Рет қаралды 118,326
It JUST occured to me that I hadn't done a MS1 Super Devil Run.
For as wonky as the game feels to play in comparison to its successors, I always look at MS1 as the pinnacle in the series as far as far as aesthetics, presentation and mechanics go. I think it's the one with the most attention to detail put into it, as crazy a statement as that is to make about any game in comparison to MS3. It has the most death animations, the most intricate of details mechanically (like how you could destroy a Di-Cokka with a grenade and not have a soldier pop out, or tap the jump button for one frame to do a short hop for quick entry into a Slug). MS1 also has the best Super Devil mode in my opinion, with a hand cannon that has insane range, unlimited rounds onscreen, and has the Metal Slug cannon firing sound effect rather than the pistol one in MS2.
It's crazy to think this game is 22 years old as I type this, but I still wish for a new Metal Slug game that ran at 60FPS, with all the artistic and mechanical flair of MS1, but with the features and controls as precise and predictible as MS3.