10 Shaders in 10 Minutes - Unity Shader Graph

  Рет қаралды 110,317

Daniel Ilett

Daniel Ilett

Күн бұрын

Пікірлер: 61
@DeadlockCode
@DeadlockCode 2 жыл бұрын
I can't believe I've never heard of the scene depth node before. I made a plane with the "Silhouette shader" and put it as a child of the camera and with some messing with the colors I got some really awesome results. The visuals I got, reminded me of "Firewatch". Thank you for sharing this!
@Yumenoki99
@Yumenoki99 10 ай бұрын
Straight to the "tutorials that saved me" list. Thanks so much! Your editing style with that blue progress bar is perfect! :3
@WingofTech
@WingofTech 2 жыл бұрын
Slick n’ quick video. I’d love to see more exciting Shader Graph ideas you have in mind. Thank you so much!! ☺️
@machine0man
@machine0man 11 күн бұрын
For "Inverted Hull Outline" , Now there is an option in Graph Settings for Render Face : "Front, Back & Both" in Unity 6. So, no need to invert Normals in Vertex Shader. And no need to use predicate and setting the alpha. Just Set the "Render Face" to "Back".
@danielilett
@danielilett 8 күн бұрын
Yeah I'm glad we no longer need to hide the front faces, it's a bit silly that they only gave us a toggle between front/both for ages. Thank you, L from Death Note 🙏
@AlqueMeteor
@AlqueMeteor 6 ай бұрын
I'm glad that I found you! the best shadergraph teacher so far!!
@Jarseller
@Jarseller 2 жыл бұрын
I'd love to see some more shaders from games, for example the three houses shader. Keep up the good work!
@TREXYT
@TREXYT Жыл бұрын
can we make some part of vertex wave transparent ? mabe sides for exemple ?
@bazyt1
@bazyt1 2 жыл бұрын
Thank you for this excellent resource + for the sample project. Top job! 👍
@paloma8423
@paloma8423 2 жыл бұрын
excited to try these out! thank you for another great video
@jonassackarndt1174
@jonassackarndt1174 7 ай бұрын
Multiplying by an HDR enabled colour is the one idea i needed to get hdr on the Output of the blackbody emission. Thanks, hope that works.
@LowLevelLemmy
@LowLevelLemmy 2 жыл бұрын
Amazing, thank you for this vid
@dominiauk
@dominiauk 2 жыл бұрын
Great video, thanks for this !
@benjaminswee-shaders
@benjaminswee-shaders 2 жыл бұрын
Nice work these are pretty cool!
@standardLit
@standardLit 2 ай бұрын
thanks for the tips bro, you are the best
@habibsadkcetin5539
@habibsadkcetin5539 2 жыл бұрын
Dude, nice, keep it up 💫
@equalique1
@equalique1 2 жыл бұрын
Thanks for sharing! Great help!
@Drsuds
@Drsuds 2 жыл бұрын
Damn, I took a break from trying to learn unity and did overhaul on blender.. I thought it was blender at first. lol. Now I want to go back to Unity learning because of this. Great video!
@danielilett
@danielilett 2 жыл бұрын
On the flipside, I've seen what people can do with the material node stuff in Blender and I've always been curious how far I could get if I gave it a go! Maybe one day when I have more time.
@henrytribble3071
@henrytribble3071 2 жыл бұрын
Very nice and informative video! Do you have any games in the works?
@danielilett
@danielilett 2 жыл бұрын
Glad you found it useful. Don't have any games in the works at the moment - I'm entirely too busy with a PhD and a shader book on the go right now!
@AaronAsherRandall
@AaronAsherRandall Жыл бұрын
Wow this is awesome! Do you have a course that goes a bit slower and explains how to get each separate effect?
@danielilett
@danielilett Жыл бұрын
Some of these effects are ones I've already covered in full-length videos. The others are ones I will definitely consider spinning out into a full video if I think they are interesting enough!
@SantanaOnYoutube
@SantanaOnYoutube 9 ай бұрын
This video is a bit old, but I was thinking of adding a offset on the hull outlines for one side for a more Stylistic effect. i 'm just founding a tiny problem related to the camera position changing how the outline is rendered. Is there a way to fix the position of the outline in this case?
@umeshmarappa3991
@umeshmarappa3991 9 ай бұрын
Thank you for excellent shaders, I have question about Outline shader. When the single game object have two materials, outline shader is not working for two materials. How can we solve that.?
@Hazzel31337
@Hazzel31337 Жыл бұрын
great channel, great teacher
@palanolho82
@palanolho82 8 ай бұрын
How would you adjust the Dissolve shader to be a normal dissolve (whole object at same time) instead of directional (from top to bottom for example)?
@danielilett
@danielilett 8 ай бұрын
You could use the UVs/texture coordinates of the object instead of its height, which would make it dissolve from all over the object surface.
@santiagolovera
@santiagolovera Жыл бұрын
great work. thanks!
@mk9999ful
@mk9999ful 2 жыл бұрын
I love any channel on shaders i can find .. legit such limited recourses
@dylandesban9506
@dylandesban9506 Жыл бұрын
Hi Daniel. Is it possible to add an intermediate color to the Silhouette shader ?
@raelroque5595
@raelroque5595 2 жыл бұрын
can you make a tutorial about shades eye? with cornea and iris inside
@ultmatepotato
@ultmatepotato 2 жыл бұрын
Clicked faster then he coyld explain the universe in 2 seconds
@TheRavenK
@TheRavenK Жыл бұрын
Hey, Are these compatiable with HDRP?
@danielilett
@danielilett Жыл бұрын
Hey! I made these in URP with Shader Graph, so if you dropped them into an HDRP project, you may have to manually rewire the graph outputs but I think they should work with minimal changes!
@TheRavenK
@TheRavenK Жыл бұрын
@@danielilett Hey Daniel, I created the same flow for HDRP and its working. Thanks much for this wireframe. I am just wondering how to set the texture for my glowing object, as it is a human hand model.
@dasparadoxon
@dasparadoxon 2 жыл бұрын
really cool, thank you (also tip : please get a better microphone :) )
@spacedreamer99
@spacedreamer99 2 жыл бұрын
For the Silhouette shader, let's say I want a specific type of object that must not be affected by the silhouette shader, how should I do that? i've been thinking for now to create an UI object that follows the wanted object if it's is in the shader circle. It works but doesn't look really good so yeah... x)
@lemapp
@lemapp 2 жыл бұрын
I got an 80. That is, I got 8 of the 10 shader graphs to work. I'm thinking that Silhouette failed because I didn't check the correct URP asset check box. the portal appears in the SG Editor screen but not on the main editor screen. I do struggle with Shader Graphs so this great progress for me.
@Pachink0P
@Pachink0P 2 жыл бұрын
I wonder, whats the way to unify these shader in a single one? Or better to say, how can you use all of these in the same model? I see the outline added an additional material, if i wanted to use these effects a base shader, how would you add these?
@bloodyidit4506
@bloodyidit4506 Жыл бұрын
Animation. You can change shaders in a model by animating a switch to that shader.
@saiisako5880
@saiisako5880 2 жыл бұрын
Hi Daniel, Can you make a tutorial about how to make Among Trees Atmosphere ?
@danielilett
@danielilett 2 жыл бұрын
I've never played Among Trees, but I just looked up a few screenshots and it does look pretty! No promises if I can make such a video, but it's definitely going on my list of ideas!
@yarosyari3516
@yarosyari3516 Жыл бұрын
I'm looking double sided URP shader
@kaian2005
@kaian2005 2 жыл бұрын
Você sabe fazer o efeito VHS ?. Que são usados nos jogos da puppet combo.
@Bhakti_Ras_041
@Bhakti_Ras_041 2 жыл бұрын
How to make shader graph for UI Image in canvas
@danielilett
@danielilett 2 жыл бұрын
I've never tried this myself. I've heard it's a lot easier to do this with shader code, just because UI shaders aren't yet officially supported with Shader Graph. It's 'under consideration' on their roadmap, for whatever that's worth: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph
@adrienbrunelat2438
@adrienbrunelat2438 2 жыл бұрын
TIL there is a "twirl" node... I've spent 2 days on combining a thousand nodes to get a similar inferior effect... Thanks.
@danielilett
@danielilett 2 жыл бұрын
There are so many weird and useful nodes in Shader Graph that you probably didn't expect to be there!
@exactspace
@exactspace 2 жыл бұрын
"Base color" doesn't show up when I search for it in Create Node.
@danielilett
@danielilett 2 жыл бұрын
In this context, "Base Color" is the name I gave to one of the graph's properties. You should be able to search all the properties by name in Create Node once you've added them.
@exactspace
@exactspace 2 жыл бұрын
@@danielilett thanks! I've since learned a lot, and definitely have a ways to go.
@denizdemir9255
@denizdemir9255 2 жыл бұрын
very cool!!
@Epsio0
@Epsio0 Жыл бұрын
How do I know when to use a lit or unlit shader?
@danielilett
@danielilett Жыл бұрын
If you want Unity to automatically apply lighting to objects - so, for example, if you have one directional light in your scene, the back side of objects not facing the light will appear darker - use a Lit shader. If you don't want Unity to apply lighting, then use Unlit. Does that answer your question or do you need more detail?
@Epsio0
@Epsio0 Жыл бұрын
@@danielilett Thanks, so basically if I know that I'll be using lighting, I should use the Lit shaders. Wondering now when I'll ever use an unlit shader as I can't imagine a game without some kind of lighting in it. I suppose 2D games would fall under that?
@SanLiuk
@SanLiuk 7 ай бұрын
hdrp?
@alec_almartson
@alec_almartson 2 жыл бұрын
> 20 Likes in 10 Minutes 😂 Nice video, thank you for sharing 👍🏻
@yuanchiu1512
@yuanchiu1512 2 жыл бұрын
Bea-fucking-utiful
@SlothfulSins
@SlothfulSins 2 жыл бұрын
Did anyone tell him he only showed 9 shaders?
@danielilett
@danielilett 2 жыл бұрын
Big if true
Unity Shader Graph Basics (Part 1 - Your First Shader)
7:40
Daniel Ilett
Рет қаралды 65 М.
Shader graph в Unity! Проще чем кажется! Шейдер граф
12:48
Яковлев Илья - IT и игры
Рет қаралды 34 М.
Леон киллер и Оля Полякова 😹
00:42
Канал Смеха
Рет қаралды 4,7 МЛН
Don’t Choose The Wrong Box 😱
00:41
Topper Guild
Рет қаралды 62 МЛН
Unity Shader Graph - Intersection Effect Tutorial
10:10
Gabriel Aguiar Prod.
Рет қаралды 58 М.
How to make next-level procedural materials in Blender
27:48
Robin Squares
Рет қаралды 93 М.
Moebius-style 3D Rendering | Useless Game Dev
8:12
Useless Game Dev
Рет қаралды 862 М.
How to Make a Dissolve Shader Unity (Updated 2023)
8:05
Rigor Mortis Tortoise
Рет қаралды 11 М.
Introduction to shaders: Learn the basics!
34:50
Barney Codes
Рет қаралды 379 М.
How To Use All 200+ Nodes in Unity Shader Graph
1:21:31
Daniel Ilett
Рет қаралды 142 М.
Outline Post Process in Unity Shader Graph (URP)
8:24
Daniel Ilett
Рет қаралды 51 М.
Six Grass Rendering Techniques in Unity
24:10
Daniel Ilett
Рет қаралды 55 М.
Color Quantization and Dithering
11:55
Acerola
Рет қаралды 452 М.