Meta XR Hand Tracking Part 3 - How To Rotate With Hand Tracking In UE5

  Рет қаралды 1,148

GDXR

GDXR

Күн бұрын

Пікірлер
@mmr3657
@mmr3657 2 ай бұрын
this is literally the most underrated youtube channel on the internet.
@Mr3agleBR
@Mr3agleBR 2 ай бұрын
Thanks for all your videos on the hand tracking, looking forward for the next one you said : grab!
@marcelofuture
@marcelofuture 2 ай бұрын
man, great video. hope next video comes soon. Great amazing work!!
@GDXR
@GDXR 2 ай бұрын
Really sorry for the delay. My house move didnt go very smoothly. Im currently uploading the next parts as i write this. Should be up soon.
@notjackbell8312
@notjackbell8312 3 ай бұрын
Hi! Your Quest 3/Ue5 tutorials have been a godsend!! I'm trying to use hand tracking to interface with a 3D widget (widget spawned by a BP) but I notice the widget interaction component jiggles up/down fairly dramatically when I pinch. Any tips for stabilizing this?
@matteopaglione97
@matteopaglione97 2 ай бұрын
Amazing video thank you
@skrambledagg
@skrambledagg Ай бұрын
great series so far, thanks! i noticed the pawn still rotates on just the pinch (without dragging). maybe i've set something up wrong but just wanted to mention it
@maximilianmander2471
@maximilianmander2471 3 ай бұрын
Hi! Could you please turn the volume of your intro down or your normal voice up? Because the intro is much louder than when you talk.
@kamolramzes7154
@kamolramzes7154 3 ай бұрын
Greeting. First of all, thank you for creating such cool VR content. My team and I regularly subscribe to your channel from Uzbekistan, if you have heard about such a country, then please like it). I recently purchased your GDXR UVRT template. Could you show me how to integrate your Game Management Control (VRPawn) into another project? we have a black screen, sometimes your logo comes out on a black background, and sometimes everything shows but the controllers do not work.
@GDXR
@GDXR 3 ай бұрын
Hi, thanks for grabbing it. Have you read the text on the wall in the demo level. It explains that you need to add the code in the level blueprint to the new levels blueprint so the scene knows when to remove the screen fade. And for the inputs have you added the input mapping context in project settings or in 5.4 into the project settings > enhanced input.
The Best Unreal Engine Sample Project you've never heard of
9:10
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41
Beat Ronaldo, Win $1,000,000
22:45
MrBeast
Рет қаралды 158 МЛН
It’s all not real
00:15
V.A. show / Магика
Рет қаралды 20 МЛН
How to Use the Actor Palette in UE5 for Faster Level Design!
7:34
Gabriel Fuentes
Рет қаралды 11 М.
Why Unreal Engine 5.5 is a BIG Deal
12:11
Unreal Sensei
Рет қаралды 1,6 МЛН
Enhanced VR Template - UE5
4:23
vrsis
Рет қаралды 21 М.
Unreal Engine 5.3 | Nanite VR Is Here, and It's Incredible!
10:01
Alistair Hume
Рет қаралды 130 М.
My VR Setup for IL-2: Great Battles - OpenXR - Quest 3 - Settings and tips
29:13