Minecraft's 2nd Most Broken Place - The Nearlands

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ibxtoycat

ibxtoycat

5 ай бұрын

there's one place even scarier than the far lands, but a lot more reachable
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Minecraft Bedrock is the same as Minecraft for Xbox One, Xbox Series S, Xbox Series X, PlayStation 4, PlayStation 5, Nintendo Switch, Windows 10, Windows 11, iOS/Android (Pocket Edition), and Chromebook.
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Пікірлер: 402
@theimmortalzombie1150
@theimmortalzombie1150 5 ай бұрын
Am I the only one who read the title as the Netherlands 😂😂😂
@AjayTiwari542
@AjayTiwari542 5 ай бұрын
No me to
@Planetmango48
@Planetmango48 5 ай бұрын
I don't know.
@Demgore2-su4dz
@Demgore2-su4dz 5 ай бұрын
Nope, took me a bit to realize
@Rubberduckboy123
@Rubberduckboy123 5 ай бұрын
No😂
@jackmurray302
@jackmurray302 5 ай бұрын
No,
@realPurpleOrb
@realPurpleOrb 5 ай бұрын
The Stripe Lands are an entirely separate thing to the Far Lands. If a Java world was 2^64 blocks, you see it there too.
@Wizardrex562
@Wizardrex562 5 ай бұрын
You can extend the border and probably see it too
@realPurpleOrb
@realPurpleOrb 5 ай бұрын
@@Wizardrex562 It does not appear in a Java world at all
@Thomas-uc4sg
@Thomas-uc4sg 5 ай бұрын
@@realPurpleOrb this made me think of an AntVenom video, so I check and it actually does. The video's called "breaking Minecraft's FINAL Distance Limit..." and at about 10:20 he goes that far with a mod and it looks like the stripe lands, so you're spot on
@rexperverziff
@rexperverziff 4 ай бұрын
@@Thomas-uc4sgit doesn’t look like the stripe lands, it is the stripe lands
@simonwillover4175
@simonwillover4175 5 ай бұрын
I think this is because Bedrock uses a lot of floats for handling things such as the physics. The floats are done in absolute coordinates. So, when you hit 2^20 blocks from spawn, the IEEE-32 bit float only has 3 bits remaining for doing calculations within blocks. This means that movements happen 1/8th of a block at a time. This start becoming noticeable at 2^18, since the movements happen 1/32nd of a block there, and 1/32nd of a block is actually visible to the human eye.
@abdullahmertozdemir9437
@abdullahmertozdemir9437 5 ай бұрын
but why handle the movement calculation within 32bit float itself? on top of that, couldn't that very simply be solved by switching to 64 bit floats (though that would require twice as much memory so maybe it should be opt-in)
@simonwillover4175
@simonwillover4175 5 ай бұрын
@@abdullahmertozdemir9437 yes, it would; that is exactly why they use 32bit floats. And opt-in would be super complex to program in. Mojang is going to need to either use 64-bit floats, or use a relative coordinate system (try to center all graphics and physics at a moving 0,0) in order to fix this issue. Each solution has performance downsides and would take lots of programming to actually make it happen. But, I'm sure Mojang is already working on making one of them happen, and the floating point issues will be fixed in the future.
@neverendingnewb7505
@neverendingnewb7505 5 ай бұрын
@@abdullahmertozdemir9437 Also remember Bedrock is playable on all devices including phones, memory a huge issue. Someone on their phone can play the same world on their computer as well. (I may be wrong but can someone on their phone play on a server with someone else on pc as well?) All of the lag and weird things with entities is because of use of floats.
@neverendingnewb7505
@neverendingnewb7505 5 ай бұрын
Nailed it.
@abdullahmertozdemir9437
@abdullahmertozdemir9437 5 ай бұрын
@@neverendingnewb7505 it is possible to play cross platform between pocket edition and windows 10 edition
@DanielMether
@DanielMether 5 ай бұрын
Ive always referred to Nearlands as the "stutter lands" because of the movement jitter
@toycat
@toycat 5 ай бұрын
Honestly, the worst part about them. Glad we have 2 reasons to avoid them!
@rosegray4061
@rosegray4061 5 ай бұрын
I personally call things like this just "Going to floating point heck"
@diamondmemer9754
@diamondmemer9754 5 ай бұрын
​@@toycatit's actually a bit annoying that they can be noticed as quickly as 100 thousand blocks away from spawn, I could see someone actually reaching those coordinates in a regular minecraft playthrough just looking for a specific biome, structure or rare loot of a structurr in a very unlucky seed
@mueezadam8438
@mueezadam8438 5 ай бұрын
I’ve never been to Netherland but I hope those people get the help they deserve no one deserves to live like that 😔
@Yezpahr
@Yezpahr 5 ай бұрын
I'm Dutch and I feel offended by your statement. But no worries, we get offended at everything, it's kind of our gimmick/perk/shtick.
@Hacker1MC
@Hacker1MC 5 ай бұрын
My favorite way to get there is a weird thing with nether portals and beds, where if you stand in a nether portal then sleep into a bed, you will be sent to the nether with your overworld coordinates, and then you can place another portal to be in the overworld at 8x your coordinates. I saw it in a silentwisperer video, and I got to the stripelands that way. Make sure to bring nothing valuable though - there is no way to return using this method, and you *WILL* die if you hang out near the stripelands for too long
@OctagonalSquare
@OctagonalSquare 5 ай бұрын
There are a lot of games where stuff breaks down as you move away from the origin. And I believe it has to do with floating point precision, or imprecision to be more accurate
@DigitalJedi
@DigitalJedi 5 ай бұрын
Scrap mechanic is really funny with this as you can manually turn the physics quality way down and watch the insanity unfold right at spawn. It's not exactly floating point errors happening, but it's the same feeling of watching a game crumble around you.
@JrIcify
@JrIcify 5 ай бұрын
Floats are numbers that have a decimal point. The precision is how many digits can be in the number, regardless of where the decimal is. If we look at it in terms of base 10 numbers, your x chord could be something like 5.435 if it had 4 digits of precision. Being able to move 1/1000th of a block is good enough. But when you get to 10.00 you can only move by 1/100th of a block. At 100.0 you can only move 1/10th of a block. Since computers are using binary instead of base 10, the points where it breaks down aren't as intuitive.
@champagne.future5248
@champagne.future5248 5 ай бұрын
The Warden is so much more terrifying in a glitching world. It’s like fighting a monster in your dreams
@sammwich4160
@sammwich4160 5 ай бұрын
I think this is the kind of bug that mojang can't realistically fix, because it's a core processing error, like you said, when the numbers get too big, they just can't be processed accurately, and that this is a problem with most processing functions that has yet to be solved practically
@emlynmatheson4589
@emlynmatheson4589 5 ай бұрын
Funnily enough this kinda can be "fixed" by just using 64bit floats (like they do in Java Edition). Totally makes sense Mojang wouldn't do that for bedrock though, given the memory limitations on phones and other devices
@timhartherz5652
@timhartherz5652 4 ай бұрын
even in java things get weird once you get close to the world border, like redstone not working properly, models being squished in one axis, gravity blocks stop working ect. Waiting for 128 bit processors and porting the game over won't fix the behavior either, it would just move the possible world border. Don't forget the old farlands where world generation completely fell apart, often corrupting the world until they put the world border in front of it. But even on java things become weird towards the border, only this border is further away.
@colly6022
@colly6022 5 ай бұрын
i think i know the solution to this: 1. store and handle everything locally to chunks, including player position. the player is always at in the engine, and the block geometry is always rendered around that origin internally. 2. break the world into 65,536x65,536 block "mega regions" that actually generate with different seeds offset from the original seed. 3. use biome blending to blend the borders between mega regions.
@benshulz4179
@benshulz4179 5 ай бұрын
1. valid 2. This is not how seeds work. Add one to the seed and the world is totally different. 3. Biome blending is expensive, and terrain generation is already slow. Also blending has issues with structures such as caves, trees, villages, etc.
@colly6022
@colly6022 5 ай бұрын
@@benshulz4179 > Add one to the seed and the world is totally different. right, and that's why you'd wanna do that, otherwise you'd have a world that repeats every 65,536 blocks... although i think 65k is a bit of a band-aid. could just have the mega region borders every 2^32 or 2^64 blocks and patch the generation bugs. and yeah i have no idea how expensive blending is. i don't really play on modern versions of minecraft, and only check things out occasionally, so its not something ive actually experienced.
@simonwillover4175
@simonwillover4175 5 ай бұрын
1. would probably require rewriting the whole physics engine. That's simply why Mojang hasn't done it, yet. I can imagine that they would like to rewrite the physics engine one day though, in order to make it more stable and performant. 2. sounds like a great idea. I think combining 2 separate hash functions would help this too. But basically, use blend(hash_a(n / 2**16), hash_b(2 % 2**16)) in the code. This would be hard to code in, but of course improving the world generation would probably also mean improving the hashing functions used in it, and improving the blending algorithms. All in all, these are great suggestions that I'm pretty sure Mojang is already using. So, yeah, you're right. However, it will probably be a long time before Mojang finally gets a working implementation of these ideas, since there is a lot of complex math and programming involved.
@benshulz4179
@benshulz4179 5 ай бұрын
@@colly6022 a seed of 112 and 111 do not fit to each other, everything from biome map to river generations is completely different. I guess you could fix that by forcing ocean at the edge though.
@colly6022
@colly6022 5 ай бұрын
@@benshulz4179 yeah ofc, a lot would need to be rewritten, although i'm not even suggesting the farlands / nearlands / cumlands or whatever bedrock has be fixed. just theorising on **how** they could be fixed if needed be. i don't really think fixing an obscure, mostly harmless bug that impacts
@HungryWarden
@HungryWarden 5 ай бұрын
The reason the Warden was able to move is because the Warden’s hitbox occupies multiple blocks. You can’t get stuck between multiple blocks if you’re always occupying a block you’re supposed to be unable to touch.
@natnew32
@natnew32 5 ай бұрын
It's not the hitbox getting stuck, the problem is that- for programming reasons- the entities are moving to a coordinate that doesn't actually exist and it gets rounded to their current position.
@HungryWarden
@HungryWarden 5 ай бұрын
@@natnew32 oh. Then why was it able to move, I know that all mobs with more than 1 block horizontally can move but why?
@Martyste
@Martyste 5 ай бұрын
@@HungryWarden He could move just like Ibx, in only 2 out of the 4 directions. If you paid attention to the coordinates, he was past 4mil blocks only on one side and not the other.
@HungryWarden
@HungryWarden 5 ай бұрын
@@Martyste that’s weird. In my experience, mobs like spiders, polar bears and other large mobs are able to walk normally.
@natnew32
@natnew32 5 ай бұрын
@@HungryWarden probably just has to do with position calculating.
@kylebowles9820
@kylebowles9820 5 ай бұрын
Yep floating point precision can be silly lol. There's a new number format made for AI that more evenly distributes the quantization error. Close to spawn you have far too much precision it's wasted.
@jackwinstone5309
@jackwinstone5309 5 ай бұрын
I've seen lots about the far lands and know about the degradation of the world but this is the most interesting video about the 'nearlands' I've seen so far.
@toycat
@toycat 5 ай бұрын
Thank you!
@jackwinstone5309
@jackwinstone5309 5 ай бұрын
@@toycat and thank you too. It's pleasure to watch your vids and an honour to see a reply from you🔥
@Lampe2020
@Lampe2020 5 ай бұрын
I'm sad you didn't mention that you'll fall through the world because the block's hitboxes get squished in the length of the axis, so if you're travelling +x or -x the blocks will be shorter in x direction than in y and z direction. I also think that is how fences lose their hitboxes, because it's much thinner it completely disappears earlier.
@mooing_cowmilk
@mooing_cowmilk 5 ай бұрын
6:55 Mojang openly lied about seed parity (overworld, structureless) since the bug report for it, MCPE-146021, was marked as "won't fix"
@MofoMan2000
@MofoMan2000 5 ай бұрын
Despite how fluid Minecraft seems, player position and movement (and everything else that happens in the world) still operates on a grid that is quantized. At world origin, the grid is so fine that it's impossible to perceive. But when you travel millions of blocks away from the world origin, the grid gets more and more spread out, limiting the fractional coordinates anything can occupy. This is because more and more of the mantissa of the 32-bit floating point number for the player's position is being used for the most significant digits, limiting the amount of bits available for the less significant digits. Movement is more difficult because you need to be moving fast enough to skip to the next coordinate available. This is why the camera seems "jittery". It's not the camera's fault, it's literally because the player can't occupy the spaces in between the jitters.
@HungryWarden
@HungryWarden 5 ай бұрын
15:40 if you look closely, the side texture of the Spawner is being applied to the top, which doesn’t normally happen. That’s very weird.
@georgef551
@georgef551 5 ай бұрын
I'm in the Nearlands, about 4.7M blocks west of 0,0 (Z is close to on the nose +/-1K), trying to reach the striped farlands in Survival. It'll be interesting when the 8.3+M is a thing. I have an idea how to keep going.... (My show "One Way", which chronicles the adventure, and helps people fall asleep when they're too wired to do it on their own.)
@thatdelta
@thatdelta 5 ай бұрын
As a Dutch person this is a normal day in Netherlands
@PEPSIMaxMusic
@PEPSIMaxMusic 5 ай бұрын
We now know why Verstappen is op. He had to drive fast just to be able to move
@genericname108
@genericname108 5 ай бұрын
Things and bugs of game busting proportions like this have always fascinated me so much. And being a massive BTD fan I’m so happy that I got to experience and discover new things about a bug that became known as the “quantum entanglement” bug and all the ludicrous things that came with it along with the rest of the community
@purplesam2609
@purplesam2609 5 ай бұрын
Your explanation of floating point errors has somehow made more sense to me than any other explanation. Like, it's so simple, the decimal gets pushed further to the right the higher the number is, leading to less number space for precision, but I've never heard it explained that way. It makes so much sense
@uts4448
@uts4448 5 ай бұрын
4:11 Look at those XP flowers (they don't look like sunflowers anymore lol)
@bits360wastaken
@bits360wastaken 5 ай бұрын
Corrections 4:38, what was meant to be said is "Minecraft bedrock uses 32-bit (float) world coordinates" 5:28, This isnt z-fighting, except for the sunflowers. Much like the mobs and your player, precision is too low for objects to be placed in the right spot. 5:52, This is also z-fighting. 12:02, Multiplied*
@toycat
@toycat 5 ай бұрын
Thanks for the corrections, always trying to do better! :)
@andreasjoannai6441
@andreasjoannai6441 5 ай бұрын
Believe it or not, the massive holes that reach all the way down to bedrock are actually another form of farlands, occurring due to an integer overflow in a noise generator. The actual beginning of this is 2,812,333 blocks out.
@xd3athclawx554
@xd3athclawx554 5 ай бұрын
I decided to go to the nearlands in my bedrock survival world an update before the nether update and I dug under the bedrock at the roof of the nether for 80000 blocks with blue ice paths. It took ages and I gave up as my goal was 125000 in the nether for exactly 1,000,000 in the overworld as a sort of achievement. I then decided it was a better use of my time to dig out a 512x7x512 area at the bottom of my nether to try to get as much ancient debris as possible. I'm not sure how much time I spent on that world, but I stopped playing because I switched to pc but also because the world started getting really unstable at times, such as bugs where it would kick me out of my world and then the entire menu would be the classic pink and black checker texture errors. I also made one of those glass circle things around a monument that people do as well, it was a good world but got very unstable for some reason.
@DigitalJedi
@DigitalJedi 5 ай бұрын
Sounds like you were hitting the ram limit on whatever device you were using at the time. Worlds get bigger and heavier as you generate more chunks.
@xd3athclawx554
@xd3athclawx554 5 ай бұрын
@@DigitalJedi makes sense considering that I guess. I was on an xbox one the year they dropped.
@hawk6257
@hawk6257 5 ай бұрын
I would imagine the blocks looking weird is some kind of level of detail (LOD) fallback and the game doesn't know what to show the player or doesnt know how far the player is and thus shows the lowest level of detail. These models would most likely be used if the player is far away from said blocks and when you get closer they resort to the higher versions of detail
@DarkFallen001
@DarkFallen001 5 ай бұрын
16:42 watching the creeper watch you as you jump back is kinda cute ngl. Its head even follows your hops!
@PloverTechOfficial
@PloverTechOfficial 5 ай бұрын
My other favourite nearlands is the one in the game outer wilds, where the nearlands is inverted and it’s interesting to say the least.
@Bartholemew_the_cringe
@Bartholemew_the_cringe 5 ай бұрын
its honestly scary to think that there's this thing far far away where everything we know breaks
@primar63
@primar63 5 ай бұрын
12:50 try not to die on the way-
@wolfguy423
@wolfguy423 5 ай бұрын
cool video, i started playing on version 1.6 java so I've never experienced the farlands first hand.
@BulbminFan
@BulbminFan 5 ай бұрын
17:37 loved the plug lol!
@lordvetinari1331
@lordvetinari1331 4 ай бұрын
You can, in fact, be attacked by blazes through nether fences right near spawn.
@lucastep310
@lucastep310 5 ай бұрын
My friend and I accidentally discovered this awhile back, our favorite experiment was how normally 2d/non-full blocks became full blocks or other such which had acted differently on differ sides of the nearlands (corners and sides) Edit: it also acts differently on different versions and and can be weirder depending on how far you go out. Our first encounter with it was when we found 1 dimensional terrain generation, 2 dimensional terrain generation, and corner 2 dimensional terrain generation.
@Scampo13
@Scampo13 5 ай бұрын
wow never thought minecraft would be such an accurate reprsentation of being extremely high
@misspatvandriverlady7555
@misspatvandriverlady7555 5 ай бұрын
Outro joke appealed to my nostalgia, 7/10. What makes a format “tight”? Anyway, the video was interesting, Toycat; looking forward to watching you survive broken Minecraft! 😊
@jarjarpfeil
@jarjarpfeil 5 ай бұрын
I thought I'd share a sightly detailed explanation of what is happening here: TLDR: computer decimals break down at large values, so it becomes harder and harder to move and the game kinda just breaks down Unlike integer variables, which store their exact value (though these have their own issues, notably it will loop into negative values if they get over their maximum size), decimal variables are stored as a specific number of digits instead with extra data noting scientific notation to add. What this means is theoretically almost any number can be stored in this way, but only a specific number of digits will be stored. How does this work in practice? Take pi for example, if we use a 7-digit decimal variable for convenience's sake, pi is stored as 3.141592x101, makes sense, obviously we can’t store the entirety of pi. Let’s say we quadruple it, giving us 12.566368, but we can only store 7 digits, so 12.56636x101. Notice we lost some precision there. Now let’s look at really big numbers, 1,000,000 is exactly our 7-digit limit, if we add pi to it, we lose all of our decimal precision, resulting in 1,000,003. If we use even higher numbers, our addition of pi becomes irrelevant. Now, let’s return to how this affects Minecraft, both versions (though since there is no border you can actually test this on bedrock). Let’s say we are 1,000,000 blocks out (again I decreased precision for the purpose of ease this actually occurs at around 15-16 digits), if we tried to move half a block, nothing would happen because there aren’t enough digits to include that half in the result. Thus, in order to move at this point, you have to move at least 1 block per tick, as you can guess this is nearly unplayable. And this isn’t just movement, anything that needs decimals or at a certain point just small whole numbers to compute, will break., this can be seen where partial blocks just kind of don't render right There is also another issue at play to really make infinite worlds impossible to really render: inaccuracy. Yep, not only are decimals bad at maintaining precision, they are also bad at working with it. When doing math on these values, they will usually be ever so slightly off, which is fine when you have plenty of decimal digits since it is usually close enough, but when you start losing digits, each digit becomes more important, meaning the wrong digits also become important meaning more and more noticeable errors will happen. what causes the stutters is both bedrock's engine breaking down, likely due to both of these error types as well as other factors, as well as the player being physically unable to move less than a specific amount. these issues occur at doubling in practice because binary works in a 2 based system rather than our 10 based system, so numbers are stored as a number of 2 based digits
@goiterlanternbase
@goiterlanternbase Ай бұрын
1:04 You can ride a bit further and boat much further out, but you are right. After a certain distance, you only can fly.
@thedarkringedfox9998
@thedarkringedfox9998 5 ай бұрын
This why Minecraft is amazing endless possibilities endless challenges yet is endless and even the far edge of the game tries kill you, good luck on your survival near lands challenge
@fatfurry
@fatfurry 5 ай бұрын
i love your channel
@yak-machining
@yak-machining 5 ай бұрын
As someone who lives in Germany, i can confirm that netherlands is truly broken
@Peter-Williams
@Peter-Williams 5 ай бұрын
I have a survival world where I travel the world in search of cool generation and the beauty of Minecraft as a whole, with no real base- everything I need is either directly in my inventory or in a few shulker boxes which are also in my inventory. Right now I’m about 2,000,000 blocks away from spawn in the negative X direction, and a lot of the bugs you talked about here I’ve been experiencing, mainly the jittering movement and visual glitches on blocks like torches, fence posts, glass panes, etc. I even needed to modify my control scheme because the movement quality got so bad- I ply on controller so there was no pre-set sprint button, so I needed to assign one in order to get the instantaneous command to work, since simply double tapping the stick forward wasn’t working at those distances. I don’t have any real plan of how far I’m going to take the world in the future; maybe a few more million blocks, but I’m not sure. I remember the first time I saw the stiprelands a few years back I wanted to get to them in survival so bad, and was sad to find out that you fall through the world long before seeing them. It would be so cool to be able to push my world- “Far Trek” as I call it -to that point. Cool video though, it really sheds light on some of the issues of everyday life at those distances that not many other videos have been able to do.
@user-ip7fl9ve2l
@user-ip7fl9ve2l 3 күн бұрын
"Nearlands" just sounds ridiculously funny
@TheJacob80
@TheJacob80 5 ай бұрын
i read "Netherlands"
@michaelrhine3152
@michaelrhine3152 5 ай бұрын
11:26 "... if you live in a linear version of time like I do." -ToyCat 2023
@Psyko_Monk3y
@Psyko_Monk3y 5 ай бұрын
Ah yes, the floating point of game engines. Can't avoid it no matter where you go. (As long as you're far enough from the origin)
@Ciurk
@Ciurk 5 ай бұрын
I wonder if someone could make wacky generation like this and the farlands happen far closer with a mod or something
@j-robspoketalk8054
@j-robspoketalk8054 5 ай бұрын
Yay a new video before i go to bed! Have a great day toycat!
@ploom493
@ploom493 5 ай бұрын
4:12 "this affects the MOOvement"
@CTYTG
@CTYTG 5 ай бұрын
I honestly thought these were the Bedrock Edition far lands but know are you uncovered this in a video where I was messing around with teleportation at high distances
@cybercat7851
@cybercat7851 5 ай бұрын
Java: I have a lot of bugs. Pocket edition+the weird beta versions: no, I have a lot of bugs. Bedrock: *laughs in so many glitches that I only play Bedrock for the glitches now*
@KasaiSoda
@KasaiSoda 5 ай бұрын
I love it when minecraft breaks and the laws of physics break even more then the normal game.
@MinusNC
@MinusNC 5 ай бұрын
fixing those stretches and jitters aren’t easy, because they’re a limitation from the fact that bedrock edition is 32-bit.
@silverercoin
@silverercoin 5 ай бұрын
then here's a brilliant idea devs: get off of 32 bit. no one uses it anymore and companies aren't making those kinds of systems anymore, 32 bit should've died back in 2010 or sooner
@GTTECamie
@GTTECamie 5 ай бұрын
@@silverercoin That might be the dumbest thing I've read all day. Every single game you have played pretty much ever uses 32-bit floats because the extra precision 64-bit floats provide at very small and very large values is almost never needed and just increases the system requirements to run the game. 32-bit operating systems have no impact on whether or not game devs use 32-bit floats.
@MinusNC
@MinusNC 5 ай бұрын
@@GTTECamie this right here.
@Cheese_steak_
@Cheese_steak_ 5 ай бұрын
That one guy every Minecraft Survival playthrough
@guitaekm
@guitaekm 5 ай бұрын
9:44 this cut was so funny 😂
@dripdem0n
@dripdem0n 5 ай бұрын
I got to do this back when netherite got added I think around that time was a glitch where if loading in nether then laying in bad would send you in nether normal but like 300k+ blocks out in overworld,at the time all I got out of it was an exposed stronghold in an ocean and with a days work I used the portal to skip the travel home
@jwalster9412
@jwalster9412 4 ай бұрын
I've noticed playing bedrock alot, that the terrain can sometimes get really weird the further from spawn you go, some sead I've used it gets really strap and somewhat jagged even only afew thousand blocks.
@Blue_Fire-Chibi
@Blue_Fire-Chibi 5 ай бұрын
The nearlands is a perfect definition of the "this is fine" meme
@HungryWarden
@HungryWarden 5 ай бұрын
12:30 I thought I knew almost everything about Minecraft, but today I did learn something.
@Legendaryy7
@Legendaryy7 5 ай бұрын
2^18 looked like my normal gameplay my computer is so bad lol
@kickrobotsintheballs5840
@kickrobotsintheballs5840 5 ай бұрын
I would absolutely love to see entire world generated as nearlands
@tnt-boom
@tnt-boom 5 ай бұрын
Ah yes, floating point errors, my favorite.
@yngsmiley8308
@yngsmiley8308 5 ай бұрын
VERY GREAT VIDEO KEEP UP THE GOOD WORK :) :)
@SatoshiKenji
@SatoshiKenji 5 ай бұрын
As much as I want to go to Nearlands, my potato PC might broke before even reach 1M blocks
@MinusNC
@MinusNC 5 ай бұрын
why?
@alihesham8167
@alihesham8167 5 ай бұрын
Broke?
@SatoshiKenji
@SatoshiKenji 5 ай бұрын
It kinda just froze if I gone too far. And if I restart again, there's possibility of saved world getting corrupted, so I already gave up on travelling too far. P/S : 'Broke' might be exaggerated, but you get a gist of it.
@natsudragneelthefiredragon
@natsudragneelthefiredragon 5 ай бұрын
@@SatoshiKenji Minecraft save files get VERY VERY large, especially when you travel that far. The reason one can teleport there easier is because they skip loading and saving all the chunks inbetween. If possible, maybe try to delete a lot of the loaded chunks that were on your way.
@Plushie_world120
@Plushie_world120 5 ай бұрын
Don't forget the glitched mansion!
@mikehosier1239
@mikehosier1239 5 ай бұрын
Question: how do I get my bedrock game to load better while exploring with an elytra? When I fly around I can't see sh... but I know I can fix this. I have my render distance turned up. Is that wrong for elytra travel?
@The40k4kProject
@The40k4kProject 5 ай бұрын
The nearlands acutaly refer to the use of generating a world with out sotrage on a harddrieve. There is a video in wich they talk about this. The "nearlands" real means that chucks randomly reset when there is no space on a harddrive and that spawn is slowly diying
@HungryWarden
@HungryWarden 5 ай бұрын
17:57 missed opportunity to sculpt the mouth of the temple like a Big Salmon.
@davidbingham7616
@davidbingham7616 5 ай бұрын
Minecraft bedrock is horribly broken and I hate it because it doesn't seem like Mojang is ever going to fix it's "distance glitches"
@ReaperX7
@ReaperX7 5 ай бұрын
Gotta love how Bedrock still refuses to use 64-bit signed integers.
@codingidiot6754
@codingidiot6754 4 ай бұрын
16:37 its not a bug thats "hard" to fix, its impossible to fix. you cant get infinite storage to stop the floating point error, thats impossible. the only way to "fix" this bug would be to stop the player from going that far in the first place, which i wouldnt exactly call fixing a bug. also, its not just a bug in the minecraft game engine, its a bug in every single game ever made that uses floats. check out other games like roblox or fortnite or literally any game that allows you to get far away enough and you'll see that the same floating error bugs appear across all of them.
@SwagRum76_
@SwagRum76_ 5 ай бұрын
keep up the good work
@mindylafler3456
@mindylafler3456 5 ай бұрын
Reminds me of playing on the switch adter 1.18 update....all of the sudden my large landmass was cut up into many islands, and caves i knew, were different. And then, it freezes when i get near my village.
@greywolf9783
@greywolf9783 5 ай бұрын
The farthest I've ever traveled is 1/2 a million blocks.
@nergyslasher566
@nergyslasher566 4 ай бұрын
At 9:18 you make an explanation about the floating point. Does it rely on something like a binomial expansion/Taylor series/mclauren series. All are used for approximations but binomial especially makes errors as numbers get further from 1
@F4GBOY
@F4GBOY 5 ай бұрын
I wish you could get the cool terrain generation errors without the game being unplayable makes me miss that bedrock seed with repeating caves and an endless ravine
@august8679
@august8679 5 ай бұрын
i read the title as the netherlands and i was so confused
@jjaaamm
@jjaaamm 4 ай бұрын
They should generate deep dark biomes around the edges of a world (at any level) so the far lands are protected by wardens
@GMDTheOnyxGuyEizzX
@GMDTheOnyxGuyEizzX 5 ай бұрын
17:14 Cool bugfix
@MaxwellCatAlphonk
@MaxwellCatAlphonk 5 ай бұрын
Yes the sculk stronghold is also in your "world"
@TreeFrogMC
@TreeFrogMC 5 ай бұрын
You should make the welcome to my bad idea today a shorts series 7:53
@ericsoucie2865
@ericsoucie2865 5 ай бұрын
Just glitch above the roof of the nether for a clear path.
@Scampo13
@Scampo13 5 ай бұрын
my 6 year old brother found this last month and i was so confused
@Shiny_DialgaYT
@Shiny_DialgaYT 5 ай бұрын
To be honest, when I went to the stripelands (By nether), I was pretty surprised by how janky it all looked...
@MarloTheBlueberry
@MarloTheBlueberry 5 ай бұрын
Uh, toycat, I _don't_ live in linear time... so how long would it take?
@toycat
@toycat 5 ай бұрын
6cAb000 parasocs
@redlinq6159
@redlinq6159 5 ай бұрын
Gonna make me a train that gets to the nearlands with create
@bloxxerhunt1566
@bloxxerhunt1566 5 ай бұрын
11s ago is crazy yt notification actually working
@Blaineworld
@Blaineworld 5 ай бұрын
You could use the broken block models to build a Thicc TNT Yeeter.
@t.kersten7695
@t.kersten7695 5 ай бұрын
2D-Bamboo is neat, but what if the cow and other mobs would turn 2D too? that would be a look.
@uenico9553
@uenico9553 5 ай бұрын
Idk how, but i fall asleep while watching this Video
@NoximaUnknown
@NoximaUnknown 5 ай бұрын
YOOO I WAS IN THAT BIG LAVA THING BEFORE I ACCIDENTALLY TP MYSELF THERE AND I SAW IT MAN I WAS CONFUSED ASF IM GLAD I FOUND THIS LOL
@takenname8053
@takenname8053 5 ай бұрын
Haven't even beat the Dragon, no way I'm going all the way out there.
@JackZhangST
@JackZhangST 5 ай бұрын
did anyone else notice when, he was shooting the warden how every arrow was strafing a little to the right?
@willamyte
@willamyte 5 ай бұрын
Least unplayable bedrock terrain bug
@SillygirlyMegan
@SillygirlyMegan 5 ай бұрын
Gotta love it when ibxtoycat places cursed fences, it’s enough to make your eyes burn because of how cursed the fences look Edit: he placed even more cursed objects after the cursed fences
@thelandmann08
@thelandmann08 5 ай бұрын
Is it possible to make bedrock from a 32 to a 64 bit game engine without destroying existing worlds?
@handofchaos5735
@handofchaos5735 5 ай бұрын
i'm pretty sure if you use an elytra in the nearlands you can move more easily
@cleryfrey
@cleryfrey 5 ай бұрын
Hmm, I want to visit this but I think my rig isn't good enough to handle such.. oddities.
@Intellectual_Overlord
@Intellectual_Overlord 5 ай бұрын
My worlds are already jittery without the nearlands
@abdullahmertozdemir9437
@abdullahmertozdemir9437 5 ай бұрын
does the superflat world come with achievements turned off?
@degariuslozak2169
@degariuslozak2169 5 ай бұрын
I thought the title said "The Netherlands" lol
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