MetaHumans and Path Tracer in UnrealEngine 5.1

  Рет қаралды 14,870

Jobutsu

Jobutsu

Күн бұрын

Пікірлер: 74
@Jobutsu
@Jobutsu Жыл бұрын
Any tips how to improve this ? Leave a comment here
@nourhassoun7099
@nourhassoun7099 Жыл бұрын
Will test if this works out with my XGEN grooms tomorrow. Been having an issue where groom assets I import from XGEN turn out very blurred and almost transparent with path tracing and super excited to see if this solves it! If it doesn't, I'd love some tips to help out =)
@Jobutsu
@Jobutsu Жыл бұрын
@@nourhassoun7099 It may cure the problem. I have more experimentation to do before I am happy.
@nourhassoun7099
@nourhassoun7099 Жыл бұрын
@@Jobutsu glad to tell you that the ray tracing radius setting + reference depth of field totally fixed it! Was struggling with this so your tutorial came at the perfect time
@3Dgiants
@3Dgiants Жыл бұрын
@@VoidWalker-p6q Epic has documentation on that. Just copy and paste to your render settings.
@3Dgiants
@3Dgiants Жыл бұрын
@@VoidWalker-p6q Oh I see .
@degibocu
@degibocu Жыл бұрын
It's amazing, I don't know where you get so much valuable information from.
@Metarig
@Metarig Жыл бұрын
your tutorials are always the most useful ones. thank you
@Jobutsu
@Jobutsu Жыл бұрын
And your knowledge blows my mind !
@arcinfinium
@arcinfinium Жыл бұрын
Thanks for solving some problems I didn’t think were solvable. 🙌🏽🙌🏽
@ValkyrieFighter
@ValkyrieFighter Жыл бұрын
Thanks a lot,Lord Varys
@noceanstudioGC
@noceanstudioGC Жыл бұрын
Thats great info chunk! Thx man
@williamlacrosse9389
@williamlacrosse9389 Жыл бұрын
Great vid. Thx for sharing.
@jimmwagner
@jimmwagner Жыл бұрын
This is great! I am super new to Unreal so one suggestion would be to say why your changing things like lumen to screen space and what the difference is. Admittedly, I am super biased on this feedback :)
@Jobutsu
@Jobutsu Жыл бұрын
Noted!
@art.leosilva
@art.leosilva 7 ай бұрын
lord varys!! Great video!
@echobravo1011
@echobravo1011 Жыл бұрын
Thank you for this tutorial! Where can I get your preset for MovieRenderQueue?
@Jobutsu
@Jobutsu Жыл бұрын
It comes with the Movie render Queue plugin. Sometimes, it seems it is not available in the project until, I add a Metahuman and restart. 1. Open Settings/config in Movie render Queue 2. Hit Load/Save preset at the top of the dialog that opens.
@JamesBeukelman
@JamesBeukelman Жыл бұрын
Great tutorial sir, thank you! Have you had any luck getting a CC4 character's hair working in the UE5 path tracer? I've spent hours and hours with no success.
@Jobutsu
@Jobutsu Жыл бұрын
I never tried because I prefer to work with groom hair in Unreal Engine.
@JESSJAMES1886
@JESSJAMES1886 4 ай бұрын
Hola,acabo de descubrir tu canal. Quería darte las gracias por facilitar esta alternativa para los personajes metahuman,y el proceso para elementar algo tan preciso y de una calidad audiovisual cinematográfica. Me gustaría saber, si realmente se puede conseguir esa calidad en varios personajes para un videojuego. Me gustaría desarrollar un fotorealista en primera persona,y me gustaría que los personajes en el videojuego tuvieran todos este detalle. Con sus animaciones propias. No hay excusa sobre si es mucho trabajo,puedo dedicarle 14-16 horas al día al proyecto,pero me gustaría entender si es posible llevar a cabo esta idea. Un abrazo,y gracias por tu contenido,espero que hagas algún juego,o corto cinematográfico,estaré para apoyarlo!!!!!!!!!!!!
@divina.glitch
@divina.glitch Жыл бұрын
Thanks bro!
@raplevision86417
@raplevision86417 7 ай бұрын
respect
@TheWordandI
@TheWordandI Жыл бұрын
Great tutorial!! Can u use the Metahuman lightning in a cinematic render. While character is in motion? Can I parent or group the lighting to them? My metas never looks ultra realistic in my renders. Thanks in advance! Keep up the good work mate
@Jobutsu
@Jobutsu Жыл бұрын
Yes you can parent lighting to a Metahuman. You can put the lights in the Metahumans blueprint as well. You can also animate/move your lights in sequencer, if required.
@JoshuaLundquist
@JoshuaLundquist Жыл бұрын
Did he just blink at 1:35 ? Haven't brought a metahuman into 5.1 yet, is this maybe a new thing?
@Jobutsu
@Jobutsu Жыл бұрын
My metahumans have my own plugin enabled on them. It is not available publicly yet. Here is a way to do it. kzbin.info/www/bejne/h2itaWeKfM5-rtU
@JoshuaLundquist
@JoshuaLundquist Жыл бұрын
@@Jobutsu Actually just watching this, thanks love yr work
@blockschmidt
@blockschmidt 5 ай бұрын
Why choose optix over openimage denoise:)?
@zenparvez
@zenparvez Жыл бұрын
Hey Jo great tutorial, also want to ask if theres any plans for a video regarding daz3d clothing to metahuman ? Have a huge collection of G3 and G8 clothing and armours and really wanted to use on metahuman. Thanks in advance and appreciate your hard works.
@Jobutsu
@Jobutsu Жыл бұрын
I have been running experiments but it is not easy to teach.
@zenparvez
@zenparvez Жыл бұрын
@@Jobutsu The only way i was able to load in through character creator and iclone but its not a 100% okay since the polygons mostly gets cracked up and needed to fix it and a lot of painful failures.
@apefinance
@apefinance Жыл бұрын
Hii, with the same MHL Project and Path tracing, my problem is that with the backgorund sphere enabled, the other lights do not change anything on the Metahuman. I used the Raytracing Portrait Lightning. What could I change to resolve this?
@birdonfiremedia
@birdonfiremedia Жыл бұрын
Awesome, thank you! Do you have to disable virtual texture maps, or is there a workaround? Without the VTMs enabled, I don't know of a way to use a UDIM workflow with UE.
@Jobutsu
@Jobutsu Жыл бұрын
That is only my personal choice because, I do not need to work with Virtual Textures.
@nicholass3430
@nicholass3430 Жыл бұрын
Hi Jobutsu, i found that enabling PT with Strata materials caused the eye occlusion to become black again (despite this fix). Any idea how to solve it? Thanks
@Jobutsu
@Jobutsu Жыл бұрын
I am ashamed to say that, I am behind the curve with Strata.
@HarmansSingh-q9i
@HarmansSingh-q9i 4 ай бұрын
1000 spatial samples, 4k video? What beast are you running this on?
@Jobutsu
@Jobutsu 4 ай бұрын
It does not matter because it is a single frame/portrait.
@eliteartisan6733
@eliteartisan6733 Жыл бұрын
Mr Jobutsu. I wonder if you could help me. Whenever i render metahumans there is a blurry line around the body. How could i fix that?
@Jobutsu
@Jobutsu Жыл бұрын
Try playing with Anti Aliasing and camera blade count
@ricr8987
@ricr8987 3 ай бұрын
Hello! Do you know why when I use path tracing my view port keeping refreshing?
@Jobutsu
@Jobutsu 3 ай бұрын
I do know.
@bishalhaldar7435
@bishalhaldar7435 Жыл бұрын
Hey Jobutsu can i know the settings or parameters of Still ultra preset please.
@Jobutsu
@Jobutsu Жыл бұрын
I think the preset should exist when you enable the Movie Render Queue plugin ?
@DemonicHitZgaming
@DemonicHitZgaming Жыл бұрын
Sir can you tell me why my rendered metahuman image looks like Cartoonist type... It looks blurred and the colors are like cartoon type Help out I tried every setting but the results are the same
@Jobutsu
@Jobutsu Жыл бұрын
I do not know the answer.
@NoorFilms786
@NoorFilms786 Жыл бұрын
hi, very nice video, was just wondering how long did that render take?
@Jobutsu
@Jobutsu Жыл бұрын
I forgot to time it because, I did experience a crash. On an rtx4080, 2 frames,1000 samples at 4K, were somewhere around 10 minutes.
@danielefrontini6204
@danielefrontini6204 Жыл бұрын
HI Jobutsu, thank you ! With many metahumans I cannot use path tracing - it seems not to converge - disabling “Enable Simulation” in the groom asset solves the issue (but we loose the simulations…) - Have you any experience of it? Thanks!
@Jobutsu
@Jobutsu Жыл бұрын
I do not have the hardware to do a lot of Metahuman pathtracing experiments, so no I have not experienced that at the moment.
@danielefrontini6204
@danielefrontini6204 Жыл бұрын
@@Jobutsu Thanks for the reply! Anyway it is working by rendering with movierenderqueue, so no big deal...
@Snahbah
@Snahbah 6 ай бұрын
Using 5.4 disabling Texture Streaming really messes things up.
@Jobutsu
@Jobutsu 6 ай бұрын
Agreed
@jonos138
@jonos138 10 ай бұрын
Is path tracing still available in 5.3? I couldn't find a way to activate it.
@Jobutsu
@Jobutsu 10 ай бұрын
Enable hardware raytracing and pathtracing in the project.
@MT-ny7ir
@MT-ny7ir Жыл бұрын
You need to have a rtx gpu to activate pathtracing?
@Jobutsu
@Jobutsu Жыл бұрын
No, it is for the optix denoiser.
@MT-ny7ir
@MT-ny7ir Жыл бұрын
@@Jobutsu ok thx Jobutsu, Also have u tried skeletal modeling tools displacement on a metahuman ?
@Jobutsu
@Jobutsu Жыл бұрын
The editor repeatably crashed with the new Skeletal Mesh tools, so i am waiting until it is more stable.
@cro0w
@cro0w Жыл бұрын
Where's the final results?
@Jobutsu
@Jobutsu Жыл бұрын
In the thumb
@poochyboi
@poochyboi Жыл бұрын
how do you get groom hair to show in path tracing?
@Jobutsu
@Jobutsu Жыл бұрын
By watching this tutorial 😁
@poochyboi
@poochyboi Жыл бұрын
@@Jobutsu touché.
@Amelia_PC
@Amelia_PC Жыл бұрын
Does it work with my humble RTX 3050?
@Jobutsu
@Jobutsu Жыл бұрын
I have no idea, try it.
@Amelia_PC
@Amelia_PC Жыл бұрын
@@Jobutsu So, I'll stick with UE4 for a trailer. I'm under a deadline and can't waste time right now. But I'll try it later for sure. Thanks!
@GameDevAraz
@GameDevAraz Жыл бұрын
I'd rather have better physics and a working engine then this crap
@Jobutsu
@Jobutsu Жыл бұрын
I would rather have a gold toilet and Ferrari.
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