Minecraft has a Mending Problem... || Villager Trading Update!

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TheGeekFactor

TheGeekFactor

Күн бұрын

This video is less about mending itself, and more about how mending is obtained and how it is currently implemented. It is my opinion that in its current state, mending forces players down a narrow, "most optimal" path in survival. This is counter-intuitive to a sandbox game.
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@LMF1716
@LMF1716 7 ай бұрын
I feel a fix for this would be moving repairing items over to a smithing table. Or really just removing the too expensive cap completely
@brendonw456
@brendonw456 7 ай бұрын
No, just remove the "too expensive" cap. The anvil's primary design purpose was to repair your items. Enchanted books actually didn't exist when it was made. Hell might actually freeze over if Mojang moved that function onto any other block. Mending is only an option because it uses a separate mechanic, intertwined with this mechanic, to bypass this mechanic
@JamesTDG
@JamesTDG 7 ай бұрын
Agreed, that too expensive cap literally is why nobody uses anvils for repairs
@masonrockwood7732
@masonrockwood7732 7 ай бұрын
Limit the cap to something reasonable like lv. 30 and/or have an option to repair it with a different resource like 10 Emeralds. Idk
@lilythebluespheresfan2897
@lilythebluespheresfan2897 7 ай бұрын
Remove the Too Expensive Cap and make 64 levels the most expensive level of repair
@hysloth3137
@hysloth3137 7 ай бұрын
​@@brendonw456that amd have the repair cost be flat. X amount for X%
@thomtom3070
@thomtom3070 7 ай бұрын
I think the bigger issue is that enchanting sucks. You get a randomized set of enchantments and either have to remove them to try again from scratch or use the anvil to add other tools or books.
@beefox__
@beefox__ 7 ай бұрын
i think for me this is the nail on the head, i Hate working with villagers, i'd love to focus on the enchanting system because its more fun for me, but also its even worse then villagers at the moment. what if enchanting had some sort of refinement system? using more rare materials as catalyst in order to get better and more specific enchantments. villagers can still have specific books thats fine, but the choice to not engage with villagers is what i want. honestly it doesn't just apply to enchantments either. want to build with bricks? your choices are a super-smelter and hours of mining clay, or hours of grinding emeralds to get bricks from villagers, who increase their prices the more you trade with them making it slower and slower and more tedious. its horrible.
@thomtom3070
@thomtom3070 7 ай бұрын
@@beefox__ there was a post on r/minecraftsuggestions about revamping enchantment and part of it was saying you could spend gold a lapis to refill the options shown
@JamesTDG
@JamesTDG 7 ай бұрын
I hate dealing with trading halls just because of the noise. Not to mention getting villagers in those slots.
@mettaursp309
@mettaursp309 7 ай бұрын
On top of that enchanting+netherite and durability clash and conflict, and enforce two different incompatible play style ideologies on players. THAT is why mending is broken in the way it is. It isn't that mending is bad, or that villager trades are bad, its that item durability sucks on items that require significant grind to make them. If there were no enchantments at all I wouldn't miss mending at all before netherite, because I could just slap 3 more diamonds and 2 more sticks down and move on with my day. But now I have to grind for hours to get netherite equipment, and then add more time on top of that to enchant. I do not want to have that kind of work go into a gear set only for it to irreversibly vanish and have to spend time making it again. A much much better solution than the villager change could be making netherite and/or enchanted gear stay alive, but unusable at 0 durability instead of breaking, and getting rid of or rebalancing the repair price hikes. It's not the only solution, but it would feel far better than "lol mendings harder now, good luck". I really wouldn't mind spending some resources to keep an important gear piece alive and forego mending if it was even an option in the first place.
@TheRodentMastermind
@TheRodentMastermind 7 ай бұрын
What about giving the Blacksmith a trade that repairs equipment.
@jums8224
@jums8224 7 ай бұрын
I think repairing your gear with materials shouldn't cost XP levels at all. Without some sort of farm it can be really, and I mean REALLY annoying to gather up levels. You can also gets lots of XP from villager trades but at that point you may as well get the damn mending trade.
@k2ggers961
@k2ggers961 7 ай бұрын
I think it should cost a fixed XP level (maybe 10?) and in exchange repairing does not repair as much durability (maybe 1 diamond restores 30% of durability or something) Also, mending should be given a drawback. Maybe make it mutually incompatible with unbreaking, or reduces the durability of your tools by 25%
@elizabethdespair
@elizabethdespair 7 ай бұрын
@@k2ggers961 what a stupid comment about mending seriously, oh yeah man let me stand in front of a mob farm for longer and let me have the chance of my tools break even more ( you know ? the thing mending solves ) ??????
@polarispulsar
@polarispulsar 7 ай бұрын
​@@k2ggers961an entire 3rd of 30 levels for only 30% repaired is a little too much imo. But as a whole this concept could work
@daenite2480
@daenite2480 7 ай бұрын
​​@@polarispulsar10 is not a third of 30 in enchantment level talk. Enchantment levels have higher xp requirements the bigger the number. That's why it's so easy to get the first level while so painstakingly long to get level 39 from level 38.
@kingducky7123
@kingducky7123 7 ай бұрын
@@k2ggers961 yeah i think it could be balanced by making it incompatible with unbreaking
@GearShockMirasu
@GearShockMirasu 7 ай бұрын
I would imagine it a cool idea to have blacksmith villagers able to repair your gear using a bit of the appropriate resource and some emerealds. Locking the repairing feature behind mb stuff like blacksmith's trade level determining what quality equipment they can repair, starting off iron tools. That would be a nice alternative I think, as you could make a blacksmith in any village to do the job, and maybe let the villager do n amounts of repairs per day before they have to go and rest to reset it This sounds like a bs alternative but It sounds like a somewhat fun alternative to mending
@kingducky7123
@kingducky7123 7 ай бұрын
i dont really like that because it forces you to interact with villagers which would upset me greatly, it already annoying that the best way to enchant being villagers
@mekpriestchris8746
@mekpriestchris8746 7 ай бұрын
I like this idea. What the other reply says is a fair point, I probably wouldn’t lock repair behind villagers. But it could be really cool to utilise the fact villagers have inventories to be able to kinda put your tool on top of a smithing table in a village and then throw emeralds at a smith. Who then walks over and fixes your tool. Would certainly be more interactive than just a gui.
@McGizzleYT
@McGizzleYT 7 ай бұрын
yess man that would be great !!!
@EnderOfLight
@EnderOfLight 7 ай бұрын
Actually, this idea works as an alternative to another problem I saw someone else bring up. The problem of how annoying repairing tools with Experience is to begin with, unless you have a mob-farm set up. In this way, you could add 2 separate systems to repair your Tools. One that costs the equivalent material alongside Experience, which can be done at your own personal anvil (which also breaks over time, costing a ton of additional Iron). And the other, costs the equivalent material alongside Emeralds, which can be done with specific Villagers. Although given how easily this can evolve to making the Villagers downright superior in how little they cost (with enough of an economy set-up), I think it would be fair to increase how much of the base equivalent material you would need for the Villager to use, in comparison to when doing it on the anvil or whatever.
@davinjones9967
@davinjones9967 7 ай бұрын
I have always wanted a "Unyielding" enchantment. You can get it from enchantment tables and you can't have it and mending like the protection enchants on armor. "Unyealding" makes it so you tool can hit 0 durability and enter a broken state where the tool is as good as your fist. This enchantment must also be paired with a improvement to the repair system but in the end I feel it's more accessible to more layed back players
@christopheriman4921
@christopheriman4921 7 ай бұрын
That would be a cool enchant, although I think it would have to be a treasure enchantment too, along with a change to the enchantment table to allow treasure enchants and curses to be obtained via that table in some way by interacting with some other interesting mechanics like archeology.
@wooper2654
@wooper2654 7 ай бұрын
So an enchantment that makes it so your tools don't actually break when they break? So basically the same mechanics as an elytra?
@popcornium3879
@popcornium3879 7 ай бұрын
Honestly, I think this idea is thrown a lot but it actually adds nothing to minecraft. People stop using their valuable tools before they break anyway. It would really add nothing to the game and it definitely does not help the problem, I'd argue it would just create more enchantment clutter imo. It'd be much better to improve the base repair system instead imo
@mau_jr
@mau_jr 7 ай бұрын
i fail to see how its more accessible than mending
@davinjones9967
@davinjones9967 7 ай бұрын
@@mau_jr you can't get mending through the enchantment table. Only loot chest and villagers. Unyielding is more expensive but more approachable as it would be able to be found in enchantment tables
@goiterlanternbase
@goiterlanternbase 7 ай бұрын
1:17 with the rebalancing of fishing, they took away the option to fish effectively for mending, without grinding. I had a world, got all gear was mended, while only roaming. That was genuinely my most sandbox'ish game.
@squidwardlegends2950
@squidwardlegends2950 7 ай бұрын
In bedrock, you just need a chest, a nametagged fish, water, trapdoors, lava and minecart hopper and u have a afk treasure fishing farm. With a max fishing rod, you can get easy enchanted books and bows. Theres also bedrock exclusive feature of pillagers dropping enchanted books during raids. Tho if it were me, id start a world on 1.20.12 and once i got a villager trading hall set up with all librarians set, then switch to newer versions. Its literally simpler to play on previous versions to get mending rather than the new way cus bro aint no way im gonna travel thousands of blocks and spend more time to get a couple of mending books and almost never touch that villager again
@goiterlanternbase
@goiterlanternbase 7 ай бұрын
@@squidwardlegends2950I don't like such mechanics. I am barely ok with portal farming golems, but that is only because grinding trees down is lame. Maybe with the new crafter i revisit bamboo farming, but then we are exactly at the point of this video. Why a sandbox game with procedural made everything, when i mostly hang out 500 blocks from spawn. Forcing me to find a swamp is stupid indeed. MS and MJ have simply chosen the total wrong direction here.
@squidwardlegends2950
@squidwardlegends2950 7 ай бұрын
@@goiterlanternbase like the crafter and trial chambers are the only redeeming updates they did imo. But rn not gonna play past 1.20.12 cus grinding smithing templates was hard enough. Like bastions in bedrock sucks more cus of the slow ass healing and annoying crossbow piglins yeeting me into piglin brutes
@MrV705
@MrV705 7 ай бұрын
I like to play as a "technical player", which means having a lot of farms, coming up with redstone machines and stuff, so I mostly play in creative. However, when I used to play survival, one of the worst things for me was losing time, for instance, going back and forth to repair stuff with mending, so I ended up using many pickaxes with eff5, unb3, silkt and just let them break. The worst thing for me is not mending as an enchantment, but the fact that villagers are the easiest way to effectively enchant multiple times the same thing. I could buy 12 eff5 books, 12 unb3, 12 silkt books and ALSO diamond pickaxes for 1 emerald each, so in total 48 emeralds. Is this broken? Of course it is. Did I have fun rerolling all those books and curing them over and over? No I did not. But at the end all the grind was completely worth it, and it's one of the things I enjoyed most for the rest of that world (played until 1.17). Mending is necessary if you want to keep the same tool, yes, but what they should do is overhaul the ENTIRE ENCHANTING SYSTEM, because that's what's making all these secondary problems appear. Let me select the enchantment, Mojang, stop with the "Too expensive!" bullshit, there are XP farms that can level you up 0-30 in 5s, I HATE the RNG of that system because it's not fun at all and I've been playing Minecraft for way too long. Let me have OP tools easily! If I know how to get XP and what I want to enchant let me do it without WASTING time! Villagers are just the only way to have that, and even if it's grindy asf it's still better than using that goddamn enchanting table. TLDR: The enchanting system is complete dogshit and I want to be OP, villagers were the only way of doing it, and now they are getting even MORE annoying. For casual players maybe this is more """fun""", but definitely not for me.
@d4cto
@d4cto 7 ай бұрын
As a technical player (mainly SP hardcore though) I disagree. Maybe I got used to moving villagers so much that I don't find them annoying and even then there's less incentive to move them unless you want to make trading halls which tends hurt the server's performance a lot.
@teshtishtoshtesh3218
@teshtishtoshtesh3218 7 ай бұрын
There's nothing fun about it for anyone. This is a top down "do it our way" sort of change, not a player-based "fun" change.
@AtomixKingg
@AtomixKingg 7 ай бұрын
@@d4cto I am not exactly sure with what you are disagreeing with? Villagers are overpowered, rerolling them isn't fun, and curing them over and over to get cheap trades isn't fun either. The enchantment table needs changing, and the "too expensive" message needs to go. Moving villagers has nothing to do with any of those, though whilst OP didn't mention it, I feel like it is one to add to the list. I'm a technical player too, I've built Gnembon's iron farm that needs 60 villagers, and I've had fun moving villagers. Does that take away from the fact I was placing rails and breeding villagers for 5 hours? Nah. I did it twice, too. Just because we're numb to moving villagers does not make it good, it's just we fail to see the bad in it.
@d4cto
@d4cto 7 ай бұрын
@@AtomixKingg And look: Now they're easier to reroll of needed, curing them over and over is pointless (I'd say it always was) and because master trades are 3lvl books, it works in tandem with enchanting table. I mentioned transporting villagers because for a lot of people it's an annoying task and for some reason people think it's mandatory now, including video's author (in the section about swamp villagers). I'm a strong believer that mending is not OP and doesn't need changing as well as there is no need to move villagers in the swamp because zombified villagers exist and spawn naturally.
@lasercraft32
@lasercraft32 7 ай бұрын
I agree that the enchanting system is flawed, but making it "easy" to get OP tools isn't good game balance.
@RedFissionStudios
@RedFissionStudios 7 ай бұрын
I agree, mending is quite necessary in Minecraft and it really shouldn't be. Fixing item repair is a good idea to solve the problem, another thing that might work is if instead of breaking and disappearing when running out of durability, the item can become a broken version that is useless but can be repaired so that you don't lose the enchants.
@ThunderClawShocktrix
@ThunderClawShocktrix 7 ай бұрын
so make it like how valhim reapir works pretty much, that would be much nicer and make mending more a nice to have than must have
@carango1798
@carango1798 7 ай бұрын
That's how RuneScape does it
@TheDragonfriday
@TheDragonfriday 7 ай бұрын
The problem you can only repaired the enchanted tool few times.... I feel I have to get mending
@woahscape
@woahscape 7 ай бұрын
@@TheDragonfridaythat’s the point of the comment?
@The_Yeet
@The_Yeet 7 ай бұрын
I like that idea!
@knuckleheadwestwind3585
@knuckleheadwestwind3585 7 ай бұрын
I wish mending made it so that if your tool broke, you would keep a broken tool that could be repaired at an anvil using xp, instead of it being automatic. It would still allow one to keep their tools, but not make resource gathering obsolete
@ShyRobot_
@ShyRobot_ 7 ай бұрын
I think you should be able to put a enchanted book in the lectern of a librarian to override their master level book trade with the one in the lectern. This would mean you could go on a journey to a far off village with some emeralds and trade with a librarian there for 1 of each book and bring it back to your villager setup, negating the need to move villagers 1000s of blocks. Additionally the jungle and swamp enchantments should be found as books in their biome specific structures (adding a loot chest to witch huts), so finding theses structures is exciting. Maybe add "swamp explorere map" and "jungle explorer map". Finding a enchanted book in mineshafts or dungeons would be exciting again. Finally add the fishing, treasure and tridant enchantments as the only books to the fishing loot pool.
@greyson21
@greyson21 6 ай бұрын
I really really like this idea! Putting an enchanted book in the lecturn let's the librarian "study" it so he can give you more of them. I think even just having this as an option opens up more ways to get good enchants: either by having librarian in specific biome OR finding the enchantment first and giving it to librarian to "study"
@linzihan
@linzihan 5 ай бұрын
i really really love this.
@thenacho6354
@thenacho6354 6 ай бұрын
Although I completely agree with everything in this video, I'd like to say to anyone that plays this update in the future: YOU DO NOT NEED TO TRANSPORT VILLAGERS TO THE SWAMP. JUST BUILD A MOB FARM. If you build a classic mob dropper in a swamp, eventually one of the zombies that drops will be a zombie villager. Cure it and you got yourself a swamp villager. Now this requires you to have access to brewing but imo is the least tedious way to go about this. Way better than finding a swamp THEN finding a village and THEN moving 2 VILLAGERS to said swamp. Please read this everyone seems to be missing the obvious solution!!!
@ffx95
@ffx95 7 ай бұрын
IMO I think they should make the more challenging alternatives OPTIONAL. By that I mean dictated by the server owner or if single-player mode the player. We should be able to play the games how we want to play it. If some players want more of a challenge then ok set the balance game rule to true otherwise it’s set to false. Forcing everyone to play a certain way just because a portion of the community believes the game is too easy just creates detachments. I personally like the old process no matter how tedious it is, and I miss the OP 5 stack discount. But I think if someone else finds it too easy they should be allowed to make the game harder for theirselves by changing the game rules. We should be allowed to play the game in the way we want to play it.
@brickie9816
@brickie9816 7 ай бұрын
Since you genuinely asked I shall genuinely answer. I kinda a bit enjoy rolling librarian trades. Yes it is boring and time consuming and it's not like I absolutely love it, but it's sometimes relaxing and a feelings of getting a good trade is nice too. But yes, as to many others, it also happened to me that I had to break and place lectern 400 times (yes 400 times fr) just to get an Eff 5 book. And yes, I have a librarian rolling macro installed.
@yellownomadglitch3309
@yellownomadglitch3309 5 ай бұрын
The simplest thing and what Mending was in the past when it was implemented, a treasure only find, via fishing, via exploring desert temples, now we have so many other structure were it could be, the new chambers, ancient city...
@night_san03
@night_san03 7 ай бұрын
Well, I have an idea to revamp enchanting as a whole in a way that's balanced to the game, taking new mechanics into consideration: Starting off, we have the upgrade templates system that was recently implemented to the game. Well, what if we expand on that system to allow the templates to hold(and be replicated with) specific enchantments. This way, the template can be added to the enchanting table with the item you wish to enchant, and the enchantments of the template will be placed on the item. Additionally, a renewable source of diamonds does need to be added to the game, seeing as more uses for diamonds are being added, such as template replication, which means that eventually, you will run out if you're playing on a long-lived world. My proposition? The ender dragon will drop 5 diamonds on death and the warden a full block. From there, we now have a template system that can be used for enchanting items and renewing specific enchants that won't be reliant on villagers. To replicate enchantments onto a template, one just has to add the unenchanted template to an anvil with an enchanted item(such as a book, or tool), this will consume books, half the durability of the item, or nothing but xp if the enchantments are being copied from template to template. Additionally, the arbitrary limit of 30 levels should be removed from the anvil. Let players use ALL their levels. If they want to make a God tool and they have more than enough levels to do so, let them. I also think that anvils should be changed to work linearly with their xp costs rather than exponentially, and simply repairing equipment should cost a flat amount of xp.
@justseffstuff3308
@justseffstuff3308 7 ай бұрын
I agree fullheartedly with almost all of this, but not the diamonds. Diamonds are essential as a currency in multiplayer, because they're non-renewable, not easy to farm, all players have about the same ability to require them- they are universally viewed as valuable. When making a modpack or looking for a modded server, I avoid ones that make diamonds renewable. Giving select technical players access to a "mint", so to speak, devalues diamonds as a currency. Also, why would the Ender Dragon have diamonds? Or the Warden, actually? Thematically, that does not fit, there's more to consider here than mechanics. Ender Dragon and warden just feels like an arbitrary "attach big reward to big thing" with no attention paid to anything else.
@alexthewrecker4666
@alexthewrecker4666 7 ай бұрын
I think the trail chambers reward diamonds. I think they should be renewable slowly
@houndofculann1793
@houndofculann1793 7 ай бұрын
The Warden is specifically meant to be something that isn't worth to kill in any situation so making it drop a diamond block would be extremely counterproductive.
@Helio_Asou
@Helio_Asou 7 ай бұрын
Just to add that Warden farms are extremely easy to make for tech players, so it would be a trivial way to obtain diamonds for them while making it unnecesary difficult for regular players
@LKV089
@LKV089 7 ай бұрын
I personally think it would cool to gather infos from the villagers through talking to them. Like asking them where can I get a mending book -> get the hint with the swamp, and maybe another hint for where the next swamp might be. Maybe in exchange for bringing a rare item and stuff. That would add cool little side quests instead of dumb googling etc.
@AwwShucks
@AwwShucks 7 ай бұрын
I enjoy how thought out your solution(s) are - how you represent them is very engaging!
@mathieuchaussier6923
@mathieuchaussier6923 7 ай бұрын
Aside from making pieces of equipment somehow infinitely reparable and changing how to access mending to make it more challenging and enjoyable. I think adding a new appealing enchantment as a alternative to mending could go along. For example, an enchant making your equipment unusable when durability reaches 0 instead of destroying it, similar to how elytra works. And/or keeping that equiment in inventory through deaths. That would offer the player a choice between an almost freely infinitely repearable equiment (XP being easy to get) or an equipment you cannot loose but have to pay resources to repear.
@Isgolo
@Isgolo 7 ай бұрын
So glad your channel is getting the traction it deserves, keep up the good work!
@mwgaming5167
@mwgaming5167 7 ай бұрын
Your videos are really well made I was so shocked when I saw you only had 2.8k subscribers you're honestly killing it
@jonharrison3114
@jonharrison3114 7 ай бұрын
Bro got 2k subs in 2 days. It was 2.5 yesterday and today it’s 2.8 so he got 300 today
@Spamster3212
@Spamster3212 7 ай бұрын
Yeah, I subbed a couple of days ago and I'm pretty sure it was under 1k, it's honestly really nice to see when someone has this kind of success.
@zauls.
@zauls. 7 ай бұрын
I really like the idea of the Librarian's balance mod. It takes mending off the standard trade table, but allows any librarian to "duplicate" an enchanted book by placing it on their lectern and paying emeralds. But crucially, you need to find that book elsewhere first, whether from the enchanting table or from chest loot. If they added this, as well as making the changes in the experimental snapshots, it would improve so much about the enchanting experience and make mending more difficult, but also more fun and rewarding to acquire. It would also make the enchanting table an actually important part of the enchanting progress tree, which would make a lot more sense than the current villagers + anvil setup that skips the enchanting table completely. They should also implement the anvil changes, as you outlined, and migrate using enchanted books on items to the enchanting table, rather than the anvil. The anvil should just be for repairing, it doesn't make sense why a big block of iron has anything to do with magic.
@QasemElagez
@QasemElagez 7 ай бұрын
Mate you’ve been pumping out content like a machine. Amazing quality btw!
@ryla22
@ryla22 7 ай бұрын
Its nuts how you made the transition to minecraft videos and it just worked Good job m8
@ItsKoiFish
@ItsKoiFish 7 ай бұрын
they should add a book that means your tools are truely unbreakeable but make it rare in structures somewhere like end citys or ancient cities so its rare and endgame. they could also add higher tiers of unbreaking it could go from unb-3 - 4,5 and then your tools would need reparing less frequently and then you could use ore to reparir them if they didnt break so frequently
@robertosgood8737
@robertosgood8737 7 ай бұрын
I like Mending because it makes certain items worth getting. Even if you remove the Too Expensive limit on repairing, I won't see netherite tools as worth my time if I have to get more netherite ingots in order to repair them IN ADDITION to having to find the upgrade smithing template. Tack on Mojang's plan to restrict Mending Librarians to the non-existent swamp villages and you get something that will make life a massive pain. I find Mending necessary, it's the first book I want to go for, with Silk Touch and Fortune III not far behind. Doing a bit of grinding now rerolling trades to get the enchantments I'll want in one place instead of having to travel all over when I need to get a new book, having to deal with moving Villagers (which is absurdly difficult), and having to grind for more emeralds since the experimental trading changes nerf zombie curing... that's worth it. I'll gladly deal with a bit of tedium to have all my stuff in one place. Oh, and let's not forget how the new trades never give you maxed versions of the most useful enchantments, so to get a single Efficiency V book from a Villager that sells Efficiency III books for 50 emeralds will cost several hundred emeralds and there's no way to lower the cost? Between a bit of grinding now, or having to run all over the place paying up massive amounts of emeralds to get good gear, I think I'd rather deal with some tedium to save me time later. I have no problem with the IDEA of putting different books in different biomes, but I think a better solution would be to adjust the probability of getting certain books (ie. a higher chance of a Swamp Librarian having Mending, but not impossible for other biomes to have them).
@Plasmagon99
@Plasmagon99 4 ай бұрын
Maybe a new enchantment called Unlimited that can be added. The Unlimited enchantment makes a tool or gear 100% unbreakable but requires the player to kill 5 unique bosses to get an enchantment shard. This makes it hard to get and repeatable, but overrides mending.
@builder1013
@builder1013 7 ай бұрын
Wow, this is the most wholesome KZbinr I've seen in a while. Thank you, your videos give off a unique, nostalgic vibe that isn't found so common nowadays. I hope to make unique content as well (on my alt account for Minecraft vids, but on this one as well).
@rifter4478
@rifter4478 3 ай бұрын
What about completely removing mending from villagers and making so it can only be obtainable through fishing, stronghold library chests, and end city treasure chests? I think a library chest should have a chance to have only one mending book. And the treasure chest, a chance to have 1 to 3 mending books. I mean, it would fix the librarian villager transportation problem a little right?
@joelpierce1453
@joelpierce1453 7 ай бұрын
I want alternative enchantments to mending that offer powerful benefits. If I had that, I wouldn't mind spending 30 levels to repair a tool.
@rogoznicafc9672
@rogoznicafc9672 7 ай бұрын
I agree with your takes, its just that people always forget mending should be an sort of end game enchantment and you CAN get it in a book form (best for elytra) and tools with mending in Bastions and especially End Citys where you can also get armor with it. I mean its SOO easy to get mending gear from citys idk, why people complain. Raid 3 end cities and you will have a full gear and plenty to spare
@nitez1530
@nitez1530 7 ай бұрын
Perhaps mending books can be added to more treasure loot, like from dungeons, mineshafts, sunken ships etc. And maybe an extension on the base enchanting mechanic, using an echo shard instead of lapis to get "treasure" enchants (mending, curses, frost walker etc)
@CamsterLasagna
@CamsterLasagna 7 ай бұрын
The last bit of this video was really sweet. Congrats on the new subscribers! Keep up the hard work, you've earned the rewards that come with it
@runcows
@runcows 7 ай бұрын
Something that I've thought about a good bit is that this ties to the enchanting system as a whole. Mending and Tool Repair are one of the main pain points right now, but the enchanting system as a whole needs some attention. A cool idea I had a while ago would be if you could use chiseled book shelves with enchanting tables. The idea being that you could put enchanted books into the chiseled bookshelves, and then the enchantments on the books would skew the odds of the enchantment table towards those enchantments. It would address a few things. There's still an intial grind to get the required books to do this, but then after that the whole process becomes a lot easier. Less random enchantment pain, less book trading pain. And it would give reasons to have more than 1 enchantment table in your world. Imagine how cool it would be to have several enchantment set ups, each for different enchantments and you could theme the area around them. I think enchanting would still definitely need more work, but this would be really cool
@Mabra51
@Mabra51 5 ай бұрын
I always plays with the datapacks "librarian's balance" and "no too expensive" to fix this issue. Librarian's balances removes mending from their possible trade, but allows you to change their first trade for whatever enchanting book you put on their lectern. Additionally you could use another datapack that makes mending only appear in ancient and end cities' loot tables to make it a truly endgame enchant.
@wetbed6597
@wetbed6597 7 ай бұрын
What I think is that mending is a treasure enchant, it should be sold by the traveling merchant, found rarely in buried treasure chest or keep the current system but make mending lower durability by 10% in return for infinite repair
@randompurpleslime8963
@randompurpleslime8963 7 ай бұрын
My counter argument to the biome change is that it actually makes the game more stream lined because this means anyone who is doing a challenge world like for example superflat and biome only worlds would become impossible This means in mojangs eyes the "right" way to play a *sandbox* game is by exploring biomes and also these changes would in my opinion just makes the game worse for casual players because frankly these changes will hardly dent any Hardcore players ( Hardcore as in players that know every word of the mc wiki ) However these changes will just make the game more tedious for casuals/Slow burn players While yes I do think Mending may be to easy to get I do also still think its more of a end game item afterall I wouldn't spend emeralds and books to give Mending to my iron armour I'd rather save it up for endgame items like netherite and diamond
@lachy4899
@lachy4899 7 ай бұрын
So while it is a grind, I do enjoy the technical aspect of building a villager breeder, trade setter and zombie curing structure (although I do not enjoy the randomness of placing lecterns until I get the enchantment I want at the level I want - which in some ways makes mending less of a grind as it only has one level (as opposed to sharpness 5 or something) the zombie cure discount means I don't care what the trade cost is. The bigger point for me as to why I bother doing this grind is that I only need to do it once. If I loose all my items falling into the void I can replace them relatively quickly, if I want mending on my third pickaxe, I can do it trivially - and that leads to the other part of the problem. Mending has become a crucial part of the game and yet the only reliable and consistent method to get it is via villagers as you will always want more than one book. I think a solution has to overhaul enchanting not just the repairing system - Netherite tools for example only really work with mending given the sheer grind involved in getting netherite ingots and the upgrade template. I also believe there are other issues with the villager changes, as you stated finding the right biome (even with the cartographer trades) can be a real chore, not to mention the impact on survival game modes where biomes are limited or if the world size is restricted for any reason. The two big issues though with the changes as I see them are: 1) This only extends the grind it changes nothing about the underlying issues that result in players doing this. 2) Swamp (and jungle) villagers do not normally spawn, unless a village generates on a biome border, meaning that for players not aware of the change they will be unfairly penalised, especially if they are also unaware of how to get villagers to breed. So how would I fix the problem: 1) Repairing should be a consistent cost for an item - a number of the base resource and if it is enchanted a set number of levels 2) Overhaul the enchanting system: The current system has the anvil at it's center not the enchanting table which seems rediculous to me. I would love to see a system where players can enchant books in the enchanting table and slowly build up a library of enchantments in chiseled book shelves around the enchanting table (In game play, a player would place a book and some lapis in the enchanting table and select from 3 random enchantments - the resulting level of the enchantment would be one higher, or max, than the highest leveled version in the surounding bookshelves). I would also lower the level requirement and just have a level cost, when enchanting a tool the player manually selects the enchantments they want (and their levels) from a list representing the books in the surounding shelves, this process would not consume the enchanted books. Using the lightning rod you could even do a charged enchantment table (or use some other mechanic) that lets a player have a chance at a treasure enchantment (or lower the level cost of enchanting a tool). While I am sure that there may be far better ideas, the reason I like this as a solution is it returns the focus of enchanting to the enchantment table (not villagers and the anvil) while still making finding or trading for a enchantment valuable. It would still reward exploration, and it would let players have a reliable source of enchantments without abusing villager mechanics. One deeper issue though is that if everyone feels like mending is a requirement then why is durability even kept in the game?
@lasercraft32
@lasercraft32 7 ай бұрын
Anvils need to no longer have the "Too Expensive" message... That alone would do wonders, but I also think that _repairing_ tools should be like naming items, where it costs a set amount that doesn't get progressively more expensive (or at the very least, the cost should only rise slowly). You're already spending materials to repair it, so why should it cost so much XP? Mending should be rarer and be an end-game enchantment. Using an Anvil to repair Netherite isn't viable, because it requires full Netherite INGOTS to repair them. This would still be fair though because by the time players get Netherite they should have access to Mending by then. Zombie Villagers should also be more common in Swamps and Jungles (or add Zombie Villages to those biomes) that way players are more incentivized to cure Villagers instead of kidnapping and transporting them across the country, and it would be a better way for newer players to realize that you can actually get Villagers in those biomes in the first place (cause right now there's _nothing_ that tells the player about these Villager types. They have Jungle Temple maps and Witch Hut maps... but by that logic you'd be able to get special Villagers from Woodland Mansion maps and Monument maps too, which obviously isn't the case).
@Al4___
@Al4___ 4 ай бұрын
Mending is not a problem, it's not that big of a deal, I want to get mending on my tools once, and then I can go work on my projects
@infenvr
@infenvr 7 ай бұрын
Just stumbled upon this channel, I think you’re doing great!! ^-^
@TheGeekFactor_
@TheGeekFactor_ 7 ай бұрын
I’m trying! I’m happy you like it!
@BonesInBroth
@BonesInBroth 7 ай бұрын
Hi! I don't think mending is much of a problem (in singleplayer, specifically) I actually like the mild tedium of having to get the right villagers, not in the moment, in the moment it feels kinda like pain but that's why you have multiple projects rather than just 1 so if one tedius project gets mind numbing you can switch to something else. That being said, when I finally finish my villager hall and I'm able to look at it and be like "yeah, I did that :)" I really enjoy that even if the task was mostly tedium rather than some kind of challenge and I really look forward to having to build villager halls in other biomes as it'll encourage me to build biome appropriate halls/villages and decorate them all nicely and having little bases in every biome around the world linked by portals sounds really nice and cool! It was my favorite thing the Terraria Dev's brought to Terraria tbh and I'm really glad Mojang is bringing it to Minecraft, I think that change fits the creative canvus that is Minecraft. I also think the resouce cost for villager curing was also fine, maybe it's because I don't immedietly make farms and automate everything I can but I found the trade off to be pretty fair for how I was playing Minecraft. Maybe I am just built different compared to most of the player base, I don't really play minecraft for the "progression" as after like, 13 years of that progression cycle it's just not interesting to me anymore no matter what they really do (which, might be why I just can't stand Terraria anymore after playing it's progression cycle for about as long too or Minecraft Mods as the progression they bring isn't what I am looking for as) the sheer creative potential is what brings me to play Minecraft and having options like mending really helps with that as being able to just fully focus on my creative projects without having to constantly search for materials to fix my tools is super helpful and without it I think I prob. would've stopped playing my main hardcore world by now. I will say that I can kinda see/agree with the low cost being changed as being able to get it early is a bit strong although by the time I am personally looking for mending I've hit the "mid-late game" and don't immedietly put mending on my tools so I can save my levels to get the best tools I want so I've never really had a problem with mending's placement. I definitely think the big issue is a lack of options, if you don't like mending your only real option is to just not use it and while I think that solves the "issue" with the Elytra (another item constantly talked about that I think is completely fine), it doesnt with Mending, while mending is perfect for a player like me, who mostly plays alone and to unleash my creativity with a bit of grinding in-between, there are players out there that it just doesn't fit for them and I think rather than tear mending down like most people seem to want to do, instead, other options should be lifted up. I do think you should just be able to fully repair a tool for a certain resource cost, maybe 1 wood plank or even just a stick for wood, 2 stone for stone, 1 bar/gem + a few levels depending on the tier for the the "ore" tools and a single netherite bar for netherite tools (or maybe even a few gold bars + a decent amount of levels to prevent players having to massively grind to keep their netherite tools up). I also think the ability to "turn mending off" would be sure helpful for multiplayer servers as I know some players play for that progression and being forced to constantly interact with their tools breaking rather than rushing for a villager hall could be fun for them.
@teshtishtoshtesh3218
@teshtishtoshtesh3218 7 ай бұрын
This is why I pretty much just play in Creative mode any more. I get that some people like the grind of the progression system, but to me it's just a waste of time, and making it *more* of a waste of time isn't adding anything to the experience. I play the game for the sandbox and creative elements. Sometimes that works with Survival mode, but most of the time that mode is just "doing chores" before I get to the fun stuff.
@awerawer0708
@awerawer0708 7 ай бұрын
these videos are great, keep it up homie
@McGizzleYT
@McGizzleYT 7 ай бұрын
bro i love ur channel man u talk about amazing topics and thoughts on the game !! so keep it up man
@TheGeekFactor_
@TheGeekFactor_ 7 ай бұрын
Thanks, will do!
@rozentalsfr
@rozentalsfr 7 ай бұрын
Subscribing and commenting for the algorithm, your vids are what minecraft needs
@RVJimD
@RVJimD 7 ай бұрын
Glad to read all the comments, it will be interesting to see if anything ever changes un this area.
@lolzasouruhm179
@lolzasouruhm179 7 ай бұрын
I think they should add the ability to use leads on villagers if they want us to move villagers to different biomes to get specific trades. Forcing players to build rail lines or use boats to move these guys around ai crazy. Or many have an ability to add a cart to a horse or lama and villagers can sit in those!
@Wilverry
@Wilverry 7 ай бұрын
I really appreciate your direct approach to handling things. You are a good person
@omichromium
@omichromium 7 ай бұрын
The thing i love about your videos is that you clearly love the game. So many people to provide criticism of minecraft havent played it since like fucking 2016, and just have aggressive, knee-jerk reactions. You play the game in new versions and enjoy playing the game, and that makes any criticism you give some of the most valid stuff out there.
@lloydlejack-official
@lloydlejack-official 7 ай бұрын
I'm happy to see your channel grow so fast. KZbin was also a dream of mine but i feel like i don't have the time or patience to upload videos consistenly, so i just upload random videos every once in a while.
@TheGeekFactor_
@TheGeekFactor_ 7 ай бұрын
I can’t speak to your personal life, but if you work a 9-5, it can be very difficult to upload regularly. I found that out when I moved to California. I was working 11-14 hours a day. Killed my motivation. I would come home crying multiple times a week. Let’s just say I made a very risky move and I got lucky KZbin is starting to grow. I think if you have one weekend, you should try making a fairly high effort video about something you’re really passionate about AND is topical. That’s the key, I think. It’s also a bit of luck. But I’ve doing KZbin for 11 years and I just now started to grow. I think you can do it! If it’s your dream and you know you won’t be happy doing anything else, take a risk, I say!
@lloydlejack-official
@lloydlejack-official 7 ай бұрын
@@TheGeekFactor_ Thank you for that motivational speech, i might try do something this weekend and upload it. Hope your channel continues growing and you can fulfill your dream entirely. I will support your work!
@danielkelsosmith
@danielkelsosmith 7 ай бұрын
Well, in order to balance mending, many things would need to be changed. You need to consider that the current way tools work is really tedious. When tools lose durability you’re left with 2 options: A) Making new tools. In order to make new tools you need to go mining for hours on end to find minerals, lapis etc. On top of finding resources through hours of tedious mining you need to go XP farming in order to enchant your tools. If you don’t like what enchant you got, unlucky. You can get a tiny bit of XP back and try again. If that route is too tedious, you can farm villagers! Yay 🙄 this is arguably even more annoying and takes an infinite amount of time. On top of farming for villagers you need to farm for what resources they require and even more XP. Which to en equals, more farming, more mining, more AFK sitting in a box. B) The problem that is repairing. You can either repair them with resources, which means more mining and more XP! Or you can use mending. Which again requires hours of scamming villagers just to spend even more time building an AFK XP farm to even utilise it. So any way you go about it you’re stuck doing tedious, repetitive, irritating work… no matter how far you are in the game. The only way this can be fixed is to make repairing in early game more possible, but not so easy that all other tools besides your select few become obsolete, and to make mending more difficult and less of a chore to use. How would anyone go about this? I’m not a game dev, but the only suggestion I would have is to make the task of mending your tools less AFK farm focussed and more enjoyable. That would need a complete XP rework or even a totally new way that mending works, whether that includes increasing skills (I doubt that’ll ever come to vanilla) or something else.
@sad0mari0
@sad0mari0 7 ай бұрын
Adding a mechanic to create this specific enchantment (maybe not making it an enchantment anymore but an upgrade then) with new late game material could be a solution too. Just as we can upgrade to netherite, we should be able to imbue our tools in a specific way for this effect
@Voidfoxune
@Voidfoxune 7 ай бұрын
tbh i just watched the whole video without audio and subtitles and i was still entertained
@irProspect204
@irProspect204 7 ай бұрын
Subscribed right away. Great content.
@lily_littleangel
@lily_littleangel 7 ай бұрын
It is possible to give a tool "Unbreakable" with commands. Durability will never decrease. Maybe some very late-game item could allow you to add that to tools? Maybe a new boss gives that as a reward, a "Unbreakable template", like how a wither gives you access to a beacon.
@blackmage1276
@blackmage1276 7 ай бұрын
I feel as though everyone's talking as if durability is necessary. Look at terraria, unbreakable tools and it's absolutely awesome, doesn't detract from gameplay in the slightest.
@crandy753
@crandy753 7 ай бұрын
@@blackmage1276because the tools and weapons are interesting and you will quickly discard them for newer and better ones. The game wouldn’t be fun if you had the same tools forever which is what Minecraft is
@blackmage1276
@blackmage1276 7 ай бұрын
@@crandy753 have you played terraria? You can upgrade your tools without them breaking...
@fortnitesexman
@fortnitesexman 7 ай бұрын
⁠​⁠​⁠@@blackmage1276his point is that in terraria progression isn't just wood to stone to iron to diamond (in which you can skip straight to diamond if you look for a village) terraria's progression is not only deep as all hell but wide as all hell due to the sheer amount of options you have at any given point of the game, minecraft only ever has ONE option and at best "5" stages of progression and the tools themselves, specifically the weapons actually do something instead of just being a copper shortsword with more damage than before, but anyways, yeah minecraft tools should 100% have unlimited durability, they're boring as fuck regardless 🤷‍♂️
@flakjackson3609
@flakjackson3609 7 ай бұрын
I think the solution to the mending problem (in addition to dealing with the cost limit) is addressing the enchanting table problem. It's been an utter shitshow from the start (remember, at the start we had to pay 50 whole levels to get the best results) and while the exp costs have been made far more reasonable the core problem (randomness) has never been meaningfully addressed and there hasn't been a meaningful change to it for *nine gods-dammed years* Random enchantments is the entire reason villagers became the de facto way of obtaining enchantments. Mojang essentially gave up on the existing system and tried to pave it over with a new, equally as flawed one. I've recently started playing with a mod that adds a higher tier of enchanting table where you can customize the enchantments you receive (but no treasure enchants like mending), paying the same exp cost as you would if you used enchanted books, and it's improved my single player experience to no end. I don't know if that's the perfect solution but I do think that random enchants (and the cost limit) is the root of the mending problem. Personally, with greater control over enchanting I feel no need for mending now. It's a convenience when I happen across it, but not a necessity, and I think that's exactly how it should have been from the start. As you'd said every attempt to balance the issue has involved a good deal of tedium in one way or another. Control from the enchantment table would be an excellent way to address this. I do think the mod I use is a bit unbalanced (but not so much that I'll go back to grinding villagers, because at this point I'd rather stop playing altogether). On the one hand, it's a further barrier to entry by requiring rarer materials be used to make the next-tier enchanting table and on the other hand once you've spent those materials there's never again any cost for the convenience (other than exp, which you'd be paying using books anyways). I think a good middle ground would be granting the functionality to the base enchanting table (while retaining its current functionality as a baseline), but require resource consumption to manually select enchantments. More lapis than usual, perhaps (-much- more, considering its drop rate), or maybe requiring diamonds as a cost per enchant level (since those have become increasingly useless over the years) or simply the introduction of a new rare ore to fill the role?
@Karlos10pl
@Karlos10pl 7 ай бұрын
I am truly amazed at the quality of content you are putting out. For the first time ever I felt that I just needed to click the subscribe button. I am very excited to see what's to come out of your channel. It is very promising. Glad the KZbin randomness brought me here.
@komradesnoipah1036
@komradesnoipah1036 7 ай бұрын
the fact anvils have been ignored for this long is ridiculous. Its one of the biggest issues in the game with so many mods to rebalance and fix them that they really should have been changed long ago
@Toxinzmusic
@Toxinzmusic 2 ай бұрын
Your content is awesome man I love these videos
@mudasugo69
@mudasugo69 7 ай бұрын
They should entirely remove that the number of times you repaired something influences the cost, also that to get the best items you have to combine enchantments in a specific way to avoid getting the too expensive text makes no sense to me I like the suggestion of making the cost be dependent on the type of material and enchantments, they could make that to repair a plain wooden tool would cost zero for example, this would add new strategies like making an eff 5 wooden/stone pickaxe to mine softer materials without spending other resources
@eglaiosdeminecraft9259
@eglaiosdeminecraft9259 7 ай бұрын
3:41 : I love mending, but I also think there's nothing more boring than having it. I mean, what once you got full mending gear? - You have unbreakable gear, so you have nothing left to do about equipment unless you die in dumb ways or invite people in. - Diamond and netherite get mostly useless outside building. - You'll barely ever touch the anvil / enchanting table ever again. At the end of the day, you're sitting on the top of the world, with your farms and your mending gear. You barely ever need to explore or grind for anything, the only thing you can do is build with all your earnings. If you're not into this, the game litteraly plays itself, all you have to do is harvesting your auto farms. Now, without mending, you have to keep track of your durability, make a stock of tools, regularly go mine for materials, grind xp and spend time in enchanting table / anvil. Which is more fun between that and "fixes itself lul"? I think zombification was definitely too much of an exploit, getting emeralds from auto farms was clearly too easy (plus gave tons of xp). Tho, the enchanting book location is pure bs. The problem with books is "get 1 right villager, get a lifetime supply". In fact, you won't ever need them for long, because mending is there. All this feature will do is maybe add a couple hours to get a good "library", annoy a lot of people, but just like before, you go through the boring process once, then you never worry about it ever again. If they wanna "fix" the book problem, there're not many ways : 3 trades then permalock. Mending itself is in fact so OP I don't think villagers should even trade them. Think about it : "Permanent and effortless replacement to anvil, enchanting table and diamond/netherite mining". Sounds more like a 5% drop from ender dragon.
@KarolOfGutovo
@KarolOfGutovo 7 ай бұрын
One solution i've seen was making mending reset the exp cost as if the tool was never repared, and usable many times. So you repair the tool normally until you add mending
@HenrikMyrhaug
@HenrikMyrhaug 7 ай бұрын
I personally think all tools should be infinitely repairable, but at a slowly increasing cost. If repair costs were also independent of enchantment level, this would encourage players to use enchanted tools without first putting on mending, making mending less essential. Eventually it will become cheaper to craft a new tool than to repair it, however by that point you will likely have gotten your hands on mending, so you don't need to constantly craft new tools. Mending in its current state is too useful, but only because durability and repair is absolutely broken. If those systems were better, mending would still be just as good, but not completely necessary like it is now.
@jimmyjimmyjohnson8343
@jimmyjimmyjohnson8343 7 ай бұрын
Keep going, GeekFactor! You're on your way!
@RezogaBear
@RezogaBear 3 күн бұрын
I like what you had to say beyond the subject of Minecraft. But also, everything about Mending.
@theinnocentxeno
@theinnocentxeno 7 ай бұрын
Personally I really hate the idea of moving librarian enchantments to specific biomes. Because there’s a pretty good chance you could end up having a move a villager tens of thousands of blocks just to get one enchantment. And even then that doesn’t count for the return trip, time to grind for the resources needed to move the villager, time for the villager to grow up, etc. It just feels like a lazy solution to a problem that Mojang could easily fix with some creativity
@LazerDisk
@LazerDisk 7 ай бұрын
Mending is necessary because repairing sucks, and repairing is necessary because enchantments suck. This is not a sandbox game more than it is a survival game, so tools breaking makes sense. What doesn’t make sense is the sheer amount of work that goes into getting those tools. Enchantments shouldn’t be RNG and XP shouldn’t even be a mechanic.
@SCP--ck5ip
@SCP--ck5ip 7 ай бұрын
The problem is build and play style has escalated while tools have stayed the same. You NEED mending to even attempt the builds people generally use now. Netherite is far too expensive to use for repair.
@bhavin769
@bhavin769 7 ай бұрын
I recommend mending to have stages where stage 1 should completely recover the durability of the tool or armor Then it proceeds into the second stage but only repairs it 75% Then third for 50% and finally the 4th stage where it's recovers 25% and then further that it stops repairing the tool or armor
@finncedar7388
@finncedar7388 7 ай бұрын
Keep up the good work hope to see you keep growing :D
@TheGeekFactor_
@TheGeekFactor_ 7 ай бұрын
Aw thank you so much! That means the world to me!
@isenokami7810
@isenokami7810 5 ай бұрын
One thing I want to add: it’s too early in my personal experience to say if this is good or bad, but the new biome specific enchantment update affects progression heavily for me. So, before now, my plan was like this: build a wooden house to serve as my base for a while, expand my starting map to max size and have my starting home be my main base for that entire sector, build a Nether portal and go way off that first overworld map in the Nether, then build my permanent base wherever the second portal I build comes out (partly because my favorite materials are blackstone and the Nether woods). How does the enchantment change mess with this? Well, by redirecting all my effort: if I have to do one of the methods to create a villager myself anyway, I might as well make a village for them in the swamp. And at that point, I might as well make the swamp my permanent base location instead of the old “wherever I pop out of hell” method. Just recently, I found myself scouring my whole first map, barely even bothering with mining as I went further out, looking for a swamp because my progression was basically on pause until I had it. In the bright side, I found not only a swamp, but a mangrove swamp; yeah, part of the reason I’m not entirely sure this is bad is that, at the very least, I think I got a pretty good spot to settle in once I finally found it.
@kitbailey4982
@kitbailey4982 7 ай бұрын
"Given the opportunity, players will optimize the fun out of a game." It's less a responsibility of the developer, and more a choice of the player, to choose to take one's time for the optimal path. That being said, I agree with much of your sentiment. -Repairing itself should not get more expensive; that's silly and arbitrary, and it's a mechanic that shoots itself in the foot. I agree with your ideas to fix that issue, higher tier items should cost more to repair, and that's it. Mending should basically operate as an enchantment that cuts out the visit to the anvil, but that's all it should do. Imagine if it took more XP to repair via mending than via an anvil, and repairing didn't have a limit. That would mean that having mending is no longer necessary, just a QOL enchantment. I'd like that. -Buying Mending as a mechanic is fine. It being expensive and very difficult to get also makes sense. End-game rewards for end-game work. It ought to take some significant effort to get. Even so, the ability to set up a farm where mending gear suddenly takes little effort, (much like an iron or gold farm) is also fine to me. If you put in the extra effort, you should enjoy the fruits of that labor. Mending farm is fine to me. Yes, it removes fun, and yes, it makes it tedious and irritating to some, and yes, I will absolutely pass on doing that because I personally don't feel like optimizing is what makes a game entertaining. But leave the option open for those players who do.
@dupeeeeeeeeeeeeee
@dupeeeeeeeeeeeeee 7 ай бұрын
Would be down to see you make a let’s play, you deserve it dude
@TheFlyyyyingPigs
@TheFlyyyyingPigs 7 ай бұрын
Dude congrats, you had less tgan 1k a couple days ago, now you have 3k!
@dubnicko5747
@dubnicko5747 7 ай бұрын
The trades villagers offer players in Minecraft is one of the most significant factors in upgrading everything in Minecraft. I feel like they should make it more challenging, they should change up the villager trading system completely. There’s so many paths they can take obtaining enchanted books that can open up new reasons to explore the world of Minecraft. Ive always thought the pacing of Minecraft was horrible, if they make mending a challenge to get, this can fix pacing. feel like one day they will change it, certainly hope so.
@murmurkazau5598
@murmurkazau5598 7 ай бұрын
As someone who exclusively plays modded, I've never saw mending as overpowered or a problem. In most of the modpacks we played we never interacted with villagers and always got our mending from loot we found in dungeons to then use some kind of disenchanting mechanic to extract and place on out gear. It took time to find it since it was still a rare item and adventuring was always fun. Minecraft is a playground to be enjoyed however you like.
@spacewalrus7820
@spacewalrus7820 7 ай бұрын
The fix were looking for would be a change up of the villager trading system. And then also adding more enchantments/items that are on the same level of usefulness as mending
@unregulardude
@unregulardude 7 ай бұрын
@TheGeekFactor I believe a good way to fix or add to the ‘choice’ of obtaining mending/repairing tools is a mending station/block. The mending station allows you to select the amount of xp you have to put towards repairing your tools. This addition can introduce a different way to repair tools and have more meaning to go back to your house/base to repair. Pair this with a mob xp farm next to the mending station and you’re set. Not too sure how the recipe would work but I definitely should cost less time and effort to make this station, since getting xp on its own is very grindy. Just a loose idea and may need to be altered.
@oddlysatisfiedviewer8568
@oddlysatisfiedviewer8568 17 күн бұрын
Realistically though, they're probably adding the swamp village in the game if they go through with the mending swamp villager thing. They are still in the experimental stage with the villager changes so the village is not there yet. Additionally, I heard that it's difficult for villagers to navigate the swamp and jungle and that's why they haven't added it. I feel like they're looking to fix that first before they add it to the game.
@kota8649
@kota8649 7 ай бұрын
You make a good arguement. However, left handed view model, do you use your left hand for your mouce?
@Josh23761
@Josh23761 7 ай бұрын
I subscribed, what sold it was you saying you welcome disagreements and are open to discussion, and you don't want to take money from kids. The internet, in fact the entire world needs more of this attitude. I wish your channel fruitful growth.
@Joesbadatlife
@Joesbadatlife 7 ай бұрын
The grindstone is the way to reset the anvil counter, but it comes at the cost of any enchantments you had already put on it
@christopheriman4921
@christopheriman4921 7 ай бұрын
I had my own enchantment revamp idea posted on the feedback site that covers changes I think would be interesting to see come to enchanting as a whole and it covers curses and treasure enchants as a whole. I think that since this is discussing the mending problem specifically that feedback on there could help make a cohesive idea for making the enchantment system better. I actually think anvils could get a complete change in usage and instead their main use would be to get rid of curse enchants for levels or maybe something else and have secondary functionalities that don't cost levels, like renaming.
@imdabanana9600
@imdabanana9600 7 ай бұрын
Just started a survival world recently and for the first time ever I’m trying to fully enchant everything and idk if I’m doing something wrong but the entire enchantment system seems very bad and tedious
@simplyeyeronic1443
@simplyeyeronic1443 7 ай бұрын
My idea is to have a new block that just repairs durability of an item that is in it over time. The part that gatekeeps it is that you have to find things from different structures to make it, allowing said structures to have extra purpose. So giving you an extra reason/reward for doing bastions, sneaking around the warden, and beating the elder gaurdians.
@jonnyblaze2692
@jonnyblaze2692 5 ай бұрын
I found a plains village on the border of a swamp and some of the villagers were swamp villagers. My world is using the new experimental trading. Personally the worst thing about the changes are the ones they made to the armorer
@facundomoralesdiorio3802
@facundomoralesdiorio3802 7 ай бұрын
I would make this change: Enchanted Books can only be obtained from raiding. You can give the book to a librarian and he will "learn" the book and sell you the enchantment.
@culmord
@culmord 7 ай бұрын
It makes alot of sense to just move the repairing functionality to the smithing table tbh. Like it could take a fixed amount of materials and xp each time you repar it depending on how good the tool or weapon is. for example an iron sword could take some iron and xp to repair but an enchanted iron sword could take a bit more xp or iron
@thefrontier2288
@thefrontier2288 7 ай бұрын
What about nethrite?
@culmord
@culmord 7 ай бұрын
@@thefrontier2288 nether scraps would make sense since netherrite ingots are too expensive
@rena3927
@rena3927 7 ай бұрын
I believe theres a mod where u can make reinforcements to your tools to make them last longer. i think another way they can make an indestructible tool other than mending would be through some sort of reinforcement. There can be like tiers to it too, iron - netherite reinforcement, reinforcing a tool with iron could simply just give it X amount of durability and then reinforcing your tool with netherite could be another way to make your tool never break and obviously obtaining these reinforcements would either have to drop like armor trims or there needs to be some complicated way to craft them.
@ZefulStarson
@ZefulStarson 7 ай бұрын
I think the broader problem with mending is more the anvil, not only is it limited on repair, but it also limits the scale of enchantements without massive luck (and thus grind). So my solution for the anvil is multifacited: Step one is unenchanted items always cost 1 level and does not increment the anvil use count. Step two changing the purpose of the anvil use count and the too expensive restriction, now it's only for combining enchanted items (books/tools/armor/etc.), repairing enchanted item does increment the count, but does not increase the level cost for the repair; it can still be "too expensive" but the algorithm should only hit on god armor from 1.14 (which is massively overenchanted) or enchantements over the intended level (Protection V, Sharpness X, etc.). Step 3: Add an Enchanter Villager: all the same rules as a normal enchanting table, but with the ability to completely replace the XP cost with an Emerald cost, and the ability to combine any two items together, and resetting the anvil use count. This villager should be expensive as all get out, acting as a powerful and useful sink to rebalance the Emerald economy without trivializing the other villagers. This should remove Mending as being "necessary" without making it useless, without just deleting the restrictions on enchatments.
@FishStixy
@FishStixy 7 ай бұрын
I enjoy getting mending villagers because i like technical play and making a trading hall is fun. You don’t HAVE to get mending. If you don’t like the process, just make new tools when the old ones break.
@adnagapot
@adnagapot 7 ай бұрын
One issue I have with this update is that it makes villager trading nearly impossible on superflat worlds, maybe if zombie villagers never spawn with the biome they're in, and instead spawn with a random different biome
@Tyrinath
@Tyrinath 7 ай бұрын
I 100% agree, mending is a crutch to permit the abysmal design of the anvil. In an ideal world it either should not exist or be an intentional side grade taking significant effort, but never be REQUIRED.
@SlyRocko
@SlyRocko 7 ай бұрын
The biggest issue with the anvil is the stat in items to track number of repairs done. It makes combining enchants inconsistent, making enchanting tools inconsistent, and making repairs limited. It is objectively a bad stat, especially when combined with the exp level limit. I feel like removing it and rebalancing all the other exp level weighting will improve anvil usage a LOT.
@chrispy5249
@chrispy5249 7 ай бұрын
Another thing that further kills anvil repairs is that to fully repair a pickaxe you require four units of the ore. That's right, you need four diamonds to repair a pickaxe made with three. Netherite is much worse because it requires four netherite ingots, so there's zero reason to not make a new pickaxe and either max it out or combine it with the old one.
@danielrhouck
@danielrhouck 7 ай бұрын
You don’t need to kidnap anyone to start a swamp village. It’s easier to look for zombie villagers. But yeah all the travel will get annoying, or alternately all the kidnapping to a central trading hall.
@builder1013
@builder1013 7 ай бұрын
Peter to Mr. Stark: Please don't take away my mending enchantment. I'm nothing without it. Mr. Stark: If you're nothing without it, then you shouldn't have it.
@dogboi2805
@dogboi2805 5 ай бұрын
Its either QOL mending stays in the game, but gets much rarer, maybe also slightly nerfed (from 2 durability per point of experience -> 1; to make it worse in combat) OR we introduce an entirely new mechanic, maybe an altar or an anvil that repair items over time when given something like xp or fuel or whatever. I don't see a world where i'd ever want to repair tools using levels
@max5183
@max5183 Ай бұрын
THIS IS THE FIX. Make mending not achievable through trading, make it a rare find like an enchanted golden apple. Thats how a treasure enchant should be anyways. In that way we dont have the grind of getting swamp villagers. And then make repairing tools free of charge, only the material. Put it on the smithing table for example. Then mending is still useful as it saves you diamonds, but its not necessary to have on all 9 items. You can just repair infinitely with your diamonds. We could then discuss, if you need netherite to repair, but sure why not, there is no need for netherite otherwise once you have your tools.
@torstenedmonds6176
@torstenedmonds6176 7 ай бұрын
Villagers giving you mending was a bandaid on more than tool repair but enchanting as a whole, you options are to get a villager for every enchant you want or the be at the mercy of enchantment table rng. The villager is the only way to have any control over your gear. I think that keeping the tedious villagers the way they are but changing how the enchantment table works is a good solution. Maybe use chiseled book shelves and spell books you find across the world to influence what the enchantment table will give you. This lets the hardcore players who are willing to grind out a trading hall still do that for total control over their tools but make the enchantment table a viable option that can actually get you what you want.
@Testarossa2000
@Testarossa2000 7 ай бұрын
I really dislike how they kinda trade one annoying process for one that is equally annoying to do. I dont really play minecraft for the progression anymore because honestly ive been doing it for more than a decade and despite small changes here and there, it still feels very tired and old. At this point the progression for me is just something I have to do before I can get to building and making machines and stuff. So when they revealed the new villager changes I was kinda unimpressed. Sure having to place villagers in certain biomes CAN lead to opportunities to be creative and build bases in different settings, but its still the same system. I really think that there is a massive missed opportunity in the acheology mechanic of the game. I think it would have been really cool if instead of changing the villagers to have "mending biomes" you could have different biomes have different loot tables for the archeology and therefore if you wanted mending you could go do archeology in say a swamp. Obviously if you were wanting to supply a whole server with mending you would still be much better off setting up villagers, but if It was just me I was worried about I would much rather go do the brand new archeology instead of set up villagers for the millionth time.
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