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Smashy smashy.
Key Notes:
Boss: Ghor
SCAN HIM!
It's a fight against the big mecha. At the start of the fight, there will be three melting spots on the center that you must freeze while Ghor is standing on the opposite side. This will make him slip on the floor and crash, where you then have to shoot the back of his suit to reveal his weak point in the front. He'll put his shield back up after a while, forcing you to repeat the process again.
After depleting half of his health, the melting spots will disappear, but now he'll expose a blinking rod under his armor, which you need to strike with the Boost Ball when he stands still. Do that to reveal his weakness again.
He will go into Hypermode automatically once his health hits the 25% mark...but you should finish him off with your own Hypermode anyway.
Plasma Beam
It's back from the depths of Metroid Prime. This beam melts alloy, like the one behind your back. Not only that, but most enemies will melt after being struck several times with it.
You can also open plasma doors.
And repair damaged panels where you must connect lines together, like the ones below the AU.
Missile Expansion
In the same area, a chunk of the building got logged into the upper window, where an expansion awaits behind a melt-able allow.
Energy Tank
The seventh tank can be obtained from the nearby Boost Ball machine in the second building ahead of the landing site.
Head back to the AU and repair the panels. Head back to a landing site to do some cleaning up in Bryyo's Fiery Dock.
Watch, enjoy, and comment, everyone.