MGSV: Mission... there's another in my... Konami: It's alright, we cut it out
@Ezio999Auditore9 жыл бұрын
+TheBarlettan hehehe nice man :)
@559seb9 жыл бұрын
Konami: And it's okay you lost half of the story with it
@KnutKniffte9 жыл бұрын
+TheBarlettan lol
@TheCaptainnoU9 жыл бұрын
+TheBarlettan ROFL
@player_01229 жыл бұрын
+TheBarlettan give this man a cookie! *insert putin pic*
@ForeverDansky9 жыл бұрын
The unfinished parts of the game is a Phantom Pain in itself.
@SilentSnake19984 жыл бұрын
maybe that's why it's called phantom pain, FUCK KONAMI!!!
@angelicoe95403 жыл бұрын
even today it's still hurting.
@A9sAs2 жыл бұрын
So maybe the cut content was intentional?
@pmtesta7631 Жыл бұрын
@@A9sAsno it wasnt tf
@Mr.Monky420 Жыл бұрын
A PHANTOM PAIN IN MY ASS! Get it?
@Sjono9 жыл бұрын
They cut the content where we see Big Boss actually transition into a villain. Towards the end of the game it just abruptly happens
@SquigPie9 жыл бұрын
+Sjono And then it turns out it wasn't even Big Boss at all, it was just "his phantom". We're just supposed to assume that Big Boss turned into a bad guy after waking up from his coma.
@HankieDude179 жыл бұрын
+Sjono I wished that we could see Venom become a villain then put in the plot twist so that the real Big Boss had to get Solid Snake to kill him
@matchesburn9 жыл бұрын
+EpicTacoVG "I don't think Big Boss was the villain at all." You. You get a cookie for being one of the few people that paid attention in Metal Gear class.
@Sjono9 жыл бұрын
@ match Big Boss was clearly a villain, what with threatening the world with nukes and perpetual war and all. He even admits his villainy in MGS4. With all the marketing for MGSV saying we'd finally get to see Big Boss's fall from grace, its very disappointing that we missed out on it. There's no damage controlling that. Snake Eater have Big Boss depth, while Phantom Pain took that away with him going bad offscreen
@matchesburn9 жыл бұрын
Matthew Williams "yet you ruin a otherwise fine comment with that attitude toward people whom believe a fall from grace arc would have been far more compelling." Never said that. I said the people waiting for it to happen are perplexing because there's been obvious evidence going back multiple games and quite a few years that Big Boss isn't the villain people have assumed him to be. They're waiting for a character arc that they based on faulty information given to you as the player that Kojima has hinted out won't happen because it's untrue for the better part of 2 major releases and almost a decade.
@supervanilla1019 жыл бұрын
You know come to think of it, Ground Zeroes was a lot darker than TPP, Paz' and Chico's torture, Here's To You as the main theme, the dark atmosphere of the game with rain pouring in Camp Omega, heck it was even the only gamr in MGS series not to include a Cardboard box..
@Memnoch_the_Devil7 жыл бұрын
supervanilla I've often felt that Ground Zeroes was a better directed game than the Phantom Pain. Don't get me wrong, I love TPP but Ground Zeroes had some truly epic moments for being such a short game. I still get goosebumps when Snake catches that soldier in his arms then screams before firing back at the enemy
@verifeli7 жыл бұрын
Yup, when Kojima is stillfully working for Konami.
@corpliner15066 жыл бұрын
Edgy music and rain..... really the only thing you provided as reasoning were the rape tapes, and that was just audio
@nathanb55796 жыл бұрын
You guys are stupid. Ground zeroes is the phantom pain. It's the fucking prologue. They released the first chunk because they had us waiting for the game for so long and because konami needed something out before the something something fiscal year something something
@Arthur-ex4yj6 жыл бұрын
supervanilla true and you can hear the full torture and even some prisoners being burned through hidden cassette tapes. You can even find out skull face’s past.
@therogueshadow75168 жыл бұрын
"The missions we lost." "The plot we lost." "Won't stop hurting." "It's like they're all still there." "You feel it too, don't you?" "I'm gonna make make them give back our game."
@oldneonstudio2 жыл бұрын
Let's make it by our self
@float5062 жыл бұрын
make make
@Tikondrys9 жыл бұрын
Why are video games still here? Just to make us suffer? The content I've lost... the story I've lost... won't stop hurting... You feel it too, don't you? I'm gonna make them give back complete games.
@ThePreciseClimber9 жыл бұрын
+Tikondrys Man, that's a terrible haiku. Here, lemme try. Witcher 3 is cool Maybe you should play it, dude? On a large TV
@RIDDICK09119 жыл бұрын
On a large PC. !
@ThePreciseClimber9 жыл бұрын
+RIDDICK0911 Oh yeah, because it's impossible to hook up a PC to a TV. They both explode if you do that. True story.
@RIDDICK09119 жыл бұрын
2serious4me
@bmg98239 жыл бұрын
+Tikondrys Companies will give us complete games the day idiots stop buying this unfinished games. Period.
@dinnerfan194703 жыл бұрын
"This game felt like it ended because it had a train to catch" Summarizes this perfectly
@Frandelicious13379 жыл бұрын
The incomplete story broke my heart. The hype was too real, man, too real... Its like there is more story in the trailers and in the fan theories than in the game itself. And in many aspects, the speculations and theory was way more interesting. -Quiet is not Chico -Big Boss never went full nuclear -no Grey Fox, Decoy Octopus, Sniper Wolf, Chico and other expected characters -barely any Boss AI, Paz and Strangelove -Skull face dies in the middle of the story, and then there is nothing as big to cary our interest -no progress in fighting cypher at all So many interesting possibilities that simply do not exist in the realm of the game...
@mnavariass9 жыл бұрын
I feel the same.
@NexusVerbal9 жыл бұрын
+orange It would have made sense if Quiet were actually Chico. It would explain why she went out of her way to save the Boss and stand by him. It would have also explained why she was so tight-lipped the entire time. But nah, Quiet's just some random ace sniper we come across in the game. After The End and Sniper Wolf, did we really need another super sniper in the series? Give me something NEW.
@supervanilla1019 жыл бұрын
Dude i feel so empty after finishing the game, sure it was a hell of a experience, but i'm still disappointed, the only thing that can satisfy me, is Fallout 4, if it turns out as a disappointment, i'm done with gaming..
@Matias4738119 жыл бұрын
+orange EEEM, Chico died in the helicopter in Ground Zeroes... do you even hear to the cassete tape? and btw is the real BB that finds Grey Fox, Decoy Octopus, Sniper Wolf and the others...
@Frandelicious13379 жыл бұрын
-Matt- Yes. And? My point is exactly that, PP wasn't all it could have been...
@Probablyabox9 жыл бұрын
you know what would've been cool Battle Gear vs Sahelanthropus Liquid has a modified sahelanthropus and tries to shit on snake but snake this time has the battle gear and they have an epic shootout and it would've been really cool
@Probablyabox9 жыл бұрын
+SwaggtasticMrK but what if battle gear is agile and moves like a mini shagohod
@Bloggerboy10009 жыл бұрын
+SwaggtasticMrK Snake had inferior genes to Liquid, Snake had an inferior Metal Gear (Rex) against Liquid's Ray and still won. Battle Gear winning would be in line with the series where boss fights are very asymmetrical.
@mro94669 жыл бұрын
+SwaggtasticMrK Since you can do half of mission 50 with a basic Soviet BMP ... i don't think this Battle Gear would get rekt at all ...
@Mixonpl9 жыл бұрын
+Probably a box Battle Gear was such a massive tease, you can't even fight against it like ZEKE.
@Probablyabox9 жыл бұрын
-
@Duskets8 жыл бұрын
6:47 "Seeing as he's an acrobatic wolf, not a dog." Get back on the boat, Huey.
@The4thSnake9 жыл бұрын
I'm willing to bet that Chapter 3 was going to be about Venom taking the Outer Heaven concept in his own direction, constructing TX-55 and going on all the adventures we're heard about like saving Sniper Wolf and bringing Gray Fox on board. Also, the reveal that Venom Snake is the Big Boss from MG1 and dies there feels like Kojima is just shitting all over this character who is suppsoed to give the message "You, the player, are Big Boss" and really prevents him from being his own character.
@shadowwhowalk9 жыл бұрын
+The4thSnake Gray Fox was a PoW in MG1 who was sent to investigate the nuclear weapon. But in MG2, he claimed that Big Boss saved him twice (he did when GF was a child, not sure if he counts Portable Ops as one). It would make more sense if Gray Fox is not involved with Venom Snake. Like wise, since Sniper Wolf was recruited in the FoxHound unit, Big Boss is likely Saladin since he trained her. So much wasted story telling...
@buffoonustroglodytus46889 жыл бұрын
You took the words straight from my mouth. This is exactly how I feel. You're supposed to feel like you're a part of this big boss legend, yet we, Venom, our big boss gets thrown away later on in the series like some unwanted piece of filler shit.
@thewayfarer88499 жыл бұрын
I think he knew he had a lacking ending, so filled it with meta to keep the fanboys happy
@xKingReyx9 жыл бұрын
+The4thSnake Problems with your inquiries. Sniper Wolf and Gray Fox are saved by the real Big Boss, not Venom. Also constructing the TX-55 is ordered by the real Big Boss to Venom, revealed at the end of the game in Chapter 2. Only reason Venom dies in MG1 is because Solid Snake proves to be a better soldier than him in the end. The events of MG1 were supposed to be a ruse expecting Solid Snake to fail.
@The4thSnake9 жыл бұрын
+Shotana Films Yes, we were told the real Big Boss saved Wolf and Fox, but we were also told Big Boss fought Solid Snake in Metal Gear 1. If Kojima changed a blatant onscreen detail, he could easily change things we've never actually seen.
@IamJacksColon49 жыл бұрын
The game is obviously unfinished but the biggest problem are the missions. Every missions is go to a campsite either extract or kill someone or something thats it. only 4 missions broke this mold, the prologue which was the best mission and its completely linear, the quiet boss fight, quarantine mission and mech boss fight.
@Frandelicious13379 жыл бұрын
+IamJacksColon4 But every metal gear game has the same mission objectives: retrieve something, rescue someone or kill someone. EVERY MGS game plays on variations on those. The important thing is that there are hundreads of ways you can go through a mission in these games, specialy MGS5.
@Frandelicious13379 жыл бұрын
+IamJacksColon4 But every metal gear game has the same mission objectives: retrieve something, rescue someone or kill someone. EVERY MGS game plays on variations on those. The important thing is that there are hundreads of ways you can go through a mission in these games, specialy MGS5.
@TheEngiGuy9 жыл бұрын
+IamJacksColon4 I don't think the problem is "there are same missions", but mainly lack of indoor infiltration and huge bases like in older MGS games. Most of the time in MGSV you are infiltrating small outposts, would have loved to see some missions that would take you in unique areas.
@aceotaku9 жыл бұрын
+orange yeah but at least in those you could be more creative with your solutions, especially in MGS4 where not only did you have an arryay of weapons to go all gungo ho with but you could also be as stealthy as possible, and you got an array of cool extra stuff like the sun laser, different faces, and peace walker had a boss fight against a DRAGON, from the sounds of things, thsi game doens't even have good bosses like a good MGS game should. and that's just sad when you consider inventive, fun boss fights were a series staple.
@Frandelicious13379 жыл бұрын
aceotaku In those kinds of bonus, you are right. TPP barely has any costumes or wacky side ops/bosses at all. But in the core gameplay, its not lacking at all. Sure, the game is too easy by default, but I take into consideration that almost every hardcore MGS player plays with every hand held disabled (reflex mode, markers, and if you want to be REALLY hardcore, xray sensing).
@captainitalia8118 жыл бұрын
MGSV Expectation: The game where we see big boss become a villain Reality: The game where we see big boss become Oprah. "I'm big boss, you're big boss, he's big boss, everyone's big boss!!!"
@spookson56793 жыл бұрын
there's just one big boss copy that joke makes no sense, but if you don't think that ruining someone's life to save your ass from shit you're caused doesn't make him a villain i don't know what to tell you
@Yesmanpersondude3 жыл бұрын
He’s his phantom
@suwote3 жыл бұрын
@@captaintitus3840 Just as planned
@NintendanGXАй бұрын
I still think it's dumb that we're expected to believe Big Boss from Metal Gear 1 was Venom Snake. I just disregard MGS5 completely from the canon, because it adds nothing of value to the games it's supposed to be a prequel to. It was enough to believe Big Boss survived Outer Heaven and recovered from his injuries (considering everything he went through prior), so what does him having a body double really add to MG1 and 2's story in retrospect? Nothing. I had no trouble filling in the gaps between MGS3 and MG1, but now, we have two games (one of which is incomplete) that failed to keep up the momentum from Peace Walker, and result in one of the dumbest pay-offs in the entire franchise. Solid 4 had its issues, and really, the series should've ended with Solid 2, but the many Big Boss prequels went completely nowhere. They cheapened the importance of what's supposed to be the first true Metal Gear (the TX-55) and what a big deal it was to finally reach it in the first game, and they make what was already a convoluted story after MGS4 even more of a half-arsed clusterfuck.
@solidsnake4978 жыл бұрын
You feel it too don't you?
@obidahasdia40955 жыл бұрын
*It still hurt the pain is real*
@fiel814 жыл бұрын
@@obidahasdia4095 you said it bro
@beculet9993 жыл бұрын
Yes sir
@TheGamingBritShow9 жыл бұрын
Who would scrap the original version of Rising and then make the Phantom Pain with a straight face? WHOOOOOOOOOOOOOO!?
@cormano649 жыл бұрын
+TheGamingBritShow Hey, love your vids, ya brit. Could you give me some context to your comment, please?
@BloodSportA29 жыл бұрын
+TheGamingBritShow Hideo Kojima, apparently
@fgdj20007 жыл бұрын
Such lust for empty terrain...
@Luxai7 жыл бұрын
People with an ounce of common sense in the head. It was a much more interesting game than hacky slashy robo-ninja again.
@verifeli7 жыл бұрын
Konami, period.
@laziestoldman9 жыл бұрын
11:27 HOLY SHIT I didn't know you could do that with the Man on Fire
@TheKh33319 жыл бұрын
+Malinkadink nope, I set him up between a big gas canister and that little pool of water. The I planted c4 on the canister and blew it up, sending him into that pool of water making him drown or something.
@559seb9 жыл бұрын
I shot him with a shotgun into the little pool. Whoops.
@thehangedman90429 жыл бұрын
+alazybastard I fought him until it started raining.
@Lord_of_Dread9 жыл бұрын
+Omid “2GD2” Mansour That doesn't work? It isnt powerful enough
@crozraven9 жыл бұрын
+Christafarianism oddly enough it will work on him at certain point, you could even fulton extract him too
@memebump92299 жыл бұрын
MGS4 had 5 chapters, MGS5 has 1 chapter and a bit.
@NaikiBASCrew8 жыл бұрын
5 chapters of clumsy exposition and shitty fanservice. The Phantom Pain only needs 10 minutes for be more interesting than the entire MGS4.
@user-ip3fs9sc5b7 жыл бұрын
NaikiBASCrew Mgsv has the best cutscenes in gaming
@zeroskaterz926 жыл бұрын
NaikiBASCrew That's like loving a game simply for it's 10% content while the other 90% were crap with zero substance.
@andybby265 жыл бұрын
@@NaikiBASCrew you're so right
@Metalgearfox20004 жыл бұрын
@@NaikiBASCrewmgsv is a waste of fucking filler.
@MrSTVR9 жыл бұрын
It's just not finished. Fantastic game despite some very lackluster storytelling and characterisation, but the biggest issue is that the thing just isn't finished. Chapter 2 ends up being an epilogue featuring the most abrupt and out-of-context ending ever. This is the gaming equivalent to the Evangelion TV series, and unfortunately it doesn't look like Konami will let us see Metal Gear's own End of Evangelion.
@Mrklopapier1759 жыл бұрын
+MrSTVR That's a pretty good analogy you've made there. MGS was always the Evangelion of gaming for me.
@capncrunch829 жыл бұрын
+MrSTVR Congratulations! **claps**
@TheLakabanzaichrg2 жыл бұрын
What's funny is that Evangelion's ending only made sense retroactively after watching the movie
@GreekGamer10009 жыл бұрын
Something else I just noticed about the medic/Venom Snake is that he wasnt randomly chosen.In fact he was one of the best(if not the best soldier)Snake had in his army(I heard that in one of the Truth cassete tapes).So that's why he was so skilled in cqc,combat and inflitration.By the way,do you remember after the end of the CQC training in Peace Walker the cut scene with an MSF recruit calling Snake ''Vic Boss''?Now watch the part where Venom looks the back of the photo.It says ''Good Luck....Vick Boss''.Venom could possibly be that recruit because he was the first one that called snake like that.People hated the ending because they didnt get the message Kojima left for us.Venom wasnt just a random guy who was used to create the twist.Venom represented US the PLAYERS in the game.In MGS3,PW and GZ we played as Big Boss/Jack but in TPP we WERE THE BIG BOSS because ''Big Boss'' is a title,a legacy and Kojima gave it to us.
@Evaquiel9 жыл бұрын
Actually it would make for a real great story if after you discovered that Big Boss uses you for protection (cause he does) you rebell and go crazy, wanting to be different, or better yet, giving the llayer the choice of what path to choose, and then the horn grows and that explains why Big Boss was evil in the first one. It would make for a great Origin story and give a whole purpose for the twist, you would become a real character by making these choices your self and the real Big Boss would be kinda your villan. A new chapter could be totally dedicaded for somethin like that. As it is, it just feels like some cool symbolism, but it could have be so much more. I still like the game a lot.
@Evaquiel9 жыл бұрын
OR....The real Big Boss end up killing you in the last minute, making us feel a greater symphaty and connection with Venom and at the sime time kinda hate Big Boss, seeing how far he was willing to go by using people for his own war plans, he was suppose t become a villain. Cause if you say I am the villain of MG 1 then i really dont feel like myself anyway.
@garrycotton70949 жыл бұрын
+Evaquiel You're basically describing Liquid Snake, and to be honest I could see Venom going the same way.
@22freedom339 жыл бұрын
If Konami hadn't fucked-up big time we would've had a much much bigger and better game that would mark a new point in the history of games :/
@Duskets9 жыл бұрын
"Seeing as he's an acrobatic wolf not a dog." HUEY PLS
@shadowreaper5189 жыл бұрын
The Camp Omega stuff could have been "nightmares" Venom was having about his previous life and they could have served as flashback missions using the old environment. While switching to the new environment when he went there in search of answers and the ground zeros save could have been used to play gameplay clips of what you did there in the same fashion as the dejavu mission.
@MegaBadMongo9 жыл бұрын
+shadowreaper518 that would've been AWESOME. FUND IT!
@shad79t799 жыл бұрын
but in gz we played as the real big boss how can he know the place and have nightmares from it?
@shad79t799 жыл бұрын
Zanshinstance well yeah i know that but i s dont think he remembers ground zeros because he kinda questions everything about ground zeros or 9 years before the phantom pain but i dont know yet and maybe i am wrong
@UmbrellaGent8 жыл бұрын
I actually thought that that prisoner that is shown on trailers was supposed to be Big Boss in his nightmares or something like that.
@TheLakabanzaichrg2 жыл бұрын
My guess is that Camp Omega was going to be either the original devil's house or were they kept Shahalanthropus because for some reason the former is introduced and done with too shortly and on the latter for some reason Skull face hints at the one in the base being a fake shahelanthropus and it doesn't make sense why it is only teased in the Killer Bee mission
@MorfarZZZZZ9 жыл бұрын
Why are we still here? Just to suffer? Every night I can feel the content... The cutscenes I've lost, the story I've lost, won't stop hurting... It's all like they are still there... You feel it too don't you?
@Mister.Unknown9 жыл бұрын
"You feel it too, don't you?"
@obidahasdia40955 жыл бұрын
This pain is ours and no one else is
@obidahasdia40955 жыл бұрын
Were Diamonds Dogs
@satellite9649 жыл бұрын
Do you feel the phantom pain yet?
@satellite9649 жыл бұрын
Prince alucard We had chapter 1 & 2. and an assload of side ops.
@TMTLive9 жыл бұрын
+Prince alucard We had the promise and expectations of a finished, final game and now we have nothing.
@TMTLive9 жыл бұрын
Prince alucard If so, he sure succeeded in causing us pain and suffering. Even the press, with their 10/10s, were in on the joke, apparently.
@zeroskaterz929 жыл бұрын
+Prince alucard considering that Kojima planned to make ZOE3 with FOX Engine, there's even concept art about it but got scrapped. then, Silent Hills, another Kojima's project got scrapped. now, MGSV. it's not surprising that Kojima had enough with Konami's bullshit and vice versa but then again, it's a risk in order to achieve success. afterall, Kojima was the one that still able to make sure Konami still relevant in the game industry after the fall of Silent Hill and Castlevania. what's left with Konami now is nothing but pachinko machines and maybe PES. lol
@ClassicGamer1029 жыл бұрын
+Prince alucard Now imagine that you aren't just grasping at straws and this is true. Be honest, does it make you like the game more? Because I certainly wouldn't! I'd tell Kojima to blow this "deep awesome second meaning" out his ass. If you release a half finished game on purpose just to be artsy then you're a pretentious jerk who shouldn't be writing!
@HyperBitHero9 жыл бұрын
Thank you all for the support over the years! I wouldn't be doing this if I didn't have you guys there to watch. This video got a copyright claim on it, so I cannot monetize it, but it's all good. I care more about having the video up for you guys than having it monetized. Edit: The copyright claim has been removed because it has been a month. Awesome news!
@sirderpington77049 жыл бұрын
+HyperBitHero I think the game is designed to make you feel this phantom pain. I mean almost everything in the game is about something that should be there and its not.
@1337w334b009 жыл бұрын
+Xiu “Pandapool” Greyson If they actually did that they could be sued for false-advertising. So I'm gonna take a wild guess and say that it's just because of the recent hostility between Kojima and Konami
@sirderpington77049 жыл бұрын
GR8 B8 M8 I R8 8/8 the game is called phantom pain and caused you phantom pain how is that false advertising? besides I dont think anyone none mgs fans felt anyway.
@1337w334b009 жыл бұрын
Xiu Greyson Because if they really wanted to cause phantom pain they would have done things like show off the Battle Gear in game and shown more cut content footage than the roughly one minute of cut footage the trailers showed off. But they didn't because they knew that if they showed off things like Battle Gear gameplay and said "Yes this will be in the game" and then cut it they'd be able to be sued for false advertising. Phantom pain or not the cut content is really just a symptom of Konami turning it's back on video games and wanting Phantom Pain on their quarterly profits instead of on their quarterly losses like it has been for the last 5 years. Kojima just got lucky that the game was about a topic dealing with the loss of something. Kojima is a perfectionist, unless he's planning some ruse that involves Chapter 3 being free DLC in the future. All the cut content is just him getting the shaft.
@sirderpington77049 жыл бұрын
GR8 B8 M8 I R8 8/8 mgs2 pulled the same shit.
@draphking9 жыл бұрын
You forgot to talk about how most of Sutherland's original lines were cut out of the game and the one's that were left in were mediocre at best. Sutherland sounds like he's asleep through a majority of this game. People like to shit on Hayter for being a cartoon character in Peace Walker but at least it's some kind of energetic performance. Also the "twist" is ruined within the first 5 minutes of the game for people with functioning brains. Make an avatar for no reason Ismael is also voiced by Sutherland "You're talking to yourself" That and the fact that they make an effort to show you close ups on Quiet's face during the beginning, making so anyone who's ever seen Quiet immediately knows who this person is and ruins that reveal to.
@Lazypackmule9 жыл бұрын
+MrZurata Sutherland does a great job when he's actually given something to work with, like in the prologue Really it just boils down to Venom having shit characterization outside of a scant few scenes
@maddlad_l52579 жыл бұрын
+MrZurata It's sad since when Keifer is play *real* Boss in the post-game cassettes, he seems more alive. Big Boss talks a lot more in those tapes than Venom does.
@Imanmagnet009 жыл бұрын
+MrZurata Don't forget the "You're pretty good" when you perform headshots
@TheBarlettano9 жыл бұрын
+MrZurata So you are one of the very few with functioning brain? I wish I could be like you dude
@calebjanus20009 жыл бұрын
+MrZurata Exactly. Very poorly handled. Good game but very flawed.
@classicmetal1019 жыл бұрын
This game left me with some real cognitive dissonance. It plays great, even if it is more of a sandbox than a stealth game, and I invested a bit over a hundred hours into it before I beat Truth, completely unaware that it was the "final" mission. It was a blast the whole time; it was easy by stealth game standards and difficult by sandbox standards, but it was such a fun hybrid of the two that I never found myself caring and would often get lost in it for stretches at a time. However, I never came for the gameplay. I had cut myself off from the internet for a solid week to avoid spoilers, ever since the game first began leaking by whatever means, and for the approximate week and a half it took me to beat it afterward to remain in blackout, and I never regretted it. That is, until I did. Maybe I went in with unrealistic expectations. Between what we could infer would happen from both Metal Gear history and the trailers, all of the pieces were in place to be the Apocalypse Now of videogames, albeit with giant robots and teleporting nudists. But for so long I let myself believe that this was it. This was the final Metal Gear and it meant it was finally time to see Big Boss, who we knew both as a hero and a villain, undergo the events that would end the Metal Gear story by beginning it. To put it simply, I was ready to watch an old man suffer. The game's narrative is objectively unfinished, even if it technically does work in the grand scheme. There's obviously more beyond Mission 51 that we may never see, but exactly how much is completely indiscernible unless Kojima himself lays out the original vision. We've been playing these games for literal decades and were ready for almost anything, but what we got just hurts. I try not to do these stupid KZbin comment rants. I usually see people type a novel in a comment section and just think, "Wow, man. You have nothing to do with your free time, do you?" But maybe this is what those people are always feeling. Just really needing to get something off their back. tldr: How do you say you're unsatisfied with a game you had fun with for 100 hours? Jeez.
@FinalRantasy5 жыл бұрын
I like your comment. Hell, I have a whole channel where I make your kind of comment into videos. And you and I would have some great discussions.
@louiemarinus30605 жыл бұрын
The phantom pain left by this game still haunts me...
@g4anode9 жыл бұрын
Finally some talk about the low points of the game. Can't understand why people think this is the game of the decade with all these glaring flaws. Denial or what?
@eltren61209 жыл бұрын
+BakedCookie I think it's because those who think it's game of the decade aren't keeping up with the MGS series (like playing all MGS game just a few), or are new to MGS altogether. The only ones who really have a problem are the MGS vets. We didn't get "that story" we were all expecting as well as knowing there are a lot of missable scenes and, what seems like, a lot of content cut from the game. In time, those who say, "Phantom Pain is game of the decade", will hopefully realize what we vets know right now.
@mifpazeh9 жыл бұрын
+BakedCookie Yup.
@MrSuperkaji9 жыл бұрын
+V47 "us fans right" "casuals just don't get it". Urgh.
@Woodaba9 жыл бұрын
+BakedCookie Maybe some people have different opinions?
@g4anode9 жыл бұрын
MrSuperkaji I started out the series with MGS4 and I sure as hell didn't understand what the fuss was about back then since I didn't have an understanding of the story. While I personally dislike elitism and calling people casuals or whatever, there is a valid point to the argument that newcomers won't realize how low the low points actually are. I'd know since I experienced the same thing with mgs4 all those years back.
@strugglerguts43569 жыл бұрын
Your voice plus the soundtrack makes so fucking comfortable! please keep being awesome.
@adis32029 жыл бұрын
Another incomplete title from a "AAA" publisher. This is almost standard practice by now.
@bmg98239 жыл бұрын
+Adi S It became a standard practice because there are tons of people buying this unfinished products.
@eduardobm959 жыл бұрын
+Adi S I think it was too ambitious from Kojima to make his last MGS an open-world game. Assassin's Creed II, GTA V, Saints Row 3 and The Witcher 3 are excelent open-world games because they're not the first. Watch Dogs is perceived as a mediocre game because it was sold as what GTA took decades to be. With a world so empty of things to do outside of the missions, I wonder why Kojima didn't just do a complete, more linear game with less filler missions and tighter plot.
@CenturionRyan9 жыл бұрын
+Bruno Gomes Gomes In complete fairness MGS has a pretty good track record and I'm sure most people weren't expecting such an incomplete game and bought it without even considering the possibility, which is completely understandable.
@zeroskaterz929 жыл бұрын
+eduardobm too ambitious from Kojima? doubt it. even for games that he doesn't want to get involved again, he's still able to delivered. for someone who able to used full potential of PSP hardware, who able to created a huge open area for ZOE games which even bigger than any MGS games pre-MGSV with PS2 hardware. you would think that this is too ambitious from him? lol if Konami and their bullshit doesn't get in the way, it would've been good. imagine that Konami would go so far as to cut out ending for Castlevania Lords of Shadow so that it would sell as DLC and make profit out of it? now, they did the same thing with this by cutting out MGS3 theme outfits and to be confirmed as first DLC pack.
@BBukeeB9 жыл бұрын
+Adi S You are right, indys just call their incomplete titles "early access"
@TheIrishGamerGuy8 жыл бұрын
I remember playing the hospital intro and the raw excitement surging through me due to the hype I had for the game, I never felt as happy....it was fucking Christmas again. Then I finished "Where the Bees Sleep" (episode 6 I think) and things started getting dull, the missions felt like filler with seemingly random contracts counting as main ops (Rescue the Intel agents etc. should have been side ops IMO, ala Ground Zeroes style side ops with individual cutscenes etc.) Still a 9/10 game for me though as frankly its gameplay is so well designed and the open ended approach to missions feels truly fresh each time I play....narratively.....well thats the part that leaves me feeling a phantom pain. I often wonder if Kojima named the game Phantom Pain when he realised it would turn out incomplete? Or was the incomplete nature his way of saying "Fuck the rabbit hole of canon I dug myself into, I'm gonna leave it incomplete to beat fans over the head with the notion that they need to move on"
@strayfox5063 жыл бұрын
I’m pretty sure the “big feature” Kojima mentioned at 5:39 was the disarmament of all online nukes leading to the Nuclear Disarmament. He did say it could only be done through video games, that which is proving whether that large amount of people could strive for peace or not. I don’t understand how you thought that he was still referring to visiting Camp Omega, which btw, was his plan before GZ became a separate game. It’s obvious that those missions of “going back” to camp omega were the side missions implemented in ground zeroes.
@Trakesh9 жыл бұрын
Wow this is very timely and pretty good summary of everything. Although I dislike the term "Kojima ran off with half the pieces" more like "Kojima was forced to take off and half the pieces were thrown in the trash" or something like that.
@ew275x9 жыл бұрын
+TWC Kojima is a self-admitted perfectionist and seeing Konami's recent business "tactics" and "endeavors", even regarding the MGS V DLC we can see the true culprit behind the cut content. Do hope Kojima finds another place to prosper.
@koga7439 жыл бұрын
+ew275x The true culprit, Hideo Kojima. Konami stopped funding Kojima because Kojima wasted a lot of money. An interview with Rika Muranaka, a musician who should be familiar to MGS fans, revealed that Kojima wasted money by hiring her to write 30-40 songs, only to reject them all. And it wasn't that he hired her once and then let her go, no, she revealed that he payed for 30-40 individual songs. Konami eventually told him to stop, because he was throwing money away at that point.
@ew275x9 жыл бұрын
Dekal So yes, the budget probably went overboard, but they didn't rush or cancel another project that went overboard, like Metal Gear Rising, which after 2 years in development had to be outsourced to Platinum, I'm pretty sure that cost more than writing 30-40 songs. Konami has had increased profits this year (www.gamasutra.com/view/news/250656/Konami_profits_up_by_159_as_mobile_games_gain_traction.php) so we can see that anything Kojima did, didn't put a dent in their business. Let's not forget that Konami had other 2 Fox Engine projects that were shut down, Silent Hills and Enders Project, which also had tech demos, concept art, and other such material produced for it. I'm pretty sure those cost more than 30-40 songs. So after cancelling half of his Fox engine projects and having to outsource the other, no shit Kojima wanted to finish one as best he could. Super Bunny Hop's anonoymous source stated that Silent Hills was cancelled abruptly, after a Casino bill started passing around again in Japanese law that Konami's CEO wanted to be approved. So Konami had already thrown away money like Kojima did by cancelling at least two projects and outsourcing a game to another company. So at that point, just let the perfectionist finish the game correctly instead of rushing it at consumers, not releasing it feature complete and with microtransactions and Horse Armor DLC. I mean Square Enix can deal with 10+ year development cycles and they are still profiting. Still, seeing as how Konami has been completely apathetic towards video games since 2012, as ProJared and Jim Sterling called them out, I guess they couldn't handle a little overspending by another person when they flushed money with the Fox Engine, Enders project, Silent Hills and having to change Metal Gear Rising.
@koga7439 жыл бұрын
ew275x The main thing you're ignoring is that Kojima makes money differently from most game devs. He doesn't make anything off of game sales, meaning he only gets a salary. Konami was literally paying him to waste money, and the couldn't justify it with games sales, because he wouldn't see a cent of the game's sales. Everybody is so quick to hate Konami, that everything Kojima did wrong is somhow Konami's fault.
@ew275x9 жыл бұрын
Dekal I'm pretty sure most devs in japan make money like Kojima. The Pokemon staff had to cut their salaries in order to finish the game. Still, I actually see Konami apologists who are: "Kojima is a hack fraud who didn't deliver in 5 years, good for Konami to get rid of him because he was bankrupting them!" When again: - Kojima worked in at least 5 projects (7 if you count PT and GZ as their own projects) in the last 5 years. Lords of Shadow, MGR, MGSV, Silent Hills and the Enders Project. - Konami is not even close to bankrupting nor did TPP have an effect on their profits. - Konami has not given a single shit about video games, especially AAA video games since 2011/2012. Look at how they trated Blades of Time and Book of memories. So what did Kojima did wrong? Went over budget and overtime. Two very common thing in multi million projects like this. I also don't think Kojima spent that much over MGS 4, considering rising dev costs (10 million more and just 3 million if we adjust for inflation). So OK even if Kojima was a hack fraud incompetent idiot, Konami didn't have to succumb to the sunk costs fallacy and should've cancelled the project or should've monitored and taken charge of it it more so it didn't go over time and budget.
@DankFrank8999 жыл бұрын
SuperBunnyHop just uploaded a video about this game about 30 mins ago I wonder was this the work of Psycho Mantis???
@bencarlson43003 жыл бұрын
MGS 6: Outer Heaven We see the rivalry build between Big Boss and Venom Snake in the opening chapter of the game with various missions between the two, recruiting allies and attempting to sabotage the other (somehow hopefully resolving all that). They establish Outer Heaven in the image of MSF and DD, and this could lead to more missions where one or both Snakes intervene in one (or more) of the many conflicts happening in Africa during the late 80s/early 90s. We know that Solidus participated in the Liberian Civil War during this time, but that’s just an idea. This would be chapter 2. Then, something happens between Big Boss and Venom, causing BB to go back to Foxhound and lead Gray Fox and Solid Snake against Venom. Chapter 3 then becomes a remake of Metal Gear 1, clearly ending Venom’s arc, setting up BB as the villain, and being an origin story of sorts for Solid Snake. No open worlds, but open level design, especially for the Outer Heaven final chapter, preferably using the Fox Engine. This will never happen, but that’s what I would do.
@nizarific0018 жыл бұрын
Dude, you literally and perfectly put to words, the exact feeling I got playing through this unfinished beauty. Such a horrible shame we didn't get the full experience.
@enenra6417 Жыл бұрын
The Eli mission isn't actually a cut ending it's just another mission tying up loose ends with Eli.
@xMulletMiKEx9 жыл бұрын
Very informative video! Keep up the great work!
@bosscrloy9 жыл бұрын
First of all while it is technically one of the most expensive games ever made it's still only #19. And while it was more expensive to develop than 4 (only 10 million more and only 1 year longer in development), its also been released on far more platforms than that game was. Then there's also the fact that engine development is where a large proportion of funds went; Kojima wanted the Fox Engine to be a long term thing that he and Konami could use for mutliple games going into the next-gen and which they could also license out to other Japanese devs. In that respect 5 years and $80 million is pretty modest when you compare it to other AAA games which have had similar dev times, bigger budgets, larger teams, aren't releasing on as many platforms and are also using 3rd party engines rather than creating their own. Compared to 4, it really feels like the development of 5 was a lot more focused and far less extravagant (remember the fake TV channel stuff at the start of that game? Wonder how much that added onto 4's budget). If you're asking what they were doing, well, I imagine a large part of that was just building the engine and making it ready for future licensing while also developing 5 as a showcase of what it could do. It just so happened that towards the end of things Konami and Kojima had their falling out.
@MaxiusTheGod9 жыл бұрын
The budget was 80 million. Which is fucking nothing for the type of game it is. I'm shocked at just how much kojima got out of that kind of money.
@HyperBitHero9 жыл бұрын
+deadeyemax But that's makes it one of the most expensive games ever. What are you talking about? Also, it has tons of cut content and isn't even finished, so I absolutely believe it was made for that much...
@MaxiusTheGod9 жыл бұрын
+HyperBitHero for a AAA open world game that's one of the lowest budgets I've ever seen. AAA open world games are somewhere between 100-200 million. More linear AAA games with good budgeting can get away with far less. 30-100 million depending on the project. Below those budgets you've dropped out of triple A game budgets and into more niche games with a "mid sized budget" like pillars of eternity usually 5-30 million. And obviously indies drop even further below. That isn't including marketing budgets for any of these games. That's just development. This all in USD if that wasn't clear. These may seem massive but remember that this industry is bigger than the movie industry now. GTA 5's development alone was $265 million USD
@HyperBitHero9 жыл бұрын
+deadeyemax Nah, it's like in the top 20 most expensive games ever. Just because it doesn't reach GTAV's budget or some of their other open world games doesn't mean it isn't extremely expensive.The Witcher 3 was $81 million. Watch_Dogs was 68 million. LA Noire was 50 million. For a game about running around in an 2 empty levels with tons of cut content and features, that isn't unbelievable. You are exaggerating how little the budget is. It's small compared to a lot of movies, but in terms of video games, it's far up there, and was in development for many years.
@MaxiusTheGod9 жыл бұрын
+HyperBitHero Witcher 3 and LA Noire both had the benefit of being developed in Poland and Australia respectively. Their development costs were far lower than if they were in Japan or the US. Watch_Dogs had development split between 3 different studios to pump it out as fast and cheaply as possible and still it suffered for its lower budget.
@alonzoweaver79489 жыл бұрын
Jesus Christ why in earth do these games cost this much to make . 80 MIL! N that's not even enough. Sheesh
@Randolph_2 жыл бұрын
Really was looking forward to seeing a young Solid Snake here... But even that was denied
@gilly18452 жыл бұрын
6 years later and I’m still maulding over this
@r3gret20799 ай бұрын
Holy shit, knocking Volgin off a cliff was such a power move. Thay was awesome! I didn't even know you could do that.
@JohnSmith-co1zv8 жыл бұрын
>TFW you realize this game is nothing more than just a filler and only manages to explain a single extremely unimportant plot-hole of an 8 bit game from an obscure console.
@joaquizzletwizzle8 жыл бұрын
Well damn. Couldn't have said it better myself.
@Bestgameplayer108 жыл бұрын
In that case, MGS3 did the same. Along with PW.
@joaquizzletwizzle8 жыл бұрын
+Bestgameplayer10 In the end maybe, but MGS3 and PW let us learn about Big Boss for who he was and how the whole MGS story started, MGSV just really adds nothing to that.
@Bestgameplayer108 жыл бұрын
Joaqwizzle The Titty Twizzle In that case, MGS3 and MGS4 Ending and MGS PW adds nothing. On top of that, then MGS2 and MGS4 also adds nothing. MGS1 told us enough of everything. My point is, you can't say MGSV adds nothing but then say the other games added nothing either.
@joaquizzletwizzle8 жыл бұрын
+Bestgameplayer10 You do have a point and I'm not saying these games have the most... let's see... "productive" stories, but what we get is sadly what we get. Pretty much every metal gear was supposed to be the last one but with constant revitalization of the story it got waaayyy too clusterfucked. The games are fun absolutely and the story (even though we can all agree it's somewhat messy) is something we really don't get too often in games, something that metal gear and Kojima just provides. It's something special and that's it. But no not everything is perfect sadly.
@otopugpug9 жыл бұрын
Sure, the game was incomplete and it might be Konami's fault but honestly that's not my biggest problem with this game. My biggest problem is that it isn't the game anyone wanted. We wanted to see the lovable Big Boss become a monster, to meet Cyborg Ninja, Sniper Wolf, Vulcan Raven. To have a incredible boss fight with Solid Snake. But instead we get a game that didn't even plan to have any of this. You're not even Big Boss. Instead of the amazing plot we could have had instead we get vocal cord nanomachines, explanations for things nobody wanted to know an explanation and a stupid twist that doesn't add anything to the game. This was Kojima's last chance to make us get the game that finished the cycle, the game that was controversial and showed our hero becoming the villain, but time constraints and budget aside, to me it looks like he didn't even try to make that game.
@TheEngiGuy9 жыл бұрын
+Warzone Lel, meeting old characters would result in massive coincidences, I'm glad they've introduced new characters in MGSV instead of forcing old ones to appear (*cough* MGS4 *cough*). Also solid snake? Naah, Eli was enough.
@GoldGollum9 жыл бұрын
What coincidence ? BB is a mercenary he travel the world and find his peers to build Outer Heaven, so it's normal at a certain point for him to meet these guys...
@Kiyosuki9 жыл бұрын
+TheEngiGuy Canonically, Big Boss has known Gray Fox for a long time, and saved Sniper Wolf as a child (as she herself says). Whether its the real one or the phantom either way, those at least wouldn't have been coincidences.
@TheEngiGuy9 жыл бұрын
Kiyosuki Good point. Sadly MGSV's story doesn't tell anything "new" about the real Big Boss, it's all about Venom.
@LPTheGas9 жыл бұрын
+Warzone I never expected it to show him "become a monster", I expected it to show how we were lied to all along about him ever being a monster. That's the only thing that would've fit with all the revelations from MGS3 onward - The Boss' tragedy repeating itself in Big Boss.
@Hey-everyone5269 жыл бұрын
The best is yet to come song at the end was a perfect choice to end your video! Havent heard it in a while
@TheFissionIsMailed8 жыл бұрын
Really liked how you put all of this together, I can relate with how you feel being a huge fan since Metal Gear 1.
@mjz52548 жыл бұрын
Metal Gear Solid V: The Phantom Game
@FrMZTsarmiral9 жыл бұрын
The song "Can't say goodbye to yesterday" makes this video feel really depressive.
@EnterpriseKnight9 жыл бұрын
It's Konami's fault by to giving Kojima a black check. It's Kojima's fault for wasting 5 years of development and 80 millions on a engine that is pretty much useless. Again, Konami's fault for not keeping an eye on Kojima and let him blow that much money up. Still, the gameplay is great, the execution is not that great. Afghanistan is a set of corridors full of mountains and high parts you can't climb. Angola is actually the only part I would consider "Open World" still, it's pretty devoid of life. But again, the gunplay is fantastic, the stealth is refined (Although easy, mods can still fix that and did), the movements are great. MGSV is good, but not great but definitely NOT an MGS title.
@MrIsaac959 жыл бұрын
+EnterpriseKnight +1 for referring to it as "Angola" instead of "Africa"
@cyberjunq9 жыл бұрын
Spot on son.
@Mentalbutsafe9 жыл бұрын
+EnterpriseKnight You're right on the money, but in my opinion, what this game lacks as a mgs title, it more than makes up for on its own. Unlike all the other mgs games, I actually had fun while playing this game because the gameplay is so streamlined and not stilted. Like what the fuck was that stamina meter in 3 and 4. As for the story, I never did like the mgs stories too much, felt too contrived for my tastes, but even on its own, this game's story doesn't hold a candle to even games released this year. Also, I can't help but point out a simple little factoid about the Kojima bit. Sure, the engine can't really be marketed for other developers as it was made just for kojima and friends, but you must not forget that the engine would still be used for other games made by him, the obvious one being PT/Silent Hills. If you look at the budget and time as a split between the engine and game, then it seems far more reasonable. Unfortunately, Konami needed instant gratification and couldn't wait some more to see the revenue come in for MGS V and Silent Hills, so it axed both games and got only the revenue from V. Silent Hills would have sold at least a million copies, if the PT psn numbers are anything to go by, so they did miss out on quite the bit of money there, especially if they made it multiplatform.
@Paulosucks9 жыл бұрын
+Mentalbutsafe but convoluted plot is mgs's bread and butter since the first game.
@Mentalbutsafe9 жыл бұрын
Juan Paulo Torres I know, but I still do like the unique characters and situations, like how snake beat a tank with grenades that one time, or when raiden had to fight the most american man ever.
@roofkorean6948 Жыл бұрын
I know this is an old video but I still wish Konami would collaborate with Kojima one last time to release a "Director's cut" of the Phantom Pain to give us what the game should've been originally. Especially with the upcoming remakes coming out.
@eduardocunhadecarvalho47787 жыл бұрын
Godamm that final song in your video sure gave me some goosebumps and memories
@martijnXVI9 жыл бұрын
MGSV TPP is like playing half-life 2 episode 2.
@ericb.13849 жыл бұрын
"They sold us the beginning (GZ) and cut out the ending."
@BeastCoastPhantom139 жыл бұрын
Reminds me of DMC4, great gameplay but story was ass and cut content galore.
@thewayfarer88499 жыл бұрын
It rips off a lot from peacewalker as well, something no one seems to mention for some reason
@bocodamondo9 жыл бұрын
+Scytale of Riviera i think it was pretty obvious for everyone that MGS5 is basically a bigger HD version of peace walker
@thewayfarer88499 жыл бұрын
***** Well you'd be surprised man, you have no idea how many reviewers call MGSV's gameplay original in new without referring to PW at all :L
@1r0zz9 жыл бұрын
+Sherlock Homie this is DMC4 on ac!d! I mean, at least DMC4 HAD a mostly "complete" story, that added new elements to the lore and felt enough part of the style (something the british reboot completely ignored...but they ignored the whole series after all, and made a DMC2 with less good gameplay or Ideas). this does not have any of that, but a secondary subplot that can be explained in 10 minutes and does not really add nothing to the series while also loosing much of the original "touch" of the series. MGSV cutscenes are pretty much on par with any modern VG if you ignore the quality of facial animations and the direction...and there aren't simply enough of them, clocking around a assassins creed game number of them (both MGSV and AC unity have 4 hours of cutscenes....)
@Sonicfalcon169 жыл бұрын
+Sherlock Homie is this cut content in the disc?
@TheRibbonRed6 жыл бұрын
7:06 wait what? I actually found DD the first time in that forest, though he was alone. No dead wolf nearby, nor a soldier. I guess that when you haven't found DD in Afghanistan, the game executes the intended script and spawn the little DD in that forest. I also remember Miller shouting about it in the comms about "hearing a puppy", just like in the trailers.
@blackhawk39753 жыл бұрын
"I can't see a Rhodesian Ridgeback pulling off these same moves..." Have you ever owned one? Do you know what they were bred for? They are lion hunting dogs used to tire the lions out. I owned one, and she was the fastest and most athletic dig I've ever seen. They could easily pull off the maneuvers D.D did
@thelaw11 Жыл бұрын
Just imagine, 9 years after the game’s released (exactly the time taken by V to wake up from his slumber) , Hideo comes out with an announcement that he will be reviving the Metal Gear franchise under his company with a different name . He says he will bring the things he wanted to include in MGSV in his own game and maybe make more sequels in the MGS universe
@MarimbondoWasp11 ай бұрын
It's happening
@thelaw1111 ай бұрын
@@MarimbondoWasp where?
@uberbyte74679 ай бұрын
@@thelaw11 kojima announced he is working on a tactical espionage game exclusively for Sony, since Sony has been pitching different game ideas to him in the same vein as metal gear, he announced the game will be a Next gen experience
@thelaw119 ай бұрын
@@uberbyte7467 oh good then!
@jackpepper44323 ай бұрын
rip this theory
@ElliotKeaton5 жыл бұрын
_"Kojima ran off with half of the pieces."_ That's a funny way of pronouncing "Konami fired Kojima and rushed the game out the door."
@zacharytomes52024 жыл бұрын
They didnt really rush the game. It go delay after delay.
@zack015984 жыл бұрын
@@zacharytomes5202 those were konami's deadlines. Not Kojima's
@jexx29744 жыл бұрын
@@zack01598 they couldnt just fund project indefinitely.
@ericsjohnson80029 жыл бұрын
Very well said. I think you're really onto something with there being more than mission 51. I think chapters 3 and 4 may have been planned and never made it. The game is so content rich that it would have been impossible to finish. They could have made MGSV into a triliogy. If the story was left in tact and they were open and honest that you were only getting half a game; I would gladly pay full price for another 60-80 hours of gameplay plus two more chapters of compete story.
@wdcain17 жыл бұрын
I just want zombie/ninja Chico. That design looks frickin' amazing! Just imagine how cool it would have been to have him as an assist, being able to sick him on enemy soldiers for some bloody slicing and dicing!
@Demigod_3scrub2 жыл бұрын
Let's not talk about the Barron desolate mother base.. roaming around with nothing to do..
@liamflannigan90975 жыл бұрын
I want sony to buy mgs give it to kojima and let him make a complete version of mgs5
@peacewalker39319 жыл бұрын
We wanted to see the tragedy of Big Boss-- him turning into the monster of Metal Gear 2, thus setting up the feud between himself, Solid Snake, and the rest of the world. Didn't happen. We also wanted (so badly) to have an amazing boss fight with Solid Snake, but that didn't happen either. Imagine how cool that sequence would've been-- it could've been an epilogue chapter, mirroring the final scene in MGS4 when Old Snake fights Big Boss in the graveyard. But no. And no Vulcan Raven, Sniper Wolf, or Decoy Octopus either. Instead of getting what we so, so wanted, we get explanations for things we never wanted to know-- okay, so parasites are what made Zero braindead by the end of MGS4. Huh-- having flashbacks to the use of "nanomachines" from MGS4, here (and really, MGS4 already did the job of tying up lots of loose threads and explaining junk. MGS5 should've focused on wild ideas and fan service.) But at least we got a young Psycho Mantis, if that's really him. Putting Mantis into the game is an example of the kind of fan service we wanted, Kojima. And you know what? The scenes with Mantis are easily among the coolest parts of the game. Kojima (I guess) is a man with a vision, which is bad news for anyone (Konami) funding him. What was it they wound up giving him-- like, $80 million? What'd Kojima do with all that cash? It couldn't've all been Sutherland's salary, or re-re-re-shooting the motion capture scenes. I imagine a lot of that monumental budget went into developing the Fox Engine, but why not just use Unreal 4? There's no scene or environment in MGS5 as inventive or atmospheric as Shadow Moses's snow effects of Act 4 in MGS4. Seriously: MGS5's Afghanistan is just a series of roads and corridors with huge mountains you can't climb making up its walls. And where are all the towns/people of Afghanistan? The country feels completely lifeless. The Fox Engine is no better than any current engine, and as Silent Hills is tragically cancelled, we probably won't be seeing much more of it in action. Perhaps if Konami hadn't gotten fed up with Kojima's spending they would've seen great sales for Silent Hills, but that's all dead now. While I can see why they finally (five years of waiting and 80 mill, Jesus Christ) cut Kojima's funding, shame on Konami for giving Kojima so much cash without monitoring him. You can theorize that Kojima was purposely self-sabotaging himself. Again and again, with every MG release since MGS2, he's stated that he wants to move on from the MG universe, and initially he announced that he'd only be a producer for MGS4, letting someone else direct it. Had Kojima not received death threats targeting both him and his family from frightening basement dweller fans, maybe MGS4's story would not've been the incomprehensible mess that it is. Seriously: the dip in quality from MGS3's fun story to MGS4's would've ended most anyone's career-- but there's a great game buried beneath it, with fantastic stealth, so maybe that's what saved him and the series. But really: after MGS5, don't *you* want to see a different developer/director take on the series? But I'll say this in MGS5's favour: we had fun waiting, didn't we? Half of the fun of any Metal Gear game is actually *waiting* for it to release. In the five years since MGS:PW we've had the most wild and engaging fan theories, my favourite being the "Quiet is secretly Chico" idea. You can find whole articles and youtube vids of people backing this wild claim up, and you know what? It's different, controversial, and shocking-- everything Kojima promised us MGS5 would be (and isn't.) Making Quiet secretly Chico which would've justified Kojima's twitter post saying how her outfit/shower scenes/butt waving on the chopper were part of something that would've made us reel on calling him out as exploitative. But in the end, it was just exploitation, and that mindset reflects part of why Konami is focusing on pachinko machines for the future.
@frymastermeat9 жыл бұрын
+Peace Walker Why is it impossible for people to criticize the game without demanding stupid fan service that obviously never would have been in the game to begin with. I've seen people actually angry that Quiet isn't Chico. No shit, it was never in any way implied that she was Chico. It's a dumb fan theory that went way out of control.
@Danielbognidigitalart9 жыл бұрын
"They sold us the opening and cut out the ending" - Man, this is really sad and perfect for this game.
@austinfultz39269 жыл бұрын
Nice job on the video man! You did a great job laying it all out. You also pointed out some game design flaws that I noticed myself like the difficulty.
@patrickgilbert10612 ай бұрын
It's been 9 years
@BrainSeepsOut9 жыл бұрын
Guys. I think this is why they moved MGSV's PC release to Sept 1st. They would have lost a lot of customers if they hadn't.
@ultraconceptmode9 жыл бұрын
Despite the letdown with many story elements and removed content in this game, I can't help but still love it. Kojima had such an ambitious vision, that wasn't able to be completely carried out due to the price needed to be able to achieve everything he wanted, and still, with a compromised version of what Kojima wanted it's still amazing. Many of the artistic aspects and game design are just too brilliant to ignore, and I'm sure that without the falling out with Konami, this could've easily been a much greater land mark--in this constantly growing medium than--it already is.
@KoopaCaboose9 жыл бұрын
I don't think I've ever been so torn over a game before. It's great fun to play, that's one thing I'm certain about. I think the fact that the wait for it was so long and all the trailers built up hype like you wouldn't believe made it so that, in the end I was never going to be as satisfied as I wanted to be. But still, it's so clearly unfinished that anyone who says otherwise is just wrong. Leaving plot threads wide open? Having content from the launch trailer of the game absent at launch? Having several new and returning characters and only having meaningful story for very few? Yeah, sounds like a complete package... Goddamn it, I wish this game was better.
@squidboygrey29154 жыл бұрын
"the chapters I lost, the content I lost... It's like it's all still there... Still hurting."
@DMGamer_PC4 жыл бұрын
You know, looking back at the last few years, specifically how Konami has acted as part of the gaming industry, it feels more like Konami just... didn't believe in video games at the time. I mean, at this point most of their business model seems to be based around gambling machines, and The Phantom Pain was probably the last "hurrah" for Konami games in general... I wouldn't be surprised if the issue was that Konami just wanted to stop funding their major releases period, and MGSV was just caught in the middle of that. Hell, if I were Kojima in that circumstance I wouldn't have just walked, I would've gassed the building, tossed a match and run the other way.
@TheTrueMerrio8 жыл бұрын
Kojima, while holding a gun with a bullet named "Pro Evolution Soccer" in it, pointing at a limping Konami "That's right. Don't blame yourself... blame me."
@ew275x9 жыл бұрын
Nothing makes me sadder than series/games that end up being cut up. There's an occasional good unfinished games like Diddy Kong Racing. Still I blame this squarely on Konami, wouldn't be surprised if they also pitched the: "Make Metal Gear Open World." I would also say this is a problem of open world games, but it also happened to the linear DMC4. I do think the Multiplayer aspects were a waste of development power. I do hope Kojima continues trucking on. I do think he has appreciation for the game beyond us, because he knew the whole puzzle. Do hope he can tell us more in the future after all his Konami contracts and stuff is sorted out.
@zeroskaterz929 жыл бұрын
+ew275x expect to have DLC story later on seeing that there's already a confirmation of DLC pack outfits of MGS3. let's not forget the lack ending of Castlevania Lords of Shadow which suddenly revealed to have an actual ending to be sold separately as DLC.
@ew275x9 жыл бұрын
***** I don't know something tells me Konami will keep this one still incomplete due to their change in focus... and I would think such DLC would help the longevity and memorability of the game. Cosmetic DLC is pretty easy to create compared to new missions, getting the actors, and it wouldn't also surprise me that like in Mass Effect 3, Konami wants to focus on the multiplayer.
@ew275x9 жыл бұрын
Alex Jaegar I should clarify what I meant when blaming Konami. They changed directions around 2010, according to the recent Nikkei article, wanting to go in a cheaper more mobile direction. Project Enders, Metal Gear Rising, Silent Hills, and Metal Gear Solid V were games Kojima planned for the Fox Engine. So this tells me either he was the exception to Konami's new direction, he didn't know about it, Konami didn't tell him squat, or he didn't really care. Still, Kojima was just not working on MGS V, he was working on a portfalio of games for the Fox Engine since around 2010/11 since they announced ZoE HD for hyping the next installment. The famous Jimquisition breakdown of Konami came in 2012, and included various fuck ups and lack of care that Konami showed since 2011. Soon after their change in direction. So yeah Konami had 4/5 years to tell Kojima to scale down the game, tell him the new direction of the company, control the budget of the game, since it was pretty much their only large budget title. Instead it seems Kojima played hooky and Konami didn't bother checking the costs until it was too much for them. Even then, the costs of MGS 5 weren't that exorbitant compared to MGS 4. I mean how and how long did they expect Kojima to take with the game? 4 years? 3 years? Not even Rockstar can make an open world title that quickly. Plus the sudden cancellation and retooling of the other Fox Engine projects also seemed to sudden, I mean PT is only a year long. Something tells me that Konami and Kojima had a falling out. Over what, we don't know. Still, Kojima didn't just dick around with MGS V for 5 years, he was working in at least 3 other projects.
@zeroskaterz929 жыл бұрын
Alex Jaegar should give you an idea on the changes happened in Konami. www.p4rgaming.com/konami-ceo-apologizes-i-only-learned-about-video-games-after-becoming-ceo/
@Sora23148 жыл бұрын
This is a great video. It's really concise and summarizes everything with TPP very well. It's ironic that the Phantom Pain the game centers around becomes something we have to deal with because of the games incomplete nature. It's just so strange. Also, this game had similarities in theme to the novel Moby Dick. Interestingly enough, Moby Dick's first edition was missing it's epilogue. Maybe this was intended, maybe not. In a perfect world, Konami would scrounge up the remaining cut content and finish it for us. MGSV had the potential to be one of the greatest games of all time, and now that's a pipe dream.
@HALOASSASSIN244 жыл бұрын
Watching his almost 5 years after MGSV release and I completely forgot the Battle Gear even existed.
@wilcowan-daly55084 жыл бұрын
Maybe the Phantom Pain was the friends we made along the way
@cas95649 жыл бұрын
I kinda feel that while Phantom Pain was a great game, it was still unfortunately affected by the Konami Kojima controversy.
@PKDeviluke259 жыл бұрын
It truly is saddening to know this game could have been so much more in terms of story. Knowing that we will never get the true vision Kojima had for this game will forever bother me.
@BuiikiKaesu699 жыл бұрын
This was the last game I was truly looking forward to and it gets gutted like this I need a new hobby im tired
@bidoof129 жыл бұрын
thanks for making this, just finished the game and i kinda needed something like this for closure
@das819 жыл бұрын
There were rumors about a third map in Europe (perhaps East Germany), fully open world, not Cyprus BTW. I kinda fell the game needed to bring back the action to Central America, with Venom working with the Sandinistas lead by Amanda and Chico against Cipher's backed Contras guerrillas, and perhaps also fighting cuban volunters. Perhaps three more maps would have been better: Iran/Irak border (Skullface/Zero manipulating both sides) Nicaragua/Honduras Jungle (Contra Guerrilla and Sandinistas. Also, Guatemala leadar's Rios Montt is working with Skullface. XOF operatives involved) Berlin: Missions in both the american and soviet side. Perhaps the most sensible area to play.
@zacharyantle79408 жыл бұрын
Weren't Ground Zeros and Phantom Pain supposed to be one game originally as well?
@SirBronson9 жыл бұрын
Finally, a video to fuel my confirmation bias.
@Don4ce9 жыл бұрын
I fucking love this video.
@ZaheerZka4 жыл бұрын
"The content i've lost... The story i've lost... Won't stop hurting.. You feel it don't you? "
@arn13459 жыл бұрын
Quality content. Infrequent, but I can't argue with how good your videos are. Keep it up.
@AnBeiHuang9 жыл бұрын
Thank you so much for this. I totally agree about the feeling of missing elements. What's in phantom pain is amazing, it just doesn't feel complete. Nuclear really made me love the series and tbh I didn't get the feeling from the entire game that it captured the emotion it originally set out to do. I still love mgs I just don't feel satisfied with this being the ending. I'd really wish that konami would give the rights of the franchise to kojima so he could finish it (if he wanted), but im assuming that he wants to move on from the series... That being said, GIVE US MGR2.
@GluzinGames9 жыл бұрын
Chapter 2 it's called race as in racing, you will see that if you change the language of your game, in my case, Portuguese, it's says "corrida". I agree with mostly everything you said, I still love this game but I was very disappointed, I was expecting something way better in terms of story.
@buzzakina5 жыл бұрын
And you know what? This game is still one of my favorite games of all time
@ThatDereKid9 жыл бұрын
Another quality "videopiece" from HyperBitHero. Love your vids and presentation of your opinions on games, keep it up dude.
@georgemoose39199 жыл бұрын
Thank you so much for this video. I haven't been this disappointed in a game for awhile.
@jennytheripper9 жыл бұрын
THEY PLAYED US LIKE A DAMN FIDDLE!!!!
@Davidj17763 жыл бұрын
Sick of people defending the game by saying that Kojima left it unfinished on purpose to give they player a sense of phantom pain. It’s untrue and a ridiculous explanation. The games unfinished because Kojima is a perfectionist and Konami wanted its investment returned. Simple as that.
@1337w334b009 жыл бұрын
Chapter 3 will be released as DLC. Calling it right now
@SebirothAssassin9 жыл бұрын
at this point I hope so ...
@1337w334b009 жыл бұрын
Angry Shark910 You do know that non story DLC is just bringing in features you'll need for MGO right? Like female avatar creation and sneaking suits/equipment(Some of which we've already seen such as the MGS3 prototype sneaking suit) that so far is only present in MGO.
@solidmage17209 жыл бұрын
+GR8 B8 M8 I R8 8/8 I would love for it to be released this summer along with the other three chapters (unless if it was just false info)
@lepapanouwel46637 жыл бұрын
Boxlord Hunter STILL WAITING
@soknheith32596 жыл бұрын
where's my fucking dlc
@settingittowumbo19539 жыл бұрын
Goddamn it, I knew you'd cover this. I didn't wanna face reality.