Mega Man X3 [8/8] Alternate Bosses, Zero's Saber

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PrengOfficial

PrengOfficial

Күн бұрын

This last video showcases some of the different choices you can make in the game, which affect bosses and scenes later on. The more significant features include the Press Disposer and Volt Kurageil alternate bosses, as well as the acquisition of Zero's Saber. Trading your best friend for his badass weapon probably isn't the best ethical choice, but I'll let you worry about that.
Finally, the game's "bad" ending is actually pretty neat, in which Dr. Doppler sacrifices himself to rectify his actions. It isn't a humongous plot twist, but for a 90s video game, it works.
If you're still reading, thank you very much for watching these videos! I apologize for making you read more than you'd prefer from a KZbin video; conciseness is not exactly my strong point, though I am hoping my commentary was at least insightful or entertaining. Once again, thanks for your time, as well as any comments you may have made!
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Additional Mega Man X3 goodness:
Mega Man X3, The Mega Man Knowledge Base
megaman.wikia.c...
This detailed wiki over the series provided much assistance in determining enemy information. It also includes random trivia and concept art.
Mega Man X3 Password Generator
www.mmhp.net/Pa...
A relatively accurate generator which allows you to essentially jump into any point within the game. First-time players, I would highly recommend you to first play through the game in normal fashion unless you are having some trouble.
Mega Man X3 Scraps
tcrf.net/Mega_M...
Some hidden programming remains in the game's code. Video links are also included; the test boss is quite humorous.
Zombo.com
www.zombo.com/
Okay, so this isn't Mega Man X3 related. Though you will soon find that anything is possible here. Anything at all.
Hopeful Parents
i494.photobucke...
The comic mentioned in the video tags for this series. The Far Side and Hopeful Parents belong to Gary Larson.
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Mega Man X3 was originally released in late 1995 and early 1996. It was developed and published by Capcom. I intend no copyright infringement through these videos; their purpose is recreational use.
This playthrough is void of all shenanigans; no slowdown, speedup, or savestate abuse occurred. Levels were usually played multiple times before recording to get an idea of what is important to focus on. Annotated comments are used to give advice, point out secrets, and - most importantly - annoy the viewer with humongous walls of text.
If you have questions, comments, or constructive criticism, I would be happy to hear your thoughts.

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