Merge/Combine selected actors into a single static mesh in Unreal Engine 5

  Рет қаралды 32,666

Ibis Fernandez

Ibis Fernandez

Жыл бұрын

Convert Actors to static mesh is an option that was available from the right click menu in Unreal Engine 4. This option has now been changed and there is no documentation for this in Unreal Engine fine.
In this video I demonstrate how to convert multiple selected actors into a single combined static mesh.

Пікірлер: 70
@roblesliemedia
@roblesliemedia Жыл бұрын
It's the little things that are maddening. Thanks for being the voice for the people.
@GAMEBR0VIP2462
@GAMEBR0VIP2462 Жыл бұрын
true true
@S1lentIntensity
@S1lentIntensity Жыл бұрын
Truuu haha
@lucutes2936
@lucutes2936 2 ай бұрын
aS
@aayanscartoonchannel8577
@aayanscartoonchannel8577 5 ай бұрын
Simply a beautiful tutorial. Without wasting a single second. Thank you sir.
@IbisFernandez
@IbisFernandez 4 ай бұрын
You're very welcome!
@DeviantPicturess
@DeviantPicturess Жыл бұрын
I've been looking for a solution since UE5 has launched. Thanks so much for putting short and comprehensive explanation, friend!
@Klementiner
@Klementiner 7 ай бұрын
Thank you so much! fantastic quick tutorial, straight to the point. Worked fantastically! Big props to you, friend!!
@im_Dafox
@im_Dafox Жыл бұрын
Thanks a bunch, man !
@aliwoto
@aliwoto 6 ай бұрын
Thanks for this quick tutorial! UE docs literally wrote 5000 lines of explanation when I googled for it, but then the real solution was just < 2mins video.
@nicocoregames
@nicocoregames 6 ай бұрын
Thank you so much, this was extremly helpful!
@OmarHesham
@OmarHesham Жыл бұрын
Thank you! helps a lot. Was wondering where that option went in UE5
@skywiseaviationuk
@skywiseaviationuk Жыл бұрын
Thanks this helped me out 😊
@DoctorMGL
@DoctorMGL Жыл бұрын
you don't really need to merge everything in order to animate it you have something called "Actor Blueprint" / "Pawn Blueprint" create one -> then add every piece inside it then drag your blueprint into your scene ,and you animate the Blueprint itself why this is a better approach ?! lets say you have < doors + windows + Wheels > in your ( Car / Ship / plain .. etc) that you want to animate the pieces being separated inside the ( Actor/pawn ) will be more useful for you in this cases >> that's in case you wonder why some 3D objects come separated in the market, specially vehicles
@GAMEBR0VIP2462
@GAMEBR0VIP2462 Жыл бұрын
for simulating physics . if not then all the pieces simulate separate.
@LiveUPMedia
@LiveUPMedia Жыл бұрын
hey im trying to drag all the mesh pieces onto a an actor on the level and its just saying cant add static mesh to actor. any idea how to do that
@BlenderUnreal
@BlenderUnreal 11 ай бұрын
wow, actually i thought he was talking about blueprint actors. you should make a tutorial for this. i cant find it anywhere
@IbisFernandez
@IbisFernandez 10 ай бұрын
That's good to know.
@JhoEspana
@JhoEspana 22 күн бұрын
Thanks, and how do you ungroup? 😃
@DeviantPicturess
@DeviantPicturess Жыл бұрын
I found your channel from the FPS converter blueprint. Have you found it useful, or did you find another way to control framerate of skeletal meshes?
@IbisFernandez
@IbisFernandez 10 ай бұрын
I have not yet found a way. Suck if you run into a solution let me know!
@alejandrogomez1698
@alejandrogomez1698 Жыл бұрын
Thank you very much
@junhadi5282
@junhadi5282 11 ай бұрын
Hi Ibis, great video. very useful. There is one thing i need your help on and that is to do with the orientation or base point of the combined object. is there away we can change the positin of this base point? I am trying to array a bunch of trees on a spline. I am able to do this but due to the position of the base point the trees are in the middle of the road because of the tree's base point. Could you help me on this. I think a lot of people would have similar problem. thanks in advance
@IbisFernandez
@IbisFernandez 11 ай бұрын
Hold down alt and drag the transform widget using the middle mouse button. This will move the pivot point anywhere you want. Once you have it where you want it, right click the object and from the menu select pivot > make pivot offset. This should lock the pivot into the new place permanently.
@ArcNines
@ArcNines 5 ай бұрын
man just saved my whole exam
@ndetta
@ndetta 6 ай бұрын
really helpful
@dylantheevillain
@dylantheevillain 9 ай бұрын
thanks mate perfect tutorial.
@IbisFernandez
@IbisFernandez 9 ай бұрын
You're very welcome!
@anderman1231
@anderman1231 Жыл бұрын
i saw another one like this but it was for unreal engine 5 not 5.1 supper help full :)
@mirckaranda8880
@mirckaranda8880 Жыл бұрын
hey man great vid, what about how to explode each mesh? i wanna put different materials but idk how to split/explode on one mesh.
@IbisFernandez
@IbisFernandez 10 ай бұрын
Look into the modeling tool. Check out the vid on punching a hole in a mesh. It shows how to enable that tool, it has all sorts of options for working with models.
@PerfectPulido
@PerfectPulido 4 ай бұрын
What does replace source actors do?
@Brandon12983
@Brandon12983 Жыл бұрын
Also, you have to have the actors actually in the world outliner. I was trying to merge actors just by selecting from the content drawer and that won't work.
@IbisFernandez
@IbisFernandez 10 ай бұрын
yeah they have to be in the work area. You can also use the modeling tools to merge the meshes together if you want a more permanent option that will allow you to keep a new permanent mesh that doesn't need to be in the outliner.
@burhanyasaru
@burhanyasaru 7 ай бұрын
thanks bro
@m1k4n57
@m1k4n57 Жыл бұрын
thanks mate
@just_lord_and_master
@just_lord_and_master 9 ай бұрын
God bless you! 😇
@mohamedabelaziz6239
@mohamedabelaziz6239 Жыл бұрын
Thankyou
@gyzmo8197
@gyzmo8197 Жыл бұрын
When i merge actors it sometimes deforms the mesh which can be fixed by turning off nanite on those assets. However when using assets with millions of triangles it crashes trying to merge is there a way to merge with nanited mesh's
@IbisFernandez
@IbisFernandez Жыл бұрын
I hadn't attempted to do that but have you tried turning off nanite on those meshes before merging and then turning it back on? I know 5.1 preview is now out publicly, I wonder if this issue has been address in that new version. I know they have made improvements to nanite itself.
@gyzmo8197
@gyzmo8197 Жыл бұрын
@@IbisFernandez Yeah i figured this was the problem so ive had to turn off nanite on every asset i merge otherwise it deforms. Problem is being in UE5 and having assets with alot of triangles some merged assets add up to over 5 million so thats 5 million triangles not nanited and its just too laggy or i crash trying to merge. But UE5 has a new merge option called approximate which says of the UE documents that its a new merging tool which is... (Approximate This method is new to Unreal Engine 5 and is similar to the Simplify merge method(This is what i use atm). The difference is that it can handle much more complex source meshes (for example, Nanite meshes), whereas the Simplify method would fail during either the simplification or the texture baking steps. ) so this makes sense and should be an awnser to all my problems however when i use that way of merging it doesnt even create a new asset it seem as its working then once done it never creates that merged asset it doesnt exist anywhere which makes no sense it should just work so im hoping its a small bug because im struggling to merge certain actors due to high geometry.
@Cromerone
@Cromerone Жыл бұрын
BLESS UR SOUL
@Cromerone
@Cromerone Жыл бұрын
@@IbisFernandez To answer this no this issue is still there
@fabriziotechera5265
@fabriziotechera5265 9 ай бұрын
It works thanks !
@IbisFernandez
@IbisFernandez 9 ай бұрын
You're welcome!
@RenBias
@RenBias 4 ай бұрын
Does this save memory space?
@hgokmendev
@hgokmendev 4 ай бұрын
thank you!
@IbisFernandez
@IbisFernandez 4 ай бұрын
You're welcome!
@danielmokobia106
@danielmokobia106 Жыл бұрын
Thanks
@justinnixon5823
@justinnixon5823 10 ай бұрын
So, I create a train and the doors are separated from the train. After seeing this video was that a go idea. after I merge the doors to the train can the still make them open and close.
@IbisFernandez
@IbisFernandez 10 ай бұрын
provably easier to parent the doors to the train instead of merging them. Then you can add a control rig to the doors to help you open and close them
@flashgordonrocks
@flashgordonrocks 4 ай бұрын
thank you
@IbisFernandez
@IbisFernandez 4 ай бұрын
You're welcome
@danielso644
@danielso644 Жыл бұрын
Is this possible runtime? I think not right? Sorry for the silly question.
@IbisFernandez
@IbisFernandez 10 ай бұрын
yeah. think should be available at run time
@kudjo24
@kudjo24 11 ай бұрын
Ugh this should work but for some reason this plant I got off Turbosquid (imported into UE from C4D Datasmith) says I have insufficient mesh data even tho it literally is a mesh in the project lol wtf. Its in the outliner as an actor so weird I cant convert it
@IbisFernandez
@IbisFernandez 11 ай бұрын
Sounds like an issue i don't want to run into hahahaha check your content panel. Make sure the actual mesh is on the environment and not a blueprint containing the mesh.
@derinozdas
@derinozdas 3 ай бұрын
How can we unmerge it?
@avaifia3760
@avaifia3760 Жыл бұрын
БЛЯЯЯЯЯЯЯЯЯТЬ!!! Спасибо тебе огромное!! Я искал этот гайд неделю.. На русском ютубе нету нормальных гайдов на Unreal Engine 5.
@IbisFernandez
@IbisFernandez 11 ай бұрын
You're welcome!
@naturesoundup
@naturesoundup 8 ай бұрын
в ру сегменте мало толкового контента обучающего
@NostalgiaFocus
@NostalgiaFocus 10 ай бұрын
Is there a way to do this in UEFN as well?
@IbisFernandez
@IbisFernandez 9 ай бұрын
Wish I had an answer for ya. I've not yet tries urfn
@Morwag_Scrums
@Morwag_Scrums 18 күн бұрын
That did not work, they dont move together when clicking once.
@Preirin
@Preirin Жыл бұрын
Genius! Why they can't NOT change the names of tools is beyond me...
@lucutes2936
@lucutes2936 2 ай бұрын
RGZ
@BlenderUnreal
@BlenderUnreal 11 ай бұрын
dam... finally. i found a tutorial for this. this is totally rare here on youtube
@IbisFernandez
@IbisFernandez 9 ай бұрын
Honestly I don't know.
@asmaaelsawy9593
@asmaaelsawy9593 9 ай бұрын
thank you
@IbisFernandez
@IbisFernandez 9 ай бұрын
Welcome!
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