Dude if you wrote a book about all this stuff I'd buy it in a heartbeat
@Lonyr7 жыл бұрын
Same here. Truly fascinating.
@felippecezar91177 жыл бұрын
Me too.
@FloatingDogs7 жыл бұрын
I second that motion!
@AnityEx7 жыл бұрын
he's like a magician!
@AaronStyles7 жыл бұрын
+1
@kyle_bearr7 жыл бұрын
Further proving hardware is nothing without skilled devs. Regardless of which console had better hardware, it's safe to say TT is one of the most impressive devs and can make magic happen. This is some seriously amazing optimization.
@MarkyV837 жыл бұрын
This is why Nintendo are so good at squeezing everything out of their limited hardware. I mean look at Super Mario Galaxy on Wii for example, it's nothing short of ground breaking to get a game to run and look that good on the Wii, all at 60FPS.
@theboy1817 жыл бұрын
The credit needs to go to the Amiga developer who made the demo and inspired TT to learn to use its magic. :) These video are very interesting and sharing this knowledge to other programmers is a great way to keep good programing alive. It would be neat to see limit breaking programing tricks discoverer and shared for newer consoles. This way programmers for current generation can impress us too. I would SUB to a series like that.
@BlackCatRedScarf7 жыл бұрын
Desolation Indeed. Development in the 16-bit era (or even earlier than that) require a lot of creativity and workarounds to achieve quite impressive effects with very little resources. I love the quirkiness that surrounds these software solutions. Nowadays we got a lot of memory and processing power available even on our smartphones, but look like development got worse and kinda sloppy and the newer generation developers relies too much on unoptimized engines and their quick tools or templates, because everything must be done quickly and be highly profitable. Besides, these younger developers are usually impatient, don't read manuals nor study their tools and got a very short attention period... They just care about the results and achieve it with the minimum time and effort. The same thing happened to many areas, like in animation where the magic hand drawn lines are being replaced by uninspiring and boring CGI. It's not like the old technology was better, but the *newer and better technologies* are being used by untalented and/or impatient people.
@bangerbangerbro7 жыл бұрын
Except on Wii U. I'm playing Lego Jurassic world on Wii U right now, and it drops to about 15FPS when you play 2 player with a screen each (player 1 Wii U gamepad, player 2 TV). Then again, it's not developed by the actual TT, just a subsidiary. I can't remember if Lego batman 3 has the same frame rate problems.
@kyle_bearr7 жыл бұрын
The Wii U is not developer friendly at all. I'd definitely blame the hardware.
@argentieri7 жыл бұрын
This takes me back. I worked on the PC conversion of MM back in the day for Psygnosis based on the Sega CD version. This was the first section I worked on.. I remember looking at it for the first time wondering how they'd got it to run at 60fps.. really cool effect.
@ThisuraDodangoda5 жыл бұрын
Did you use the same technique? 😯
@JesusJavier-MyAccount5 жыл бұрын
The first section you worked on? Gee, they really were expecting SOMETHING from you. Nice job.
@chilistudiosvideodump41352 жыл бұрын
I can't find any info on a PC version of Mickey Mania. Did you perhaps mean to say PS1, or was there a cancelled PC release?
@argentieri2 жыл бұрын
@@chilistudiosvideodump4135 The PC version was completed. It was based on the Mega CD version with retouched graphics. Psygnosis canned it shortly before release due to the fact that windows was taking off by that point and the game was dos based.
@argentieri2 жыл бұрын
@@ThisuraDodangoda Yes, pretty much exactly the same, other than I simulated the palette changes as we had 256 colours to play with on the PC.
@kiaayo7 жыл бұрын
It's absolutely blowing my mind how licensed games on the Genesis could have such absurd programming tricks behind them. You're definitely giving me a new appreciation for these games.
@KGRAMR7 жыл бұрын
Have you seen Time Trax on the Genesis? Looks great!
@pferreira19837 жыл бұрын
Unfortunately Time Trax wasn't released.
@LegendBegins7 жыл бұрын
All of these old hardware tricks are incredibly interesting!
@segagenesis19897 жыл бұрын
The first time I saw this stage, I was totally blown away!
@fructuous72427 жыл бұрын
Geeze, the programers on the Genesis don't get much credit as they should.
@MrDmoney1567 жыл бұрын
Shiny Char Blame it on those Nintendo fanboys
@geovani606247 жыл бұрын
Yes, it does in every genesis related video if you are not aware of it, genesis fans are aways talking about how powerfull they are and how much more it can be done with his "Blast processing"
@fructuous72427 жыл бұрын
MrDmoney156 Damn those blind fanboys saying the SNES has better graphics!
@fructuous72427 жыл бұрын
AmazinChannel oh, I guess I need to start watching these Genesis videos and stop watching channels like Game Theory.
@Artyom7517 жыл бұрын
The developers*
@Nintendrew7 жыл бұрын
Your vids are the coolest, Jon. Cheers
@outsidercain30387 жыл бұрын
Even the N fans show respect !
@yaboisanic29226 жыл бұрын
He deserves all da respecc
@theemblemhunter4 жыл бұрын
HELLO NINTENDREW!!! Sorry for the caps
@skyprojectro4 жыл бұрын
Wait, Wut, Nintendrew? HERE?
@Jake_Josh4 жыл бұрын
Scott's Games Well Hardware is cool.
@Arkouchie7 жыл бұрын
I just want to say, thanks for being one of the only people on the internet talking about the nitty gritty of the genesis. It's a console that was so much more capable than a lot of people thought, because a lot of devs just didn't use it to its fullest potential.
@redhotsonic7 жыл бұрын
That must have given you a headache when creating that floor =P
@TechBlade90007 жыл бұрын
Hey redhotsonic!
@m.mproductions24617 жыл бұрын
Red Hot Sonic & Knuckles
@Lattamonsteri7 жыл бұрын
Nathaniel Grizzle is he famous? :D
@fidelsalgadofs7 жыл бұрын
redhotsonic Yooo I didn’t believe it was you until I saw your channel and it said I was subscribed:0
@doomfatlikesbluesphere99847 жыл бұрын
SonicLover 261 s&k is 23 years old today!
@EngineerKappa7 жыл бұрын
This is actually very similar to how Sega pulled off the Blue Spheres special stages from Sonic 3, but waaaay cooler
@EngineerKappa7 жыл бұрын
The floor is a gradient with a checkerbord pattern, and the colors shift downward to give the illusion that the checkerboard is moving as you walk.
@CanaldoZenny7 жыл бұрын
Is the same done in Sonic Mania or is that a actually 3D model for the floor? I know the sphere in Mania are 2D sprites as well.
@jackson5707 жыл бұрын
Matheusfpolis1 Yes, the same done in mania.
@johnrickard85127 жыл бұрын
What they probably did is used a huge texture for the floor a-la-SNES mode 7(or that similar thing that the Sega CD pulled off in Sonic CD).
@diegocrusius5 жыл бұрын
my younger friends swear that stage is actual 3d. pretty hard to convince them otherwise
@dumbidiot34157 жыл бұрын
It’s so cool to have a KZbin channel from a game developer behind some of my favorite games
@tenchimod7 жыл бұрын
As someone who absolutely loved Mickey Mania as a kid - thank you. This is an amazing look back and it's awesome that the actual developers are able to showcase their talents by breaking down the incredible visuals from their games!
@zummone7 жыл бұрын
IIRC this was the same trick used in Sonic 3's special stages, except the horizontal gaps between the different palette maps were much larger.
@keiyakins7 жыл бұрын
The moment I saw that cylinder color pattern I figured it was palette trickery of some sort. That stuff is *everywhere* in games of that era.
@vinisasso7 жыл бұрын
Brilliant! The Genesis/Mega Drive was a very capable machine in the right hands.
@filevans Жыл бұрын
so is a pen and paper
@vinisasso Жыл бұрын
@@filevans ok, now run Mickey Mania on pen and paper.
@filevans Жыл бұрын
@@vinisasso just highlighting how brain dead your comment is. Anything is based on capable hands
@vinisasso Жыл бұрын
@@filevans well... You ignore the fact that a gaming machine and a pencil are completely different technologies - that's a brain dead comment by definition. And I didn't even need to highlight it.
@filevans Жыл бұрын
@@vinisasso i haven't got the time you have to spout verbal diarrhea, bye
@AesculapiusPiranha7 жыл бұрын
I love this channel. So insightful.
@brendanbyrne30287 жыл бұрын
This is hands down one of the best channels I've ever seen on KZbin.
@LaskyLabs7 жыл бұрын
I think Tt was making the impossible, possible in the 90s.
@miksuko7 жыл бұрын
Lasky Labs *random comma intensifies*
@LaskyLabs7 жыл бұрын
And when I was a kid they were making the best lego games ever!
@hahasamian80104 жыл бұрын
I mean, back then a lot of developers did things that we puzzle at nowadays. Even if something isn't really 3D, it can still be a pretty impressive effect. Calling these things "impossible" seems a little proud of oneself, but then again, considering the stuff developers worked with he dang well has the right to be proud.
@geovani606247 жыл бұрын
I needed to watch 2 times to understand the basics of how it was done, great job man
@alexman25987 жыл бұрын
You should write a book about all this stuff. It's interesting.
@DraganStojanovicdrogi3 жыл бұрын
0:20 contra hard corps also had into the screen chase section and was released two months before mickey mania.
@SolidEyeYEG7 жыл бұрын
These descriptions are so quick, concise and mindblowing all at once. Great stuff!
@MaxTheGabri7 жыл бұрын
This is really some demoscene-like setup for cool effects ported into an actual game. Every video that you post is so amazing man, keep them up. I'm learning so much from all these videos!
@B1G_Dave7 жыл бұрын
Meanwhile in 2017 this effect will cost you 1GB of VRAM and 3GHZ worth of cycles
@danielbueno84747 жыл бұрын
LOL that's so true it's almost sad, really.
@PerfectAgent647 жыл бұрын
OPTIMIZATION IS FOR SCRUBS /s
@deathybrs7 жыл бұрын
Only if you are a REALLY terrible coder. This effect could be done in a single fragment/pixel shader using approximately the same technique, would use a negligible amount of memory, and would run blazingly fast.
@danielbueno84747 жыл бұрын
deathybrs Yes. But the point is that today THERE ARE a lot of terrible coders, unfortunately. :(
@danielzucker48547 жыл бұрын
Yeah, some games are really poorly optimized to PC, even on console some of them doesn't perform as good as it could compared to what the game is offering
@epocfeal7 жыл бұрын
Learning about how people code with such restrictions is so interesting because you learn something so left field every time, these videos are awesome!
@JJ-Trick7 жыл бұрын
Do a video on how Mickey Mania's "intended for use on NTSC systems" message on startup somehow KNOWS if an emulator changes regions during that screen
@zummone7 жыл бұрын
JJ Frunkington It simply checks for a couple reserved bits, which are refresh rate and JP flag. With a modded console you're also capable of triggering said message by flipping a switch.
@Bef12347 жыл бұрын
Hush i want more insider KNOWWWWWWWWWWWWLEDGE
@VintageAndFunLuis7 жыл бұрын
zummone but why does it give the message
@magnum3.147 жыл бұрын
As a form of regional encoding, perhaps
@bhelish7 жыл бұрын
Maybe because PAL and NTSC systems ran at different frequencies so just putting one in another wouldn't give the correct picture?
@mindtreat7 жыл бұрын
This is one of my favorite videos of the ones you made. I love seeing older games being analyzed and picked apart like this. Keep it up :)
@Hyde2097 жыл бұрын
This stuff is mindblowing 😲 I played your games to bits on my Mega Drive back in the 90s. Still some of my alltime favourites 😊
@ReplayStation7 жыл бұрын
Absolutely brilliant. TT really understood the Genesis hardware and how to code for it. It shows in the games.
@asleeponthetoilet55057 жыл бұрын
So glad I stumbled on your channel. I love these old behind the scenes of games that pushed the limits. I remember most of these games growing up but didn't realise they were all from Traveller's Tales. You guys were 68k gods
@Noone-of-your-Business6 жыл бұрын
The rotating floor effect is... _color cycling_ ??! Mission accomplished, mind blown. You, sir, have my respect!
@Fif0l4 жыл бұрын
This is absolutely amazing. This channel shows magical optimisation that no modern gamedev can handle, because hardware progressed so much that developers don't really need to know their hardware. Simply incredible.
@michelmartens62827 жыл бұрын
Wow, that is so resourceful! Keep the videos coming please. This is the total opposite of the approach that most things seem to have these days, they all yell: "Oh, let's just upgrade the hardware to push through more frames/fps/effects". But back in the day you were stuck with meager hardware for longer and so true talent would come to surface. I wish modern console and PC game-makers would have a similar mindset. The more hardware resources we have, the more we waste, same as with everything else really.
@shnouk38147 жыл бұрын
It's weird but i started following you when u had about 800 subs That was early September Now its October And you have like 34k subs Holy crap.
@lazrpo7 жыл бұрын
The guy has legitimately interesting content! Also, I'm sure a shout out from OneyPlays helped.
@bangerbangerbro7 жыл бұрын
lazrpo What is that? I would have thought online news articles were what caused the biggest growth.
@RaposaCadela7 жыл бұрын
I don't find that to be weird at all. This is some high quality, extremely interresting content! It would be weird if it DIDN'T get so popular this quickly!
@KuraIthys7 жыл бұрын
That's just maths. Exponential growth is the norm on youtube, not linear. But people suck at understanding exponential stuff. If you have 100 subscribers, and gain 10 per day, how many days to hit 1000? Now say you gain 10% per day, how long does THAT take? (answer: first one takes 90 days. second takes about 25. Did you expect that? How about 10,000 at the same rates? first is 990 days. Second is 49 days... how about 100,000? first is 9990 days. Second is about 74 days) Anyway, see why any remotely popular channel seems to explode out of nowhere all of a sudden? It always seems surprising, but it really isn't.
@kinorai7 жыл бұрын
With all of these secret trickery, I'm sure you'd be able to make Doom on the genesis after all (the 2016 version)!! I challenge you! 😋 Joking! Awesome work as usual! Incredible content. Love it!
@lordpolvo2227 жыл бұрын
The stuff you guys came up with on the Megadrive is insane :) i love this channel
@1gnore_me.7 жыл бұрын
I can't imagine the amount of work that would have gone into making the floor look good using that method. extremely impressive
@marko13957 жыл бұрын
I can't believe how quickly you're putting these videos together. Fantastic stuff!
@michaelwarwavesyn93917 жыл бұрын
I don't know how you're in my recommended but KZbin is definitely doing something right. Instant subscribe.
@felippecezar91177 жыл бұрын
These videos about programming are AWESOME! Keep them coming!
@bitMasque7 жыл бұрын
Thanks for the explanation, that was incredibly impressive! A similar technique was used in Sonic 3's Blue Spheres special stages to create the illusion of running across a 3D sphere. The checkered floor appears to move, but the entire animation is achieved purely via palette rotation.
@mariannmariann20524 жыл бұрын
The ONLY time additional frames are used is when you turn!
@mypkamax6 жыл бұрын
Hello, John Burton. When I first saw your games, I thought these games were impressive and they inspired me to add pre-rendered sprites in my games, and when I started watching your videos on KZbin, the coding secrets did not spoil the surprise and excitement for these games, instead, I was impressed even more, knowing how much effort has been put into this. And I was also shocked by the fact that _you_ were the one, who founded TT Games (Traveller's Tales). Impressive, very impressive, keep up the good work.
@Afaik7777 жыл бұрын
This channel is a treasure trove of gaming insights, thanks for putting them out there!
@DaveGamesVT7 жыл бұрын
It's really something to see what people were able to do with such low spec hardware.
@ragexg7 жыл бұрын
This channel is getting one of my favourite. Thx for the videos man and keep up with the great videos
@DrButthugger7 жыл бұрын
God, just what a cool channel! It’s great hearing these stories of programming tricks for an older console from someone with all this enthusiasm!
@KokoRicky7 жыл бұрын
This was a much beloved game from my childhood, so it's really interesting to see some behind the scenes stuff about the effects. Thanks so much for making these videos.
@almaelma117 жыл бұрын
I love your videos man. They are just absolutely interesting to watch.
@cominup857 жыл бұрын
I love the background music and your explanations! Great to see what innovation there was, I just took it all for granted!
@seronymus7 жыл бұрын
This was incredibly informative and inspiring. The endless creativity an resourcefulness of that era was just outstanding and unbelievable. Thank you so much for making these videos from your own time, you are a legend. Instant favorite channel.
@KGRAMR7 жыл бұрын
Seriously, more old programmers should make KZbin channels and explain how they programmed their games, just like Jon :-)
@miasuke7 жыл бұрын
Just one word: Genius!! I would like to see a video with the difference of work used to make the SNES version of Mickey Mania compared with the Mega Drive / Genesis version.
@Vyunova6 жыл бұрын
Your channel is going to explode, man. I'm happy that KZbin finally recommended something really interesting to me. Subscribed.
@HowToComputeMore7 жыл бұрын
You worked on PUGGSY!? That is my all time favorite adventure game. I wish you developers would make a new game in the same setting, diverse environment, an adventurous island, and so many secret routes. Thanks for making that game!
@YouOpaOpa7 жыл бұрын
This is INSANE! Your videos are amazing!
@Mayernator877 жыл бұрын
A fascinating insight in Sega mega drive development as always. I remember playing this game to death as a kid and loving every minute. Its really interesting to see how some of my fave games were made. I've actually set up alerts on my phone so I get to watch a video as soon as you upload it! 😄
@matthewsjc17 жыл бұрын
As a former graphics and computer vision programmer, I really appreciate your videos. I always find coding tricks, especially ones for visuals, to be extremely fascinating!
@PresStar2Play7 жыл бұрын
YOU DID THE TEXTURE WITH ONLY PALETTE SWAPS??!?!?? Damn, that's really impressive. I'm still curious how you distorted it to make it look like a cylinder, though. Also, do you think you'll ever make a video about how you did the scrolling tower in Mickey Mania? That's one of my favorite special effects you've ever done.
@rexthesheep7 жыл бұрын
Well, the original base shape itself is distorted like a cylinder. The different steps in the gradient are remapped to a different palette each scanline, and it simply just follows the shape of the background. You can use other shapes and get different effects.
@PresStar2Play7 жыл бұрын
That wasn't what I was asking, I already know how the palette thing works. My question was how he made the ground be shaped like a cylinder rather than, say a straight surface. Did he distort an originally straight tileset to make it that shape, or is it as simple as already having an image of that shape to begin with that you just change the palette of?
@ZachHixsonTutorials7 жыл бұрын
You know the still striped cylinder he used? It was probably hand drawn / generated by a computer once, and the that still layer was then pallet swapped to make the animated background
@PresStar2Play7 жыл бұрын
Ohhh, I see. I first thought some special effect was used to make the image shaped like a cylinder, but it's probably drawn in that shape to begin with like you said. Thank you for answering my question!
@piratesephiroth7 жыл бұрын
yeah it was just a regular 2D image the whole time, lol
@benbaez60447 жыл бұрын
Your ingenuity never ceases to amaze!
@dadsanddragons8757 жыл бұрын
This is awesome. I had no idea so much "cheating" was involved in making games. People like me who are self taught on Unity really have no idea how good (easy) we have it. This channel helps though.
@Katzii7 жыл бұрын
These insight videos are fascinating, and I especially like having more information on Mickey Mania, as it's my all-time favourite Travellers Tales game, and indeed one of my all-time favourite games overall. I was both thrilled and heartbroken to learn of te sequel that never came to be! I still play the Mega Drive version of the first game a few times a year at least and am still finding new secrets in it (such as the alcove with eight stars in the second Lonesome Ghosts section). To me it's the game that keeps on giving. I have played through both the Mega Drive and Mega CD versions of the game to completion (my idea of a definitive version of the game is the Mega CD port with Mega Drive music), and am still working on beating Mickey's Wild Adventure on PS1, which understandably has its fair share of differences being a 32-bit upgrade. However, I recently gave the SNES version of the game a try and it feels like a completely different 16-bit game. As well as some obvious changes (different layout for Moose Chase and Gurney Ride), there's a lot of small changes and nuances in gameplay (such as the amount of hits needed for the upper/lower cogs on the Steamboat Willie boss, and the seemingly more random bone patterns for the exploded skeletons). I'd be fascinated to have further insight into these changes and why they were a thing, if you still had access to information for both versions. In the meantime, thank you so much for all of the videos you upload. It's genuinely thrilling to have so much information on the games of my childhood.
@Xer0427 жыл бұрын
Knowing how the movement of the floor works is especially interesting for me; I once played the game on an old emulator, but when it got to the Moose chase, the graphics of the floor and sky glitched out, so that you could actually somehow see each "column" of color rapidly move from side to side, even changing color depending on what terrain you were on. Essentially, this made everything except Mickey look as if it was part of a psychedelic hyperspace warp.
@bigedwerd7 жыл бұрын
This is an amazing channel about amazing work on amazing games. Thank you for your service.
@rayforceaddict7 жыл бұрын
You totally blew my mind. I had no idea those old warped text demo fx did this.
@MattFurniss7 жыл бұрын
Great video Jon! Thanks for making these. I'd like to know how you did the "Nebulus" tower in MM. And then the background rotation in Puggsy.
@KGRAMR7 жыл бұрын
Hey man! Fancy seeing you here :-D i love your compositions of the games you worked on, such as Soccer Kid on the Jaguar ;-)
@thenonexistinghero7 жыл бұрын
Wouldn't the tower be pretty much the same as this? Except with the pallet swapping from bottom to up, it's changing from right to left or from left to right?
@MickyVideo7 жыл бұрын
thenonexistinghero Not quite. Scanlines are horizontal. While you can change palette for each one of them, it's not really possible to do it vertically. Just to give you an idea, the water in the Genesis Sonic games does the same.
@sikthehedgehog7 жыл бұрын
My guess is that it stores every possible rotation for a row of bricks, then every line it picks one according to the current angle (repeating rows as needed), which would be achieved by changing the scroll value. This would be the most reasonable way to work around memory size and bandwidth issues. Then just place sprites accordingly. At that point it becomes more a matter of what you do with it (and what the artist can come up with).
@Radonatos7 жыл бұрын
Nebulous (at least on the C64) used only 8 frames until the brick-gaps repeated during rotation. This could've even been done by simply switching the character-set start for the brick characters (you could chose 8 start adresses within the selected VIC-bank), saving you the redraw of the tower. But given the number of systems that Nebulus was ported for, it's probably implemented differently on the diverse platforms.
@iregretsomeofmypreviouscom32847 жыл бұрын
Great video. Mickey Mania and Toy Story were two of my chilhood videogames and two of my favorite Sega Génesis games ever. This videos are really interesting. I always liked that chase level. Maybe you can do a video about the Day-Toy-Na level un Toy Story? Keep the good work.
@stepheng80617 жыл бұрын
Love this! Wow one of my fav childhood games. Amazing. Love the channel
@inputfunny7 жыл бұрын
Very interesting video. I was looking through your videos yesterday hoping to find some Micky Mania videos, but found just one, so thanks for uploading this. I need to pick up a copy of Mickey Mania; it looks fun.
@ProbableKoz7 жыл бұрын
I love these videos. Please keep em coming. It’s awesome to have such an insight to these games.
@joakimandersson77697 жыл бұрын
Wow. Played this when I was maybe 6 years old and it was the best game I had ever seen, and I couldn't believe how it could be so cool. Still one of the best games, if not The best game I have ever played or seen. This little insight into what exactly it was that blew my little boy brain was a pure gem, thank you
@Islandswamp7 жыл бұрын
These videos are amazing. I loved the genesis and I think we had this game because I seem to remember it. The fact that you were able to use programming tricks to push the genesis that far is very impressive.
@SullySadface7 жыл бұрын
Oh man, Leander? I thought I'd seen that warp effect before. I'm loving your channel. TT was a huge part of my childhood growing up, even though I was in a weird limbo due to being born in the late 80s.
@Dirk1Steele7 жыл бұрын
I love this videos. So interesting to learn how these wonderful effects were achieved.
@franikator27 жыл бұрын
Awesome. I falling in love with the channel. Congratulations!!!
@bamster647 жыл бұрын
Fantastic video as always. Please keep the coding secrets coming even if they aren't from games you've worked on.
@DanTheLPMan7 жыл бұрын
I love learning about things like this, it's very fascinating. Great video Jon!
@outsidercain30387 жыл бұрын
Thanks sir ! It blew my mind as a genesis kid and once again as an adult with this explaination.
@dannieltaylor58337 жыл бұрын
Oh, this is so damn cool! I'm totally geeking out about it! I'm a computer programmer, and I want to be a game developer one day. So, this kind of video is always so much fun to watch. To see the curtain pulled back and see all the visual trickery going on is really fun and interesting for me.
@HalfBlindProductions7 жыл бұрын
Even as a kid I knew that something special was going on with this now after all these years it's more complicated than I could have imagined
@Kokomadeta7 жыл бұрын
It was cool tricks and creativity like this that made games of that generation far more interesting than games today.
@GFrom7 жыл бұрын
I love this channel more every day
@tyso51464 жыл бұрын
This blew my mind as a child and still looks just as good as remembered!
@TopSpot1237 жыл бұрын
Great step by step, I loved it. I really appreciate how these constraints can lead to such incredible solutions.
@GreatMasterKenji4 жыл бұрын
I played on PlayStation and I genuinely believed that the tower and the moose section were true 3D! Great work!
@GeeVaaz4 жыл бұрын
You guys are truly wizards. All of us, that likes games and game development has a debt with you.
@tntparapleion7 жыл бұрын
i must commend u for taking the time to explain these games in details this is marvelous work and as a kid of this era i am happy to learn about this stuff
@TetsToys7 жыл бұрын
I love this channel! So many interesting little coding tricks!
@bangerbangerbro7 жыл бұрын
Wow! That's so clever. I feel both amazed and stupid watching these videos. You're a genius! I really want to know who the dislikers are and why they are disliking.
@njalsand1337 жыл бұрын
These vids are so much more fun than the games showcased
@GraveUypo7 жыл бұрын
you're like a 16bit wizard. never cease to amaze me. too bad this kind of story must have mostly died with the 6th gen of consoles because from beyond there everything was made from pre-made game engines and devs started working more and more only on high level programming.
@KGRAMR7 жыл бұрын
We all should be thankful for the Demoscene that rised from the Amiga & Atari ST ;-)
@MaskedGuyCh7 жыл бұрын
Never played this game, but I feel the urge to play it after watching this video.
@JamesChessman7 жыл бұрын
Awesome video, I love all the visuals.
@mi16t6 жыл бұрын
This is nuts. Devs these days don't know shit! In the 16bit era it was all tricks and effects to create magic. Now we have crazy hardware and no magic, just crazy bloatware. Awesome job dude! You are a genius
@rivet64036 жыл бұрын
Ive actually seen this effect before! I figured it out not too long after I saw it, then later saw this confirming my theory, thanks Jon! Also with this you could do all sorts of shapes and images, making it pretty useful! You just gotta know what your doing.
@Ohverture7 жыл бұрын
Palette swap animation! Man, that gives me all the nostalgia.
@TheJerseyborn6 жыл бұрын
I just got this game because of this channel. Great content 👍
@TSDT7 жыл бұрын
This channel just answers about all of the idle thoughts about the wackier things I'd seen my Genesis do week after week.
@thogameskanaal7 жыл бұрын
I always look at retro game developers like skilled and intelligent people. This video explaining the trick in this game makes me want to create games for older hardware...
@F7GOS7 жыл бұрын
Amazing as ever. Love these bite sized chunks of knowledge!
@Medachod7 жыл бұрын
Pretty good stuff here. You probably could've given the Saturn transparencies I bet.
@GameHut7 жыл бұрын
Medachod I did, to fade out the objects in the distance on Sonic R
@null10237 жыл бұрын
I'm still immensely impressed and curious about how that worked.
@jc_dogen7 жыл бұрын
The saturn did support transparencies under certain conditions.