It feels awesome to go from a trash prisoner in Darktide with 1000+ hours in the game to finally be one of the greatest of the Emperor of Mankind's warriors.
@Michael.VirtusАй бұрын
From a Reject to an Angel of Death. Praise the Emperor.
@maxpower3990Ай бұрын
From a prisoner to a Space Marine. Either a Night Lord or Raven Guard.
@Adrian_Zamora98Ай бұрын
I was wondering how cool it must feel for someone who got into warhammer through darktide, to now play this game
@Aedrion-Ай бұрын
@@Adrian_Zamora98 That will be me. Rogue Trader sold me on this universe being awesome, Darktide sold me on this type of combat and fighting on the front lines as just another dude serving the Emperor and this one will probably seal the deal. :3
@Adrian_Zamora98Ай бұрын
@Aedrion- that's pretty cool, I bet some years down the road, you'll end up getting some kinda of 40k models. I got hooked in from total war warhammer 1. Learned all about fantasy. I didn't want to take the plunge into 40k for 2 years because of all the lore and info. Once I did I was even more hooked now I have 20 or so books read and a Blood Angel army.
@barrywise7185Ай бұрын
Finally, my years of experience parrying orcs in Lord of the Rings: Return of the King on GameCube will come to fruition
@pitbullnamedcupcake8485Ай бұрын
That game was the GOAT!!
@geronimo5537Ай бұрын
ah yes 2003, the time has finally come at last.
@garacaiusirendean7292Ай бұрын
Oh thanks, make me feel old why don't you? Banes were the first skills I would unlock for each character. Still remember my first playthrough and it taking me a solid 10 seconds to realize I had control of Gandalf during opening mission.
@Obscure_1992Ай бұрын
Yeah.. only this games melee system is bs. I do not care what anyone says. You literally get busted up mid animation even when on headshot executions. Then you just get juggled if you miss that "window". Regular enemies like the basic rubric marines are ridiculously tanky. Shielded Tzaangors are laughably tanky too. Idk why they decided to do this its so stupid.
@barrywise7185Ай бұрын
Skill issue
@allenfitness3895Ай бұрын
It was so hard to find a guide that was actually helpful and enlightening. Not just, “remember to smash crates and find the gene seed” Good stuff here! Thank you!
@Michael.VirtusАй бұрын
So the game is more complex and harder than expected. What a pleasant surprise. Praise the Emperor.
@NiteshadeX2Ай бұрын
It's a fighting game with shooting. Not a shooting game with fighting. Mastering blocks, parries, dodges, and counters is not only mandatory but essential.
@provaricus627Ай бұрын
@@NiteshadeX2 It’s a shooting game with fighting if you play Heavy
@NiteshadeX2Ай бұрын
@@provaricus627 its still extremely important to learn parries so you can gun strike for armor when you are inevitably swarmed in melee.
@xiaoxiaoxiao4Ай бұрын
I was realy suprised and a bit overwhelmed on veteran difficulty. I thought its gona be pretty easy for me after playing SM1 on hardest many times.😂
@avalokiteshvara113Ай бұрын
@@NiteshadeX2gun striking does not give you invulnerable right now, hope it's a bug
@LordofGreystokeАй бұрын
I really really hope Assault gets a power sword/axe variant eventually. Gotta represent the Blood Angels with a larger arsenal.
@milkandcookiesTWАй бұрын
would love to see power axe and chain axe for sure
@GrimViridianАй бұрын
I really want a spear, I'll take it on any class just give it to me XD
@thealaskanseparatist6786Ай бұрын
@milkandcookiesTW indoubly but I also need an eviscerator as well
@JsoboneАй бұрын
We need claws also
@GrimViridianАй бұрын
@@thealaskanseparatist6786 do space marines use eviscerators?
@BigboyjarvisАй бұрын
i play as a bulwark, and i saw the blocking type melee weapon and instantly thought "im gonna be invincible", that paired with the messing up my parry's from holding the block button a lil too long and i almost never parry. didnt know any of that until now lol
@Eclipsed_EmbersАй бұрын
I've heard (but admittedly not actually tested, Bulwark is the only class I've not had the chance to play yet) that you can get around the issue of accidentally blocking instead of parrying by double-tapping the button
@h.h.w6084Ай бұрын
You should swap to a Fencing modifier on the weapon instead.
@sphinxoforion7422Ай бұрын
Another great tip for survival is to have good situation awareness, and execute strategies; When a Massive Enemy Wave pops (Whether by a reinforcement call or just a nature one) Locate and identify choke points in the maps, make sure you communicate with your team about these choke points. -Optimal choke points include: •Areas near loadout pods so you can constantly be refreshing ammo, armor, and abilities. •Areas with an escape route for you, but not another front for the enemy (these include mission progression areas like doors, obstacles, & elevators) Try not to back into a corner unless you have the required resources to hold it, or if you have an Assault or Vanguard on the team who can escape and split the hoard (I play Assault mainly, this is something I only do when I see that the team can't keep up with the hoard) If you can identify these points, and execute a sound strategy, survival will come much easier; Especially when paired with the guide in this video.
@pleasegoawaydudeАй бұрын
And if I'm too stupid?
@sphinxoforion7422Ай бұрын
@@pleasegoawaydude Fear not, The Emperor protects.
@pleasegoawaydudeАй бұрын
@@sphinxoforion7422 Well clearly He doesn't give a fuck about me
@BarakYisraelАй бұрын
@@sphinxoforion7422 i love it
@DanShvonsКүн бұрын
@@pleasegoawaydudeI feel your pain brother I don’t have online yet as I literally just bought my ps5 for this game after seeing it at a friends, I’m broke but I’m stuck on the first difficulty for the first week I’m struggling with the dodge and parry part which prettt much means I eat dirt like alot
@SSR117Ай бұрын
i love how you play as a thousand pound armored powerhouse but you lose health in like 10 seconds even on the easiest difficulty
@ohthreefiftyoneАй бұрын
Tabletop accurate.
@MercytheMadАй бұрын
Fantastic video, heaps of amazing tips, thanks man. I'ma share this with everyone I play with.
@milkandcookiesTWАй бұрын
thanks brotha much appreciated
@ChiHammerReadyАй бұрын
Yes, more people need to see this
@KaiesisАй бұрын
The main problem is the dodge and parry indicator are not consistent. They need a timer indicator or something so you know when to hit the button. Or highlight the attacking arm or something so you know when to time the dodge/parry.
@dabinhaler1337Ай бұрын
the blue thing only pops up on leaps and certain attacks, a lot of normal attacks have no blue icon, they can still be parried and dodged however.
@Kenny3724Ай бұрын
The blue indicator really only alerts that you will get staggered if you do not avoid or parry. It is super important to learn to parry normal attacks as well, which is why I suck.
@trainheartnet5657Ай бұрын
You know, I always thought the "the enemies are the health packs" mechanic was a DOOM specific thing, and SM2 was just taking from those games. Then I took a look at SM1, and sure enough, that was a mechanic there, too.
@spaghettimkay5795Ай бұрын
DOOM copied space marine 1
@townwitchdoctor5538Ай бұрын
The first game used the Darksiders engine and it was the mechanic in that.
@zonecrimzon1222Ай бұрын
Ultrakill moment
@alaiyo3494Ай бұрын
It’s always a good day when Indy drops a video.
@claudianielsen7901Ай бұрын
A tip I know to do if you’re surrounded by tyranids is if you have the chain sword, spam the default heavy attack, at least one of the minoris enemies will give you the opening for a gun strike each time you heavy attack. So if you’re swarmed and you’re surrounded with no escape, revert to monkey mode and spam heavy attacks, and when you have enough armor, do the stomp attack to give you the opening to skedaddle
@chicagobreed502Ай бұрын
I've been burned by preorders so many times now that I haven't pre ordered a game in 5 years. All my favourite creators are praising this game and it's making me crack
@LurchTheBastardАй бұрын
same, but I'm still gonna wait a couple days for the initial player reviews to come up. It's helpful to have a quick look at negative reviews just in case of any personal dealbreakers. I have high hopes, but still.
@steelcry6665Ай бұрын
the powers of the warp are tempting.
@Sharksm1leАй бұрын
Do the heresy, do it!
@blackhammer5035Ай бұрын
Even if you preorder, you can still refund on Steam if it doesn’t run or you have other technical issues. Realistically you’re not “preordering” the game at this point anyway; it’ll be on the same credit card bill next month whether you buy it today or on Tuesday. The question is whether you want to buy at release or wait for a sale. If you’re only buying for singleplayer, you may as well wait. I’m only buying it now because I’ll be playing it with friends immediately.
@chilliewhkАй бұрын
There isn't a limited supply. Just wait lol
@ValynАй бұрын
Thank you! thank you! Someone actually talking mechanics, not just generic praise for the sake of clicks and likes. Great video.
@shadowsketch926Ай бұрын
as someone that mains sniper, it feels like gunplay is really overlooked, all you can do is plink at some high priority targets (zoanthropes/sorcerers are a main focus for me instantly) and ease the fight by removing those factors, while the true problem lies in the horde, and most of the horde clearing is better done by melee. to top that off, bulwark by far has the best ult, there's no contesting it even, heavy comes in second because they can block high damage ranged fire, sure, but that's all it does, its not healing anyone. sniper ult feels like either a dick move (removing agro which then makes any horde attach to your teammmates), or half support in the sense that you get a free revive without aggro, which still has you kiting the horde away so you can get to your teammates, and make sure they dont die the instant they get back up.
@Eclipsed_EmbersАй бұрын
I'd say that this is a case where different classes have different priority targets. yeah, the horde can really be the main issue that snipers struggle to take care of. frankly unless you're playing as the Heavy class I'd argue that melee is the only viable way to deal with the horde. but, ranged is basically always the safer option for taking out the larger more elite enemies (Warriors, Rubric Marines, Lictors, Zoanthropes, Sorcerers, Lictors, Terminators, etc) and having a good sniper that can reliably take out those units before they start troubling your melee squad members can be of absolute importance. if one of your teammates ends up in melee with 3+ melee Warriors they're basically dead, same for if they're surrounded by a horde whilst ranged Warriors snipe them from a distance. the role of the ranged classes is to remove these obstacles so that the melee classes only need to worry about the basic horde troops. ignore the horde and they're what kills you. ignore the elites and they're what kills you. you need a well rounded team that can deal with a bit of everything. as a general rule I'd say each team should have 1 sniper/vanguard (anti-elite), 1 assault/heavy (anti-swarm), and 1 bulwark/tactical (general/support).
@dafloof.6291Ай бұрын
Just remember takeing out the larger ones, will kill a big part of hordes with them, when tyranids are involved anyways.
@Eclipsed_EmbersАй бұрын
@@dafloof.6291 for some weird reason I've spotted the same happen with Thousand Sons. I've not seen any Tzaangors die to it but if you kill a Rubric Marine close enough to the Cultists (admittedly rather hard to do since the Cultists are absolute cowards that always stand right at the back) the Cultists will start convulsing for a bit before their heads explode.
@dafloof.6291Ай бұрын
@@Eclipsed_Embershuh...ill keep an eye out for that. But i think you might be right, ive noticed some weirdness with it myself, just wasnt sure
@SextistsheepАй бұрын
You are not being a dick, as someone who does not play sniper, I’d much rather have the people I can reach on the ground focus me, while you kill the ranged. It really opens up the game to not have to kill the zoan or sorc with a pistol or melta
@ArasakaАй бұрын
Excellent guide, appreciate all the information. In awe at how quick you are to dodge and parry.
@heraldofgalactus4800Ай бұрын
Dude, this is the best Bulwark video I have seen. Wanted to try the class because their armor is the coolest. After seeing this video, I think their gameplay loop looks really fun!
@EyeDeal_666Ай бұрын
Thank you for helping me realise why I was struggling to understand what was going on with bulwark and perfect parry!! 👍
@tryitout5768Ай бұрын
Easily the most useful video I’ve seen so far❤
@ithiusdominoАй бұрын
Welcome back man. Very excited to get playing this game.
@Type_3_ScreamerАй бұрын
Vanguard is fantastic for getting to enemies calling reinforcements as the grapple staggers the out of the call.
@Cipher_X_xАй бұрын
Best guide video I’ve seen for SM2, crucial info, well thought out and organized. Bravo
@milkandcookiesTWАй бұрын
thank you very glad it helped!
@FirestormHFАй бұрын
The tip about watching the top for updates its crucial. Against chaos its often the only warning you have a terminator is sprinting at you with a sword.
@MonkfistАй бұрын
watched tons of vids about this game, this is the best one by far gj
@nikajo__8755Ай бұрын
Ah thank you for explaining that bulwark issue - I thought you had to double tap the parry button, as that seemed to work for me but inconsistently. Didn’t realise I was just holding the button too long 🤦🏻♂️ will give it another go later, thank you for the info!
@joshmendivil4613Ай бұрын
When i started the campaign i was like god damn i thought this was normal why is it so hard
@ch1mera302Ай бұрын
Big thing i have learned is that you can indeed block minoris enemys, also and attack thats not marked in blue or red can be blocked and parried.
@cmontygmanАй бұрын
thanks for the guide man! I've been struggling in melee, just treating it like a spam moment, didn't know about the recovering health thing from the white bar. I need to clam it down when it comes to melee...
@AbracadanielsАй бұрын
The big problem with the game is we only have 6 mission for coop which are all heavily scripted, so people are gonna get burned out much quicker than they realize.
@jamescooke7243Ай бұрын
The levels change the higher level you are.
@AbracadanielsАй бұрын
@@jamescooke7243 even the objectives, bosses etc?
@jamescooke7243Ай бұрын
@@Abracadaniels I'm not sure what exactly changes. I can only play from this Tuesday. But I saw some videos saying it levels with you
@AbracadanielsАй бұрын
@@jamescooke7243 Okay gonna have to check out the higher difficulties
@lucky-lu6tcАй бұрын
12:40 ... like a horror game monster in the background...
@satanspetant3639Ай бұрын
Great info, I've struggled with the perfect parry. Instant sub!
@giggityman41Ай бұрын
14:53 for most weapons you can hold the attack button through the roll and the attack will come out perfectly with no consequences. The only difference being the power sword which will switch your stances
@Cristov123Ай бұрын
I started on Hard difficulty, that's usually the difficulty I start with on most games, expecting it to be a challenge but not too difficult.... Holy hell it took me forty minutes to make it through the goddamn tutorial mission when Titus was still in the Deathwatch. This game is veeery hard in my opinion. However, for the first time it genuinely feels like it's hard but skill and "pay attention" oriented. I was never a fan of the souls games. Everyone told me to try because it was so satisfying to overcome a boss who kicked your ass for three days. That always looked like far too much frustration for me. This game, on the otherhand, really does get better the longer you play as you develop your skills and reflexes with the mechanics of the game. I'm still new, still learning, but each time I play I feel a little more skilled and learn to navigate the controls a little more efficiently. I really really like this game and the difficulty doesn't actually frustrate me, it's kind of oddly rewarding to get your ass kicked in Space Marine 2. I'm honestly not even quite sure how to articulate it.
@dantedevon3978Ай бұрын
5:47 I would like to correct that gun strikes give i-frames. They in-fact, do not. You can even be cancelled out of gunstrikes by being hit with any sort of heavy blow. Executions, on the other hand, will not be interrupted by any normal attack that I know of. I have no tested, however, things like environmental hazards or attacks from operation bosses, like the dragon strafing flame breath for example.
@milkandcookiesTWАй бұрын
you're right that certain damage types/animations can go through it, but I'm pretty confident it gives some element of invulnerability, I'm just not sure exactly how it works. Leaping attacks, aura attacks, and certain animations from a single enemy that began before the Gunstrike seem to be able to go through and still hit you. Warrior heavy attacks for sure can, I've been chunked by them before. But I've noticed that the majority of damage that hordes of Minoris enemies would do to you normally gets ignored. Which makes sense, you would instantly die any time you gunstriked on Ruthless if it didn't prevent damage at all, especially in a horde. I've done a lot of Ruthless now, and never been hurt badly by a horde while gunstriking, but if I were to take up the same position and stand still without gunstriking, I would almost instantly die. And anecdotally, I played tonite and Gunstriked right as 5-6 Tzaangors all attacked me, I didnt take damage from them. So I think its not complete invulnerability, but there's levels to it
@thomasmuller766Ай бұрын
Waw thank you so much for your vid ! Very useful informations to get better !
@tome5198Ай бұрын
I can't wait for some spacemarine!!!!
@milkandcookiesTWАй бұрын
spehs mehreen!
@christerprestberg3973Ай бұрын
Main issue Iam having moving from difficulty 2 -> 3 is the insane amount of dmg enemies can take. Had the oppertunity to shot a warrior not fighting back, it took more than 48 bolt pistol headshots for it to die, they can also tank 7 melta shots and be just fine. Need to do 3s to get better gear but it is a real struggle when a single enemy can tank 1/4 of your total ammo reserve >.>
@BlautannАй бұрын
Oh it doesnt even matter what weapon you use. Even Relic Weapons do shit against them at 3 and above. They force you to melee at the moment right now, range combat at 4 for example doesnt realy exist.
@tsunderemerc2963Ай бұрын
This game definitely has a bit of a challenging learning curve, i've played like 12 hours before i really started to feel like i was getting the hang of it, and I still mess up my parries lol, now I'm not getting melted so fast
@m7m1000Ай бұрын
Bro that bulwark heal is crazy wish I knew sooner…
@chiliwillytАй бұрын
Bulwark banner restores contested health is not a bug, you just got the "invigorating icon" perk
@milkandcookiesTWАй бұрын
it was a bug on the early build, it would activate even if you didn't have the levels to have the perk unlocked
@TDotTYOPodАй бұрын
Rouge Trader was my crash course in 40k lore.
@hujronАй бұрын
The delay between the game signalling enemy calling reinforcements is actually actionable, which is great
@jingyang123456789Ай бұрын
My biggest issue with the combat is the ranged specials, especially the Thousand Sons marine, they are way too bullet spongy and is still 100% accurate at long range. The melee combat flow is fine and all, but there's nothing much you can do when you have multiple of these wankers just hitting you from afar constantly, you can't exactly shoot back effectively unless you use some high damage weapons to get staggered and they can face tank and entire bolt rifle magazine worth of headshots without flinching or dying while doing a hige chunk of damage back at you. Maybe it gets better once you get higher tier weapons and perks but holy shit they make every fight feels like a slog
@rogaldorn3643Ай бұрын
Just a note, the reason it's called block is because you are doing exactly that... Blocking the attack, unlike with the others where you can parry the attacks. So it's named fine.
@SR_PleiadesАй бұрын
Tyranids feel very satisfying to fight at higher difficulties but man once you start doing substantial difficulty missions with the chaos faction the game just ramps up 10x in the amount of struggle.
@FuegoBaconАй бұрын
I've seen people say the combat is clunky and poorly designed, and I can't disagree more. The combat to me feels deliberate and calculated. If you swing wildly you're gonna get punished, but if you take the time to react accordingly to the number of enemies you're dealing with you can overcome entire hordes alone.
@milkandcookiesTWАй бұрын
totally agree! its super smooth and satisfying when played well
@pleasegoawaydudeАй бұрын
And if you simply don't have the reaction time to never make a single fucking mistake while live-reading the enemies? Give me permission to die IRL so I don't have to keep trying this shitty fucking experience.
@FuegoBaconАй бұрын
@pleasegoawaydude then play on a lower difficulty! It's an easy solution to keep the game fun. Also you don't have to play totally 100% perfectly, there's plenty of room for mistakes. That's what Contested Health is for!
@pleasegoawaydudeАй бұрын
@@FuegoBacon If I can't play it on fucking Normal then I may as well not touch it. Not like I'm gonna be able to play the fucking Multiplayer if I'm that bad at this game! I'll just be worthless in any squad. How is there room for mistakes? Where? I cant fucking find that room! I can't figure out where the fuck this health regen bullshit even happens because it has *never* worked, even when it was first introduced, so I don't understand anything and im so tired i jsut wjsh i was fuckingh dead i hat everything
@Tastingo117Ай бұрын
I wish the red bars would go away so I could enjoy this game. It looks so amazing.
@TwoHamsАй бұрын
The bulwark has the unplayable bug of always dropping a blue flag
@milkandcookiesTWАй бұрын
tru
@bomjus1706Ай бұрын
if gun strike provides i-frames, why do the tzaangors deal damage to you in melee at 7:44 during your gun strike?
@briankelly5045Ай бұрын
They don't
@iamtibАй бұрын
Looks like my YEARS of parrying in Dark Souls will do me good !
@almostontimehero5415Ай бұрын
Rip 'n Tear Rip 'n Tear! Until it is done. Emprah Protects.
@JohnJohn-r4lАй бұрын
My hours on Ultrakill and MGRR should hopefully help with the parrying
@Cornerboy73Ай бұрын
I wish PC had a mappable button for the power sword mode switch. Right now, it's holding down the right mouse pad but I think when in the heat of a fight, I'm accidently switching modes and messing up my combos. Great game though, I'm having a lot of fun. Definitely a tough challenge though; especially at the early levels. I''ve had more than my fair share of failed missions this weekend either solo or with a live team. Thanks.
@GucciBlanketАй бұрын
Melts bomb is extremely good. I can’t tell you how many times I wiped 5+ elites plus ads with just one melts bomb on substantial threat
@Hellfire4WDАй бұрын
Your enemies can jump and lunge. Plus running is heresy... dodging however... is the shield of the emprah
@Jknight416Ай бұрын
16:30 Well then, guess I now have one more reason to main the Bulwark class once SM2 officially comes out for everyone on the 9th.
@entilzha1283Ай бұрын
Can't wait for Chain Axes and Bunny Ear helmets... I mean, uh... More pauldron decoration options...
@Brother-VasteelАй бұрын
Did this man say you don’t have to fight or kill every single enemy you see?!? HERESY!!!
@bluthammer1442Ай бұрын
his angels of death! They roll a lot.
@milkandcookiesTWАй бұрын
keep rollin rollin rollin rollin
@largamauАй бұрын
At level 1 I feel the game is too hard even at lowest difficulty. I cant time the parry and dodges well. I dont know if its because of the latency of the XBOX controller or my parry sense is weak now or because I recent finished Black Myth Wukong and I see attacks differently. Its really hard. I mean If I parry this hormogaut then 10 little things come at you. you switch to AOE combo but then you are locked in the animation and he is now attacking you. You dodge and another 10 is at your back. Im having a hard time with the combat. I have played Darktide on Damnation difficulty but this one is hard as hell. I finished Sekiro, Darksouls 3 and Elden Ring with parries but I just cant see the attacks in this game.
@milkandcookiesTWАй бұрын
if you're having even a bit of fun i recommend sticking with it. i also think level 1 was pretty hard, but if you keep playing you will learn quickly. i could not parry well or enter that "flow state" until at least a couple dozen hours in. but its so satisfying once you get the hang of it. if you've played Sekiro or Wukong or any of the Soulsbourne games you'll be fine, just takes practice
@largamauАй бұрын
@@milkandcookiesTW 13 hours later I an now owning hordes. I seems the trick is parries and gun strikes. I am also very confortable with using Tactical with Melta shotgun weapon.
@dabinhaler1337Ай бұрын
Nice video, i think u misunderstand the Bulwark level 23 talent, it gives everyone with missing health, a full white bar of contested health, while in the area of effect, they then can either damage/execute to get HP back, i thought it was gna work the way you described, its still crazy stronggggg, i liked your tip about running attacks for gunstrikes, gna abuse the fuck outta that against Tzeentch mobs XD
@nekronappiАй бұрын
great tips, thanks!
@fly_pie_1172Ай бұрын
Can we expect a complete enemy and enemy variant guide? It would be awesome!
@XocoGameplaysАй бұрын
Has it been confirmed that the campaign can be played in coop, or is this only available for the operation missions?
@Aldebaran...Ай бұрын
You can play the campaign with other people
@milkandcookiesTWАй бұрын
campaign is also 3 player coop yeah
@jonathankelly4222Ай бұрын
Welcome back!
@cej3940Ай бұрын
I got thrown a curveball for the first time today by one of the bladey boys where I needed to parry twice in a row instead of once Felt so betrayed after I painted its gene-sibling with its brain lol
@milkandcookiesTWАй бұрын
there are quite a few attack chains from the bigger enemies that need to be parried 2 or 3 times in a row before you get a gunstrike yeah. Ravenor and Lash Warriors for example
@sagehatch7733Ай бұрын
Would it be possible for you to share what all the inherent passives are? :>
@AJCherenkovАй бұрын
So contested health is kinda like the rally system in bloodborne?
@lynxcomplex3099Ай бұрын
I wonder. How different are the missions on reruns? Is it just same old and you have to rely on your class/switching classes to keep it enjoyable for long periods. Or is it kinda like vermintide/darktide where the mission objectives are the same but the engagements/bosses can switch up a bit?
@milkandcookiesTWАй бұрын
it is very much like Vermintide and Darktide. AI spawn director keeps the runs varied and fresh, changing objectives, special spawns, boss spawns, and ambient enemy locations each different run. it will not be enough for everyone, but it makes the missions quite replayable for me. Just to clarify though, a place where you Defend generators will always be a "Defend Generators" objective, but the location, duration, and amount of things you have to do change each run
@lynxcomplex3099Ай бұрын
@milkandcookiesTW Best response I could ask for! Thank you. That's enough for me as well. Excited to get my hands on it even more
@williampl7968Ай бұрын
Either this, or Wukong, GOTY.
@piratehunterreviews9958Ай бұрын
Not a 40k fan and yes its is making me a 40k fan. Just as an avid gamer i saw this before it came out and knew it was gonna be good lol ive obviously know about 40k but the ip has never sold me on a game before and didnt sell me on this game the gameplay did. But space marines are pretty dope 😂
@NeFjuSАй бұрын
Minoris for Tzaangor? are you sure? Those guys can tank so much xddd
@ianfitchett2768Ай бұрын
I tried the campaign on veteran because it says it's "the intended experience" and then just got my ass handed to me for 2 hours. It really seems like the combat is designed around the player trying to combo executes, perfect parries, perfect dodges, and gun strikes, every few seconds. Every time you do one it pushes the swarm away from you and gives you a small window to set up the next one, and every time you fall out of that rhythm you just get fucking swarmed and disrupted. I really need tips and game knowledge on how to maximize finisher opportunities
@gangsterguardsman4576Ай бұрын
Start on easy
@porkerpete7722Ай бұрын
Same. Just beat it on vet and still feel like i played the whole game wrong. Like i havent got the 'flow' yet.
@thenomad8732Ай бұрын
This game is so good speciale after some practice Is kind of Bloodborne meet Doom meet Gears of war wrap in a warcrime on legs with power armour.
@odststalker5117Ай бұрын
I'm a simple man. I see Blood Angels and I click
@captainfabulous2087Ай бұрын
He lives!
@GrayFolxyАй бұрын
I wish the bulkward had a distinct parry & block button cause 99% of time I block when I want to parry and get gutted because of it
@Swampert919Ай бұрын
Bit late to the party but how do you even perfect parry anyway, like when the indicator comes up at what point is the window to parry… got through the whole campaign and I don’t think I managed to do it once, makes fighting warriors a nightmare.
@Three60CrusaderАй бұрын
Gotta wait til they actually go into an attack animation.
@jurisdojo23Ай бұрын
I feel like every video I’ve seen is either someone discussing how good bulwark is or how bad assault is
@looneywolf518Ай бұрын
The melee skill progression is really satisfying. I went from struggling against 2-3 Tyranid Warriors and just last night, got caught in a massive wave on Substantial diff, my buddy came around the corner and just saw me 1v10 those warriors and coming out without a single scratch on my armor
@Canadian_ZacАй бұрын
Pretty much my only gripe with the game, is the cuts in the campaign mission In SM1. You bassically walked across the entire map, each objective leading right to the next, with no bits of just cutting to you arriving somewhere else. While SM2 has lots of bits where it just cuts ahead to you arriving somewhere Its s minor thing, but mskes the campaign feel more disconnected
@alxsblv6164Ай бұрын
You can do running attack out of dodge.
@tanuki9507Ай бұрын
I don't know if it has already been changed but when I deploy Bulwarks banner it doesnt restore any contested health.
@milkandcookiesTWАй бұрын
need level 23 perk from bulwarks tree
@deathlytree434Ай бұрын
Hellllaaa rad thanks for the tips
@skyehoeflich5513 күн бұрын
I came to this video hoping to be illuminated on something I didn't know. But turns out, I just absolutely cannot take this much visual stimuli in at once. Unless every enemy attack has a white or red circle on it, I have no idea it's coming. Perfect parries are almost impossible. I'm dying constantly, regardless of class, on minimum difficulty. And bulwark is the absolute hardest one. I've played for weeks with no skill increase. Starting to think I just don't have the right brain. It's just too much to look at. So much shit is happening; even small enemy hordes are completely overwhelming.
@shieldwallofdragonsАй бұрын
Great Video
@Iskaral1Ай бұрын
Superb vid, great info. Gonna spam it at my bro's
@serijas737Ай бұрын
Severance is killing me bro. The moment I enter this fucking worm infestation where you have a Pyreblaster I can't do shit.
@AdmiralxAvocadoАй бұрын
I will say it feels like the knife kills things when you sprint -> melee, so no gun strike EDIT: I don't have many perks for the knife yet, so this might change!
@mattbarton2341Ай бұрын
Wait…..how are you able to do the multiplayer missions without finishing the campaign? All my levels are locked until I complete the corresponding campaign mission.
@xagnarok3991Ай бұрын
the window for contested health is sometime ridiculous.
@diegobrando3430Ай бұрын
Based fellow Son of Sanguinius
@razrick88Ай бұрын
you should do a campain play through
@AK-ss8bvАй бұрын
⚠️ Questions ⚠️ 1. Can we change in Campagne Armor (classes) & wapeons of the Followers? 2. Can We change in Coop-Missions the Armor (classes) & wapeons of the NPC Followers? 3.can we use a First Born Helm in Campagne & Coop Missions?
@chetmanley1885Ай бұрын
No, to all three
@geronimo5537Ай бұрын
Video overlooks a glaring flaw in coop that is even constantly shown in the video. Every time you do an elimination near enemies. You take damage while locked in your animation. When you have armor this is not a big deal. As armor is easy to get back. When you are out of armor and running on health then it becomes a major problem. That is why most players are stuck with next to 0 hp for the duration of a match. Nothing to do with skill. There is a major mechanic problem in game currently that takes your input away and forced to take hits. For minimal gains. We definitely need to get more health and full armor on eliminations if we keep the current system. Also a little sus he has such a high level of unlocks so early. I bet he has not played any public coop matches. Because you will lose 80% of the public match ups. Unlocks are tied to match victory so its not difficult to get them. But that is a vast difference in progression from public to private in how quickly progression can be done. Holding parry to long instead of clicking once is definitely a hidden detail in the game. Good for pointing it out.
@johnstallone4807Ай бұрын
I didn't know about this running attack thing, I'm trying to not be a shit sniper. Did you say rolling towards the enemy and attacking does the same thing or do I have to run and attack with my combat knife to get that crosshair?
@milkandcookiesTWАй бұрын
both running and evading into attack works. so sprint or roll/dodge towards enemy then press attack
@milkandcookiesTWАй бұрын
there's also a fantastic perk upgrade for Combat Knife. halfway through weapon perks on the Knife you can unlock a hadouken superman punch that replaces the running knife twirl, its amazing for wave clear and triggering gunstrikes
@johnstallone4807Ай бұрын
@@milkandcookiesTW So I tried this multiple times, I couldn't get it to trigger on any Majoris enemies, they're bigger than me so it should work, right? I sprinted, as I got close, I hit the attack button but it just did the sprinting attack
@SpicyDeddyАй бұрын
Love this game to death. However there definitely needs to be some balance changes to the enemies and weapons. I think the multimelta does not nearly enough damage, and the little enemies have too much health
@jimbob4447Ай бұрын
Glad they delayed the release by roughly a year as seems they really put in some serious effort.
@ScufflegritАй бұрын
I’d say start on easy to get a feel for it before upping the difficulty. It isn’t exactly intuitive, the parry indicator in particular. It’s really easy to twitch press it and then get reamed.