It's the little things that are maddening. Thanks for being the voice for the people.
@GAMEBR0VIP2462 Жыл бұрын
true true
@S1lentIntensity Жыл бұрын
Truuu haha
@lucutes29367 ай бұрын
aS
@aayanscartoonchannel857710 ай бұрын
Simply a beautiful tutorial. Without wasting a single second. Thank you sir.
@IbisFernandez10 ай бұрын
You're very welcome!
@aliwoto Жыл бұрын
Thanks for this quick tutorial! UE docs literally wrote 5000 lines of explanation when I googled for it, but then the real solution was just < 2mins video.
@DeviantPicturess2 жыл бұрын
I've been looking for a solution since UE5 has launched. Thanks so much for putting short and comprehensive explanation, friend!
@Klementiner Жыл бұрын
Thank you so much! fantastic quick tutorial, straight to the point. Worked fantastically! Big props to you, friend!!
@nicocoregames11 ай бұрын
Thank you so much, this was extremly helpful!
@im_Dafox Жыл бұрын
Thanks a bunch, man !
@auriatube2 ай бұрын
El barco que se muestra pertenece a algún videojuego publicado o en desarrollo? Puedes compartir más información sobre ello? Muchas gracias, ha sido de muchísima ayuda su video.
@varunbhatt_4 ай бұрын
Hi Thank you for this suggestion ! I've a small question, How to I replace or change my selection? after making it StaticMeshActor
@ArcNines11 ай бұрын
man just saved my whole exam
@NostalgiaFocus Жыл бұрын
Is there a way to do this in UEFN as well?
@IbisFernandez Жыл бұрын
Wish I had an answer for ya. I've not yet tries urfn
@imnishinoya277925 күн бұрын
There is, go to modeling mode select the meshes you want to merge then go to XForm on the left side and press Merge
@OmarHesham Жыл бұрын
Thank you! helps a lot. Was wondering where that option went in UE5
@DoctorMGL Жыл бұрын
you don't really need to merge everything in order to animate it you have something called "Actor Blueprint" / "Pawn Blueprint" create one -> then add every piece inside it then drag your blueprint into your scene ,and you animate the Blueprint itself why this is a better approach ?! lets say you have < doors + windows + Wheels > in your ( Car / Ship / plain .. etc) that you want to animate the pieces being separated inside the ( Actor/pawn ) will be more useful for you in this cases >> that's in case you wonder why some 3D objects come separated in the market, specially vehicles
@GAMEBR0VIP2462 Жыл бұрын
for simulating physics . if not then all the pieces simulate separate.
@LiveUPMedia Жыл бұрын
hey im trying to drag all the mesh pieces onto a an actor on the level and its just saying cant add static mesh to actor. any idea how to do that
@BlenderUnreal Жыл бұрын
wow, actually i thought he was talking about blueprint actors. you should make a tutorial for this. i cant find it anywhere
@IbisFernandez Жыл бұрын
That's good to know.
@junhadi5282 Жыл бұрын
Hi Ibis, great video. very useful. There is one thing i need your help on and that is to do with the orientation or base point of the combined object. is there away we can change the positin of this base point? I am trying to array a bunch of trees on a spline. I am able to do this but due to the position of the base point the trees are in the middle of the road because of the tree's base point. Could you help me on this. I think a lot of people would have similar problem. thanks in advance
@IbisFernandez Жыл бұрын
Hold down alt and drag the transform widget using the middle mouse button. This will move the pivot point anywhere you want. Once you have it where you want it, right click the object and from the menu select pivot > make pivot offset. This should lock the pivot into the new place permanently.
@JhoEspana6 ай бұрын
Thanks, and how do you ungroup? 😃
@alejandrogomez1698 Жыл бұрын
Thank you very much
@jplayer678318 күн бұрын
U are the best thank u sooo much it too forever to find out about this and idk but thank u sooo much much 👍👍👍👍👍👍
@mirckaranda8880 Жыл бұрын
hey man great vid, what about how to explode each mesh? i wanna put different materials but idk how to split/explode on one mesh.
@IbisFernandez Жыл бұрын
Look into the modeling tool. Check out the vid on punching a hole in a mesh. It shows how to enable that tool, it has all sorts of options for working with models.
@skywiseaviationuk Жыл бұрын
Thanks this helped me out 😊
@DeviantPicturess2 жыл бұрын
I found your channel from the FPS converter blueprint. Have you found it useful, or did you find another way to control framerate of skeletal meshes?
@IbisFernandez Жыл бұрын
I have not yet found a way. Suck if you run into a solution let me know!
@Brandon12983 Жыл бұрын
Also, you have to have the actors actually in the world outliner. I was trying to merge actors just by selecting from the content drawer and that won't work.
@IbisFernandez Жыл бұрын
yeah they have to be in the work area. You can also use the modeling tools to merge the meshes together if you want a more permanent option that will allow you to keep a new permanent mesh that doesn't need to be in the outliner.
@anderman1231 Жыл бұрын
i saw another one like this but it was for unreal engine 5 not 5.1 supper help full :)
@justinnixon5823 Жыл бұрын
So, I create a train and the doors are separated from the train. After seeing this video was that a go idea. after I merge the doors to the train can the still make them open and close.
@IbisFernandez Жыл бұрын
provably easier to parent the doors to the train instead of merging them. Then you can add a control rig to the doors to help you open and close them
@jeromeneupert40002 ай бұрын
Simple efficient thank mate
@panicola78244 ай бұрын
Hey, there is no "Actors" tab on the top in UEFN for me. Do you know why? Has there been an update of UEFN or so?
@edotensei5083Ай бұрын
Do you know the solution now?
@dylantheevillain Жыл бұрын
thanks mate perfect tutorial.
@IbisFernandez Жыл бұрын
You're very welcome!
@ndetta Жыл бұрын
really helpful
@PerfectPulido9 ай бұрын
What does replace source actors do?
@asmaaelsawy9593 Жыл бұрын
thank you
@IbisFernandez Жыл бұрын
Welcome!
@octitawhythisnameistaken4 ай бұрын
Thank you.
@just_lord_and_master Жыл бұрын
God bless you! 😇
@m1k4n57 Жыл бұрын
thanks mate
@gyzmo81972 жыл бұрын
When i merge actors it sometimes deforms the mesh which can be fixed by turning off nanite on those assets. However when using assets with millions of triangles it crashes trying to merge is there a way to merge with nanited mesh's
@IbisFernandez2 жыл бұрын
I hadn't attempted to do that but have you tried turning off nanite on those meshes before merging and then turning it back on? I know 5.1 preview is now out publicly, I wonder if this issue has been address in that new version. I know they have made improvements to nanite itself.
@gyzmo81972 жыл бұрын
@@IbisFernandez Yeah i figured this was the problem so ive had to turn off nanite on every asset i merge otherwise it deforms. Problem is being in UE5 and having assets with alot of triangles some merged assets add up to over 5 million so thats 5 million triangles not nanited and its just too laggy or i crash trying to merge. But UE5 has a new merge option called approximate which says of the UE documents that its a new merging tool which is... (Approximate This method is new to Unreal Engine 5 and is similar to the Simplify merge method(This is what i use atm). The difference is that it can handle much more complex source meshes (for example, Nanite meshes), whereas the Simplify method would fail during either the simplification or the texture baking steps. ) so this makes sense and should be an awnser to all my problems however when i use that way of merging it doesnt even create a new asset it seem as its working then once done it never creates that merged asset it doesnt exist anywhere which makes no sense it should just work so im hoping its a small bug because im struggling to merge certain actors due to high geometry.
@Cromerone Жыл бұрын
BLESS UR SOUL
@Cromerone Жыл бұрын
@@IbisFernandez To answer this no this issue is still there
@kudjo24 Жыл бұрын
Ugh this should work but for some reason this plant I got off Turbosquid (imported into UE from C4D Datasmith) says I have insufficient mesh data even tho it literally is a mesh in the project lol wtf. Its in the outliner as an actor so weird I cant convert it
@IbisFernandez Жыл бұрын
Sounds like an issue i don't want to run into hahahaha check your content panel. Make sure the actual mesh is on the environment and not a blueprint containing the mesh.
@fabriziotechera5265 Жыл бұрын
It works thanks !
@IbisFernandez Жыл бұрын
You're welcome!
@danielso644 Жыл бұрын
Is this possible runtime? I think not right? Sorry for the silly question.
@IbisFernandez Жыл бұрын
yeah. think should be available at run time
@danielmokobia106 Жыл бұрын
Thanks
@derinozdas9 ай бұрын
How can we unmerge it?
@hgokmendigital10 ай бұрын
thank you!
@IbisFernandez10 ай бұрын
You're welcome!
@-RiSK-AK4 ай бұрын
Thanks!
@RenBias10 ай бұрын
Does this save memory space?
@Preirin Жыл бұрын
Genius! Why they can't NOT change the names of tools is beyond me...
@mason_mcintosh-slendy_man360Ай бұрын
thank you!!!!!! !!!
@mohamedabelaziz6239 Жыл бұрын
Thankyou
@avaifia3760 Жыл бұрын
БЛЯЯЯЯЯЯЯЯЯТЬ!!! Спасибо тебе огромное!! Я искал этот гайд неделю.. На русском ютубе нету нормальных гайдов на Unreal Engine 5.
@IbisFernandez Жыл бұрын
You're welcome!
@Nursultan-r2d2 Жыл бұрын
в ру сегменте мало толкового контента обучающего
@CrypticNord6 ай бұрын
That did not work, they dont move together when clicking once.