I'd say GPUs and DirectX will need to go through maybe 5 to 6 more generations before they have the power and sophistication to begin closing the gap to what reality looks like through a lens. The main problem is still the subtleties of lighting, reflections and shadows. All fixable but not with the power we have today.
@cheval44444 күн бұрын
I would say that there will be many more generations. Because it is not just this (lights and graphics) that will provide realism, but rather when they create a complex system. In real life, there is a system of cause and effect. And in the simulator, the effect is programmed and not the consequence. When we have hardware and software capable of processing this precisely, then we will have a true simulator…
@adrianramdeholl3 күн бұрын
Yeah right 😏
@gabrielepierattelli39483 күн бұрын
@@cheval4444which cause and which effect are you talking about? 😂 It Will only Need to and POLLUTION HAZE and a RAYTRACING SCATTERED LIGHT DEDICATED CPU and all Is 99.999% close tò reality. Ai Will fix ATC, traffic, weather. Outerra fractal terrain morphing and biome managing Will do the rest. 1 or max 2 SIM generazions. Not 5 or 6 as you f@@ls stated 😂
@gabrielepierattelli39483 күн бұрын
@@adrianramdeholl bullshits Simulation Will be manager OFFLINE and some OFFLINE CPUs powered by AI WILL MANAGE Weather, ATC, traffic and GRAPHIC ALL easily fixing in 1 or max 2 genearations
@iCore7Gaming2 күн бұрын
Nah, it'll be more AI implementations like DLSS 3 to make games perform better. Current GPUs are more than just a GPU now, they contain tensor chips, which are ASIC chips for AI models to run fast.
@FerrariBoy-me5qv22 сағат бұрын
Nothing will ever be like real life 😉
@corrib40263 күн бұрын
1:08 it's the reflections in the PFD on the right. Just small details, close enough for a game/sim though.
@elias42144 күн бұрын
Looks like smth wrong with ground scaling when at low altitudes. From above the similarity is very high, but close to the ground distances seem smaller in the sim.
@echosierrakilo20892 күн бұрын
Simply different focal length and camera position maybe?
@ilynx20083 күн бұрын
Awsome,thank you
@BuildTimeMC4 сағат бұрын
Im confused, at the end there, its real or msfs? It looks real on my phone but then you showed the menu
@BuildTimeMC2 сағат бұрын
I'm 99% sure it's real with just an overlay
@RockGBStoreКүн бұрын
Wow
@murilorodrigues5602 күн бұрын
The left screen looks more realistic
@torino3016Күн бұрын
🧢
@BuildTimeMC4 сағат бұрын
Are you high
@fedorvoropaev95933 күн бұрын
Looks like not a high end PC and graphics not maxed out. Will also look better with Cancun scenery addon
@mauritsbol48063 күн бұрын
The last mile problem. More like the final approach problem.
@thierrytisserand64 күн бұрын
Again too much trees in MSFS 2024, just like MSFS 2020.
@trinityoguneme95184 күн бұрын
The remove them i guess 😅😅😅
@SimPilotMika3 күн бұрын
Putting them on low helps
@elmar0013 күн бұрын
Do you want to be given the job of hand editing all the trillions of trees we have in this world?
@trinityoguneme95183 күн бұрын
@@thierrytisserand6 just put them on low settimg snd ur done
@tobifeldi19922 күн бұрын
max ms24 settings?
@Everything_for_you4 күн бұрын
В симуляторе сценарий аэропорта кривой, и арбузик высокий самолет, больше 11 метров, в симуляторе он пузом по полосе тащится...😊
@airpaper23424 күн бұрын
Of course, the difference is on the face, nothing in common and also slows down a lot, msfs looks very cartoonish
@William_996403 күн бұрын
agreed how the hell cant msfs exactly duplicate real life,instant no buy from me.
@gabrielepierattelli39483 күн бұрын
msfs2020 was TOO YELLOW msfs2024 Is TOO BLUE msmf2028 Will be TOO GREEN OR TOO RED? 😂