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This video quickly shows how to export a Metahuman character, complete with clothing, from Unreal Engine for import into Autodesk MotionBuilder for further characterization, motion capture retargeting and/or control rig animation.
This video does not provide a step-by-step walkthrough of the characterization process, since Simon Kay's Mocappys channel already has probably the best single tutorial on that process already. If you're not already familiar with characterizing in MoBu, go check that out here:
• How to Characterize Yo...