ahh!!! this means a lot to me as a digital artist!! thank you for explaining why my drawings turn out like garbage when i try to blur them
@fart28 жыл бұрын
Me too, it really help me as a digital artist :D
@futurestoryteller7 жыл бұрын
I don't understand how it helps. What do you do to fix the problem?
@Phenrex7 жыл бұрын
futurestoryteller They could find an application that properly blends colors, such as the aforementioned settings with photoshop :p
@elbryan97 жыл бұрын
In Photoshop, you create a custom RGB setting with a gamma of 1.0. Edit>Convert to Profile. Click on the Profile drop down menu and select Custom RGB. Then type in a gamma of 1.0. You may also want to change the Primaries to Adobe RGB 1998 (mine defaults to HDTV for some reason). As for any other programs, couldn't tell ya.
@samalass4667 жыл бұрын
If youre trying to blurr little dots or something like that, lower the opacity and lower the size of your smudge tool.
@chase_like_the_bank9 жыл бұрын
This actually helped me so much with the raytracer I was writing
@rich10514148 жыл бұрын
+chasenallimcam I am a programmer who did not know this, but experienced this before. Now I know why, and will surely forget before i need it again.
@hardwirecars8 жыл бұрын
+Richard Smith give me your email ill set up a spam program to remind you every 3 hours or so. anything so i dont have to fix your mess later.
@rich10514147 жыл бұрын
My reasons are different, generating color gradients mathematically for display in RGB, the color space of the frame buffer.
@ranger.16 жыл бұрын
hal hahah ok!
@internetdoggo48395 жыл бұрын
Wow, that's dope
@victoriam5867 жыл бұрын
I'm a professional illustrator, and you just taught me something. I'd always assumed it was because image editors were intentionally treating colours like pigments and mixing them subtractively instead of additively, since the result generally fits.
@CLipka23738 жыл бұрын
Interestingly, the non-linear storage of brightness in computer graphics did not evolve as a clever deliberate choice; instead, it was merely a legacy from the display systems used back then: Cathode ray tubes. Their brightness happens to be roughly proportional to the square of the control voltage. Designers of TV broadcasting norms were aware of this, and decided to compensate for this effect in the broadcasting side of the system, to keep the receivers as simple as possible. When those same receivers were later adapted as computer displays, the computer engineers never seemed to have paid any attention to this detail. It was only when computers started to be used in the printing industry that this quirk started to get any attention in computer technology.
@ranger.16 жыл бұрын
CLipka2373 Very good
@TuckerDowns5 жыл бұрын
It turns out that while it was a by product of the physics back in the day, It has stuck around because it is actually useful for data compression.
@brod5155 жыл бұрын
@@TuckerDowns how is it useful for data compression; I've never fully understood that point.
@Ruhrpottpatriot4 жыл бұрын
@@brod515 Roughly speaking, taking a square-root means keeping the first half of a numbers most significant bits and dropping the other half, essentially cutting the size in half. This is more complicated in practics, but I how you get the idea.
@brod5154 жыл бұрын
@@Ruhrpottpatriot This still doesn't quite make sense. information like that would be stored in 4 byte floating point numbers which will still use all the bits to represent a number. I don't think that's what he was referring to as compression... there is a common idea that storing the values non-linearly stores only the useful information for the human eye and I don't quite understand it.
@Juniorfunny246 жыл бұрын
>An Adobe product not having the default option be the best choice. As typical as the sun rising in the morning.
@ForfunckleStudios5 жыл бұрын
haha hating on adobe cause everyone does it how funny and original
@TheDeathKnight5 жыл бұрын
@@ForfunckleStudios Hating a company due to their bad consumer practice is clearly wrong
@HeeJoo_tz5 жыл бұрын
same por Apple
@jaekoff50505 жыл бұрын
Nice greentext.
@KilianMuster4 жыл бұрын
@@ForfunckleStudios Hey I've been hating on Adobe ever since Photoshop 2.5 you whippersnapper!
@angelorf5 жыл бұрын
Gamma correction is like daylight savings time. The actual mathematical operation is super easy, but I can't for the life of me figure out whether to do the one step or its inverse. I keep rewatching this video time and again.
@joshuachristenson20142 жыл бұрын
Spring forward, Fall back.
@deusexaethera6 жыл бұрын
As a computer programmer, I think this is less an issue of laziness and more an issue of not realizing the color values were square-rooted in the first place. Thanks for sharing this information.
@Ayverie48 жыл бұрын
My mind is blown once again. Thank you, MinutePhysics.
@haseenabadshah53814 жыл бұрын
268 likes epik
@ThePizza284 жыл бұрын
I noticed how as an artist I never use even a tenth of all the very bright white values available to me, and it irritates me a lot when my dark grey gets 1 unit closer to black but it looks much darker...
casaverdero "In science, there is only physics, all the rest is stamp collecting" -Ernest Rutherford
@Regnorash9 жыл бұрын
Ruben Lucescu But we need math for physics....
@foobargorch9 жыл бұрын
Regnor Math isn't a science (there's nothing empirical about it) What is meant by that quote is that at the time physics was a reductionist use of math make testable predictions, most other sciences were still concerned with just phenomenology.
@vizzysfizzys4 жыл бұрын
that moment when your drawing program has blurring on an image but it knows what it’s doing and doesn’t make it ugly
@minecraftace1238 жыл бұрын
He just basically called Apple lazy :D
@ethanchou49068 жыл бұрын
+minecraftace123 Ya apples are lazy they just hang on trees
@minecraftace1238 жыл бұрын
+Ethan Chou How very true. . .
@dz4k.com.8 жыл бұрын
The level of polish we've come to expect from Apple products
@shrekdreck24298 жыл бұрын
You're right, like i'm totaly sure the apple engineers just accidently put 2gb or DDR2 RAM in a computer that has 2 4GHz quad core processors. It totaly wasn't just to scam idiots out of their money or anything.
@minecraftace1238 жыл бұрын
LE/A Tyrone Indeed, indeed!
@caramida99 жыл бұрын
Nope... beauty isn't the default... laziness is... ask any engineer...
@Sebastian-hg3xc9 жыл бұрын
performance. computers haven't always been this fast. the image formats come from a time where desktop computers were slower than your average smart phone. he was even making this point in the video.
@caramida99 жыл бұрын
***** That was in the past... however in software in the present still use the same technique... answer... laziness... trust me I'm first year in IT engineering...
@DoctorPaco9 жыл бұрын
Are you kidding? You think that you can speak for all engineers because you are a first year IT engineering student? Don't make me laugh.
@Zer0Mem0ry9 жыл бұрын
caramida9 Engineers should develop better alternatives for jpeg, png and bmp since they're way outdated.
@Pocket-Calculator9 жыл бұрын
VirtualCoder Except they already exist and nobody uses them.The same way there has been an alternative to .docx that's one trillion times better and nobody uses it.And the same way averyone should be using .webm instead of .gif but then again nobodo does.
@descent82758 жыл бұрын
thank you. Now all I see is incorrect bluring. :P
@saquist9 жыл бұрын
WOW, that was WAY more relevant to me as a photographer than I thought it would be when I clicked on the video
@AbrahamAnimations9 жыл бұрын
Wow! Just checked and Photoshop does mess it up :( But! Blender's node editor, free 3d software, makes it yellow how its supposed it be! :D
@AbrahamAnimations9 жыл бұрын
***** Thats ok :)
@jaredcfw9 жыл бұрын
+Abraham Animations Yup Blender is awesome like that. XD
@EliteRocketBear9 жыл бұрын
+Abraham Animations Comparing Blender and Photoshop doesn't make sense tho. They're both made for vastly different reasons.
@AbrahamAnimations9 жыл бұрын
***** True, but in the sense of blurring, photoshop doesn't do it quite right :)
@EliteRocketBear9 жыл бұрын
Abraham Animations Does it just fine, if you toggle the right mode. The fact that barely anyone noticed this thing prior to this video just speaks volumes how little it matters. And for those whom it does matter (See graphic designers, Texture artists, etc) Photoshop has the option right there for them already, even back in the earlier incarnations of the software, because they know who uses it.
@rerere2845 жыл бұрын
As a (hobby) programmer, I come back to this video occasionally to remind myself about this. Thank you. On this watch I realized I've programmed contrast wrong in a few programs.
@DeadUnicornClub9 жыл бұрын
Americans blend away the u in color.
@Mega3rn3st9 жыл бұрын
*colour
@chaquator9 жыл бұрын
lol i bet brit bongs say "loul" instead, too
@Irixion9 жыл бұрын
chaquator Colour rhymes with 'duller' ...lol rhymes with log. You're not going to say color. The second o in colour is never pronounced as the o in log.
@Pryen49 жыл бұрын
The u in color is like the brown in between two colors, ugly and not needed
@Hubertus22249 жыл бұрын
Innar Koït Chtofenbeurg AmE - color BE - colour
@highdough27129 жыл бұрын
More than one million views and no comments?? As a person who does does a lot of graphic art on the computer, I'm amazed I didn't know this before. And why this has not been fixed.
@highdough27129 жыл бұрын
***** Yes. I see them now. I did find it very strange.
@highdough27129 жыл бұрын
***** Thanks for the tip. I will try that.
@Gnomefro9 жыл бұрын
+Mason Bially In general, the downsides of open software with regards to bugginess, lack of support, and most importantly, lack of economic incentive to fix problems, far outweigh any theoretical advantages. _"Also, you as the user can always fix the problems with open software."_ Absolutely not. Almost no users are competent to fix problems with any large software package - even if they happen to be professional programmers - that stuff is just a pipe dream in 99% of cases, possibly slightly better if the problem can be fixed by writing a plugin. The most laughable part of it though, is that if I, as a programmer, ran into a problem with an open source image processing package and knew what the problem was, it would almost certainly be 100 times quicker for me to write my own special purpose program to just do that particular job instead of spending days or weeks attempting to understand the original program to the point where I could modify it safely without breaking other things. The typical case is that open source software is written by a handful of dedicated enthusiasts, with minimal programming input from users. Blender is a prime example of this, as large critical portions of the program is developed by one guy.(I know this because the lack of development effort prevented me from using the software at one point and it was decidedly not worth my time to write the software myself when I could just buy it from an actual business)
@spectrium-gamingandanimati21858 жыл бұрын
+Julien12150 that happens to me all the time on my phone
@Nicse4s7 жыл бұрын
The reason it hasn't been fixed is for larger images, the ammount of time a proper blur takes is far more meaningful then smaller images. a 1024x1024 image has just over 1 million pixels. The first method uses an addition and division operation per pixel (The colors are already square rooted), So for the picture using the first method, just over 1 million additions and divisions The second method uses 1 addition, 1 division, 2 multiplications (squares), and 1 square root (The most expensive basic math function a computer can do(Not counting trig functions)). So this multiplied by 1 million, and it would take 1 million additions, divisions, and square roots, and 2 million multiplications. If you are going for a faster program with less wait time between blurring operations (paint, photoshop) or less intense software on older hardware in general, you go with the 2 million operations rather then the 5 million operations
@lucasok1185 Жыл бұрын
Damb I remember when this video was new, one of the first videos I saw on the channel. I am really enjoying KZbin recommending me old minute physics videos all of a sudden
@AngelAlvarado578 жыл бұрын
As a student of computer science I can say this is accurate. We learn to blur images with the wrong approach and then with the good approach. It's about understanding how computer graphics work, the same for bubble sort, we learn the easiest method first. What is wrong is have the wrong method in professional tool as the video says.
@Sebb7478 жыл бұрын
So, can you tell me whether the default RGB-values using approach is wrong? Or is this about actual formats?
@AngelAlvarado578 жыл бұрын
+Sebb747 like the video says our human vision can't tell the difference between bright colors but dark colors. So, instead of wasting data storing bright colors we can have a better image by storing the root of the original bright value. It's like the mp3 format, instead of saving inaudible sounds we delete those frequencies.
@Sebb7478 жыл бұрын
Angel Alvarado Yes, I'm well aware of this. I'm in CS myself. But if you do image processing, you usually convert your image into an RGB(A) array which you then work with instead of working with the raw data of whatever image the user chose to supply to you. My Question was whether those RGB values are representing square roots and are being multiplied down the graphics pipeline or whether this is just a problem for people who choose to - for whatever reason - work with the raw image data.
@AngelAlvarado578 жыл бұрын
+Sebb747 You can't know unless you have the data from the original source, take for instance a camera, you can set the gamma values on it but once the photo/video is taken all is stored in the basic RGB(A) values. The same when displaying the image, you can change the gamma values in your TV or screen. The thing for us as developers is how to treat those pixels, you can choose the lazy path and use the mean to "blur" the image or be aware that it's not that simple and you need to consider all cases. Color math is an interesting topic as well. I stopped learning about IP but there are a lot of resources out there.
@Sebb7478 жыл бұрын
Angel Alvarado Guess I'll have to write a test case for my image generation stack. Thanks anyway :)
@Grimx00009 жыл бұрын
Ill add this to my giant list to why ios sucks
@TheSelphir9 жыл бұрын
iOS really doesn't suck....iOS just serves a different purpose from Linux and Windows.
@yyunko77649 жыл бұрын
***** Well iOS is basically a very expensive version of unix so...
@MrDerpHerp729 жыл бұрын
Hunter Grimx This isn't limited to just iOS...
@Evolutionmine169 жыл бұрын
I think you missed the point of the video. It's not just iOS, it's the vast majority of computers. Every one needs to change, not just the OS you dislike.
@janisir45299 жыл бұрын
***** It's overpriced as fuck.
@Owen_loves_Butters Жыл бұрын
2:53 Fun little thing to try to prove yourself (if you like math). (sqrt(x)+sqrt(y))/2
@ImmaterialDigression9 жыл бұрын
Is there a setting for this in GIMP?
@samramdebest9 жыл бұрын
I want to know the same thing, I think GIMP does this because i found the settings, cubic and linear. (with standard cubic)
@builderecks9 жыл бұрын
On my copy of gimp it did it right by default.
@unvergebeneid9 жыл бұрын
builderecks Using which filter? I tried Blur, Gaussian Blur, Motion Blur ... none of which did the right thing. I also tried cubic and sinc interpolation when upscaling and even that didn't do the right thing. That's pretty shocking I have to say. This was all done using Gimp 2.8.10.
@unvergebeneid9 жыл бұрын
samramdebest That's only the interpolation between pixels when scaling the picture. So all but nearest neighbor go through the same colors; just the shape this gradient takes is different. It's got nothing to do with gamma correction. The images in this article explain it much better than my words did: en.wikipedia.org/wiki/Bicubic_interpolation
@builderecks9 жыл бұрын
Penny Lane Don't know if maybe the default settings are different on linux (which is what I use) blur, Gaussian and motion all smoothly blended with no darkness issues in the color test I did.
@DanErwin9 жыл бұрын
Can I vote to see a sequel to this video explaining "color space"?? Relating to monitors, tvs, and any digital (or non-digital) final presentations. It would shed more light on the subject... "Color space" can be hard to get your head wrapped around: What are you working/editing in? vs. what is the final output in? and how to compensate appropriately.. The sheer amount of different "color spaces" reminds me of the frustration in the amount of different video codecs there are... which could be another interesting topic/video to explore..?? #danerwinfb
@GregoryTheGr8ster8 жыл бұрын
YES BEAUTY SHOULD BE THE DEFAULT! YES YES YES!
@UnPuntoCircular9 жыл бұрын
I can't believe you made a video for this.... hahahahahah AWESOME!
@1ucasvb9 жыл бұрын
In Photoshop, when creating a new image, set "Color mode" to "Lab color". That'll set it as the default for new files. When saving to PNG or JPEG, you'll need to go to Image > Mode and set it to RGB.
@akinoreh7 жыл бұрын
Checking "Blend RGB Colors Using Gamma" seems to only work for painting (on RGB Color Mode). When I blur the image, I still get the black edges. Switching to Lab Color produces correct results both with painting and blurring whether "Blend RGB Colors Using Gamma" is checked or not. Using Adobe Photoshop CC 2017.
@Fynmorphover2 жыл бұрын
What the heck is Lab Mode, why does everything look better lol (now when you desaturate, the black and white values picture look actually correct). Why do we even use RGB mode?
@official-obama Жыл бұрын
@@Fynmorphover cielab?
@tibschris8 жыл бұрын
Beauty is the default! Look how elegantly an entire image was stored using as few bright gradations as the human eye can even notice!
@BoogsterSU29 жыл бұрын
I'm gonna blatantly send this video to all iOS and software developers.
@Huntracony9 жыл бұрын
Boogster Su I like that that implies that IOS developers aren't software developers.
@whiteautumn20759 жыл бұрын
lol like they're gonna listen to what people actually want
@jumpstart81599 жыл бұрын
Just because he mention iOS doesn't mean windows android works different. As you can see he only mention Instagram even those every website works the same way. Morons. He just used something he know people are familiar with
@GoldenKingStudio9 жыл бұрын
Yes, because they are all incompetent people who know nothing about this problem...
@insect2129 жыл бұрын
Apple isn't stupid, they picked the inaccurate method for a reason, it's fast. Squaring and then square rooting takes up a lot more processing power, if they would have went with that it would have been laggy. I did some tests and the square root method of finding averages was 30x faster. Edit: someone pointed out to me that using lookup tables (essentially a long list of per-caclulated values) can speed up the squaring method. I tried that and it really speed it up. Using lookup tables the squaring method is now only 2.6x slow, which is a performance hit IOS developers could handle, so yes they are lazy.
@kraygarde.73258 жыл бұрын
is anyone else getting super bass in their headphones?
@thelennipede93828 жыл бұрын
no i am not getting fish in my headphones. if you are, please see a doctor
@kraygarde.73258 жыл бұрын
lol that actually made me laugh
@auhng8 жыл бұрын
So you don't laugh at a fish very often.
@oM477o8 жыл бұрын
I'm not really a fan of Nicki Minaj
@albertovicinanza7 жыл бұрын
Someone isn't using neutral headphones I see
@rhamph8 жыл бұрын
Years of programming, including reading about gamma, and I never saw mention that both cameras and monitors used logarithmic scales, therefor all our beloved 8-bit image brightness is also on a logarithmic scale. "Gamma correction" is always portrayed as a funky post-processing effect to manipulate brightness, not an intrinsic step the monitor does to reverse what the camera did.
@ultraaquamarine Жыл бұрын
3:06 you know how many art tutorials there are that tell you to brighten mid tones and blended color areas with arbitrary fake reasons? Sometimes ambient occlusion and subsurface scattering are terms thrown into it, when it's actually just this^ sometimes.
@BritishBeachcomber5 жыл бұрын
That's why professional photographers always use "raw" image format. It preserves colour and brightness information correctly.
@banana_man_1014 жыл бұрын
So I accidentally turned on my translator and it messes up really often so showed a different comment and then this comment
@SreenikethanI4 жыл бұрын
@@banana_man_101 ok
@ecereto2 жыл бұрын
Thanks!
@musilovesbooks2 жыл бұрын
👍
@NeoKobalt8 жыл бұрын
I FINALLY understand the purpose of lab color mode in Photoshop! thank you
@RyanBottriell9 жыл бұрын
from a programming point of view though, blurring functions are already computationally heavy, and square roots are notoriously slow to process as well. I think we'd find that blurring images the correct way on devices like iOS with high pixel densities might actually produce upsetting lag in the interface. It's the kind of trade off that can be well worth it for the small number of people it might actually upset and teh small number of images it might mess up. IMO
@joeedh7 жыл бұрын
That's what look up tables are for. :)
@purpleice23437 жыл бұрын
You have no fucking clue what a lookup table is.
@joeedh7 жыл бұрын
No, I was not referring to the *blur*, but the gamma correction!
@benuscore87806 жыл бұрын
What Joe meant was a rainbow table. You only need a couple of megabytes to map one for every single color
@derrickmelton58445 жыл бұрын
You literally pre-compute the inverse gamma curve and the normal gamma curve...multiply the working texels by the appropriate value of the inverse curve to get back to linear color space, blend, and multiply by the gamma curve to convert back to sRGB encoding....the curve is the same for each color channel too so you don't even have to waste memory pre-calculating for every possible color
@ruzgar13724 ай бұрын
2:09 If the rooting part gave us the results we wanted then why do we square the numbers anyway?
@RFalhar9 жыл бұрын
Holy shit. I consider myself a software developer with good understanding of image processing, but this is news for me.
@fheenicks5 жыл бұрын
2015: nope 2016: still no 2017: nah m8 2018:no! 2019: *RECCOMEND THIS NOW NOW NOW!!!!!!*
@professormutant32525 жыл бұрын
i love how youtube does that.
@terrsus5 жыл бұрын
@@professormutant3252 Yes. :]
@falcon51785 жыл бұрын
you worthless cretin this was still viewed before 2019
@Orange_Tree_5 жыл бұрын
O'kay, YT, I have absolutely no ideas why you are giving me four years old video, but this is actually bloody awesome one! Good job on making this, mate
@NiacinWaterTaffy9 жыл бұрын
Anybody know where the setting is for Gimp?
@WubbyPunch9 жыл бұрын
Dr. Certifiable somewhere underneath the leather suite.
@KavehMagaura9 жыл бұрын
sadly incorrect, just tested ^^
@NiacinWaterTaffy9 жыл бұрын
Blargles Malargles "Leather suite"...? Idk what that is but Kaveh is saying that's not right. Can you clarify?
@TheTopLogician9 жыл бұрын
Dr. Certifiable I think it has to do with BDSM. www.urbandictionary.com/define.php?term=gimp
@p.s.81719 жыл бұрын
Dr. Certifiable I think you have to search under Tools -> GEGL libraries -> gausian-blur, but I'm really not sure..
@alexkubrat38684 жыл бұрын
Now i know why Play Station has that weird (but nostalgic) looking fade out.
@boiseuy77594 жыл бұрын
Trueee
@maddimoulds43286 жыл бұрын
I know this is a old video but can I just say it's AMAZING how easy this is to understand. I have a very shitty range of skills in maths. I do not understand what square roots,timestables are like rocker science to me,ect ect yet despite this I can still understand what your saying. Good job on the way this was worded!
@aurarus9 жыл бұрын
This is the first time in a long time I could follow along holy shit
@LectionARICCLARK9 жыл бұрын
Beauty should be the default. That's true in many circumstances.
@General12th7 жыл бұрын
Too bad most things and most people aren't beautiful.
@DonatoGreco8 жыл бұрын
if you REALLY want the Blur to use the correct Luminosity value, don't use RGB, but switch to LAB image mode (Image>Mode>Lab in Photoshop). Only there you will find the correct Luminosity applied to the color edges.
@Photosounder8 жыл бұрын
In Photoshop I set the image to 32-bits/channel mode, then it does the math right. Too bad many functions aren't implemented or poorly adapted to that mode.
@julianhugen87605 жыл бұрын
THANK YOU ALOT. I really wanted correct this because the blur effects I used to ajust ilummination in 3D render was getting a weird darkess. =D =D =D
@MatthijsvanDuin4 жыл бұрын
Using Lab is not more "correct", from a physics point of view using linear RGB is correct while Lab is wrong. However, Lab may very well _look better_ since the Lab color space is designed to model human perception.
@wesleymays19314 жыл бұрын
And from what I've seen, you can use it to adjust skin tones. (Flesh Man Group intensifies)
@fabriceneyret42678 жыл бұрын
well, indeed it's not sqrt, but gamma transform ^1/2.2, or indeed it is sRGB transform that is more complicated. Ok, it can roughly be approximated by sqrt, but please don't say it IS sqrt. It's not more complicated to do the real math.
@mikhailmikhailov87815 жыл бұрын
It doesnt particularly matter, sqrt is just a function that will space big values apart more than it will which is what the video wants to show. Introducing the actual real math there wouldnt serve to do anything, other than alienate the average viewer for no real reason. He puts an asterix for people like you as well
@dlwatib5 жыл бұрын
What's the point of the video if not to be accurate?
@TristanBomber5 жыл бұрын
The video literally says this already at 2:01.
@totheknee4 жыл бұрын
@@dlwatib What is the point of your comment other than to imply that 2.0 is not in between 1.8 and 2.2 (which the video explicitly shows at 2:01)? This is not a rhetorical question.
@DrgnAnim5 жыл бұрын
this explains alot i thank you for letting us know this
@invalid_user_handle10 ай бұрын
The most common reason I'd see why many computer softwares don't do the 'proper' blurring is that, theoretically, it's much faster just to use the already-present color values instead of squaring then square-rooting every single one of them. That adds a lot of processor overhead, especially on larger images...
@Anonymous-df8it6 ай бұрын
Just one question: If you have an RGB value of (255,85,0), is there a third as much green light as red light (i.e., overall brightness is square rooted, whilst proportions are preserved) or is there a ninth as much green light as red light (i.e., each individual brightness is square rooted)? If it's the former, how is the overall brightness calculated?
@heyitzrane30256 жыл бұрын
It's super easy for me to blend colors. All I have to do is take off my glasses! (BTW, I'm nearsighted.)
@qwertyuiop.lkjhgfdsa5 ай бұрын
myopia gang
@mikethunder845 жыл бұрын
♥️"Shouldn't beauty be the default?"♥️
@TigerDan045 жыл бұрын
Thank you! That was an awesome video to go with my coffee. I learned something and now I want to figure out which editing programs will give me those gorgeous RGB blends!
@smutnejajo51498 жыл бұрын
Hmmm, now can you fix this in Inkscape?
@ZomB19867 жыл бұрын
Yes., Go to the XML editor, find the filter definition (under ), find the style attribute and remove the 'color-interpolation-filters' property from it (or delete it whole if it's the only property.) Remember that Inkscape can only do what SVG can, and probably less. More info: www.w3.org/TR/SVG/filters.html#FilterPrimitivesOverviewIntro
@Conformist1388 жыл бұрын
I'm interested in trying out the difference between these settings in photoshop, but even after I made the change shown in this video, photoshop appears to still blend the exact same way. Clicking that box hasn't altered any of the blending methods I've tested so far. Maybe I'm missing something and there's more to it than just clicking that box in the advanced color settings?
@Changderson8 жыл бұрын
Same here :-/
@TaranVH5 жыл бұрын
his method will fix it for blending one layer on top of another one. To fix blurring one layer into itself, you have to use LAB mode rather than RGB.
@Wings0125 жыл бұрын
Not sure if you ever figured it out but this is what I do to fix it: imgur.com/a/Ovc9bsJ
@chcodog13577 жыл бұрын
I didn't know how badly I wanted to know the reason behind ugly blurring.....Thank you!
@darwinlp98608 жыл бұрын
D: I had never considered there to be another possibility. Is there a good way to fix this in Photoshop? To be fair to us artists though, having it set this way probably makes it easier for us to transition from physical pigment mediums (paints, coloured pencils, anything of the sort) and better predict the results, since the mix of pigments produces darker, less saturated colours too. It's natural for us to understand the mixing of red and green (or any contrasting, complementary colours) as something that produces dark, desaturated brown. And the method you showed seems to have the problem of generating too much light between the colours, which could prove to be very tricky to deal with for, say, digital illustration. I'd have to test it myself.
@darwinlp98608 жыл бұрын
Oh, sweet! I found the setting, and the gamma adjustment allows you to avoid the problem of too much brightness going on keeping the setting at ~1.5.
@harley10638 жыл бұрын
Wait, where's the setting? D:
@darwinlp98608 жыл бұрын
+Foxeste You can see it briefly in the video. In Photoshop, click Edit > Colour Adjustments. A window opens up and there should be an option to "blend RGB colours using gamma", with an unticked box and a field where you can enter a number between 1-2,20 (1=most gammafied, 2,2=normal). (I have it in Spanish, so the wording might not be exact.)
@Azurren9 жыл бұрын
Wouldn't this just create a new problem for any image *not* taken with a digital camera? Are do all current image containers utilize the same squaring algorithms? _Example, an image created solely in Photoshop_
@Sebastian-hg3xc9 жыл бұрын
It's not about whether you took the image with a digital camera. It's about the format you store it. Even when you create images in photoshop and then save them as JPG or whatever format Henry is talking about, they will be stored the same way as digital photos.
@DexLuther9 жыл бұрын
***** I would assume that formats that are considered less "lossy" and less compressed would avoid this or at least minimize the effects. Such as saving as PNG instead of JPG
@SerahAndTheGamerverse9 жыл бұрын
***** From a editing standpoint, you should always work with RAW image. The quantity of information it contain REALLY does make a difference. However, even when working with RAW, trying to blur something using RBG does gave you the same dark effect we try to avoid. The LAB color space, as far as I could say, is really the only thing that have a significant impact on this. After all, it doesn't mater how much data you have for an Image if, to begin with, the way the data is altered (editing) is wrong and this is exactly the problem we have here. The problem is not the data, it is the way your program (ex:Photoshop) modify the said data.
@rrrrrrrrrrrrrrrrrrrrr9 жыл бұрын
All images created for display in the web are created in the sRGB color space, and therefore follow the sRGB gamma curve (roughly a power of 2.2, not technically "squared"). This is so that they don't need modification in order to be displayed by web browsers. JPEG files are generally assumed to be in sRGB, and this is what the average image editor will assume as well. PNG files actually have a gamma and color profile setting so you can store it with any gamma curve you want, but many web browsers and image viewers still horribly suck at proper color management.
@hyattparkinson94306 жыл бұрын
My sister works for Valspar Paint and creates her CH (Color Harmony) thoroughly through it. I love her!
@KevboKev8 жыл бұрын
+MinutePhysics videos are probably the only KZbin videos that fuck with my sub, playing a bass line at a frequency it does not like! Grrrrrrrrrrrrrrrrr
@theLuigiFan0007Productions8 жыл бұрын
That must be annoying, I completely know that feeling. Where something has an odd harmonic that creates a low growling or distorting sound. Wonder what it is. Our town's radio station has a imbalance of 15% on the stereo channels and that already drives me crazy. My right ear is happy, the left one is sad. XDDD Maybe I should email them, I noticed it isn't as bad on stereos as portable devices like phones and MP3 players. Perhaps nobody even knows it does that. Though I do find old analog broadcast hardware quite cool, they have quirks from time to time that's for sure. :D
@firefly6188 жыл бұрын
+theLuigiFan0007 have you tried listening to that station with different radio equipment and/or in different locations? Stereo FM transmission is not trivial. It starts by transmitting the sum L+R, to be compatible with non-stereo receivers, then computes the difference L−R, uses it to amplitude modulate a higher frequency signal, called a Subcarrier, then merges it back with the main signal. What I mean is that there may be some interference in your specific location and/or a fault in your own equipment that gives that imbalance. It may or may not be the station's fault. This is also one of the reasons most stereo equipment (used to?) have a Balance knob, to tweak the stereo balance manually.
@theLuigiFan0007Productions8 жыл бұрын
etatoby Yeah I know how stereo broadcast works to some extent, isn't the MPX subcarrier between 19kHz to 39kHz? Could be interference, as the roof is a steel roof, which is made of enameled steel plate. But, I don't think so as if I use a USB SDR stick or a car radio there's no imbalance. Both of those auto adjust stereo balance, as far as I know. Could just be older receivers don't like the signal output by the station. I tried it on a somewhat decent stereo a while back and it sounded fine as well. I think the problem is limited to cheap FM radios.
@walterbrokx81127 жыл бұрын
Maybe you need to use advanced settings ;)
@RedsBoneStuff7 жыл бұрын
Audible, the leading provider of KZbin sponsorship!
@tciddados2 жыл бұрын
Interesting, all this time I attributed this to thinking that the perception of color brightness was based on the highest color value (so, which RGB value is exciting our optic cones the most), and so blending red 255,0,0 and green 0,255,0 got a yellow 128,128,0 that appeared dull because its top end was only at 128, even if it had the same total # of photons (or so I thought). The more you know.
@theJellyjoker9 жыл бұрын
The solution, don't use crappy tools.
@theotherguy1819 жыл бұрын
Jeffery Liggett or learn how to use non crappy tools
@mr2octavio9 жыл бұрын
Jason Crafts That's the correct way to define it.
@tubebrocoli9 жыл бұрын
***** imageMagick 8D
@CraftThatBlock9 жыл бұрын
***** MS Paint.
@krisu01009 жыл бұрын
Jeffery Liggett Don't use Adobe software......LOL
@DaviddeKloet9 жыл бұрын
I had no idea! Is the same true for the alpha channel in semi-transparent "colors"?
@NikZherebtsov9 жыл бұрын
Nice!
@alknowshow9 жыл бұрын
Yup!
@MarekMaterzok9 жыл бұрын
Yes, the alpha channel has the same problem. Do the following experiment: 1) Create a new image in Gimp, filled with red. 2) Create a new layer, half-filled with green. 3) Gaussian-blur the green layer.
@MarekMaterzok9 жыл бұрын
I'm beginning to think that framebuffers should be using floating point numbers representing luminances in CIE color space and converted to monitor color space for display by the graphics card. That would make doing the Right Thing so much simpler.
@vedantaggarwal66414 жыл бұрын
0:33 "Human vision, like our hearing" PERFECT
@josh117359 жыл бұрын
How he got through this video without ever once mentioning that one digital picture (that shall not be named), I'll never know... ;P But seriously, very interesting video! :D
@Raicuparta9 жыл бұрын
what image?
@josh117359 жыл бұрын
Raicuparta The image of a particular item of clothing :P
@unaliveeveryonenow9 жыл бұрын
josh11735 pfft, that fad lasted like 2 hours
@josh117359 жыл бұрын
cyberconsumer That's why it was a joke
@tubebrocoli9 жыл бұрын
it's actually more impressive how he did not mention the city lights picture from Nasa... scale it without converting to LAB colorspace first, and you get an image that's waaaay different.
@jknMEMES6 жыл бұрын
2:34 You missed the part where you draw red! xD
@ranbirkaur10788 жыл бұрын
Photoshop: Edit -> Color Settings... -> More Options Yes, there it is. Amazing discovery. Thanks a lot for teaching us how to fix these pesky colors.
@Julia538089 жыл бұрын
Elf pain how to change the settings for photoshop
@lukasdon00079 жыл бұрын
Don't change the settings. Just use LAB color space. That is the *only* correct solution. Setting blend-gamma to 1.0 is wrong wrong wrong wrong wrong. Don't do that. MinutePhysics might know a lot about physics, but he's just sorely mistaken on this point.
@ColinRichardson9 жыл бұрын
***** link to proof please?
@woodfur009 жыл бұрын
***** It isn't. It's wrong wrong wrong wrong wrong.
@lukasdon00079 жыл бұрын
***** It's a fundamentally flawed way of editing images. If you start with that as your base, there will always be problems. Either the gamma is too high and you get blurring problems, or the gamma is too low and you get sharpening problems. If you change gamma around continually, you will reduce the image quality (taking a non-standard root involves a lot of numerical errors which are not symmetric on reversal). You will either get stuck in a tangled mess or you will degrade image quality. Colin Richardson Proof? This is basic textbook graphic design material. Linear workflow, LAB colorspace, gamma corrections, etc. It's like asking a chemist for proof why glassware should not be cleaned with a commercial dishwasher.
@ColinRichardson9 жыл бұрын
***** No, but you can ask a chemist to see what text book they are quoting
@PwnySlaystation019 жыл бұрын
The computer probably doesn't know if you're dealing with a photograph or regular image. I don't know, but I assume many, if not most image files out there are not photographs.
@unvergebeneid9 жыл бұрын
***** Doesn't matter.
@inkajoo9 жыл бұрын
it doesn't matter. even if you paint on an image directly, you're still using pre-square-rooted color values.
@inkajoo9 жыл бұрын
i mean in multiple demonstrations shown in the video, the blurred example images were not photographs.
@capones779 жыл бұрын
Roger Levy It's the monitor that is displaying it "wrong". The math is correct.
@inkajoo9 жыл бұрын
starship77 did you watch the video? he just finished explaining that the math of most blending operations is wrong because it doesn't take into account the logarithmic scale.
@blueonyt76374 жыл бұрын
1:52 Only one are the same others you marked as "basically the same" aren't the same.
@VIIflegias9 жыл бұрын
yeah but.....will it blend? oh, yes. yes it does.
@Basedeath8 жыл бұрын
Well this answers why gradients with transparencies are so ugly in Illustrator.
5 жыл бұрын
At 1:27 it's actually not 0 or 1, it's 0 or 255. Every color has one byte assigned so you get only 256 values for each color (0-255). Only value that's stored as a float (decimal) is transparency that's 0.00-1.00
@Kamari3338 жыл бұрын
I totally agree with that last statement
@royvivat1138 жыл бұрын
What an insightful comment!
@vertgrip8 жыл бұрын
+Roy Vivat comments don't need to provide insight
@juneguts8 жыл бұрын
What an insightful comment!
@johnalanelson7 жыл бұрын
Did you even understand that last statement?
@JohnArktor8 жыл бұрын
Do you know the settings for this on gimp ? And btw, great video !
@bayraktarx13867 жыл бұрын
Working in Photoshop for 6 years now and learned something new today... thanks!!!
@JacobKapitein9 жыл бұрын
Can someone give me a video on the internet that is not sponsored by audible?
@bibekgautam5129 жыл бұрын
+Jacob Kapitein That's not necessarily a bad thing.
@JacobKapitein9 жыл бұрын
Bibek Gautam true, But it's irritating me.
@bibekgautam5129 жыл бұрын
***** Get over it man. It's because of these sponsers that people like Henry can keep producing quality content and we get to watch them for free. I mean, we have so good a means to knowledge and information today like no man in the history ever had. It's amazing when you think about it.
@JacobKapitein9 жыл бұрын
+Bibek Gautam that's not my point. It's just irritating. I don't watch a lot KZbin, but when I do, Audible is always the sponsor.
@bibekgautam5129 жыл бұрын
I get it. and you need to work on that.
@morte32528 жыл бұрын
sqrt()? Why not log2()?
@Myndale8 жыл бұрын
It's a poor description, I spent a few confused seconds trying to figure out what the hell he was on about before realizing he was talking about gamma. The correct equation is Vc = Vo ^ (1-gamma), and since gamma is around 2.2 on NTSC and most monitors the power value is 0.4545 which is reasonably close to the sqrt function (x^0.5). Gamma does vary considerably though across color systems and devices, so if you're designing art for a handheld console (say) and you want it to look the same on the target then you actually have to design it on a calibrated monitor, transform it by the gamma function of that monitor and then again by the inverse gamma function of the target device.
@xenontesla1228 жыл бұрын
Because there are infinite data points as you approach zero of its log2() and since computers definitely can't store infinite information, ()^2.2 is the better option (not to mention that log(0) is undefined). Although the decibel scale has all the same problems but is in use.
@Exhord484 жыл бұрын
The lights at 0:46 are a magic eye illusion and it made me shift focus and I lost balance for a second
@IHaveManyRegrets8 жыл бұрын
You know, a fun game for videos like these is to scroll to the comments section and see how many comments there are before some smart-ass tries to prove the central point of the video wrong. For example, this video had a score of five comments.
@evanshaner9918 жыл бұрын
For me I got 9 comments in.
@ImDannn8 жыл бұрын
8 comments in. Wow, you were pretty much right.
@hyperthreaded9 жыл бұрын
The thing is, it's arguably bad design to do this gamma correction *during color blending/blurring* in each application via a setting. That may be why even knowledgeable programmers are reluctant to do it, let alone enable it by default. It *should* be done when *reading* the image file, then all the mixing and blending should be done linearly, and then the reverse gamma correction should be applied to the result. Doing gamma correction during color blending would also make the program run slower -- color blending is often done on the GPU these days, and the hardware color blender even in modern GPUs is "fixed-function", i.e. it isn't freely programmable, it's only somewhat parameterizable, and it can only do linear blending (see www.opengl.org/sdk/docs/man/html/glBlendFunc.xhtml). You can do arbitrary non-linear blending in a pixel shader (a small user program that is run by the GPU in parallel for each pixel of the frame to compute its color), but that's still slower than the fixed-function blender, and it may require a large refactoring of your rendering pipeline code, so you may not be able to do that easily. As mentioned, the right way to solve this problem is to apply ^(1/Gamma) to all pixel values of an input image as you're reading it, since common image formats like JPEG have already been gamma-corrected during creation, i.e. their pixel values correspond to (physical light intensity of the pixel)^Gamma. Then you would do all the color mixing and blending linearly, and then apply ^Gamma once to the final result pixel right before sending it to the display hardware -- which internally computes ^(1/Gamma) to get the actual physical brightness of the pixel on the display (this was due to physical properties of the screen on CRTs, and modern LCDs emulate it for backwards compatibility). This is all supported in hardware these days: the sRGB texture format (since OpenGL 2.1) takes care of the gamma correction when reading images -- i.e. it computes texture value = (image pixel value)^(1/Gamma) when reading an image into a texture. Then you can blend multiple texture values linearly, i.e. just add/average them to obtain the result pixel which you write into the framebuffer. After that, the sRGB framebuffer format (GL_FRAMEBUFFER_SRGB, sine OpenGL 3) takes care of computing output pixel value = (framebuffer pixel value)^Gamma, which is sent to the display. I don't know which part of that pipeline common tools like Photoshop or GIMP get wrong (I'm not really an expert on this stuff either), but the solution proposed here ("Blend RGB colors using Gamma" setting in Photoshop) is not optimal.
@marcan427 жыл бұрын
That's not true. Desktop GPUs have fixed-function blending. Shaders are for pixel generation during rendering, but the blending process that puts those pixels onto the framebuffer is still fixed-function. This is actually programmable on some mobile GPUs which use tile-based rendering, but desktop GPUs do not have this feature. You can simulate arbitrary blending by using more complicated shader programming, but it makes everything a lot more complicated and slower (in some cases impractically so). Olaf is correct. Gamma correction should be considered a *file encoding* detail. In fact it's almost the same as a-law and mu-law audio encoding, and nobody is dumb enough to try to do audio processing with a-law and mu-law data. We just do it with video/graphics because we're used to doing it wrong. GIMP 2.9 (devel) does this properly. Its image operations all use linear 0-1 values. The working image can be internally stored in any format in memory, and in case of gamma-encoding it will be converted to linear light before any operations are performed. For ideal precision across multiple operations, you should change the image mode to 32-bit float linear, work on it, then only export to sRGB the final image. But even without doing that, operations will be correct (though you may lose a bit of precision due to intermediate conversions).
@DrunkGeko3 жыл бұрын
My two cents as a programmer on why this isn't the default: 1. many people just deadass don't know or don't remember about it when programming the blending 2. smarter or more careful people will still go for the simple blending in performance-sentitive situations as the square root is a very expensive computation if it has to be done on milions of pixels in a fraction of a second
@ChristopherKing2889 жыл бұрын
if human vision is logarithmic, why do they use the square root?
@ChristopherKing2889 жыл бұрын
All logs are proportional anyway, so why not
@iurigrang9 жыл бұрын
+Christopher King Maybe square root is easier to do and in the range 0-1 gets close enough.
@Neptutron9 жыл бұрын
+jerielmari Log Base 2(x) is NOT = to sqrt(x).
@Mixa_Lv8 жыл бұрын
+Christopher King I guess because humans are not machines and everyone perceives colour and brightness a little bit differently than other individuals, and sqrt2 is close enough to the varieting median. And logarithmic is just a general term to describe exponential scaling, sqrt2 can be considered to be fairly logarithmic.
@EmilioKolomenski8 жыл бұрын
+Christopher King Probably because logarithms are more math-intensive for computers than square roots and the approximation is good enough for our eyes.
@connorshea90859 жыл бұрын
At the risk of sounding cliché, first.
@neopalm20504 жыл бұрын
I missed the footnote about it actually being a power of 1.8-2.2 rather than just always 2 the first time. Discovering the actual, rather strange at first glance, gamma correction used most often was somewhat unexpected. I think png files use a function that doesn't look like x^2, but rather a small linear part at the start then x^2.2, often approximated as just x^2.1 or something along those lines.
@wills9119 жыл бұрын
Who else saw the eclipse in the UK today?
@Proctie19 жыл бұрын
Who gives a shit....
@hiifoureighteight15489 жыл бұрын
william singleton Too cloudy D':
@Crick19529 жыл бұрын
We saw it here in the Netherlands too. If I understand correctly it was most of Europe and North Africa.
@sogghartha9 жыл бұрын
I didn't even see a sun today, let alone an eclipse. Too damn cloudy. (Netherlands here)
@Huntracony9 жыл бұрын
sogghartha same
@Roxor1288 жыл бұрын
This laziness isn't even that hard to undo. You can include a couple of lookup tables in your program containing the correct gamma correction values and get it right very cheaply.
@OctorokSushi7 жыл бұрын
Minutephysics, giving me the answers to questions I didn't even know to ask.
@cloroxbleach12008 жыл бұрын
It's /255, not /1 (for the most common 8 bit color). For example, white is RGB(255, 255, 255) and not RGB(1, 1, 1);
@TwinbeeUK8 жыл бұрын
+Shaheer Syed Both are fine and commonly used. 1 is better for doing maths with.
@10se1ucgo8 жыл бұрын
Not necessarily. For example, the OpenGL function glColor3f takes 3 numbers from the range 0.0 to 1.0, not 0 to 255
@cloroxbleach12008 жыл бұрын
10se1ucgo Okay. All the colors I have seen, though, are /255, since it is easy to store in a byte (2^8-1). Even if it takes it in decimal, it's very likely to convert it into /255 first and then convert it to binary.
@michaelgorbunov82678 жыл бұрын
+Shaheer Syed correct me if I'm wrong, but isn't /255 exactly 1 byte, since a byte is 256 bits, and 255 is 256 when you count from 0 instead of 1. Which is how programming languages count.
@cloroxbleach12008 жыл бұрын
Michelle Gorbunova Thats exactly what I said, 8 bits are 1 byte,
@karbengo9 жыл бұрын
So this blurring issue is really an artefact of file compression?
@CraigMcIlwrath9 жыл бұрын
Not really compression, just storing it in a way that has the most value to the human eye.
@whiteautumn20759 жыл бұрын
Craig McIlwrath Thanks kind kerbal!
@user932379 жыл бұрын
Craig McIlwrath It *is* a compression! Just not in the pixel data, but in value range of the pixels. (You can do both at the same time, of course.)
@victornpb9 жыл бұрын
Dexter Netwon artifact of converting a log scale in a linear scale.
@user932379 жыл бұрын
***** I guess the correct terminology is transform coding (which is a sub-category of lossy compression techniques): en.wikipedia.org/wiki/Lossy_compression#Transform_coding
@fullypatched7 жыл бұрын
OpenGL actually uses this incorrect blending technique by default. Which is probably why so many apps and devices show this issue. Thanks for providing a solution! :)
@zxcvbnm29929 жыл бұрын
square rooting is a very expensive process for a computer and not worth doing in most cases
@zxcvbnm29929 жыл бұрын
***** doing it in image processing software makes sense but when bluring for effect at runtime you have to do it per pixel so that can slow things down for no good reason
@unvergebeneid9 жыл бұрын
Ben A True, but then for real-time applications it might be ok to approximate. Say with a lookup table and some linear interpolation. And for image processing software there really is no excuse to not do this properly.
@capones779 жыл бұрын
Penny Lane We do it correctly, search for "linear workflow". Every serious professional that works with images knows what gamma is and why it's important to always work in "linear". All professional software today allows you to work that way. :)
@unvergebeneid9 жыл бұрын
Jack Hudler You're too late ;)
@victornpb9 жыл бұрын
***** blur is pretty expensive effect by itself, which needs to be calculated every frame, to a 60Hz update you only have 16ms before every draw. for HD screens you have million pixels times 3. It is a trade off, you trade visual accuracy to efficiency. For OS animations it is ok to do it that way but for a editing program like photoshop it should be done in the correct way even if it takes more time to compute.
@dry901258 жыл бұрын
Ah as my mother always said, "if it's broke, fix it before it effects your life."
@dry901258 жыл бұрын
"Or if the fixed version is cooler than the broke version"
@cacarela8 жыл бұрын
Wise mother ;o
@dry901258 жыл бұрын
I know... You could bet that I understood her every word.
@edwnx08 жыл бұрын
tell your mom it's "affects".
@KenJiangzoEngineer8 жыл бұрын
+Edwin Contreras You beat me too it lol
@BlujayGFX7 жыл бұрын
Im a graphic designer with a great interest in pixel art (as you can see from my profile picture). When I first began making pixel art, I was frustrated at how difficult it was to transition a darker color with a different lighter color. I would try to make the gradient logically by making each pixel the same % difference in brightness but the lighter part of the gradient was always almost unnoticable yet there would be a sudden dark line where you could see the difference even from far away. It took me many tries to realize that to make pixel art shading correctly, I would need to make changes in darker areas with extreme precision. Thank you for making this video because I always wondered why I would need to do this.
@deannarobles27009 жыл бұрын
Even though the colors do not blend in correctly on the computer, the nice thing about getting a brown sludge is that it gives a nice (outline) to your image, which can add some contrast to your brightly colored image. Just thought I could point that out to you. But it is nice to have colors blend in correctly, too. However, I do admit that the brown sludges looked ugly to me.
@DrunkenUFOPilot9 жыл бұрын
+Deanna Robles Yes, not every "flaw" in how something works is absolutely bad. It can be made use of for certain jobs. Thinking outside the RGB color box!
@GuillaumeVerdonA9 жыл бұрын
Ah the triangle inequality, so useful
@ChamiCh5 жыл бұрын
Note: the PS setting he displays in this video *does not* solve this problem for anything other than blended layers. If you want the blur filters to look right, you need to switch the image into 32-bit color mode (Image->Mode->32 Bits/channel). Note that this disables many features within photoshop, so if you need to use certain adjustment layers, etc, you may have to perform the edits in a smart layer (which can be in a different color mode). Edit: I hear Lab mode works for this as well.
@nkdevde4 жыл бұрын
Thanks! Was wondering about why this setting didn't appear to do anything.
@jamesjesus18287 жыл бұрын
Hello computer color?Color brokeUnderstandable have a great day