Migrate your First Person Unreal Engine Project to a VR Project!

  Рет қаралды 14,484

Shimmering Trashpile

Shimmering Trashpile

Күн бұрын

If you started gray boxing out an Unreal Engine level in the First Person Template and want to flip over to VR, the "migrate" tool is a great way to move your level to a VR Project. This doesn't "convert" your current project, but it's a great way to get your level moved over to a project with all the VR stuff.

Пікірлер: 39
@MthePG
@MthePG 11 ай бұрын
Thanks a lot! Helped me not having to rebuild my entire scene. Currently in UE5 2.3
@shimmeringtrashpile
@shimmeringtrashpile 11 ай бұрын
Awesome! Yes! I had the same problem. 😁
@shimmeringtrashpile
@shimmeringtrashpile Жыл бұрын
This is a long video with occasional annoying pauses. Folks watching on a laptop/desktop can use the very handy KZbin shortcut keys of J (skip back), K (pause), and L (skip forward). Press Shift and then the , key to slow the playback speed by .25x. Press Shift and then the . key will speed up the playback speed by .25x. Summary J = Skip back 10 seconds K = Pause L = Skip forward 10 seconds Shft + , = Speed up by .25x (use multiple presses to get up to 2x) Shft + , = Slow dow by .25x (use multiple presses to down to .25x. Shout out to DJ Screw)
@youmou7194
@youmou7194 Ай бұрын
Watched the whole video, I am trying to make Archviz for VR , I hope this work
@Yarzier
@Yarzier Жыл бұрын
Great video! Keep it up!
@kevCarrico
@kevCarrico Жыл бұрын
fantastic video - thank you!
@shimmeringtrashpile
@shimmeringtrashpile Жыл бұрын
Awesome! Thank you for the kind note! All bests!
@josexavierneto
@josexavierneto 9 ай бұрын
Fantastic!! Thanks a lot!
@shimmeringtrashpile
@shimmeringtrashpile 9 ай бұрын
Ya! Happy to!
@betterdeadthanred4196
@betterdeadthanred4196 Жыл бұрын
Hey i got a question. Do all unreal engine scenes in epicgame market place convertable into VR mode?
@shimmeringtrashpile
@shimmeringtrashpile Жыл бұрын
You prob could but some would require a lot of rework or gutting of assets etc.
@betterdeadthanred4196
@betterdeadthanred4196 Жыл бұрын
@shimmeringtrashpile so if I got a powerful PC, I will need to optimize the scene less than vice-versa, correct? So it is all about the power of a PC
@thebadradio5340
@thebadradio5340 Жыл бұрын
Brilliant, worked like charm, thank you very much! But the Indirect Lighting Intensity of the imported FP scene stopped working for some reason for me. I must sort it out.
@kdzu
@kdzu Жыл бұрын
awesome!
@jeremyramsay3593
@jeremyramsay3593 Жыл бұрын
Thanks for the vid. Do I have to first place my walls, floors etc into only the FirstPersonExamplemap? Can I not get them into an Architectural template instead, and migrate from there? Thanks again.
@shimmeringtrashpile
@shimmeringtrashpile Жыл бұрын
Ah! Yes! Assets from any template should be OK.
@jeremyramsay3593
@jeremyramsay3593 Жыл бұрын
@@shimmeringtrashpile Thanks fella.
@soumikchakraborty7842
@soumikchakraborty7842 Жыл бұрын
Hello,. Need some help, when I add a first person character to my scene it works, but as I import my models of the house the character doesn't seem to move anymore . Could you tell me how to fix that?
@tribaltheadventurer
@tribaltheadventurer 6 ай бұрын
Very informative video, I'm having a problem, when i try to teleport through the map it's moving in very small increments, hardly moving at all, the teleporter isn't going ahead to where i want to go to, the blue circle doesn't go snywhere but near my feet when i push the joystick
@shimmeringtrashpile
@shimmeringtrashpile 6 ай бұрын
Thank you! I haven't run into this problem but if I do, I'll definitely dig in and see what I can uncover.
@PhilCPT
@PhilCPT Ай бұрын
Sounds like you should check your navmesh? Is it adequately sized, are you spawning inside it etc...
@tribaltheadventurer
@tribaltheadventurer Ай бұрын
@@PhilCPT thank you
@jpalmer999
@jpalmer999 Жыл бұрын
Great video, just curious though, is there a reason you aren't using UE5?
@shimmeringtrashpile
@shimmeringtrashpile Жыл бұрын
Hi! Great question. All of my projects for pay and otherwise are on 4.x and won’t be migrating until quite a while after they launch. Also, I teach with UE, and I don’t want unexpected bugs and incompatibilities to prevent a student from learning quickly and joyously.
@NAERSITA
@NAERSITA Жыл бұрын
I need help :( UE 5.2.1 keeps crashing when I try to create/open VR template. I'm on iMac. Any fix? Thanks in advance
@deadtech
@deadtech Жыл бұрын
I have not run into this problem but I'm also not yet on UE 5.2.1. I'll update here if I run into that.
@deadtech
@deadtech Жыл бұрын
Also, if you discover a fix feel free to post here!
@luchoprata
@luchoprata Жыл бұрын
Thanks for tutorial, but i cant' find what i looking for... I need to preserve the hdm and hand grabs functionalities of the VR template mixed with the locomotion system of the FP template (walk, run, jump) and then set the inputs of FP Template (wasd) to VR controller, is any way to do this? Thanks!
@luchoprata
@luchoprata Жыл бұрын
Ok here we are again, i did a inverse process, i just plug the hdm in the FPS template and work fine, now i have a locomotion system of fps and the hdm for VR and works fine, only remains set inputs for movement of the players routing on the vive controller, searching on the UE forum, i read about of the openxr still not work's properly with the vive's controllers...
@sabomarius128
@sabomarius128 Жыл бұрын
Just what I have been looking for! Thank you! One question: can this bedone with UE 5 too? And lumen+nanites?
@shimmeringtrashpile
@shimmeringtrashpile Жыл бұрын
I havent' dug into UE5 yet. I'm waiting for the bugs and features to settle before I dive in. I have some larger-scale projects that aren't going to switch to 5 for quite some time, if ever, so I'm staying focused on 4.x for now. Sorry I'm not of any help there! If you find out either way, please update in the comments here as I'm sure people are curious!
@sabomarius128
@sabomarius128 Жыл бұрын
@@shimmeringtrashpile Thank you!
@jackpops
@jackpops Жыл бұрын
​@@sabomarius128 will let ya know if you haven't figured this out already. Working out today on a large scale project
@Jwalk9000
@Jwalk9000 7 ай бұрын
Seriously? is this really the only way to "add" VR to an existing project?
@shimmeringtrashpile
@shimmeringtrashpile 7 ай бұрын
If you want to manually add the VR config to a blank Unreal project, you might be interested in this page in the Unreal docs: docs.unrealengine.com/5.3/en-US/xr-best-practices-in-unreal-engine/
@Jwalk9000
@Jwalk9000 7 ай бұрын
@@shimmeringtrashpile Thanks, looks like I have more reading to do. I am just starting to go down this path to start building a game and I guess I was being a bit ignorant to think that by now it would be as simple as a toggling VR support on and off in the editor.
@shimmeringtrashpile
@shimmeringtrashpile 7 ай бұрын
@@Jwalk9000 yes. It is great that there are so many UE videos online but there is also a _reason_ there are so many UE videos online. 😂 😔
@EthanFilms
@EthanFilms 4 ай бұрын
​There'd be quite a bit of changes to do, if you are converting from a first person game to a VR one. Namely, you'd want to ask how you intend on experiencing the VR version, are you still going to be seated with the headset on, or will you be standing, using motion controllers? If you are standing, you'd want to add controller inputs that rotate the player, rather than if you were seated with a keyboard, you'd have to use a keyboard press input. Then, you'd want to be sure to figure out seated versus standing eye level playspace recentering. ​@@Jwalk9000
@PhilCPT
@PhilCPT Ай бұрын
Content browser, - Add, - Feature or Content pack, - VR Template...worked for me, BUT, my nice map has terrain, not flat surfaces so navmesh lets me wade/teleport through the soil in places... maybe there's a way to make navmeshes more 'sensitive' to the environment...
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