misc ramblings and things that weren't shown in the video: no, the flags don't do anything at the moment. still trying to figure out the best approach for those. these are the 3 classes i'm sticking with. scout, heavy, and sniper (plus the civilian i guess but he doesn't really count.) the others just aren't realisable without some major cutbacks. (plus i generally don't feel like it. these 3 at least form a nice triangle.) respawn timers are paused if arena or sudden death are in effect. at present, respawn waves are the same for all teams regardless of the current game state. trying to think of an elegant solution for this. although ammo kits do give arrows relative to the player's max arrow count (only caveat being that i can't force them to round up, so you might be an arrow short in some cases), i can't do the same for health kits. players are supposed to drop team-specific small health kits upon death in arena mode, but i have no way of testing if this actually works. the health kits themselves don't do anything yet i just want to make sure they drop first. you can change class while waiting to respawn using /trigger changeclass set . accepted values are 1, 5, and 8. 10 is also accepted if special classes are enabled. lots of resource pack changes: the HUD and UI are now more tf2-esque. unique models for the control point holograms and health/ammo kits have been added based on their tf2 equivalents. the scout shields now have unique icons on them resembling their team's control point icons. the team armour now has a unique trim material based on each team's supplementary orange/cream colour (civilian gets a slightly team colour-tinted white trim.) the umbrella item textures have been scaled down to match minecraft's item resolution. i still don't want to make any promises that this'll amount to anything, so please keep your expectations low if you have any.
@acester00710 ай бұрын
This seems cool, better than most minecraft minigames lol
@qwerternion_x110 ай бұрын
I’m glad to see I’m not the only one still making a TF2 Datapack, the models are looking really good btw :) Also really excited for the wind charge, it’s gonna make the rocket jumper much easier to make