this is literally the most underrated youtube channel on the internet.
@Mr3agleBR2 ай бұрын
Thanks for all your videos on the hand tracking, looking forward for the next one you said : grab!
@marcelofuture2 ай бұрын
man, great video. hope next video comes soon. Great amazing work!!
@GDXR2 ай бұрын
Really sorry for the delay. My house move didnt go very smoothly. Im currently uploading the next parts as i write this. Should be up soon.
@notjackbell83123 ай бұрын
Hi! Your Quest 3/Ue5 tutorials have been a godsend!! I'm trying to use hand tracking to interface with a 3D widget (widget spawned by a BP) but I notice the widget interaction component jiggles up/down fairly dramatically when I pinch. Any tips for stabilizing this?
@matteopaglione972 ай бұрын
Amazing video thank you
@skrambledaggАй бұрын
great series so far, thanks! i noticed the pawn still rotates on just the pinch (without dragging). maybe i've set something up wrong but just wanted to mention it
@maximilianmander24713 ай бұрын
Hi! Could you please turn the volume of your intro down or your normal voice up? Because the intro is much louder than when you talk.
@kamolramzes71543 ай бұрын
Greeting. First of all, thank you for creating such cool VR content. My team and I regularly subscribe to your channel from Uzbekistan, if you have heard about such a country, then please like it). I recently purchased your GDXR UVRT template. Could you show me how to integrate your Game Management Control (VRPawn) into another project? we have a black screen, sometimes your logo comes out on a black background, and sometimes everything shows but the controllers do not work.
@GDXR3 ай бұрын
Hi, thanks for grabbing it. Have you read the text on the wall in the demo level. It explains that you need to add the code in the level blueprint to the new levels blueprint so the scene knows when to remove the screen fade. And for the inputs have you added the input mapping context in project settings or in 5.4 into the project settings > enhanced input.