i'm glad you brought up "mental time" because i feel it's more important than the actual time on screen you can notice in yourself and in other players that when people are on the defensive, there's always a jeopardy timer going on until you go "... fuck that shit i'm going in" --- the short/long fuse you described. the opposite is also true, when people have been scrapping for a while they want to take some time to chill and eat lunch it's super interesting, kind of how you need a moment to build confidence and get back into the action i dedicate this video to Fox players who'll laser 4 times then realize they've become the very things they swore to destroy, as in campers, and attempt the dumbest approach ever.
@LeonMassey4 жыл бұрын
Aye mental timers are HUGE, it's a massive topic that someone who's better at fighting games should def get on
@Dank_SomeOne4 жыл бұрын
@@LeonMassey I believe in you. Learn as much as you're willing to and make that video if you want to. If you don't that's fine too
@Tr0lliPop4 жыл бұрын
the second paragraph of the comment ROFLMAO
@cheesypoohalo4 жыл бұрын
As a Wii Fit Trainer player who spends most of his time camping off-stage, that feeling you described is basically my entire gameplan
@ChipNDip673 жыл бұрын
F r i c k i n n e r d
@SoraTrace4 жыл бұрын
Did I really find this channel? Or did this channel find me...
@sonzaun52624 жыл бұрын
That part
@PrinceSilvermane4 жыл бұрын
The algorithm has chosen.
@RED-jg6mt3 жыл бұрын
50% the algorithm, 50% watching sajam's vids
@TiggyMD4 жыл бұрын
I think the one game I've played that times out more than any other is Pokken Tournament. Even at top level and high level play you see time out driven situations extremely commonly, and the time still ticking down during many cinematics only emphasizes how menacing the time really is as an element in the gameplay in that game. I genuinely like it.
@LeonMassey4 жыл бұрын
I'm a REALLY big fan of drawn out engagements, especially in season 1/2 of Tekken this was way more emphasized and made it super engaging to me.
@Antifrost4 жыл бұрын
Didn't think someone else would talk about Pokken in this comment section and I am glad I was wrong. I've definitely both timed out opponents and been timed out in wifi tournaments before, and while I rarely go into a match thinking that it'll end that way, it's something I can keep track of as the match progresses and adjust accordingly based on how we're playing. I remember one of my earlier tournament matches had myself and my opponent both at 1HP and I started spamming attacks since there was only about 10 seconds left on the clock and this was the closest I'd ever come to taking a set off someone (something I've still yet to do (I'm trash)), but that made it excruciatingly easy for my opponent to counter me and take the win. I'd like to say I've learned a bit more patience since then, but my W/L record probably says otherwise. Still my favorite fighting game.
@gardevoirtrainer45263 жыл бұрын
When I play Pokken or any fighting game I always set the timer to infinite. Winning or losing by a time out is extremely disgusting to me.
@frinf18024 жыл бұрын
How tf do you have so little subs??? This is legit top tier fgc content
@LeonMassey4 жыл бұрын
Thank you big meme cat, I will take this positivity and keep going with it
@RED-jg6mt3 жыл бұрын
thats what i'm saying
@DoomRater4 жыл бұрын
Timing your opponent is one of those concepts I heard while training for martial arts but never really saw quantified quite like this. NOW I get an idea of what timing someone means, check their fuse, how aggressive they are, about how long they spend in between movements.
@WestOfLee1004 жыл бұрын
Heritage For The Future: “ITS TIME TO S T O P”
@ahmedkazama4 жыл бұрын
7:45 Loved the Tekken transition, "so in tekken right?" lmao
@whatshappeninganymore24733 жыл бұрын
It feels very conversational, if pretty sudden yeah
@ClexYoshi4 жыл бұрын
There was a point in TFH where the game still had the skullgirls timer, which MikeZ specifically made work like the Marvel timer, so time outs literally were not a thing. The Devs then changed this, and it proved to be a boon to characters like Velvet, Tianhuo, and Oleander who are content to just run the clock if need be, and it happens a LOT more often then you'd think at high level play.
@DEMERN4 жыл бұрын
i think Touhou 12.3 is an interesting example of a timer in a fighting game. the way it works is that, rather than just counting down and ending the match, it changes the weather, and weather has a big impact on gameplay. in theory, sure, a game can go on for infinitely long. but because of the way the rest of the game is designed, it almost never becomes an issue.
@Azure9577 Жыл бұрын
Hisoutensoku is underated
@joecoolmccall4 жыл бұрын
...and then there's JWong who seems to be able to time out in any game he plays...
@fujiwaranokomoumo61524 жыл бұрын
“Let’s go Justin!”
@netomeira7964 жыл бұрын
Isn’t 300 seconds 5 minutes? Does the timer in dbfz count down slower than 1 per second?
@LeonMassey4 жыл бұрын
You're right it's 5 minutes my brain is small ._.
@deadheat16354 жыл бұрын
Yeah, even smash bros has the 7 minute time limit and timeouts are common there.
@KingOfDarknessAndEvil4 жыл бұрын
@@deadheat1635 DBFZ is way more fast paced than smash games other than melee and the health bars are low, especially compared to smash which technically has infinite health bars
@RED-jg6mt3 жыл бұрын
@@LeonMassey its ok
@Akay44444444444444443 жыл бұрын
@@deadheat1635 Smash also doesn't have rounds that reset in between deaths (at least not as a built in mechanic)
@BingBangPoe4 жыл бұрын
Your channel is a hidden gem that needs to be uncovered for the rest of the world to see.
@Kuriso24 жыл бұрын
In the topic of time, something I noticed a while ago while playing competitive Smash Ultimate was how the Spanish ruleset affects it. The community is so afraid of time outs that it was decided the match timer to be 8:00 long, what makes them impossible to attain, as you mentioned. This, in fact, creates an interesting scenario for my main, Robin. She has limited uses in her stuff, but when something runs out, she recovers it after a few seconds. So, when I run out of items in neutral, I just play defensive, even if I am at a disadvantage, cause I know I don't have to be worried about the timer. This, in fact, makes Robin better, since she doesn't have to commit to offense when not fully equipped. I found your channel yesterday and I am having a great time and enjoying your videos a lot. I am now learning sfv and your videos are the perfect background to keep motivation and feeding ideas to think about at work while i wait to arrive home and play again.
@elmaionesosexo2 жыл бұрын
no sabía eso, es bastante interesante como mas tiempo afecta a un personaje
@qedsoku8494 жыл бұрын
Ha! In Soku, the timer goes faster than real seconds and is influenced by gameplay! Not that it functions remotely similar to other fighting game timers anyways. The timer doesn’t end the round so there is no hard cap on how long a match can take, but it’s also not feasible to run away or block forever.
@spaxhuxley3024 жыл бұрын
It’s funny, because I used to think that long timers encourage aggression by allowing for the player to not worry about it, but a short timer would also do that because of how a player would want to capitalize on a short time
@AlluMan964 жыл бұрын
I wouldn't say Dark Souls is a weird point of comparison to make when talking about fighting games. I think alot of mentalities that go into Soulslike PvP is decently applicable to certain aspects of fighting games and these similarities are something I have considered for a good amount of time. One of my friends was interested in getting into fighting games, sparked by my rediscovered passion for them, but found herself nervous about getting into the headspace. Knowing that she had played around with Dark Souls 3 PvP alot before, I refer to it as a baseline to help her understand certain concepts easier. Footsies, block-stun, framedata/advantage, wiff-punish, baiting, understanding hitboxes, hurtboxes and I-frames, alot of these ideas apply very directly to DS PvP.
@chaotickreg70244 жыл бұрын
Dark Souls is a fighting game, I dont care what people say
@c0mplex_Ale2 жыл бұрын
@@chaotickreg7024 then street fighter is a souls like, confirmed
@chaotickreg70242 жыл бұрын
@@c0mplex_Ale Try arcade mode
@cherryflavouredfighter3 жыл бұрын
Hisoutensoku's weather system is a kind of timer that doesn't outright end the game but just makes turtling nearly impossible through changing the rules of the game. Granted this is completely different to your average time system but it functions as one. Assuming both players can block perfectly and noone can break the guard, suddenly weather rules that there is no longer the ability to block and you both have super armour. Or removing the ability to tech and making wakeups deal damage to the person who got knocked down. If you can't find a reason to approach, there's some kind of weather that can change the game *just* enough for you to have an opportunity, and there isn't a problem with turtling. Who's going to say no to securing a win when you have a health lead and you both cannot block
@guyvermcepicsauce36854 жыл бұрын
A lot of the FGC community takes these concepts for granted, but I'm glad you take the most important aspects of fighting game culture and get us to think about them critically without sounding patronizing or on the opposite end of the spectrum - snobby. This is why you're the best FGC content creator atm
@erick73344 жыл бұрын
Love the use of “Ain’t nothing like a funky beat”
@CristianrshGamer4 жыл бұрын
this kind of videos are worth at least 100.000 subscribers , the quality is top-notch .
@Smitteys864 жыл бұрын
I was hoping you’d talk about UNI’s grd system- the way it makes you think about the round timer is super interesting
@Suika_Ibuki_The_Drunk_Oni3 жыл бұрын
Considering yourself lucky! In Virtua fighter, they had 30 second timers!
@ramiabdalla26614 жыл бұрын
God, wtf this channel is so criminally underrated. Instant Sub. I really hope to see this channel grow.
@Seloliva10153 жыл бұрын
I have never played Teken but the 60 second timer scares me...
@blekhy69644 жыл бұрын
Dude, I can’t believe you don’t have more subscribers, your content is great. Keep it up.
@Nalter_4 жыл бұрын
goddamn dude the stuff ive seen from these videos have been extremely high quality and entertaining, the information you present is always delivered so well and i appreciate the guilty gear content that scratches that itch for me, cheers!
@JamesSmith-hs9mz3 жыл бұрын
I feel personally attacked 6:19
@ZettoSan2 жыл бұрын
The timer is part of the reason I love UNICLR. The GRD cycle plays into the timer in an interesting way, where there is now a sub-timer on top of the regular round timer.
@Beigomaboy4 жыл бұрын
I love your sense of humour, and these videos are a fun way to explore the cool fighting games concepts. Thanks my dude!
@X19Virus4 жыл бұрын
What the fuck, sub-500 subs? I thought this was some big name FGC channel just by the quality of the video. Keep up the great work man, this was stellar
@BRUH_MOMENTUM4 жыл бұрын
yo your vids are legit amazing - not a lot of fgc creators on youtube so im surprised youre not more popular! loving your vids
@jonathanmarois90093 жыл бұрын
I N-E-V-E-R properly understood fighting games before finding this channel!!!
@abdalln85544 жыл бұрын
And then there's ASB Pucci which traps you because by the time you talked to the green baby enough to transform White Snake into C-Moon and then charge up to transform into Made In Heaven you're probably on lower health than your opponent. And now Made In Heaven's timer speedup burns out the clock to hand you a speedy loss.
@AffyMoon3 жыл бұрын
Yeah I still don't know what they were smoking when they designed that. ASB as a whole is wack
@alexevaldez4 жыл бұрын
Melty Blood has no doubt has the best timer mechanic than any other game. The game can usually time out, using meter you can use your burst to stop time for a few seconds and recover your blue health. Which is why the game has so many comebacks its amazing.
@abdelali92793 жыл бұрын
Or Virtua Fighter's 45 sec timer that makes you feel like a bomb disposal agent making you think that if you're going to die anyways at least put some effort into it.
@jessdang3r4 жыл бұрын
you're gonna blow up in a big way soon i can tell
@aramondehasashi33244 жыл бұрын
You were right
@jessdang3r4 жыл бұрын
yooo i was thats tight good shit leon
@ryuzxa4 ай бұрын
Old dry winds go by~~~ Lone air comes quietly~~
@megadumbo12283 жыл бұрын
An example of a character using the timer to their advantage is Geras from MK11. He has a move, and I kid you not, that makes the timer go down faster. (He takes time away, not making the timer go faster)
@christopherthomas28084 жыл бұрын
I like how you put in words I understand so naturally. Great video dood.
@sirreginaldfishingtonxvii61493 жыл бұрын
I adore weird gimmick characters, (in all sorts of games) so this video made me think about characters with abilities that revolve around time. Like, imagine a heritage for the future sequel or something where all the time stand shenanigan stuff actually messes with the timer, for instance.
@ErrorGaming643 жыл бұрын
Geras in MK11 has a move that can raise or lower the timer by 20 secs once
@Sleeepy. Жыл бұрын
I think it would be very cool to see a game implement a very short round timer, but instead of the match ending upon that timer ending, the player with a life lead is granted a very overpowered resource which would make the win ALMOST certain, a game with that system tuned specifically enough might have a certain “zone round, unga round” vibe which might have interesting implications for its cast, where nearly everyone has decent zoning options, but neutral skips are a rarer resource; making them very important for a grappler, for instance.
@yugiohnerd223 жыл бұрын
Diamond/Pearl music is underrated
@KWCHope3 жыл бұрын
That bit about people having fuses is extremely relatable to me in Dragon Ball fighterz, I have had moments where me and my opponent we're sitting in Block right in front of each other and I swear my opponent always hit just a little bit before me, this makes me think of maybe I have a longer fuse to use your analogy. It felt like they knew when I was going to attack and threw a punch right before I did in order to catch me.
@my_pp_is_smolnuke_africa49204 жыл бұрын
I just logged in to tell you how awesome your content is. I just found you, saw a few videos, and was like: damn, this might be my favourite content creator. no, really!
@dj_koen12653 жыл бұрын
Your vids are modern classics True gems
@AAAAAA-bm9qd4 жыл бұрын
I can't believe so much time(haha funny) has passed and I've only now noticed in the clips at 1:00 and 4:13 that that is a match I had when I was playing Ultra 4 a month ago, Very late GG, I guess? Other than that though, great video! It's fascinating to see an analysis of things we usually don't really notice, your other videos are really good too and I always like watching them.
@f1r3hunt3rz54 жыл бұрын
This channel is like the more chill version of Core A Gaming and I like it. Don't forget us when you make it big soon bro
@mintcey3 жыл бұрын
Having no timer in Dark Souls in my opinion is a good thing because the pvp is more about putting your opponent into a bad situation in order to gain the upper hand. For example, as an invader I'd want to force my opponent to fight me around other enemies to give myself the upper hand, but if I'm not aggressive enough I'm giving my opponent enough time to call for help and summon allies. It's a good example in my mind of a war of attrition that can be effective and fun.
@awooooooo_4 жыл бұрын
UNICLR is probably the only FG where I care about the timer, while combos do good damage I think everyone has beefy enough HP and the timer goes down fast enough that it's somewhat common to see a match getting close to timing out and timescams happening. Also infinite blockstun.
@farout_tech4 жыл бұрын
Samurai Shodown 5 Special is a special nutcase because timeouts can and will happen like every other or third round.
@collinsgichuhi82554 жыл бұрын
Im not that good in fighting games; I just play mostly single player content but damn, do I love your content It feels like content in FGC KZbinrs is just Tier lists that actually provide no value Thanks and Cheers We will watch your career grow
@neithanhaydenchua4 жыл бұрын
this channel is underated
@lester45323 жыл бұрын
I wonder how a fighting game where you and your opponent have a ticking life bar instead of a time limit. It would be really interesting giving someone 99 seconds and it ticks down faster for every hit.
@thrillhouse41514 жыл бұрын
Ahh I love a good time win! Some people (smash players) hate it, but I think time outs are super hype, cause it shows how rewarding a good defense can be, and the mad scrambles at the end can be really exciting.
@LeonMassey4 жыл бұрын
To be fair smash timers are really frustrating to watch be played into, I played melee for a loooong time and flying all the way to Ireland to watch peach ics camp each other for 16 minutes is not a good time even as someone who LIKES time outs
@elmaionesosexo2 жыл бұрын
it's mostly that it's not fun to watch, but to play is amazing since you try your hardest to not fail, i have a same feeling for characters like jiggly who are walking time bombs
@wazzledog10073 жыл бұрын
Love this. Was thinking about how differently I approach timeout as a wincon when I don't have set play tools or when there's great spacing + defense tools.
@bananabike2794 жыл бұрын
Very interesting topic (that I don't think many people have talked about before)! Also I recently discovered your channel and I've been binging a lot of your videos, great stuff!!
@icywhenhot75734 жыл бұрын
I absolutely LOVE your content. Your video came across my recommended the other day and i haven't stopped watching you since! Truly amazing stuff 🤩. I would like to make a request for your next video tho, can you please cover "vega" or "claw" and his performance throughout the street fighter games, you know, how he went from the most over powered charecters to low tier? Anyways thanks alot! ❤️
@Irukaheiights4 жыл бұрын
Your channel is a gift. Thank you
@LeonMassey4 жыл бұрын
Your comment is a gift, thank you the man from that one film about being inside someone (not like that (I think?))
@ricardoludwig47872 жыл бұрын
A great example of how timers are necessary is a particularly infamous game in smash 64 where superboomfan, one of the most respected players in the history of the game, deliberately plays in a defensive style that is almost impossible to approach to call attention to the problem, and his opponent, Gerson, does nothing, so the single match of a best of 5 takes an hour A GODDAM HOUR
@venomw68234 жыл бұрын
You know there’s an MK11 character that manipulates the timer
@ShaudL3 жыл бұрын
Idk if you read late comments but I’d like to give you some insight as a competitive DBFZ player Timer matters! However it’s just a different take than most other games. And it’s mainly revolved around only 1 mechanic Sparking. Sparking has varying time (15, 25, 40) it last and all of them freeze during hitstun but don’t during level 1’s. Furthermore, certain level 3s STOP the sparking timer for your opponent but NONE stop the timer for yourself. This creates a layer of decision of whether or not it’s actually worth to cash out With level 3’s and burn all your meter This, coupled with the insane meter build in sparking (2x across the board, with certain attacks being slightly more), it means that for all of those sparking seconds you reach an “oh fuck, the timer” situation present in lots of game Essentially it’s marvel 3’s X factor management but you’ll never ask hit that “ig I have to X factor because there’s 16 seconds left on the clock” situation
@ivanmarquez22184 жыл бұрын
Man, you gotta look into MK11's Geras. Who actually plays around the Clock with his meter. Either adding or removing time. I find this "time manipulation" quite unique, and im a bit surprised you didn't mention it!
@tonyg12964 жыл бұрын
Your videos are pretty good. I'm happy I found your channel
@jacobstalls11594 жыл бұрын
6:20 eh close enough
@ZZValiant3 жыл бұрын
Extremely interested now in a fighting game where the two players have separate timers and can eat into their own for extra meter/burst/etc.
@OmeganKryist3 жыл бұрын
Makes me wonder if a variable timer would be good. Like so long as you are engaging with the opponent the timer freezes or slows down. Or conversely you could do the opposite. Wonder how that would play into games.
@BoneMachine14434 жыл бұрын
Great insights, well presented. Thanks for all these quality videos!
@animeprofilepicture88554 жыл бұрын
good stuff, glad to see you've been growing pretty quickly recently, your content is solid and you're engaging to listen to. looking forward to seeing more stuff from you in the future man
@xmanr0cks3 жыл бұрын
fun thing, in fantasy strike rook's charge is actually unsafe on block, you get a free throw or fast move
@darthvaderreviews69264 жыл бұрын
0:25 The chances of this are very low as I wouldn't think this phrase is very well known at all in Japan, but this is actually a pretty funny reflection of the "Comic Book Time" phenomenon.
@greenhillmario4 жыл бұрын
Pokemon Gen 4 lake music respect Also very nice video
@anjiruhyure20804 жыл бұрын
Man, I really love your videos. Found you the other day and I'm binge watching these videos. :D
@Bladebrent3 жыл бұрын
Kinda surprised you didnt mention Under Night's GRD based mechanic, as its one of the only times I've seen a built in game mechanic built on a timer that happens repeatedly (some cases have things to encourage aggressive play when the timers lower). Since whoever has the advantage gets "Vorpal" which has a number of advantages to it, it kind of encourages similar "low-time" play every 18 or so seconds. Though I'm not an expert on UNI, and I imagine this kind of mechanic being so unique is probably why it wasnt mentioned in the video as it wanted to focus on just the timer generally speaking. Still a cool video though. Its something that not alot of people would think about
@chaotickreg70244 жыл бұрын
I love it when you talk about Tekken
@thatguyfromthesupermarket54843 жыл бұрын
I know that i should'nt say this but that yellow square Dragon Ball FighterZ gameplay hurt my eyes
@landoncore924 жыл бұрын
This is such a great video! Subbed!
@dannyreyes33803 жыл бұрын
Sips in Geras's Time Manipulation moves
@GoldF4TE4 жыл бұрын
"Look at the timd! Look at the time... Look at it!"
@lucimo36164 жыл бұрын
Ive actually seen a ton of timeouts in GG . Goddamn patient johnny players. I also timeout quite a bit in blazblue. My character enables me
@LeonMassey4 жыл бұрын
You see I smash my stick straight forward and die to Johnny so that I can complain about him more
@MrDeathbydying4 жыл бұрын
I play Azrael in blazblue, so I've never seen a timeout in my life. Who do you play: Rachel, Nu?
@lucimo36164 жыл бұрын
@@MrDeathbydying jubei, he can stall in the air a lot with his install rekkas
@bringanotebook283 жыл бұрын
@@LeonMassey Same with Jack-O? :)
@wforwumbo61343 жыл бұрын
I have been playing dbzf for three years and I have never seen the timer go below 100 seconds and I never realized that till now
@kitestar4 жыл бұрын
I feel like you intended the title to be click bait, but I left much more satisfied then if it was a click bait video, you earned my sub
@tamashiieater18893 жыл бұрын
Time is such a wired mechanic in snk games. In kof it goes dumb slow and determines how much you heal after a round. in contrast, time flies so fast in samsho and sitting on a lead becomes a stronger than usual strategy, plus rage explosion stops the timer and can save your buns.
@elmaionesosexo2 жыл бұрын
really? i feel like KOF 98 is very fast
@artenstien71004 жыл бұрын
I once drove my friend mad by constantly stomping him by Iron Tager in BBCF and ending the match with exactly 69 seconds left 90 percent of the time. Funny thing is I didn't even notice until he mentioned it.
@picklesandnori4 жыл бұрын
Blazblue matches: 10 to 40 seconds Blazblue timer: 99
@doublevendetta4 жыл бұрын
I HEAR that LLB OST in the background my dude.
@hannmajr.3034 жыл бұрын
In MK11 Geras can literally subtract or add time to the clock whit one of his variations
@critcheese14113 жыл бұрын
And then there's KOF XIII Raiden, whose drop kick can be charge up to 24s or something like that
@GawainSSB3 жыл бұрын
I love the way UNI works with the timer. Breaking it into chunks that give the most powerful resource is great, its the only fighting game I play where I'm actually paying really close attention to time and adjusting my playstyle based on it. I see timeouts pretty commonly in it but they never feel durdle-ish to me. Its always tense and fun, they did a great job turning it into a gameplay mechanic.
@vitaliyjuterbog89123 жыл бұрын
Wasn't ready for the smöl 🧠 into 4d chess at the end Chief.
@ericwitney50864 жыл бұрын
"Why would you take a lead and turtle for 6 min" looks at hbox and m2k
@damiannova52074 жыл бұрын
Leon your videos are great man, keep it up
@trikshotgames68403 жыл бұрын
0:24 hehe big blue hair
@Amirrorofmirrors3 ай бұрын
It truly is the Ruler of Everything
@cocogrimalkin35443 жыл бұрын
Lolas in arms: HAHA TIMER GO DOOOOOWN
@thisisgreentext21474 жыл бұрын
MVC2 Announcer : " Hurry Up ! "
@DecentPlayerNA4 жыл бұрын
Just working my way through the catalog so I’m caught up.
@LuigiSuper10002 жыл бұрын
I play til the timer then I wonder where the time went. I like to force the opponent to come to me so I can play rock paper scissors when they close in. I'm never playing to counter my opponent, I play to counter the opponent I've made in my mind. Leads to either long ass drawn out 3 hit combo games or I get absolutely railed in 30 seconds
@aramondehasashi33244 жыл бұрын
As a Guile main im well acquainted with the timer, one of my best friends hehehe.
@matthewhuntley83734 жыл бұрын
You've transformed me into a defensive clock spammer