Efficiency in Unreal Engine: Merging Objects for Enhanced Performance and Workflow

  Рет қаралды 3,665

CIVAR

CIVAR

Күн бұрын

Пікірлер: 10
@gandepuun
@gandepuun Жыл бұрын
Nice! Woudnt this affect the Lumen quality though? My understanding is that Lumen requires separate meshes for good quality results.
@gandepuun
@gandepuun Жыл бұрын
@@civareducation Got it. Big fan of your page. I have learnt a lot from it.
@Luckymich77
@Luckymich77 Жыл бұрын
Thank you for this post and this question. So if I have a large scene and I want highest quality, I should merge parts of the scene right? I noticed the MORE I have on a scene, the lower quality on render and worse performance on the editor
@caturindrasukmana7673
@caturindrasukmana7673 Жыл бұрын
Hi, after merge all the mesh into 1 is it possible to create tire rotation animation in level sequence?
@NostalgiaFocus
@NostalgiaFocus Жыл бұрын
Is there a way to this in UEFN as well? There doesn't seem to be an actor tab in UEFN :(
@draskang
@draskang 6 ай бұрын
I don't understand, wouldn't it be easier to just import your meshes properly?
@viktorianas
@viktorianas Жыл бұрын
Tyres are mounted with wrong direction...
@viktorianas
@viktorianas Жыл бұрын
@@civareducation 😆i think only car nerds like me could notice that, so don't worry :)
@joseabboud-2607
@joseabboud-2607 10 ай бұрын
Merging this way has a disadvantage: you will lose control over LODs and occlusion culling will be lost. Difficult dilema.
@kentjensen4504
@kentjensen4504 Жыл бұрын
CREATORS is pronounced cree-AY-tors. Not "creetors". And CREATURES is pronounced cree-churs. Languages aren't consistent.
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