Thank you so mushc of this tutorial!! It helps me to know how to enable VR preview right now.
@clethcriss6258Ай бұрын
Thank you sir, your guidance worked perfectly! You are a Legend!
@zenks_cl8 ай бұрын
Awesome, so clear! We spent many time trying other way couple days ago, installing a bunch of softwares, also. supergood!
@philsadler66658 ай бұрын
Yass! Over a week in and so little progress trying to enable Unreal 5.3.2. Now, I removed Meta XR, falling back to 'just' OpenXR eh voila!!!!! I have grip/arms waving/teleport beam (need to enable navmesh) Thank you SOOOOOOO much, your second method opened the door for me!!! Might still look into deploying MS OpenXR on UE5.1, as I can't help feeling 5.3.2 is too new....
@RyBorg20993 ай бұрын
Very helpful thank you!
@omidnajmi60199 ай бұрын
Thank you bro you are a life saver
@PlatformProject22 ай бұрын
Can you make a screen recording of the Meta Quest 3 whilst having a VR passthrough in Unreal?
@AryWidnyanaАй бұрын
It works for meta quest 3s right?
@InfinityMaskStudioАй бұрын
It should.
@SpudHead425 ай бұрын
Can you make one of these for standalone vr? Just how to make the vr template run natively on the quest 3. Please?
@InfinityMaskStudio5 ай бұрын
the project must be so cheap to render because of the hardware limitations, I may make a video soon.
@rubenvivoroman98324 ай бұрын
A very good video. I have a question and I'm not sure if anyone could help me. I used to use Oculus Rift and when referencing a button on the Oculus controllers within blueprints, I had no problem. Now with the Meta Quest 3, I can't locate these buttons. I would like to use, for example, the X button or the trigger on the right controller of the Quest within the level blueprint. I would greatly appreciate any help.
@azhar53362 ай бұрын
I was able to pack and install apk in meta quest. but everything is green in the headset wheres everthings normal in UE. Any idea why is this?
@InfinityMaskStudio2 ай бұрын
Is your skylight static? If it is stationary or dynamic then change it to static and try again.
@AzharNalakathVadakekayil2 ай бұрын
Thank you soo much! It worked now. Im sorry but now I’m facing another issue. It’s too slow when looking at models but is okey when looking at sky. Might be something with processing? Any tips?
@InfinityMaskStudio2 ай бұрын
@@AzharNalakathVadakekayil Android devices are not so powerful so you need to use optimized 3D models with few polygons.
@HoomanBhr9 ай бұрын
Useful tips
@Fikarblackproject4 ай бұрын
i got some lag when im trying for Cinamatic material for house tour
@InfinityMaskStudio4 ай бұрын
VR in UE5 is really heavy. You need to optimize your project.
@abdullaatef73608 ай бұрын
hi, i want to purchase the underwater level, is it available?
@InfinityMaskStudio8 ай бұрын
Hi, what you see in the video is a modified version of this package: lynkolight.gumroad.com/l/fabiz
@maryamasgari-ff5qh9 ай бұрын
The quality is high👍🏻
@SWOLEX_16 ай бұрын
I have the usb c hooked up, yet it says to try usb c.. not only that, it doesnt seem to want to connect. I used this cable before, not sure whats going on
@InfinityMaskStudio6 ай бұрын
Try checking another cable, maybe the cable is damaged.
@SWOLEX_16 ай бұрын
@@InfinityMaskStudio ty!
@KADstudioArchitect6 ай бұрын
We have problem with APK packaging for Meta Quest 3 (SDK/NDK 32) could you help plz
@InfinityMaskStudio6 ай бұрын
APK packaging in unreal engine is a little tricky, what is your problem exactly?
@manikantlawania5298 ай бұрын
tried the first method. I am able to see the monitors but when i click VR preview. It just shows the small window on the monitor even in VR. Application doesnt give control to the VR properly