard, power+fuel storage, etc) Sometimes there are remains of the "starter base" like an extra coal powerplant in in the western dune forest, but i usually leave that there since with this hybrid approach i have enough space in other biomes (also my last coal powerplant was a 10GW one so i didnt wanna destroy it as it was designed for reliability and to this day still runs a big chunk of my essential factory buildings as its on a separate power circuit) This hybrid approach brings a lot of logistical challenges and thats what i like. I think i'm not the only one doing this, but i havent really seen anyone else do it (i dont watch a lot of satisfactory content either tho so...)
@df1ned
@df1ned 6 ай бұрын
Literally discussing microservice architecture vs monolithic lol. And people say games are pointless :D
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
Real world lessons in MY video game?? How dare they.
@shadowforgedgamerz520
@shadowforgedgamerz520 Ай бұрын
@@SatisfactoryNews Which brings up a good point. I believe there should be 5 sizes of Blueprint Makers: (1) Micro, (2) Standard, (3) Commercial, (4) Industrial, (5) Mega - Industrial. I'd give this advice to the devs, but I don't know where to send it as far as emails or such. As for why I came up with these types, well a brief explanation is in order. MICRO would be helpful for creating small items that are even below the size of a 1/4 of a standard foundation square and would be useful for creativity of future handheld or utility items as well. STANDARD is actually the size we have now, so no explanation is needed. COMMERCIAL would be double the Standard size and could be utilized for custom design works in vehicle creation, signage, lighting or localized modular power plant designs, and of course... Train Engine and Train Car Design and Customizations. INDUSTRIAL Blueprint maker would be 200% larger than it's Standard counterpart and would be utilized for specific designs in small factory sections, customizing and creating medium Power Plant designs, Small to Medium Water Utility Station designs, Foundation, Wall, Window, Door, Bay Door, Roof, Road, Larger Signage creations and customizations { i.e. - more shapes to building pieces like curves, etc.}, Vehicle, Truck, and Train Station Creation and Customization pieces. MEGA-INDUSTRIAL... as the name implies, this unit is so large [ 5x Standard size ] that it would need to be plopped down either in the flats of the desert, or build a ramp up into the sky and use it there. This would be VERY helpful for those who need a way to push their constructs into "Mega-Projects" sizes and have the ability to create and customize Large to X-Large Power Plant sections, Fluid utility Station pieces, Water, Nitrogen, Oil, Geyser, Etc. Utility Supplier Stations, Bridge Piece Structures, Power Tower Structures, Train HUB Stations, Storage Depots and Mega Warehouses, Mega Factory Pre-Built Building/Floor Sections, X-Large Distribution Manifolds, Custom Mega-Structure Input Manifold Designs for Sky Elevator, etc. FYI: full disclosure,
@scatis
@scatis 6 күн бұрын
Service architect best choice for most solutions unlike monolith or microservice
@TC-cq7oc
@TC-cq7oc 3 ай бұрын
I have a few tips for modular factories (as a modular factory enthusiast): 0. Get very comfortable with rails. Always lay two rails so that you can have trains moving opposite directions. Also, have mental templates (unfortunately, blueprints are too small) for junctions and stations with multiple platforms. Each outpost is probably going to have at least 6 separate train platforms, for all of the different trains which visit it. 1. Build your rails high in the air, so you don't have to deal with terrain. 2. Use trains like private limos, not public transit. Each player on the server should have a private train, which they can hop into and set to autopilot to wherever they want to go. There should be at least one dedicated platform at each facility for player access trains. The cargo wagons on these private trains can be used as an extended inventory of sorts. Don't rely on riding the cargo trains around. 3. Trains can be extended in any direction. If you've finished making something and aren't sure where it's going yet, send it to a train and send it somewhere later. If you need a resource and haven't set up production for it yet, build a platform that takes it in, and fill it later.
@shadowforgedgamerz520
@shadowforgedgamerz520 Ай бұрын
Which brings up a good point. I believe there should be 5 sizes of Blueprint Makers: (1) Micro, (2) Standard, (3) Commercial, (4) Industrial, (5) Mega - Industrial. I'd give this advice to the devs, but I don't know where to send it as far as emails or such. As for why I came up with these types, well a brief explanation is in order. MICRO would be helpful for creating small items that are even below the size of a 1/4 of a standard foundation square and would be useful for creativity of future handheld or utility items as well. STANDARD is actually the size we have now, so no explanation is needed. COMMERCIAL would be double the Standard size and could be utilized for custom design works in vehicle creation, signage, lighting or localized modular power plant designs, and of course... Train Engine and Train Car Design and Customizations. INDUSTRIAL Blueprint maker would be 200% larger than it's Standard counterpart and would be utilized for specific designs in small factory sections, customizing and creating medium Power Plant designs, Small to Medium Water Utility Station designs, Foundation, Wall, Window, Door, Bay Door, Roof, Road, Larger Signage creations and customizations { i.e. - more shapes to building pieces like curves, etc.}, Vehicle, Truck, and Train Station Creation and Customization pieces. MEGA-INDUSTRIAL... as the name implies, this unit is so large [ 5x Standard size ] that it would need to be plopped down either in the flats of the desert, or build a ramp up into the sky and use it there. This would be VERY helpful for those who need a way to push their constructs into "Mega-Projects" sizes and have the ability to create and customize Large to X-Large Power Plant sections, Fluid utility Station pieces, Water, Nitrogen, Oil, Geyser, Etc. Utility Supplier Stations, Bridge Piece Structures, Power Tower Structures, Train HUB Stations, Storage Depots and Mega Warehouses, Mega Factory Pre-Built Building/Floor Sections, X-Large Distribution Manifolds, Custom Mega-Structure Input Manifold Designs for Sky Elevator, etc. FYI: full disclosure,
@valerianus8632
@valerianus8632 6 ай бұрын
I use a system of clusters and central storages. First I build an ingot factory. I build it in a way, that I use lanes of conveyor, which are connected to constructor factories. If I need to produce pre-products, I build a separate factory for it and connect it to the next. So my factories are rather small, but form a cluster for specific products. These products are than send to a regional central output storage. The storage is positioned next to a highway. From their, the products are transported to the next cluster of factories and loaded into an input storage, which need the products or are brought to the space lift. So, I have clusters of different factories all over the map, which are interconnected by logistic infrastructure. Conveyors are used for short routes, vehicles for mid routes and trains for long routes. Sometimes I use longer conveyor buses, if the terrain demande it. Because the highway connects all clusters, I can use it to move between factories. Before I build a new cluster of factories, I build a highway there.
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
I love this. With a little better planning, this is what I'd love for my main playthrough.
@grim436
@grim436 2 ай бұрын
I only have about 10 hours on my save, and I'm following a guide right now to learn the game after giving up on my previous (shorter) save, looking at videos like this make my head explode when setting up a simple coal plant feels like pulling teeth. Seeing whats possible restores the excitement and awe I felt when I first started, though!
@juliocorzo3241
@juliocorzo3241 2 ай бұрын
For 1.0 I'm going all out on modular. After the initial exploration for alternative recipes and basic building, I plan on centralizing the refinement of every single raw material into factories dedicated to each spread around the map. I want to be as efficient as possible, so everything is going to be done in refineries, and factories will have belt and machines ready to be wired once the power and belts are researched. I'm excited, but I'm sure building something like this will take thousands of hours. It's an ambitious project that will take a lot of planning, but I'm genuinely excited to go for maximum efficiency and decentralized production that is driven by an extremely complex transportation setup. Can't wait for this to be done by 2030 lol
@earlgrey2130
@earlgrey2130 4 ай бұрын
Modular! Because if you make a planning mistake with a megafactory.. you are fuuuuuuugged.. no way you'll rebuild that thing.
@RadishAcceptable
@RadishAcceptable 2 күн бұрын
Interesting. The way I've been doing it is sort of a mix between megafactory and modular. Namely, I build "towers". Every component has a dedicated building for manufacturing. Each floor of the building is designed to push out a full belt of a specific good. The buildings are placed in a way that makes sense to a degree, such as the iron rods tower being close to the screws tower, and the screws tower is close to the reinforced plates tower, and things like that. When I realize I need to scale up production, I just slap another floor of production on top of the last one. For upgrades, I either just use them on a new floor and just use fewer machines, or I wait until I can upgrade an entire floor with something like slugs + belt upgrades, along with the supply line that feeds it all the way back to the raw resource. Belts are nice and neat with this method too. They're pretty easy to route between the buildings and using the belt windows properly makes it really easy to remember how to hook everything up whenever you're building another floor for production.
@MrChochichon
@MrChochichon 3 күн бұрын
There is also the "whole chain to single item" factory. So basically the idea is, for each and every item in the game, you have a dedicated factory that goes from raw materials to the said item. So you'll have 1 factory for rods, 1 factory for screws, 1 factory for reinforced plates etc etc... At the very beginning the factory are really small, and for higher tier items the factories are much larger. The benefit is that all factory are completly indendent, meaning that it is easier to fully optimize the factory (as everything is done locally), and if 1 factory breaks for some reason, or needs to be updated, it can be stopped without impacting the other factories. The downsides are that you'll have to rebuild the low-tier items in every single factory, and it can be hard to find all the desired raw materials close together
@ThePizzabrothersGaming
@ThePizzabrothersGaming 2 ай бұрын
Important tips for modular factories that one can learn from factorio: always transport items in their most compact form when possible. if you get more wires out than you put ingots in, you'll have less throughput on your belt or train. So it may be better to transport the ingots and then locally produce the wires.
@SatisfactoryNews
@SatisfactoryNews 2 ай бұрын
Excellent point! However, since Satisfactory has varying stack sizes, you also have to consider that. In the wire example, one ingot makes two wire, so it may seem that it's more compact to transport the ingots. However, ingots have a stake size of 100 while wire has a stack size of 500. One stack of wire is equivalent to 2.5 stacks of ingots, therefore it's more efficient to transport the wire.
@ThePizzabrothersGaming
@ThePizzabrothersGaming 2 ай бұрын
@@SatisfactoryNews same applies in factorio, although there's its more common to have intermediate goods stack better. fair point too
@BLAndrew575-
@BLAndrew575- 6 ай бұрын
Great video and very informative!! Great for anyone considering going mega or even giga factories! Having dips in frame rates is just a trade off when building those sized builds. Factories - 1-9999/min : Mega-factories - 10,000 - 99,999/min : Giga-factories - 100,000 - 999,999/minute - Tera-factories are one million plus/min (These numbers are combined total items across all stages) 7900x cpu - 4090 GPU- 128gb of ram and I still average 30-50fps in the most unbuilt places for my Tera-factory. BUT I have found many MANY building techniques to easing the load on the game engine to allow for smoother/better performance for large factories. Appreciate the shout out!
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
Thanks for the comment! Your videos showing your abysmal frame rate are a great, but extreme example of the performance tradeoffs, so I wanted to send people your way.
@BLAndrew575-
@BLAndrew575- 6 ай бұрын
@@SatisfactoryNews yeah I never hesitate to tell everyone that my save is absolutely the worst case scenario for large builds and performance lol
@jacquesdubuc8204
@jacquesdubuc8204 3 ай бұрын
I propose Galvanized Square Steel and Eco Friendly Wood Veneer screwed with screws borrowed from your aunt for expansion projects.
@skilz8098
@skilz8098 6 ай бұрын
I'm partially in between the two. I'll tend to build semi maga factories based on all of the nearby resources that are available and I'll process the materials and make the components that I can within that region ready to be exported. I tend to build my factories - mini towns into the terrain. I use the shape of the terrain as foundation towards the aesthetics of what I want my factory/ies to look like, their size, and what I want to get out of them. I don't have a full or complete mega base as it's just too much to try and bring everything into one area. And I also don't adhere to the complete modular builds either. I for the most part build as I go and a lot of it is ad-hoc until I'm pleased with the overall look, feel, and operational usefulness of the factory. Sometimes the actual layout and the designs of my buildings are just as important if not more than what the actuals buildings are producing. I tend to think of this as a different method of playing where the construction of my factories are inspired by the environment. Then in other contexts such as with "nuclear" this is a bit more of a strategic approach as in where in the world do I want my nuclear facility to be as opposed to using the terrain itself to guide my build designs. I've come to the conclusion that there are many ways to build your factories and that there is really no wrong way to do it provided your logistics portion is valid. That's why I love this game! It's definitely a sandbox with a huge selection of tools and options to choose from. The end goal is that the Factory Must Grow!
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
I agree completely! I love that there are two distinct extreme play-styles, but everyone ends up somewhere along the spectrum, and no one is the same!
@Hydrano
@Hydrano 6 ай бұрын
I feel your comment a lot. In the previous save I had with my friend we started out with one "mega main factory". The thing is as soon as you unlock Steel production, Oil etc. the game kind of forces you to start over at another place. So we build another small factory which uses all ressources from nearby and transfered the bigger outcomes of it back to our Main Factory where Part like Tier 4 and 5 will be build. So in other words and in regards to the video, we built multiple factorys producing "Tier 1-3" (form the video, not ingame tier) and Tier 4-5 in the main base. But because the main base is also our starting base, it also contains a small factory for 1-3 😂 There are really so many ways to do it. It's great
@aaryngulledge5681
@aaryngulledge5681 6 ай бұрын
This overview of build styles is SUPER useful to me. I'm a big noob - about 200 hrs played but almost complete with Tier 8 (nuclear) development. However, I've just gotten by with building and expanding my sprawling spaghetti factory and adapting it to what I need to produce next. I've switched focus to finding hard drives so I have the most efficient recipes to make the final stage Space Elevator items. I'm also scouting the best resource nodes around which to set up my modular factories. Seeing your examples of how to organize these will certainly be helpful, including personal travel across the land (currently via zipline). Thanks!!
@R_manatee
@R_manatee 6 ай бұрын
I'm similar... I teched up and am now looking for hard drives to be as efficient as possible for my mass modular factories.
@gustavrsh
@gustavrsh 10 күн бұрын
I depends. I'm tier 4 and currently building a "mega factory" in the starting area. It'll make everything that is possible to make with the nearby nodes. This will make it possible to advance to the next phase and make me comfortable to make the modular factories once I unlock trains. (Modular is much more resource intensive for logistics)
@gregoriodia
@gregoriodia 2 ай бұрын
I started playing like a week ago, looked for a channel like this for a while now. Man, first video that got straight facts and considerations. Well thought, not artificially extended video. Love it.
@SatisfactoryNews
@SatisfactoryNews 2 ай бұрын
Thanks, that's my goal!
@neil2444
@neil2444 6 ай бұрын
10:16 Thank you for saying this. I've come to a similar conclusion myself. I would just add that with each bump in tier, you gain transport efficiency, which is to say, you can send more faster throughout the map. The disadvantage though being that you specialize and you risk to make too much of something you don't need. You actually *lose* transport efficiency for some items like silica or iron ingots, so something could be said for making tier 2 items in a factory close to your tier 1 factories.
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
Well said! I think it's up to personal preference on which tier you transport things. We can all agree you should try not to move raw materials too far, and you should try to avoid ingots, but it can be hard for certain recipes. I would also agree that Tier 2 items is the minimum if possible!
@GoldMike_
@GoldMike_ 5 ай бұрын
Megafactory all the way. I love seeing all the pipes and belts coming into my base from off into the distance
@phillipcurrey6961
@phillipcurrey6961 2 ай бұрын
Great advice! I wholeheartedly agree. Tip. Make your first couple floors of your base 10 walls, 40m high. Will be able to fit in train stations later. Bottom floor is great for setting up an early truck network 40 m gives enough space to build a large multilevel road to efficiently direct large traffic and then trains on second story later. Also can stack ind storage 4 high and still have two floors for logistics, before the next level of processing. I usually start with a Mega factory through tier 6, once I get access to coal generators. Then setup a train grid to create a massive turbo fuel plant for power and begin to specialize with large factories all over map for alternative recipes. The mega factory I keep with a non automated train line to load and transport the resources I need to expand. Building a large train grid after resolving power issues makes expansion really easy. God I love blueprints, blueprint anything you can. Think out of the box and create blueprint logistic floors and production floors for easy spamming. Its crazy how a priject thst took 8 hours in update 6 takes about 45 min with blueprints. Smart splitters with overflow option? I asked for this years ago in feedback to Coffee Stain, its a game changer. Love it.
@boomerix
@boomerix 4 ай бұрын
I prefer modular as it gives me an excuse to use Trains and Trucks. Also I find it easier to scale up production. In a local factory for example I can just build a copy of the floor plan one level higher and double production, then increase the frequency of my shipping, or divert the extra production to wherever needed. In a mega factory If I don't plan exactly ahead I run into space issues, resulting either in complications or needing to redesign an area. I do use a central storage hub with a sorting facility, because I am lazy and don't feel like running around the map for materials. I let the trains, drones and trucks deliver them and my programmable and smart splitters sort them. The overflow at the end sinks whatever is full.
@SatisfactoryNews
@SatisfactoryNews 4 ай бұрын
It sounds like we play exactly the same!
@amokriinprolgiid3409
@amokriinprolgiid3409 16 күн бұрын
I typically just build multiple plants in different biomes focused on making multiple parts that require the same materials, connect them all to the same mega-power-grid (way overkill with the energy production), using power towers, then commute between them using hypertubes that use the sonic speed exploit to get between them in a matter of seconds. And when building a new production plant, I usually use the Zipline tool to zip alone the power tower wires to get back and forth between the plant in development and the already established plants until I can build a new hyper tube to get there.
@driverjamescopeland
@driverjamescopeland 6 ай бұрын
I prefer a blended form... modular, but with a divided upcycle, where a reasonable portion of products are sent to a secondary ?micro-mega? factory which focuses on having a maximum of three machines producing a given product. This also gave me a reason to finally take advantage of overclocking... as I never had much use for it previously. As the production stream lengthens, I simply adjust the production rates of the machines to take maximum advantage allpwed by the throughput of three for each item. It also makes it super easy to set up the various departments/facilities, without the ugliness of blocky squared buildings/rooms.
@thaddeusmccaustland8023
@thaddeusmccaustland8023 8 күн бұрын
Actually technically there is a 3rd way: In situ monoresource processing and central multiresource processing. To explain the way I build for example I will build a smelting building for iron because that is monoresource, as well as all of the rods and plates and screws and reinforced plates and rotors. All of these monoresource times then get shipped to a central location for further processing. This prevents me having to build thousands of constructors in one location, making room for a more organized and neat setup. These central locations are them dedicated to different levels of complexity and types of items and then ship them further on to the manufacturers, blenders, encoders, etc. For the final products. This solves several issues at once: 1 throughput is easier to expand as it means simply building more train cars instead of building masses of belts. 2. It makes it easier to expand as each building is dedicated to one type of item or resource. 3 it distributes the lag. Instead of having one massively laggy area you have a slight collective frame dip. 4 it looks way better than one building and makes the map seem alive.
@ryans3795
@ryans3795 7 күн бұрын
Started in the rocky desert and had a mega factory (let's game it out style and lived it) now with 1.0 starting in the dune desert and it's extremely challenging to do anything but modular factory. I love vehicle transport in this game and the logistics involved, an have been using all vehicles since an early stage.
@SlayTheSins
@SlayTheSins 4 ай бұрын
I play co-op and its more fun to see friends building factories in their own style, gives a lot of diversion in the world I usually make the planning and share it with them, for example a frame factory which outputs all iron items, a computer factory which outputs all computer parts and so on and so fort
@vascobroma8907
@vascobroma8907 11 күн бұрын
I do a mix of both. I modulate everything, creating individual factories for only one item, but then I have them all nearby in a city format to branch out all my items for their various uses in other factories. The central and largest buildings house production of the most basic items, with the smelting factories in the middle, surrounded by factories producing the first tier of items from those ingots. I then branch out from there. The more complicated the item, the further out from the center it is. It's admittedly not the most efficient design (I have miners all over the map sending raw ore straight past the factories they'll eventually be used in, to get to the center of the complex for smelting), but I like the organizational aspect of it, and plus I'm just insane.
@oceanbytez847
@oceanbytez847 Ай бұрын
I run a hybrid of both of these. For example, i will sometimes build a small factory to process ore before it gets to the mega factory. The mega factory only does higher level processing, so everything that gets mined that can be processed gets processed at the location it is mined. This keeps me from having to have a crap ton of smelters in one place. If i know the mega factory needs a specific, lets say up to teir 3 resource, then i'll process all the way to rotors or reinforced plates before shipping the product to the mega factory for further processing. The reason being that this keeps the frame rates happy, but the end game processing still produces a sizable factory capable of bustling with activity.
@EzioD86
@EzioD86 5 ай бұрын
Just build megafactories all around the map.
@richardrisley2882
@richardrisley2882 24 күн бұрын
This is the way
@MusicianBread
@MusicianBread 15 күн бұрын
I just thought of the exact opposite and decided it wasn’t smart to comment that
@MusicianBread
@MusicianBread 15 күн бұрын
This is the way
@EzioD86
@EzioD86 15 күн бұрын
@@MusicianBread Or the entire map should a megafactory. that's the ultimate goal
@mattradin7252
@mattradin7252 3 күн бұрын
The irony of statements like "Don't be like me and plan ahead" is that unless you are going to plan out your build perfectly at every stage with no leeway, you are going to have imperfections that are a band-aid solution. Don't be so hard on yourself!
@protoborg
@protoborg 5 ай бұрын
I take a third method which is Minimega factory that processes all of a particular resource type; ie all things that require Iron are processed in a single factory building. So, for example, I have a single factory that processes iron plates, iron rods, reinforced iron plates, rotors, modular frames, and screws. The other ingredients are brought in from their local factory. I also have a single factory that processes all items that require copper. I have a third factory that processes concrete. I then bring all of those things together in a central location.
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
That's cool! That's something I sort of tried to do, but it just doesn't take long to get items that require multiple types of materials so I had a hard time sticking to it.
@TheKingRthur
@TheKingRthur 8 күн бұрын
Looking forward for more analysis videos like this comparing different approaches to the game.
@aperson-qn8xn
@aperson-qn8xn 5 ай бұрын
8:00 if y’all have seen it, you know It was so majestic (I’m talking about LGIO’s 600 meter human cannon)
@rremnar
@rremnar 5 ай бұрын
The problem is finding space for trains to park and load/unload. For 1 train, your platforms will be very wide (because of the turn around), now imagine that with 4+ trains. Sometimes I build train stops ontop of each other. I find I like to build parts near resources, and bring them to a central location for my own use (item hub), and make temporary builds for elevator parts. I have done the mega factory, using a cyclical main bus, 9w6h usually covers it all but it is a lot of work to set up. But once that's done, it becomes easy to make your complex parts as you build everything above the bus. The trick is making sure there is enough inbetween room for the splitters and vertical belts. There is no wrong way to do things.
@VapourWav3
@VapourWav3 Ай бұрын
My favorite way to play is to use both. A bunch of smaller outpost sending their materials to one mega-space elevator factory :3
@jeanmahmoudventilateur3480
@jeanmahmoudventilateur3480 2 ай бұрын
One thing that I hate about modular factories is that you either have to dismantle everything once you get trains or lose time using the basic vehicles
@charlestatum2511
@charlestatum2511 6 ай бұрын
Excellent summary and nuanced explanation!
@Mutrax4706
@Mutrax4706 2 ай бұрын
i was planning to make a more "dynamic" factory, in the way that everything just needs to be connected in a certain way to make a certain material, or with switches, you turn on/off different machines to avoid constantly adding and removing conveyor belts. yes, this does mean some machines will more often be gathering dust, but at least you dont need to make a ton of factories that mass produce few items. not completely sure how to do this yet, but that was my plan
@uthman83
@uthman83 2 күн бұрын
With the new dimensional deport you don't need a main base. I've built in many styles over hundreds of hours but because of the deport I'm trying the single factory style for each item in the game, I've done 13 factory's producing 16 different items so far. I'm having loads of fun.
@omegaprime223
@omegaprime223 5 ай бұрын
For trains, I actually tend to have a single engine-only train in a 'personal' station, and a handful of stations splintered just off of in-use lines to keep it within the area I'm working in, when I need to move a long distance I call it to a station, and schedule it out to where I need to go and enjoy the ride. I also use a bi-directional four lane 'mainline' that circles the map to minimize crash hazards. For long single-lane lines I generally put a side line every kilometer or so if needed so I can safely get my personal train in without risking a collosion.
@Ronin11111111
@Ronin11111111 17 күн бұрын
I like planning around crucial components and build big dedicated factories for them, like using an entire cluster of iron nodes to making as many heavy modular frames as possible. In my last game before 1.0 I built around the highest tier items, turbo motors, fused frames and super computers, each getting a dedicated factory and then I just put the stockpiled components in some manufacturers to make the space elevator parts. My solution to long distance travel is building a path of foundations every time I'm starting to build a new factory, then build a hypertube with 15 entrances on both sides, it doesn't look pretty and you get stuck sometimes but you can cross the width or length of the map in like 30 seconds even if you go up an incline.... you know now that I'm typing this out I realise I could just make two tube-lines and then I wouldn't get stuck in the foundations.
@SERG__ZV
@SERG__ZV Ай бұрын
his game is essentially visual programming. And programming is mostly modular now. Monolithic applications are outdated because they are difficult to expand. They are easy to get confused and difficult to redo. But when you divide everything into parts, it's much easier to figure everything out.
@johnnyramirez3717
@johnnyramirez3717 5 күн бұрын
Dimensional storage makes it easy for modular builds
@dvd4133
@dvd4133 9 күн бұрын
Ironically this has a lot of parallels with Monoliths and Microservices
@oshawott4544
@oshawott4544 9 күн бұрын
I tend to have a few different factories. Before 1.0, I had a section for basic iron production, copper and steel, oil products, then an entire section for completely automating nuclear. Then, in the middle of it all, a bunch of production for more complicated componebts, none of it automated, just set to whatever I needed at the time. I'm going for a rather similar approach yet again, but I'm trying to automate more. I just don't enjoy taking everything apart, and putting it back together for better efficiency, and I prefer to have constructors and manufacturers dedicated to being flexible. Need project parts? Great. Don't need them anymore? Now I can use the infrastructure for motors. It's more hands on, but weirdly enough, I prefer it that way.
@driverjamescopeland
@driverjamescopeland 2 ай бұрын
Unless you have a computer capable of handling a megafactory... mostly modular is the only choice for most of us.
@MrR3set
@MrR3set 5 ай бұрын
Modular tends to be more fun imo. It brings more challenges and also diversity
@oliverbrown9634
@oliverbrown9634 6 ай бұрын
Just do modular factories buy all in one location. Bring in all the materials to one place, then have multiple factories in one location, its not too complicated, it looks cool and clean and tbh I don't see any downsides.
@EpicGamerEG
@EpicGamerEG 2 ай бұрын
I just make modular factories around the map, and I have a central storage system that they all feed into via trains.
@wanderingwatcher3981
@wanderingwatcher3981 5 ай бұрын
Minimalist Perfectionism - building a lot just isn't rewarded in this game: I'm not trying to take away other people's fun, this is just a different perspective on the mega/modular debate. I've played through the game a few times now and have given up on the idea of "scaling up" factories, instead, it's about "minimum viable product" all the way until everything is unlocked at which point the game is over, the point of the game being to make the many small builds along the way satisfying and looking great The opportunity cost of NOT producing whatever new resource/material you've unlocked right away is astronomically the game loop is: unlock something new, build minimal viable setup, unlock something new, build next minimal viable setup (you now have full containers from the first setup), you don't have all the resources yet?, go explore for some hard-drives or decorate some factory for a bit, come back to unlock next thing, and so on imo, it's a huge mistake when the player gets it in their head that it is "time to scale-up", all server progress grinds to a complete stop, and for what? to have the containers of one material-type fill up in 10 min rather then 2 hours? both are basically instant, I spent 3 hours just decorating an extractor close to my base, larger factories also require vastly more resources to build, meanwhile slugs are abundant The end-result is not mega or modular but a quaint village look: everything beyond the fairly large home area is considered void-space with ugly belts to all the resources as needed no vehicles or trains, but lots of walking paths, detailed designs, building very close to the ground and yes, lots of fusing over clipping
@polydynamix7521
@polydynamix7521 5 ай бұрын
I've tried both but ultimately settled on a modular-esque factory that is more like growing mold than 'modular'. With a central nerve that is all possible items on their own belts, being fed by nodes going in all directions- slowly traversing the map.
@Azrael178
@Azrael178 3 ай бұрын
Personally the biggest usage of blueprints i utilize are simple racio belt splitters. I have entire page of: 1/3 equal, 1/9 equal, 1/4 equal etc. seems like a small thing but saves so much time. But that might just be a side effect of my "no foundations megabase" challenge im doing atm. Im not going to lie jetpack +blade runner movement is really fun in a spaghetti mountain
@WaLLy_
@WaLLy_ 4 ай бұрын
I am mostly for processing raw materials on-site and bringing things together at a central location. It reduces the amount of things you have in once place, you can play with logistics whilst having the most important parts close.
@sarahtonin3743
@sarahtonin3743 9 сағат бұрын
I wouldn't call my factories "mega factories" but i assemble everything in its own building that's usually within 100 meters of my hub. If i need resources from far away, i never bother with anything sophisticated like trains or drones, just a reaaalllly long conveyor belt lol. i dont make that much of each part, though, so everything tends to be of modest size and reasonably neat.
@Guroji
@Guroji 10 күн бұрын
I always make the first factory a mega. Once i have infinite base materials for building I start using the blueprint thing. Only gotta build stuff once, then if u need more just place down another blueprint
@delawarepilot
@delawarepilot 3 ай бұрын
I have a train loop in one direction that has goes around the entire map. Every resource has a one car train station. Complex products have their own vertical factories near the track somewhere. One station at the space elevator. Not the most efficient but fun.
@ianthompson31
@ianthompson31 3 ай бұрын
my personal preferecne is modular factories. I know everyone thinks megafactories look way crazier, but to me its just too easy to get all your stuff in one place then do it from there. I like good looking, well connected, expandable modular factories that aren't too far off the ground.
@sebmaier6995
@sebmaier6995 6 ай бұрын
Main reason why to build as modular as possible : performance
@ogcaveman8120
@ogcaveman8120 6 ай бұрын
When you have a huge number of machines even that doesn't help a bit. Because all the calculations have to be done wherever you are on the map. I have 25 FPS wherever I am because I have 6000 machines😅 (even on a high end PC)
@silvioh9585
@silvioh9585 6 ай бұрын
@@ogcaveman8120 This is why, Building as less Machines as possible is the best Way for Saving Performance. Overclock where ever possible. Down Side of that is you need alot of Power. But in the End, no matter how you do done, you will always have some Laggy Spots thats just how the Game Works.
@deinvater1669
@deinvater1669 2 ай бұрын
I like to have my factories modular around the map and then let a train/drones bring me the finished materials to my main base. For me I think this is the best of both worlds
@BreckThePanther
@BreckThePanther Ай бұрын
I built a sort of mega factory that could produce a moderate amount of all goods including bars up to level 3, for level 4 and some level 5 stuff I used a train network and ended u going more modular, that first base used belts and I called it my "build base". a good place to use a train to move goods. If I star a new save once 1.0 gets released then I will probably do something more similar or clean. Last thing I built was a supercomputer factory that could make 4 or 5 a minute and I had 8 train stations bringing in things from modular factories like aluminum bars, plastic, rubber. The natural resources that were near the base I used. It was beautiful and took me months. My factories are gorgeous and I really don't want to ever start over.
@natsirt9809
@natsirt9809 6 күн бұрын
1.0 has made a modular factory save a lot easier because of the dimensional depot and teleporters. I'm going for it this time instead of a megafactory.
@MattyCanny
@MattyCanny 6 ай бұрын
Nice! Wish I watched something like this before I started playing... would have been more prepared for sure!
@ThatBlenderGuy1
@ThatBlenderGuy1 3 ай бұрын
The way I play is kind of interesting because I usually have about 3 or 4 mega factories that are a little bit apart. One is for basic production so everything before you unlock steel. One is for steel production stuff. The other two are for everything else Then I use trains, tractors, and drones to transport everything to a main storage area.
@ChizuruMinamoto
@ChizuruMinamoto 3 ай бұрын
My main issue with Satisfactory is that, I do the centralised factory with smaller factory outposts around... But the trains are unlocked so late that it bothers me to have to then build that infrastructure when I didn't plan ahead for it. It makes just making huge belts taking stuff in and out much faster because the cars are honestly slow, and if there is ANY inbalance in your system if you used your car to transport items both ways, you'll end up clogging one of the side with garbage, requiring a manual fix. After that happened one too many times, I just stopped using cars outright and just made huge belts which went faster than the cars anyway.
@Sluppie
@Sluppie 6 ай бұрын
I tend to go for the central base + satellite base model. It's nice to have one central hub that you can go to in order to access everything else, but it's easier to get proportions right when you do the basic processing locally. I think if I ever did a megabase, I'd likely have a central storage area where everything goes to and gets pulled from so that I can clearly see what materials I'm running out of, and then do all of the real work off in separate 'wings'. More like a mega campus than a singular mega building.
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
Yeah, I think that is the best way to do a mega-base, it's a little spread out but with a central hub.
@Apollorion
@Apollorion 5 ай бұрын
That "mega campus" is about the same as the "bus" of a mega-factory.
@pitviper64
@pitviper64 2 ай бұрын
If your going to go full OCD Mega base you better have the spread sheet set up. Your going to need to know how much of everything there is that you can pull from all over the map. And then start to storage room math. You want everything to come in at a rate of X parts based of Y usage. That way you are not wasting anything. Not to mention your going to need to know how much of it is used to get your endgame items and at all other stages. Feels like an EVE trading spread sheet. Then an update happens and screws up all the math.
@futfutfut
@futfutfut 4 ай бұрын
The only tip i can think of off the top of my hat is to not transport raw materials if it can be avoided. Usually, the number of items gets lower as you progress up the tech tree, so i tend to at least build smelters near iron or copper nodes and only transport ingots over longer belts. Fewer belts needed = less work that way.
@MrSchuits
@MrSchuits 3 ай бұрын
I'm a megafactory kinda guy. No fancy buildings yet, just rows dedicated to each raw item, then I got vertical as I need to produce something else from that raw item. Its only started turning into spagetti when I hit the manufacturer stage. So I guess I'll be destroying and replanning.
@mounted_future939
@mounted_future939 4 ай бұрын
I don’t have the game yet, but when I do buy it I plan on setting up a mega factory/sorting machine at my main base, with several modular factories and mini power plants for each at several locations all connected with train tracks.
@ItsJoKeZ
@ItsJoKeZ Ай бұрын
hahahaha you say that, would love to hear how it goes once you have the game
@jojorage352
@jojorage352 5 ай бұрын
Embrace the spaghetti
@pucebracelet2214
@pucebracelet2214 5 ай бұрын
Sphagetti is the hardest building style actually. It requires patience, due to the complex nature of the systems
@mrbfros454
@mrbfros454 Ай бұрын
I guess my style is more of a hybrid. I have at least two mega factories that got bigger and bigger as I decided keep building on to them when I needed more stuff. Then I have maybe a dozen medium sized factories that serve specific needs in large quantities and then I have a smattering of smaller outposts that are needed to feed one of my factories.
@Ashtarte3D
@Ashtarte3D 3 ай бұрын
Personally I prefer modular setups because it's more fun to have devoted factories that build up to t4 mats and then train or drone them into a central hub that also works as my drone airport.
@adamhullak7074
@adamhullak7074 6 ай бұрын
My factories will be modular ill gear up more when i get to trains and trucks
@Kryxar
@Kryxar 2 ай бұрын
I once build a circular factory so basically a giant belt loop around the map on that i put all materials it was practicall because i was able to build everything i wanted at any point of the loop
@chrisg6654
@chrisg6654 6 күн бұрын
Modular just feels nicer, especially if you came from factorio. I built sooo many train stations in that game, so the theory behind logistics and timing is burnt into my brain
@delroyclarke1989
@delroyclarke1989 6 ай бұрын
Awesome tips, keep it up ❤
@juliansorto9268
@juliansorto9268 Ай бұрын
Gonna built a Mega Modular Factories
@pumpkinhead9114
@pumpkinhead9114 6 ай бұрын
8:20 I'm dying watching those trucks in the bottom left corner 😂
@pumpkinhead9114
@pumpkinhead9114 6 ай бұрын
I mean no disrespect, I am in aww of your builds, I just thought it was funny
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
They get nervous when you watch! But seriously, it's so funny when you actually watch the trucks in action. They're fine when you're not looking!
@ogcaveman8120
@ogcaveman8120 6 ай бұрын
That's why I dont use any trucks. They will do weird things however perfect you record the route
@james2042
@james2042 4 ай бұрын
See i challenged myself to use vehicles as much as possible, so i use several assorted factories, i ship stuff around via train, trucks to collect all sorts of random raw materials. I do have a massive sorting facility thats nothing but train stations, storage and programmable splitters so that way I can send truck loads of crap to random collector trains and they just dump it at the sorting station and magically it ends up in the appropriate bin. I debated on doing this with packagers for liquids but ultimately didnt feel like doing a dedicated train/drone network for empty packages, as i already did a drone network for supplying batteries to every resource collection truck/train hub. It is nice seeing trucks all over the map rather than tons of random conveyors just sprawling the landscape. I did do a mix of trains and pipelines for fluids, it mainly depended on the amount of pumps required to make the pipeline work.
@Brahlam
@Brahlam 4 ай бұрын
Modular until endgame, and you have a place to gather all craftable materials in a decent amount, and then one humongous mega factory! :-)
@speckmitei2229
@speckmitei2229 2 ай бұрын
SFN: Modular factorys can improve perfor… Me: I‘m building modular!
@SatisfactoryNews
@SatisfactoryNews 2 ай бұрын
😂😂😂
@GiulianoVegini
@GiulianoVegini 2 ай бұрын
Lets Game it Out style megafactory is my way
@theonefrancis696
@theonefrancis696 3 ай бұрын
Modular is the way for me. Helps me keep my sanity lol
@Fredabawls
@Fredabawls 6 ай бұрын
Thx for the video it helped me iron out some things as well as teach my more inexperienced friend that I play with how this works
@augustus0002
@augustus0002 2 ай бұрын
MEgafactories require 1. good computer to handle verything and 2. you probably need to rebuild it to fit everything new in.
@astacc
@astacc 4 ай бұрын
as I factorio player I'm used to MEGA FACTORY, but on my next play-trough after 1.0 I'll go with at least partially modular, because towards the end frame drops and lags inside my megafactory started being quite annoying
@biggaeabby966
@biggaeabby966 3 ай бұрын
Real Facotrio players be like: modular mega factory
@wolfranium2199
@wolfranium2199 5 ай бұрын
for me it's more like mega city build, like there is a bunch of factories everywhere with one goal, and road, truck network or rail to bring back everything on the main hub edit : because i build a production line from the miner and construct the factory for my production near it, i don't like LOOOONNG belt with raw minerals
@lanutriafeliz6716
@lanutriafeliz6716 5 ай бұрын
8:03 Bro, we added the train rail in the background in the same spot, it also looks very similar to mine. I was shocked xd
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
Hahaha that's awesome! It just makes sense!
@drgoutbreak7934
@drgoutbreak7934 Ай бұрын
The first save i did i did a mega base for storage and modular at the resource itself
@jonasholm-mw5bn
@jonasholm-mw5bn 6 ай бұрын
I like the modular because then the design of the buildings, at least for me improve over time. The first place might still look like spaghetti when I’m at tier 7, but that recent place I made for aluminum, that’s a high rise with big windows and a hyper tube system
@Sluppie
@Sluppie 6 ай бұрын
This. Your later bases will tend to be better than your earlier bases because you have so much more to work with.
@jonasholm-mw5bn
@jonasholm-mw5bn 6 ай бұрын
@@Sluppie and the early stuff is also usually part of some bigger chain, so it would be annoying to tear it down and redo it
@SatisfactoryNews
@SatisfactoryNews 5 ай бұрын
So true! 😂
@fuzzy-02
@fuzzy-02 Күн бұрын
Huh, isn't spaghetti with a sauce of all resources the way?
@МихаилМаснюк-я6м
@МихаилМаснюк-я6м 6 ай бұрын
2:25 Are you genius? Disposing nuclear waste into an AWESOME Sink?
@SatisfactoryNews
@SatisfactoryNews 6 ай бұрын
Haha no, that sink is for something else. BUT plutonium fuel rods can be sunk, so I process the nuclear waste into plutonium fuel rods, and rather than burning those and getting plutonium waste, I can just sink the plutonium fuel rods. Makes for a waste-free world, at the price of only relying on normal nuclear power.
@skilz8098
@skilz8098 6 ай бұрын
@@SatisfactoryNews Nice tradeoff!
@cyprian411
@cyprian411 6 ай бұрын
Couple assumptions made. I actually really enjoy the machinery side of things. Aesthetics are time consuming and can get on my nerves.... I still do them of course. As for transportation I simply built a subway system in the void. 😁
@theendofthestart8179
@theendofthestart8179 5 күн бұрын
my problem with transport, is that I dont ever have whatever these "emergencies?" you talk about. so I never revist my coal plant I spent hours making look really cool.
@Jakeurb8ty82
@Jakeurb8ty82 5 ай бұрын
the great part about outposting is you can try several designs
@darkskysz2102
@darkskysz2102 Күн бұрын
I am trying to go more towards modular factories... but resource transportation always piss me off. "Train can't reach next station" is a prime exemple of that.... even tho to fix it, sometimes I just need to drive the train a few meters ahead and retry the autopilot >.>
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