Brilliant, great content. Always look forward to your videos and learning so much! Think I'll use this for my invisibility function I'm creating. Many thanks.
@oskarqpa11616 ай бұрын
Dude u are a master !!! - This Shadder stuff is a pandora box for me and always have to try another stuff with c#... Thanks a lot man. U need more viewers-
@aleksp87686 ай бұрын
Underrated channel
@denizdemir92556 ай бұрын
Hi Daniel I've been following you for a while you make it all look better! Do you know if one can implement film grain through shader graph in hdrp?
@jamestanubrata67826 ай бұрын
Awesome tutorial
@iiropeltonen6 ай бұрын
I have a question. Often while making shader effects tutorials show how to make the effect. How would you go about toggling or blending between an effect and a basic PBR shader? Like say you use a teleporting effect to blend in an item?
@danielilett6 ай бұрын
Something like that would probably require a fair bit of work! You could duplicate the object and assign the effect material to one and the basic PBR material to the other, and then fade one in while fading the other out. Or, you could add basic PBR features to the 'effect' shader, and then use something like a lerp function and a 'blend' float property to blend between the 'effect' and 'PBR' outputs, if that makes sense. Unfortunately it's kind of difficult to blend between any two arbitrary shaders.
@jamestanubrata67826 ай бұрын
Just asking do you do screen effect shadergraph like making fake highlight screen effect like in Zelda games
@abara75916 ай бұрын
boosting algorithms
@parsec3d5 ай бұрын
Can you make an Interactive reaction diffusion shader with shader graph..?
@xanderlinhares6 ай бұрын
I think it would look better if you factored the normal of the surface into the UV modification… maybe based on fresnel?