Рет қаралды 42
This talk made in March 03. 2022 has been given during the online conference Metaversus : The anti-hype conference on the metaberse (dimensionsxr.c...) organized by the Swiss Society of Virtual and Augmented Reality (SSVAR - ssvar.ch)
#Bio
Antony Vitillo
I work with virtual and augmented reality technologies since 2014, and in these years I have covered different roles in immersive realities, following important projects and getting prestigious awards.
As a developer turned into an entrepreneur, I've been at first the co-founder of Immotionar, a startup focused on an innovative full-body virtual reality system, and then the co-founder of New Technology Walkers, a group of professionals that offer consultancies all around breakthrough technologies. The two most important projects that I've developed with these companies have been:
- ImmotionRoom, a wireless full-body virtual reality solution using Kinects and VR headsets, that was already available at the end of 2014, when there were not even the hands in VR;
- HitMotion: Reloaded, a mixed reality fitness game developed with the support of HTC, and one of the 20 launch titles of the HTC Vive Focus Plus.
Together with this, I have helped develop many other AR/VR projects under NDA in various sectors from entertainment to industrial training for B2B customers.
Recently, I've also started collaborating with VRrOOm for what concerns virtual festivals and concerts: the Venice VR Expanded festival we organized won the "Best XR Event" award by XR Must, while the New Year's Eve concert of Jean-Michel Jarre has been one of the most viewed events with more than 75M views worldwide.
#Abstract
We all dream about entering the metaverse of Ready Player One, but notwithstanding the hype, today's technology is not ready to offer that kind of immersion.
This talk will analyze the current XR hardware available on the market, detailing the pros and the cons of the various solutions.
It will focus not only on headsets but also on all the peripherals that can improve the level of immersion of the user on various levels.
It will end by making some predictions on the trends to follow in the upcoming months, hoping that the technology can grow always more until we arrive at the metaverse of our dreams.
Speaker's page
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The director:
Mohamed Jean-Philippe Sangaré
Founder and CEO of SSVAR
/ msangare