I can't believe I've never heard of the scene depth node before. I made a plane with the "Silhouette shader" and put it as a child of the camera and with some messing with the colors I got some really awesome results. The visuals I got, reminded me of "Firewatch". Thank you for sharing this!
@Yumenoki9910 ай бұрын
Straight to the "tutorials that saved me" list. Thanks so much! Your editing style with that blue progress bar is perfect! :3
@WingofTech2 жыл бұрын
Slick n’ quick video. I’d love to see more exciting Shader Graph ideas you have in mind. Thank you so much!! ☺️
@machine0man11 күн бұрын
For "Inverted Hull Outline" , Now there is an option in Graph Settings for Render Face : "Front, Back & Both" in Unity 6. So, no need to invert Normals in Vertex Shader. And no need to use predicate and setting the alpha. Just Set the "Render Face" to "Back".
@danielilett8 күн бұрын
Yeah I'm glad we no longer need to hide the front faces, it's a bit silly that they only gave us a toggle between front/both for ages. Thank you, L from Death Note 🙏
@AlqueMeteor6 ай бұрын
I'm glad that I found you! the best shadergraph teacher so far!!
@Jarseller2 жыл бұрын
I'd love to see some more shaders from games, for example the three houses shader. Keep up the good work!
@TREXYT Жыл бұрын
can we make some part of vertex wave transparent ? mabe sides for exemple ?
@bazyt12 жыл бұрын
Thank you for this excellent resource + for the sample project. Top job! 👍
@paloma84232 жыл бұрын
excited to try these out! thank you for another great video
@jonassackarndt11747 ай бұрын
Multiplying by an HDR enabled colour is the one idea i needed to get hdr on the Output of the blackbody emission. Thanks, hope that works.
@LowLevelLemmy2 жыл бұрын
Amazing, thank you for this vid
@dominiauk2 жыл бұрын
Great video, thanks for this !
@benjaminswee-shaders2 жыл бұрын
Nice work these are pretty cool!
@standardLit2 ай бұрын
thanks for the tips bro, you are the best
@habibsadkcetin55392 жыл бұрын
Dude, nice, keep it up 💫
@equalique12 жыл бұрын
Thanks for sharing! Great help!
@Drsuds2 жыл бұрын
Damn, I took a break from trying to learn unity and did overhaul on blender.. I thought it was blender at first. lol. Now I want to go back to Unity learning because of this. Great video!
@danielilett2 жыл бұрын
On the flipside, I've seen what people can do with the material node stuff in Blender and I've always been curious how far I could get if I gave it a go! Maybe one day when I have more time.
@henrytribble30712 жыл бұрын
Very nice and informative video! Do you have any games in the works?
@danielilett2 жыл бұрын
Glad you found it useful. Don't have any games in the works at the moment - I'm entirely too busy with a PhD and a shader book on the go right now!
@AaronAsherRandall Жыл бұрын
Wow this is awesome! Do you have a course that goes a bit slower and explains how to get each separate effect?
@danielilett Жыл бұрын
Some of these effects are ones I've already covered in full-length videos. The others are ones I will definitely consider spinning out into a full video if I think they are interesting enough!
@SantanaOnYoutube9 ай бұрын
This video is a bit old, but I was thinking of adding a offset on the hull outlines for one side for a more Stylistic effect. i 'm just founding a tiny problem related to the camera position changing how the outline is rendered. Is there a way to fix the position of the outline in this case?
@umeshmarappa39919 ай бұрын
Thank you for excellent shaders, I have question about Outline shader. When the single game object have two materials, outline shader is not working for two materials. How can we solve that.?
@Hazzel31337 Жыл бұрын
great channel, great teacher
@palanolho828 ай бұрын
How would you adjust the Dissolve shader to be a normal dissolve (whole object at same time) instead of directional (from top to bottom for example)?
@danielilett8 ай бұрын
You could use the UVs/texture coordinates of the object instead of its height, which would make it dissolve from all over the object surface.
@santiagolovera Жыл бұрын
great work. thanks!
@mk9999ful2 жыл бұрын
I love any channel on shaders i can find .. legit such limited recourses
@dylandesban9506 Жыл бұрын
Hi Daniel. Is it possible to add an intermediate color to the Silhouette shader ?
@raelroque55952 жыл бұрын
can you make a tutorial about shades eye? with cornea and iris inside
@ultmatepotato2 жыл бұрын
Clicked faster then he coyld explain the universe in 2 seconds
@TheRavenK Жыл бұрын
Hey, Are these compatiable with HDRP?
@danielilett Жыл бұрын
Hey! I made these in URP with Shader Graph, so if you dropped them into an HDRP project, you may have to manually rewire the graph outputs but I think they should work with minimal changes!
@TheRavenK Жыл бұрын
@@danielilett Hey Daniel, I created the same flow for HDRP and its working. Thanks much for this wireframe. I am just wondering how to set the texture for my glowing object, as it is a human hand model.
@dasparadoxon2 жыл бұрын
really cool, thank you (also tip : please get a better microphone :) )
@spacedreamer992 жыл бұрын
For the Silhouette shader, let's say I want a specific type of object that must not be affected by the silhouette shader, how should I do that? i've been thinking for now to create an UI object that follows the wanted object if it's is in the shader circle. It works but doesn't look really good so yeah... x)
@lemapp2 жыл бұрын
I got an 80. That is, I got 8 of the 10 shader graphs to work. I'm thinking that Silhouette failed because I didn't check the correct URP asset check box. the portal appears in the SG Editor screen but not on the main editor screen. I do struggle with Shader Graphs so this great progress for me.
@Pachink0P2 жыл бұрын
I wonder, whats the way to unify these shader in a single one? Or better to say, how can you use all of these in the same model? I see the outline added an additional material, if i wanted to use these effects a base shader, how would you add these?
@bloodyidit4506 Жыл бұрын
Animation. You can change shaders in a model by animating a switch to that shader.
@saiisako58802 жыл бұрын
Hi Daniel, Can you make a tutorial about how to make Among Trees Atmosphere ?
@danielilett2 жыл бұрын
I've never played Among Trees, but I just looked up a few screenshots and it does look pretty! No promises if I can make such a video, but it's definitely going on my list of ideas!
@yarosyari3516 Жыл бұрын
I'm looking double sided URP shader
@kaian20052 жыл бұрын
Você sabe fazer o efeito VHS ?. Que são usados nos jogos da puppet combo.
@Bhakti_Ras_0412 жыл бұрын
How to make shader graph for UI Image in canvas
@danielilett2 жыл бұрын
I've never tried this myself. I've heard it's a lot easier to do this with shader code, just because UI shaders aren't yet officially supported with Shader Graph. It's 'under consideration' on their roadmap, for whatever that's worth: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph
@adrienbrunelat24382 жыл бұрын
TIL there is a "twirl" node... I've spent 2 days on combining a thousand nodes to get a similar inferior effect... Thanks.
@danielilett2 жыл бұрын
There are so many weird and useful nodes in Shader Graph that you probably didn't expect to be there!
@exactspace2 жыл бұрын
"Base color" doesn't show up when I search for it in Create Node.
@danielilett2 жыл бұрын
In this context, "Base Color" is the name I gave to one of the graph's properties. You should be able to search all the properties by name in Create Node once you've added them.
@exactspace2 жыл бұрын
@@danielilett thanks! I've since learned a lot, and definitely have a ways to go.
@denizdemir92552 жыл бұрын
very cool!!
@Epsio0 Жыл бұрын
How do I know when to use a lit or unlit shader?
@danielilett Жыл бұрын
If you want Unity to automatically apply lighting to objects - so, for example, if you have one directional light in your scene, the back side of objects not facing the light will appear darker - use a Lit shader. If you don't want Unity to apply lighting, then use Unlit. Does that answer your question or do you need more detail?
@Epsio0 Жыл бұрын
@@danielilett Thanks, so basically if I know that I'll be using lighting, I should use the Lit shaders. Wondering now when I'll ever use an unlit shader as I can't imagine a game without some kind of lighting in it. I suppose 2D games would fall under that?
@SanLiuk7 ай бұрын
hdrp?
@alec_almartson2 жыл бұрын
> 20 Likes in 10 Minutes 😂 Nice video, thank you for sharing 👍🏻