- Adjustments have been made to make for a more pleasant gaming experience...wait wrong dev.
@TheMrDeeJay7 жыл бұрын
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
@McBoccher7 жыл бұрын
-Updated the localization files.
@s_SoNick7 жыл бұрын
Ha, you beat me to it!
@probablypatchouli7 жыл бұрын
-No random critical hits.
@lankyfella4 жыл бұрын
Thanks KZbin algorithm, don't think I'd ever search for something like this but it's truly fascinating, watched the whole video
@dizzym95547 жыл бұрын
As a coder myself I just love how simple these tricks are when it comes down to it. It's inspiring.
@TheALPHA15504 жыл бұрын
*programmer
@SrPaisano3 жыл бұрын
@@TheALPHA1550 shut
@CatTheRoundEarther4 жыл бұрын
"The software itself cost $30,000" meanwhile today Blender is completely free.
@cheaterman494 жыл бұрын
AFAIK at that point Blender was still close-source and you'd have to pay for it. If it existed at all, that is! Actually I just looked it up, and it was made in '95 (and open-sourced in 2002). They could have been using Traces, the ancestor of Blender Internal raytracing renderer, but they still would have needed Sculpt3D for the modeling - and owning one of those SGI powerhouses, I guess they had very decent rendering options available!
@houstonhelicoptertours10064 жыл бұрын
Blender wasn't available in 1994. Paying for a license isn't of much concern to a studio. It pays for itself. Also, you want that sweet priority support as a studio when things go belly up, something the Blender Foundation can''t provide to this day.
@gljames244 жыл бұрын
@@houstonhelicoptertours1006 @The Cheaterman He was just trying to show how far the industry has moved since this game was released. It's pretty amazing that we can get professional quality software for free, but only a couple decades ago it would cost the same price as a car.
@cheaterman494 жыл бұрын
@@gljames24 Totally! :-) I didn't miss the point, I'm just saying Blender was either also commercial around that time, or more specifically just a raytracer back then! The industry made progress as a whole, but Blender made a lot of progress itself too! Been loving it since 2.47 when I started, but 2.5 was a game-changer and 2.8x makes it pretty much commercial-grade if not lead!
@cheaterman494 жыл бұрын
@@houstonhelicoptertours1006 I'm fairly sure an ecosystem already emerged providing support and consultancy as required :-) it's the same thing with most FOSS!
@tiernanmccarthy7 жыл бұрын
You and your team are beyond inspiring. Seriously. You all did ridiculously clever things with such limited hardware, as a aspiring developer right now in university, you make me think how the most basic struggles are quite simple if I just sit there and think about it. This channel is beyond fascinating, I hope you continue it.
@furqueue95904 жыл бұрын
If you look at a rotating tower and think its 'beyond inspiring' you need to open up some new horizons. Also, no-one cares about your university or respects you for it - it just doesn't matter in a field where all tutorials you could need are free and online.
@MMoer4 жыл бұрын
@@furqueue9590 wow toxic much?
@adorjanbalazs67514 жыл бұрын
Yea same here, those guys had lots of fascinating ideas. @Fur Queue's comment is just retarded and useless
@TheALPHA15504 жыл бұрын
@@furqueue9590 Why am I Toxic? -DSP
@gianni507253 жыл бұрын
@@furqueue9590 “no-one cares about your university...it just doesn’t matter in a field where all tutorials you could need are free and online” Did you miss the memo, buddy? That’s literally every field of study that has ever been created if you know where to look. If you think the point of university degrees is to learn, you’re obviously a dumb teen or a 20-something who saw self-taught programmers on reddit talking about how easy it is to go it without a degree. Maybe it works if you want to work at an IT shop or a random company as a code monkey, but some people have bigger aspirations than that. It’s technically possible to get a job anywhere without a degree, but hell if I’m ever going to go through that process.
@RarefoilB7 жыл бұрын
I like that Jon doesn't delete the outdated incorrect videos when he makes the corrected video. It's completely understandable why other content creators do so, but it is deleting history in some little respect, and deleting any discussion that occurred in the comments. So keeping the videos up and just amending the title preserves history, and I appreciate that.
@Mrvideosandgames7 жыл бұрын
Should probably make it unlisted though.
@Kippykip6 жыл бұрын
I'm 7 months late but it is still there, just unlisted.
@mattiviljanen81096 жыл бұрын
@@Kippykip What is this unlisted video you speak of? I would like to watch it. Edit: Oh the link is in the video description. Nevermind!
@AlexeyFilippenkoPlummet4 жыл бұрын
I like how GameHut say "I hope this made sense for some of you" after presenting a very visual and digestible video. But when he was speaking about how the DSP in Sega Saturn worked, after 8 minutes of an absolute brain-loading horror he said "OK, pretty straight-forward up until now"
@kingstarhowl22357 жыл бұрын
For those wondering about the error; In the original video he mentioned that flipping the left half of the tower created a perfect match, while in this version, he stated that it was close, but not a perfect match, so they didn't use the flipped image. Also, the rest of the video talks about the correct resolution of the animation, as well as the correct number of bytes. The change is at 1:27
@bengineer85 жыл бұрын
Thanks.
@wesleymcneese85544 жыл бұрын
Mickey Mania was a visually marvelous game. It still holds up today.
@solarflare90786 жыл бұрын
This reminds me of the rotating tower effect from Battletoads and Kirby's Adventure, but this looks like a PERFECT upgrade from those two. Fitting seeing how BT and KA were on the NES. Not only is the tower 3D, but EVERYTHING is 3D as well, and they're much more fluid as well! This is how you upgrade these kind of visuals from 8-bit to 16-bit. Well done!
@bryanvickers4 жыл бұрын
And Super Ghouls N Ghosts
@TAVI1S4 жыл бұрын
And Castelian
@marceltiel79194 жыл бұрын
Yes, the C64 game Nebula I had in mind as well, seeing this for the first time. Man, that game impressed me back them with the smooth scrolling
@PresStar2Play7 жыл бұрын
I actually guessed this was how you did it! Rendering 3D models and then converting them into smoothly animated 2D graphics! But even though it's pre-rendered, that doesn't make it less impressive, the fact that you still managed to make it rotate so smoothly is still SUPER impressive, and getting everything to move accordingly with each other must've been hard. Plus the effect is just so freaking nice to watch! Anyway, thank you a lot for this video, this is honestly one of my favorite graphical effects of all time.
@andrewgwilliam48317 жыл бұрын
I'm neither a gamer nor a programmer, but I still find these videos fascinating!
@WangleLine5 жыл бұрын
Their content is very well made and they explain every topic very clear!
@Shishizurui4 жыл бұрын
remember how back in the day when game makers had to pull out all the stops and be mega creative to make impressive graphics and not grab a kid out of university and slap him infront of a workstation?
@achiladrien22957 жыл бұрын
Wohohow, quick correcting, there! Well, still impressive as always!
@sparkshot6 жыл бұрын
I'm in my 30's yet remember being a nipper when this came out on the SEGA Genesis/Mega Drive. I was really impressed back then at the 3D effects. You did a great job of fooling me! Thought they were indeed polygon based. Great game too, one of the best on the console.
@TheSektorz7 жыл бұрын
I see the striking resemblance of this and the DOS game Tower Toppler, which was either a port or a clone of the game you mentioned. It was really cool for the time. And as usual, awesome episode.
@roxair14 жыл бұрын
Exactly and this goes back to the 8-bits as well. Albeit much simpler, you basically had the same effect on a C64, Amstrad CPC and alike years before that with Tower Toppler or Nebulus (as it was called in Europe). The Tower game mechanic and idea behind the visuals had been invented so much earlier.
@ArifDiamanta7 жыл бұрын
This is my new favorite chanel, I love to know people made special effect on older games. Thank you.
@Milennin7 жыл бұрын
I always loved the tower part. It looks amazing for a 16-bit game.
@RydalS4 жыл бұрын
I'm stinkin addicted to these awesome videos.
@Visuwyg7 жыл бұрын
I remember being in awe, seeing this run on a demo station in Toys'R'us as a child. So cool to hear the creator talk about it!
@therealseanw.stewart20717 жыл бұрын
Oh, I've been waiting for this!! One of Mickey Mania's most memorable moments, to me. It looked so cool back in the day!!! Still does!! ;>
@Ray_20974 жыл бұрын
Fascinating... Mickey Mania was one of the best looking games ever and still is. Just beautiful.
@EposVox6 жыл бұрын
Were the original SGI-rendered graphics kept? Have they been shown anywhere? Might be neat to see them before super compression. I realize they wouldn't have been super high res back then, but still might be neat
@technology46173 жыл бұрын
@Random Cow🗸 no he didn't
@ZarkOner4 жыл бұрын
This is really helpful from an animation point of view for all the people who work with 2.5 d or fake 3d
@NosAltarion6 жыл бұрын
Stumbled across one of your video by pure luck. Your content is stunning. And the format of those small lenght video (that and the fact that you are talking slowly) make them totally accessible even for non native speaker. Ty for your work.
@Introbulus7 жыл бұрын
Seems like a pretty straightforward set of animating tricks to conserve memory - but it all blends together very nicely for the full effect.
@nonchip7 жыл бұрын
"just 24K" dude, you're talking to a GBC developer here, stop mocking me :P
@cheaterman494 жыл бұрын
You have 8MB of ROM on a Game Pak, what are you complaining about? :-D
@Chron0ClocK4 жыл бұрын
@@cheaterman49 What does that have to do with VRAM? It doesn't matter if there is 8mb of read only memory on the cartrige the GBC can only hold 16kb of data TOTAL in VRAM and base is 32kb RAM.
@cheaterman494 жыл бұрын
@@Chron0ClocK Well, you can hold what you can display :-) isn't that all that matters? Hahaha! But more seriously, 8MB of ROM is generous, my comment was mainly referring to the fact that GBC isn't that constrained when you squint very hard :-)
@alexanderhugestrand4 жыл бұрын
24K for that simple effect is a lot. Here is a 4k intro to compare with. kzbin.info/www/bejne/oHOTp3WjnrmlbNE
@0xbenedikt4 жыл бұрын
@@alexanderhugestrand But that Demo used DirectX, which contains massive amounts of code already. You could fill a lot of cartridges of Mickey Mania with that supporting code. It is still a very impressive demo!
@TheStolken7 жыл бұрын
I had a hunch that the mirroring strategy didn't work.
@KokoRicky7 жыл бұрын
Thanks so much for shedding light on this amazing visual trick. I had a lot of fond memories of playing this game as a kid and I was always really wowed by its many effects.
@saraha1807 жыл бұрын
Fantastic as always. This is one of the best series on KZbin.
@uncle-bux7 жыл бұрын
I was really curious about this! Great to see it explained. Not too long ago I saw Nebulus and pondered how they did that great effect. So I opened Blender, made a cylinder and put the camera directly at its side in orthographic view. Squished the cylinder so the faces are square and placed a seamless texture with bump map on every face. After rotating the cylinder and fiddling around, I finally got that cross-section frames (19 frames). I looped the cross section up and finally got the exact effect and the memory usage wouldn't have been that high in a game. Thank goodness I didn't need a SGI Indigo workstation and desktop PC's progressed so far. My wallet simply wouldn't have made it.
@GabrielAidley7 жыл бұрын
I'm not the only one who was reminded of the rotating tower(s) in Kirby's Adventure when I saw this in my feed, right?
@DaveGamesVT7 жыл бұрын
Always interesting to see how this stuff was done. Thanks.
@NoxiousLynx2 жыл бұрын
That is so cool. I didn't know there was another rotating tower besides the one we see in Battletoads.
@TheRidiculousR5 жыл бұрын
i remember playing mickey mania on the ps1 and i thought the 3d was nothing special but now knowing how it works and it being like this on the sega genesis as well suddenly makes it quite special!
@Gorilla_Jones4 жыл бұрын
This is such a good game and a work of art. Thank you for creating it. I worked in Softimage and migrated to MAYA.
@Afaik7777 жыл бұрын
Your visualizations are awesome! As is the information provided. Thank you so much for this series.
@JacobHollis967 жыл бұрын
The amount of work you put into these videos is astounding! Kudos to you!
@alasyon7 жыл бұрын
That was amazing!!! And I also recall being in awe of Nebulous on the C64
@jaymzjulian7 жыл бұрын
I'm glad that I'm not the only one who remembers the publicity videos calling it "soft imaaaage 3d" rather than "soft image 3d" :)
@litjellyfish6 жыл бұрын
Jaymz Julian well it was a Canadian (French) software right? :)
@allurhatrbelongtome4 жыл бұрын
Porkey Pig's Haunted Adventure for the SNES did a similar effect!
@MishKoz7 жыл бұрын
A glorious, 3D rotating reupload.
@X1erra7 жыл бұрын
Fascinating work. I admit I went to that tower in the Playstation version and thought it's just a 3D model. Well, to hell with that, now that I know 3D models were simply impossible back then, it would be a marvel for me to see such technique.
@Everett-xe3eg5 жыл бұрын
Incredibly well executed. I love this channel.
@edgarector6 жыл бұрын
Is this a channel of an ex Traveller's Tales developer?! If so,I sincerely want to thank you for one of my best memories from my childhood!Traveller's Tales made the most advanced 16 bit games of the era!They really made things never before seen and considered impossible on this hardware. Toy Story,Sonic 3D Blast,Mickey Mania,Legend of Galahad and so on.
@swampflux6 жыл бұрын
Well that just made 12 year old me very happy. Thanks for answering all my questions... Like.. 20 years later!
@digimaks4 жыл бұрын
That was super awesome effect to see on Megadrive!
@Banzeken7 жыл бұрын
Kudos for making the correction! Some other popular channels would have pussied out too much to realize they can be wrong too.
@Karloffduty4 жыл бұрын
Thank you, I appreciate the brevity of these videos
@SyntheticFuture4 жыл бұрын
Always impressive to see how they worked with the technical limitations of the day
@RoadStuffUK7 жыл бұрын
I would like some more info (maybe an entire video) about the SGI box and SoftImage, and the process of transferring graphics to the Mega Drive. I had an SGI box at around that time so it would be nostalgic for me :)
@electronash7 жыл бұрын
Road Stuff I love the SGI stuff, ever since seeing some animations in the late 80s, then on films like Terminator 2 (1991), and Jurassic Park (1993). I dabbled in 3D Studio MAX, Maya, Lightwave, and Softimage for a number of years, and owned and SGI O2 and Octane for a while (with Maya installed). I was never very good at the 3D stuff, but it was a lot of fun. lol Would be great to see a vid on more of the process, yep. I recently started making a basic Mega Drive game with two friends, and I know how hard it is to reduce the colours of the tiles down to only 15 colours (as a base level, with no extra tricks atm). I'm wondering if Mr GameHut had some controls on the software tools which could adjust the colours in realtime, to see what looked best?
@electronash7 жыл бұрын
Road Stuff I'm thinking of maybe getting another Octane, Indigo, or Onyx machine, but then sometimes the novelty can wear off quite quickly, and the nostalgia itself is enough. hehe The SGI machines are very well built, but need a lot of power, and weigh a ton. I had the Octane sat next to my PC at the time, and quickly realised how much faster the PC really was for rendering etc. (like a factor of 20 or more, but then the Octane only had a Solid Impact gfx card, and I think an R5000.) I'd love to find a relatively "cheap" Onyx or Indigo though. Seeing the Onyx being showed off on "Bad Influence" is such a vivid memory for me.
@electronash7 жыл бұрын
kzbin.info/www/bejne/kGWYn5WwgrGeb5o
@killerb20997 жыл бұрын
It made sense to me, but even if the viewers can't make sense of it they can always watch your video again, giving you another view. :D
@Kj16V7 жыл бұрын
Thanks to all your other videos, this made perfect sense! What will you do when you've finished talking about Mickey and Sonic? I hope you discuss other games new and old. Love this channel!
@AgsmaJustAgsma7 жыл бұрын
Like I mentioned in the original upload, the sole fact that TT had an Indigo machine at their disposal shows that Mickey Mania must've been one of the most expensive games at that time.
@s_SoNick7 жыл бұрын
Mr. Burton, you are amazing! Thank you for sharing your knowledge with all of us.
@fireaza7 жыл бұрын
I think this is the first one of these videos where I've fully understood the trick after watching the video. Probably because I studied design and I suck at programming.
@bombshellie85497 жыл бұрын
AHHHH YES I GET TO WATCH THIS VIDEO 2 TIMESS
@marcelofrau88187 жыл бұрын
I am not even mad..
@WangleLine5 жыл бұрын
Huh? o:
@Katosepe7 жыл бұрын
I had nightmares of these levels when I was a kid! Cool to see how it works though!
@MischaSMK094 жыл бұрын
I came here, because the preview reminded me of Nebulus and was not disappointed! :)
@oscarnemo80847 жыл бұрын
Really cool. I remember this game from when I was a kid, and how impressive it looked then. And even now, it's neat how it all stems from so simple building blocks. The music in the videos are really loud and resonant though. Maybe turn that down a tad.
@callumkenny51476 жыл бұрын
I remember this as Mickey's Wild Adventure on PS1. Loved the game but by god was it challenging, the last level makes me scream like James Rolfe, even as an adult.
@GlenKStraughn7 жыл бұрын
Yeah, that bit about the reversing the animation in the previous version of this video had me really confused, seeing as the bricks weren't symmetrical.
@TheAmishStig6 жыл бұрын
I played Nebulus as "Tower Toppler" on the Atari 7800...I remember how mind-blowing it was in a world of Pole Position.
@yorgle7 жыл бұрын
AAAAH! That makes A LOT more sense! I LOVE these vids!
@MattLacey7 жыл бұрын
Loving these videos. Would also love an SGI machine still but they :) I need to give MM another whirl, tried beating it last year but the water part of the ghost house was driving me to insanity!
@FrankEBailey4 жыл бұрын
C64 Nebulus was massively ahead of its time. Bastard hard as well.
@jan0503756 жыл бұрын
i wish i was old enough to have been a game dev in the 90's, limitations are so interesting to work with.
@lasafrog4 жыл бұрын
I didn’t know this game existed, but when I first saw it on your video, I said aloud - “Nebula!” Love me some genius C-64 games. It was actually called “Tower Toppler” on the version I downloaded as a kid.
@porvoonosho4 жыл бұрын
I enjoy your videos very much, and I have no coding experience what so ever.
@qojte7 жыл бұрын
this music makes me wanna jump off a skyscraper in a good way though thank you again for these videos
@lindsaywheatcroft82477 жыл бұрын
Damn, I had five quid on palette cycling 😅
@electronash7 жыл бұрын
Lindsay Wheatcroft I actually thought the tower tile would be a single tile, and a look-up table used for the gradient as the tile got nearer to the edges. But, that would only be useful as a compression thing on the cart, since I'm fairly sure that pretty much everything on the Mega Drive / Genny has to be written (or DMA'd) to VRAM before being displayed. There are some tricks you can do with the CPU, but it would have been quite wasteful to do that on actual tile data, I guess. I am still wondering if palette cycling could produce an effect almost as good, but probably not. It would have been too tempting to use the (very expensive) SGI workstation to just render most of the tiles, and the data is still relatively compact. (although, 24 KB on earlier carts would have been quite a chunk.)
@startedtech7 жыл бұрын
Thanks! I was confused when you talked about mirroring Then again I'm confused by a lot of stuff in your videos. But I love them
@KiyokaMakibi4 жыл бұрын
Wow. I’m getting history on my childhood games from the very people who made it! 🤩
@adrias34 жыл бұрын
It's incredible that in some point in history a Mickey game was a Videogame tech innovator
@Wrenchy2477 жыл бұрын
This game was WAY ahead of its time!
@Chaingun4 жыл бұрын
not a disney fan, but found myself loving this game back in the day
@Jeremy_Hopkins7 жыл бұрын
First of all, holy crap! $30,000 just for that software?! Secondly, I've been trying to remember the name of Nebulus for years. I knew it by Castelian on NES, but it's the same game (judging by the wiki article).
@cheaterman494 жыл бұрын
I would hope it came bundled with the machine, they were expensive enough!
@benbaez60447 жыл бұрын
I love how I know if you're going to commentate just by the song you start the video with :D
@higgins0074 жыл бұрын
Beautiful. Absolutely beautiful.
@Millez6 жыл бұрын
I find it amazing that the tools cost $30,000 per copy, but nowadays we have things like Blender, completely free and open source. Awesome how the scene has changed over the years, even if I've only been here for a bit of it...
@32bitsmug557 жыл бұрын
Huh. Had no idea these effects were in the 16 bit versions as well. (I only played the PS1 version) Really impressive!
@moth.monster7 жыл бұрын
Mmm, the classic pre-rendering strategy.
@maxamillion21403 жыл бұрын
Please go into more detail regarding Mickey Mania, this was an important game to me as a child.
@theignaciortega4 жыл бұрын
This is amazing. It's even better than the spiral staircase in Megaman X4
@Lugmillord6 жыл бұрын
Wow, this is really impressive!
@SwitchRetroGaming7 жыл бұрын
Great vid, I wished the Mega CD version made more use of the ASIC chip. Hope Jon will soon make a vid on how he made Sonic R track look transparent
@mrwaxwave4 жыл бұрын
This video: *explains in depth* Me: ... 🤤 yes. Game good.
@RareSox5 жыл бұрын
I think recreating this is kinda hard in Anime Studio. But I want to break some barriers here if I'm gonna get known for my animation.
@Yui7146 жыл бұрын
Was hoping to hear about how the barrels and Mickey interacted with the platforms and how the game knows where to spawn new platforms. I assume that the Left and Right buttons on the controller don't actually move Mickey but instead animate the other objects on the screen. The barrels have a 3D effect as they roll from one side to the other and they interact with all frames of the platform (mickey only interacts with the centermost platform frame). I suppose the animation frame on the barrels is based on their X coordinate on the screen? Are all the platforms placed out of the screen in the very beginning and only appear in their corresponding frame when their x position matches a space on the tower? The most impressive part to me is how the barrels interact with the tower. Interacting with odd platform frames, actually moving against the tower (Mickey merely stays still), and all while displaying the proper frame which gives it the illusion of 3D. Big fan of this type of game design. 3D game design is so boring in comparison. Any chance you can convince Disney to get back into its Golden Age of video games? Disney games used to be among the highest quality games on the market. There's a demand for Disney in gaming (like everywhere) and a resurgence of 2D platform style games (Shantae, Shovelknight, Sonic Mania, other games that start with 'S').
@deceseze7 жыл бұрын
the ammount of effort put into making this game look absolutely stunning makes me believe disney was gonna cut his fingers off if it looked slightly below average
@flashclynes7 жыл бұрын
Great vid In your opinion did the mega drive reach its potential ?
@yohkom.79887 жыл бұрын
This question might be asked regarding the Mega Drive demo "Overdrive 2". It's easily the most impressive things I've ever seen out of this generation (Amiga, PC Engine, Mega Drive and SNES) but now I wonder if something even more impressive can be done.
@tonmasboy7 жыл бұрын
No...mega drive has bandwidth to update 320X192 resolution at 16 frames
@PWXKN7 жыл бұрын
I mean, this is interesting at always, but I would've greatly enjoyed some more info about the bump-mapping or color reduction and all, since I doubt the genesis natively supported something like that.
@keiyakins7 жыл бұрын
It wasn't done on the Genesis at all, it was prerendered, and probably didn't run in realtime even on the SGI Indigo.
@bangerbangerbro7 жыл бұрын
Prappe You "doubt". You even thought for a second that it did?
@SazLowify7 жыл бұрын
FOV_90 I love your videos!
@nekononiaow7 жыл бұрын
You should re-watch the video while paying more attention to what is said at the end, this is explicitly addressed.
@Mahoxy6 жыл бұрын
FOV_90 damn I'm 3 months behind, nice >:]
@L-E-son4 жыл бұрын
This is clever. Reminds me of the ingenuity that went into the Animal Crossing password system
@otaking35827 жыл бұрын
While not nearly as annoying "running towards the camera while being chased" sections, these types of 2.5D towers give me flashbacks to Porky Pig's Haunted Holiday... >_
@Triple222Two7 жыл бұрын
Am I right in thinking that the bit where the rotating strip was has changed to now be the entire strip (196px), rather than the first half (92px) mirrored then reversed? Is that what the re-upload is for?
@JimGiant7 жыл бұрын
Really cool techniques, could still be really useful for keeping loading times down for flash/html5.
@TOUKOretrotaku6 жыл бұрын
As usual excellent explanations, thanks ;-)
@ShinoSarna Жыл бұрын
To give them credit, Rare managed to pull that effect off on NES with Battletoads :P (Of course much, much simpler)
@ShovelShovel7 жыл бұрын
Battletoads last level has a rotating tower as well on the original nes which was pretty neat aswell