Metahumans are getting TOO REALISTIC in Unreal Engine 5.4

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ENFANT TERRIBLE

ENFANT TERRIBLE

Күн бұрын

During its keynote session at GDC 2024, Epic Games shared the first look at Unreal Engine 5.4 MetaHumans showcasing a new Marvel 1943 tech demo and the new metahumans feature for Fortnite Unreal Editor. This video features all the craziest ultra realistic use of Metahumans we've seen so far. Enjoy!
00:00 New MetaHuman Animator in UEFN
03:46 Marvel 1943 Rise of Hydra MetaHuman in Unreal Engine 5.4
07:18 Hellblade 2 MetaHuman Tech Demo
12:02 OD MetaHuman
13:16 Muscle Animator MetaHuman
20:12 Death Stranding 2 MetaHuman
#ue5 #unrealengine #unrealengine5
***
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Пікірлер: 273
@oxygenkiosk
@oxygenkiosk Ай бұрын
There's not really a TOO REALISTIC threshold, as you can always dial it down if that's not the style you're aiming for. The exciting objective of making realistic gameplay achievable is a few steps closer and something we'll likely see over the next few years as this sort of progress continues. Hats off to the UE devs
@THEcucufate
@THEcucufate 4 күн бұрын
Agreed. I'd rather get the ultra realism to be able to dial it down from there, any day over having to make something look more real with upscalers. Yes. Hats off to UE team.
@DmitryNesterof
@DmitryNesterof Ай бұрын
The Starfield developers have a lot to learn - if you take into account the beginning of this video (the character's face).
@NextWorldVR
@NextWorldVR Ай бұрын
Yes, The smile was stupid looking it started too early and lasted too long... it was awful! Worse than Final Fantasy... We've had photoreal characters for decades, the ANIMATION is where it always falls apart.
@HapPawhere
@HapPawhere Ай бұрын
@@NextWorldVR Yeah but metahuman's characters are faster to make than before. Animation is later on the line, because better to improve animation after you get the graphic you want
@jamess.7811
@jamess.7811 17 күн бұрын
​@@NextWorldVR this is objectively incorrect, we haven't had photoreal characters for decades, just believable ones (half life 2s people are believable if not photoreal)
@misterhoobomaster
@misterhoobomaster Ай бұрын
Death Stranding 2 is decima engine.. Not Unreal Engine.
@marconwps
@marconwps Ай бұрын
And for open world look Amazing line UE.
@DimonDeveloper
@DimonDeveloper Ай бұрын
They are using MetaHuman from Unreal Engine in Death Stranding 2. Its first 3rd party game engine which use it
@benkraze3103
@benkraze3103 Ай бұрын
@@DimonDeveloper No. Japanese devs have their own engines.
@tony2pumps1
@tony2pumps1 Ай бұрын
@@benkraze3103 This is satire I hope
@cadendewet9935
@cadendewet9935 Ай бұрын
@@benkraze3103they are using guerrillas DECIMA engine do research or watch the trailer properly
@Gesensor
@Gesensor Ай бұрын
Simulation of muscle stretching FINALY. I am so tider of those plactic muscles in all games that doesn't even changes, no stretches. It made me sad. But FINALY!
@turrican4d599
@turrican4d599 Ай бұрын
Fight Night Round 6 must come!
@Gesensor
@Gesensor Ай бұрын
​@@turrican4d599 Tekken 8. Not ideal, but it's something at least. Like THE beninging... in de beninging...in de beningin....IN DE BENINGIN.
@sxteya
@sxteya 16 күн бұрын
​@@Gesensormeningeal layer 😂
@michaelkaercher
@michaelkaercher Ай бұрын
Now i would like to be 20 years younger.
@ZdzichuRaczka
@ZdzichuRaczka Ай бұрын
This is to late for that new technology in games. We are passed our point of fun :/ .
@princegroove
@princegroove Ай бұрын
Starfield says “hello!” 😂
@amiciprocul8501
@amiciprocul8501 Ай бұрын
Realistic, but there's something that happens when they smile or do any exaggerated expression. My mind just rejects it.
@NextWorldVR
@NextWorldVR Ай бұрын
Final Fantasy all over again. Applying video captured 'rotoscoping' will NEVER give the results that a professional Animator can.
@karlkarlsson9126
@karlkarlsson9126 Ай бұрын
Mouths still uncanny Valley. They need to focus on less is better.
@HapPawhere
@HapPawhere Ай бұрын
They will improve that as soon as it is in their roadmap
@RetroReaper151
@RetroReaper151 Ай бұрын
False you're just looking for something to complain about
@IstyManame
@IstyManame 23 күн бұрын
@@NextWorldVR nah they'll figure it out sooner or later, but i'd say sooner
@litjellyfish
@litjellyfish Ай бұрын
Mesh and lighting is really good. But the animation and skin sliding / flesh deformation has still a loooong way to go
@theflame45
@theflame45 Ай бұрын
yea go provide us with your own technology
@litjellyfish
@litjellyfish Ай бұрын
@@theflame45 I don’t have my own and why should I? And why would you want new tech from me a single individual? Odd request.
@4Skyrim
@4Skyrim Ай бұрын
Its not too realistic, this is what we've been waiting for!
@nathanlaidler9606
@nathanlaidler9606 Ай бұрын
“And just like that…” Naw dude, I’ve been using Unreal for years now. Nothing in that engine is “just like that”
@arnaudkaho7137
@arnaudkaho7137 Ай бұрын
Same here, 12 years working on that ue4/5, not a single step is easy. And that metahuman thing is in my opinion just pure marketing, nobody wants a 350K polygon character in a video game.
@nathanlaidler9606
@nathanlaidler9606 Ай бұрын
@@arnaudkaho7137 Agreed. Metahumans look amazing, after you use Mesh to Metahuman to customize the look of course. But yeah, I would rather spend more engine resources on other things. The draw calls always get ya.
@FameAvenue
@FameAvenue 11 күн бұрын
They need to make them more efficient. Even in cinematic scenes they drag along and there are issues with the neck and body animations. I still can’t figure out to to remove the gap between the shoulders and head while animating.
@user-fk5qx9ts7j
@user-fk5qx9ts7j 10 күн бұрын
The irony of showing Kojina stuff on an unreal demo when they used unity's Ziva RT to make the body deformations... :)
@johnrobichaud1983
@johnrobichaud1983 18 күн бұрын
They're at the stage where with the right lighting, animation, and camera work they look realistic but you can still tell the difference when you put the model next to the actor
@goldennboy1989
@goldennboy1989 Ай бұрын
I really hate that they now have UEFN-only features.
@Zlist1994
@Zlist1994 17 сағат бұрын
The cap and black panther animations look absolutely Amazing. Wow!
@MVEProducties
@MVEProducties Ай бұрын
Wow, Elle Fanning in Death Stranding 2!
@FrostyBud777
@FrostyBud777 Ай бұрын
I love Unreal Engine. Been following it's progress for a long time. I am excited for FSR3 and fsr upscaling with ai improvement and Unreal 5 games with FSR3 frame generation :)
@shinjik4797
@shinjik4797 Ай бұрын
I want to know how to make Metahuman speak and her body animated by rigging. I can do separately with audio2face, but can't get them together. The face and body can't stick together in the sequencer.
@littellgamer
@littellgamer Ай бұрын
I loved Khary Payton in The Walking dead, glad to see him in the gaming scene as well.
@petermillar210
@petermillar210 Ай бұрын
Amazing tech, though I am frustrated how the speakers are like "just like that" and "untouched metahuman animator solves".....I've seen enough tech demos to know that NOTHING that gets aired at these presentations is "untouched". It's HEAVILY curated. I guarantee that there are all kinds of extra tricks happening here to make this look as easy and palatable as possible in this demo.
@EMIDREsCipherSyndicate
@EMIDREsCipherSyndicate Ай бұрын
OMG THAT WAS AWSOME
@morbid1.
@morbid1. 24 күн бұрын
honestly the most exciting thing is cloth sim and muscle system...
@StrawHat_BonClay
@StrawHat_BonClay Ай бұрын
Bro NPCs are so real now, that the player is the one that looks like the NPC💀
@zaidizainal9685
@zaidizainal9685 13 күн бұрын
if the characters looks like they're breathing, like subtle chest movement and shoulder..they will prolly look more alive and real
@samzeyel8220
@samzeyel8220 Ай бұрын
that is massively impressive...i should admit
@ReiseLukas
@ReiseLukas 19 күн бұрын
When can we get this detail in VR?
@dreamzdziner8484
@dreamzdziner8484 Ай бұрын
That muscle system demonstration was insanely mindblowing. Unreal is way too real for me now. 😍
@kwesikwaa9204
@kwesikwaa9204 20 күн бұрын
can we have stylized imports like iclone has?
@Huntaziel
@Huntaziel Ай бұрын
impressive !
@alexbidhendy6677
@alexbidhendy6677 Күн бұрын
At this point I am convinced that the uncanny valley effect is 100% due to the mouth and not the eyes.
@viodvue2227
@viodvue2227 8 күн бұрын
God the compression is destroying it.
@reyalicea
@reyalicea Ай бұрын
Damn impressive!
@CYBERBORODA483
@CYBERBORODA483 Ай бұрын
открою вам анатомический секрет - что бы роботы не выглядели роботами, зрачки должны совершать очень быстрые движения(микро тряска), человеческий глаз это не замечает, но фокусировка на объектах заставляет глаз трястись с большой скоростью, что делает для нас глаз собеседника живым. При этом наш глаз считывает движения глаз собеседника и если этого всего нет, подкорка вам кромко кричит - перед вами киборг или труп.
@tiaanbasson9092
@tiaanbasson9092 Ай бұрын
Basic rules for creating realistic looking humans. Break the facial symmetry. Make the teeth a little crooked and yellowed. Add more skin imperfections and micro details to the skin.
@bengsynthmusic
@bengsynthmusic Ай бұрын
It's none of that. It's the movement that's the giveaway. The mouth and turns.
@tiaanbasson9092
@tiaanbasson9092 Ай бұрын
@@bengsynthmusic I agree, partly. I've noticed they use some techniques where some models disables the animation in the crowd during battle to cut down on calls and trimming out some keys in the animation during the movement.
@OcelotArts
@OcelotArts Ай бұрын
@@tiaanbasson9092 fast paced scenes like battle animation hide the uncanney valley we feel while observing a digital face. As @bengsynthmusic wrote it is the micro movement of human facial muscles that awakes a sense of wrongness. You can find tons of articles and studys about this. Your mentioned points have been already done years ago but it is more intrinsic than some wrinkle maps or imperfections.
@aladdin5275
@aladdin5275 Ай бұрын
Still death stranding 2 or the beach or whatever they call it used a deferent engine the Decima engine and showcase insane amount of details as well
@xvil9x932
@xvil9x932 Ай бұрын
They used UE's Metahuman for the characters
@aladdin5275
@aladdin5275 Ай бұрын
@@xvil9x932 thanks, I read about it appears Metahuman is shaping the future of the 3D world, the technology is fast and the results are accurate, Kojima production has a unique way in developing new technologies when use them, like they did with the Fox engine, the Disema Engine and know by using the unreal engine.
@xvil9x932
@xvil9x932 Ай бұрын
Yes. By the way, kojima also used metahuman in his new project titled "OD"@@aladdin5275
@dragankovacevic1099
@dragankovacevic1099 11 күн бұрын
21:44 Beautiful girl from "I Follow Rivers - Lykke Li"
@user-dq5pm1nk2h
@user-dq5pm1nk2h Ай бұрын
When I look at "RYSE: Son of Rome" (Xbox One) game I do not even think that ray tracing is needed. Very good lightening + metahuman graphics and photogrammetry should be enough in some cases.
@MrKiraBR
@MrKiraBR 10 күн бұрын
Unreal needs to support C# and allow us to easily import Unity projects into it. I bet most Unity developers would change to Unreal.
@turrican4d599
@turrican4d599 Ай бұрын
Muscle animation for Fight Night Nex Gen?
@vitaliyshtyrkin9089
@vitaliyshtyrkin9089 Ай бұрын
Ari Folman's Congress turns real.
@rasboten2
@rasboten2 16 күн бұрын
I think we are just 10 years away from seeing animation that looks 100% real
@LiquidSnake1988
@LiquidSnake1988 27 күн бұрын
The question is, can they handle it??? No. Was hoping they would making game easy.
@jasonabc
@jasonabc 20 күн бұрын
This engine is amazing I just wish I had the talent and assets to push it to the limit.
@rkrams1989
@rkrams1989 Ай бұрын
Do people not look at real people now😂 these are cartoonish
@En1gmatic1
@En1gmatic1 18 күн бұрын
I'm ready for Meta to hurry up and release their Codec Avatars they've been developing with this very same technology. The real gem in this keynote was not what it means for future flatscreen games and consoles....but what it means is On the Horizon in VR
@michaelrafailyk
@michaelrafailyk 9 күн бұрын
Death Stranding (left side on a poster) is not on UE5, it's on Decima
@themightyflog
@themightyflog Ай бұрын
Nice. But why everyone still have the same 3 body types? Women’s breast vary, some men are built and cut. Like why are y’all avoiding the finer control in the body.
@manollobango
@manollobango 9 күн бұрын
And I'm also missing the ability to create MetaHumans of different ages, especially younger versions like baby, kid and teenager
@themightyflog
@themightyflog 9 күн бұрын
Exactly. I hate this about meta human. Incredible easy to use tool but leaves out one thing that is super important and is harder to use.
@user-sv2ox6eu2g
@user-sv2ox6eu2g Ай бұрын
I love you guys you are the best
@lovegansaw
@lovegansaw Ай бұрын
To be or not to be is going to be the real question now.
@bjovers1
@bjovers1 Ай бұрын
we need this in combo with true AI
@KhanShafkat
@KhanShafkat 16 күн бұрын
Great👍👏
@jaykixs
@jaykixs Ай бұрын
😍
@Pasha8204
@Pasha8204 Ай бұрын
Не, предыдущие версии красивее безопаснее были, а эти какие то страшноватые, как роботы Макс похожи на людей...
@davewills6121
@davewills6121 20 күн бұрын
Shame Star Citizen didn't use a decent engine, we have a freakazoid character creator atm, and its dire.
@NeilAFawcett
@NeilAFawcett 20 күн бұрын
Almost, and very impressive! But most of the time there's still that uncanny valley. Maybe in another 5-10yrs they'll get there. But not quite yet.
@Taka-uq5sk
@Taka-uq5sk Ай бұрын
Please work on your converting skills even 4k quality is like 720P with extremely bad color bit rate.
@Davidium84
@Davidium84 Ай бұрын
People are quite wrong about this! It's NOT when characters look real in games and cartoons BUT when they look almost real but there is something that you cannot put your finger on or understand that is wrong so it's only slightly wrong, so they aren't either a depiction of a human OR either a human, when you enter the uncanny valley territory. A good example of graphics gone wrong is the new Dune game but a great example of when they are enough of a caricature, like in world of warcraft, that they look "good" or at least don't look weird. Look at the lord of the rings from director Ralph Bakshi movie where they recorded actual actors but then draw on them and how incredibly weird and uncanny it looks but it's not until you actually know the reason that you can put a finger on it.
@loopcuthero
@loopcuthero 27 күн бұрын
Is UEFN paid version of EU5?
@SamAmiri
@SamAmiri 18 күн бұрын
10:47 - epic fail! Audio is not synced.
@g0d182
@g0d182 Ай бұрын
4:02 cool use of ai
@guyWith4090-rtx
@guyWith4090-rtx Ай бұрын
That's not AI!
@metaltrooper8947
@metaltrooper8947 Ай бұрын
@@guyWith4090-rtxml is ai
@XMNF
@XMNF 5 күн бұрын
O...M...G
@JuXuS1
@JuXuS1 Ай бұрын
great - but i don't get the hair movement
@marcuskane1040
@marcuskane1040 16 күн бұрын
And then we get that abomination in SW Outlaws 💀💀🤣
@anashe8161
@anashe8161 Ай бұрын
How would they have imitated an anamorphic lens?
@ritwijsasmal6568
@ritwijsasmal6568 Ай бұрын
Witcher 4 going to use 5.4 ?/ or not means will the faces look like this ?? my god.
@NegativeROG
@NegativeROG 22 күн бұрын
Is that Léa Seydoux or Séa Leydoux?
@django-unchained
@django-unchained 20 күн бұрын
Love UE5 but "too realistic" is a far stretch here, looked more like a Fallout 6 character in the intro. But the body/cloth stretch looks hella good!
@nissas70
@nissas70 13 күн бұрын
Now some gaming companies will really have no excuse lol
@KROMERES
@KROMERES Ай бұрын
Then why is it taking so long for these games to come out dhen... huh!?
@alanpaschoal7299
@alanpaschoal7299 12 күн бұрын
Yes, I would leave my wife for a AI virtual version of Léa Seydoux.
@user-sv2ox6eu2g
@user-sv2ox6eu2g Ай бұрын
UE 5 SUPER
@dvz19777
@dvz19777 19 күн бұрын
The eyes. Still dead behind the eyes. Eyes are the gateway to the soul. Evidently not in cgi humans
@HELLMUTIL
@HELLMUTIL Ай бұрын
Death Stranding 2 is not Unreal Engina, check your facts
@nerdherbs
@nerdherbs Ай бұрын
not too realistic, but we are getting there
@KARASU_Jin
@KARASU_Jin Ай бұрын
How many videos like this they already show to us before the PS5 came out....And we are still playing ps4 games quality on ps5....
@jphuwae4505
@jphuwae4505 Ай бұрын
Demon Souls, and Horizon Forbidden West shows graphics beyond PS4. But yes Unreal 5 is too demanding for pS5
@xavierf2229
@xavierf2229 Ай бұрын
Be patient mate, your time will come 👽
@KARASU_Jin
@KARASU_Jin Ай бұрын
@@xavierf2229 waiting for that👹
@xavierf2229
@xavierf2229 Ай бұрын
naaah ,you need to update your information source cowboy@@Spn308
@TheRanguna
@TheRanguna Ай бұрын
You can't ask for cutting edge graphics if you use a game console 😜
@user-zi3wi2qb5q
@user-zi3wi2qb5q Ай бұрын
Дед стринги 2 будет урааа!
@r.m8146
@r.m8146 Ай бұрын
Are people actually crazy? These Metahumans are incomparably LESS realistic than in the last unreal presentation.
@Avrelivs_Gold
@Avrelivs_Gold 21 күн бұрын
true, it's not good
@nia995
@nia995 Ай бұрын
Am i the only one that doesn't like the metahumans look?
@Drstrange3000
@Drstrange3000 Ай бұрын
I don't necessarily like the look of them. They have that uncanny "doll" vibe. They can look really good though. I just prefer a bit more stylized characters myself.
@erwinzer0
@erwinzer0 Ай бұрын
They're not bad, they're impressive but still have that uncanny feeling
@kevinmalisek9353
@kevinmalisek9353 Ай бұрын
Not by a longshot
@quademasters249
@quademasters249 26 күн бұрын
Faces still seem problematic. The bodies though look good.
@Mmongiardo
@Mmongiardo 23 күн бұрын
I agree. It’s like impressive now but LA Noir was really impressive when it came out too and now it just looks like a video game. Same shits gonna happen with this when everyone’s used to it
@spidermonkeynr1
@spidermonkeynr1 Ай бұрын
Only missing some kind of oil on the skin
@theghostofpennsylvania_11
@theghostofpennsylvania_11 Ай бұрын
PS5 pro says hold my Teraflopd.
@user-xh7hw4ck9z
@user-xh7hw4ck9z Ай бұрын
VOV 🤗
@NextWorldVR
@NextWorldVR Ай бұрын
All this stuff we had since 5.2... Machine learning Muscles, all of it,... So what is new?
@Neutrinum
@Neutrinum 10 күн бұрын
DS2 is weird af ...wtf was going on with this guitar 🎸 hero 😂 I think i pass this game
@blackboy004
@blackboy004 23 күн бұрын
They look the same since 2013 ☠️
@Avrelivs_Gold
@Avrelivs_Gold 21 күн бұрын
yes, because artists do suck in replicating reality... it requires talent and not just polys and maps
@a7xcss
@a7xcss Ай бұрын
VERY VERY VERY VERY CLOSE (...but not quite there yet...)
@samzeyel8220
@samzeyel8220 Ай бұрын
but we're now way over the uncanny valley for sure
@a7xcss
@a7xcss Ай бұрын
...way, way over it. TRUE@@samzeyel8220
@migueldumaraos1750
@migueldumaraos1750 Ай бұрын
why haven't they done this at the first place they know that characters are going to be used in Unreal for video game purposes too! such a no brainer to prioritize UEFN but not Unreal where you also develop games.
@SEVENRAZIEL
@SEVENRAZIEL 20 күн бұрын
Toy Story IX
@jonathanhirschbaum6754
@jonathanhirschbaum6754 12 күн бұрын
Great, we will get WEF sponsored ugly landwhales in AAA games in much higher quality for our enhanced displeasure. I hope this will only accelerate japanese game development
@Akela3dn
@Akela3dn Ай бұрын
Когда уже начнут делть нормальную 3д порнушку то ?...
@shadowdstarguy8427
@shadowdstarguy8427 17 күн бұрын
Is that Milli Bobby brown?
Ай бұрын
Still most looked like dolls. Not too realistic, not even 100% realistic but getting there.
@sw1tched
@sw1tched 9 күн бұрын
the teeth ... the teeth or mouth is never right
@Drstrange3000
@Drstrange3000 Ай бұрын
I find them a bit too uncanny. While impressive, I don't think the tech is quite there yet. The Captain America vs Black Panther Trailer did pass the uncanny valley vibes for me though so there is real potential. I mostly prefer stylized realism. It can kind of bypass a lot of the awkward uncanny vibes. Even though it is nowhere near as realistic, I find Life is Strange True Colors characters almost just as convincing in some scenes.
@En1gmatic1
@En1gmatic1 18 күн бұрын
Nah your wrong get over it. Closer to realistic with Uncanny valey is 1000% better than going the oposite direction for the sake of your mind coping with "weirdness"...it's not opinion it's Fact that the aim is to get closer and closer to real, and there HAS to be some uncanny along the way...no reason to stay stylized and hold progression back...that'a literally ass bacwards or dare i say "r3t4rded" noone wants robots to look like robots in real life alwveryone even you would prefer androids look like human cadavers with robotics in them. The closer to human the better
@AT-os6nb
@AT-os6nb 10 күн бұрын
yes,not sure why they have to be so realistic
@wck
@wck Ай бұрын
What's funny is that Rockstar figured out how to get realistic creases and folds in clothing as a model moved back in the Xbox 360 era. Only just now is everyone else catching up to what was accomplished in gta 5.
@user-lg3jh8sj6u
@user-lg3jh8sj6u Ай бұрын
So at the point when sora takes less time with better images at some point there going you use it
@xvil9x932
@xvil9x932 Ай бұрын
you cant use it realtime in 3d games and projects, genius.
@NextWorldVR
@NextWorldVR Ай бұрын
​@xvil9x932 But you can, when you can, genius. We went from Dal-e² to Sora in 2 years. In 2 years? Sora+ or something like it, will be able to output animation keyframes for realtime... Why not? Motion is motion,
@user-lg3jh8sj6u
@user-lg3jh8sj6u Ай бұрын
@@xvil9x932 that’s why I don’t ask questions people like you
@user-lg3jh8sj6u
@user-lg3jh8sj6u Ай бұрын
@@NextWorldVR thanks you for that it makes sense
@moriarty5863
@moriarty5863 7 күн бұрын
Detroit become human irl
@2010Edgars
@2010Edgars 8 күн бұрын
Camera FOV effect is not even close to reality. Put F to 2.4 not 0.9f.
@denu1879
@denu1879 Ай бұрын
Death Stranding 2 is such a weird ass game lmao
@jaylc
@jaylc 10 күн бұрын
Unreal still can't get foot movement and mouths right.
@mentaltelepathy24
@mentaltelepathy24 Ай бұрын
Mehh 12th hour can make it even more realistic.
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