Well, Gatling tanks are cheaper, hence they have more hp and attack power...
@deya-go167Ай бұрын
Not so surprise that Prism tanks are the final bosses.
@atifarshad7624Ай бұрын
I would say the true bosses here were Masterminds with 91% survived
@Frost-01Ай бұрын
Did not expect the apocs to lose that one... And also slave miner still the tankiest unit in the game as always
@spd-v9oАй бұрын
I think he did attack move to the middle of the map; if he did attack move to the other side I'm not sure how it would turn out; of course they have their cammo removed so it's different
@TRheraklesTRАй бұрын
imagine wining against mighty apocalypse tanks but losing to gattling tanks... this shows how affectives units yuri has...
@XtoxinlolinecronomiconАй бұрын
Rapid fire units that don't overkill do that
@MernomАй бұрын
And to think, it was nowhere near as good a showing as they could have had, as they didn't get the opportunity to spin up properly...
@atifarshad7624Ай бұрын
It's about armor types. Mirage tanks have light armor, which is more vulnerable to stuff like Gattling bullets or deso bombs etc. Though this does show how weak allies are against Yuri when their main lategame tank loses so easily to so many of Yuri's things. Even slave miners lol.
@handanyldzhan9232Ай бұрын
@@atifarshad7624 Mirages shred miners in an actual battle. All they have to do is stay out of their range. They're also faster. They also beat Masterminds. TBF Magnetrons are a problem for them, but they're also the best option because Magnetrons outrange everything the Allies have, but Mirages are fast enough to catch up. The main problem is when they get exposed by brutes touching them. It's not Mirages' fault when: - they need to put GGIs into their IFVs to deal with discs and quickly respond to them, - their main artillery unit, despite being good at actually penetrating the base when Yuri has to be finished off and killing brutes, is slower and has less range than Yuri's although more effective against buildings (as well as being too useful to Yuri when put into a Tank Bunker), - and their main powerhouse unit is also slow, so it can't respond quickly to the disc spam when used for AA, and has too short a range for buildings when filled with GIs. It's also too OP when Yuri mind controls one and puts 5 Yuri Clones in it. It can be used for killing brutes and baiting out vehicles if filled with snipers, but it'll still be yet another slow and very expensive vehicle that can be caught, and depending on the map, America or France's advantages could be too much to pass up. Soviets just use flak tracks to overload Masterminds and have the rest destroy discs, while the Allies have to put GGIs into their IFVs to prevent them from being useless against discs, costing them extra money and micro. They also have the Iron Curtain, but the Allies don't have superweapons at all because then it becomes almost impossible for the Allies to stand up to Yuri's infinite money machine. If they're forced to only rely on slave miners, which are extremely slow and vulnerable to anything that can pierce their armor (Mirages, Tanya), or even kill the slaves (snipers, failing that Mirages, Prisms) their eco becomes far worse. Slave miners are good fodders, but they're actually the miners that are the worst at their main function, making money (except through the mutator). It entirely hinges on fragile slaves. I saw plenty of games where the Allied player's economy is fine while the Yuri player ends up broke but wins because Magnetrons are OP, and even Mirages can't beat them, or the Allied player loses his focus at some point from juggling all the micro necessary to cripple Yuri, and the Yuri player comes back from the grave.
@atifarshad7624Ай бұрын
@@handanyldzhan9232 very good points. Yeah mags and discs are the main problems for allied players.
@MusicFlowDailyАй бұрын
TANK DESTROYER 🗿🗿🗿
@AsiddersАй бұрын
they're an embarrassment
@inhduong3807Ай бұрын
true Tank destroyer, they made German Tank destroyer turn to be superfluous
@legolegs87Ай бұрын
If I remember correctly, Prisms deal full damage vs heavy armor just like Tank Destroyers do. Just better.
@denizinyeriАй бұрын
So, only Gattling, Mastermind, Slave Miner and Prism Tanks can defeat Mirage tanks for the same cost. Yuri is so OP.
@Hinji2413Ай бұрын
Yoooo why did the V3's do so well though😂😂
@AsiddersАй бұрын
I was surprised by that
@DavidJones-cx4ixАй бұрын
Yet a single mirage tank with good micro would have won on its own, in big battles where they just smash into each other aoe does really well
@HenchGuyBlastАй бұрын
@@DavidJones-cx4ixI would love to see a pro with 1 mirage tank vs a pro with 50 V3s
@fernbedek630223 күн бұрын
Massed V3s are great.😊
@sweetlane1813Ай бұрын
That was very fun to watch! Yeah, the mirage tank is a 'shotgun' archetype which is all DPS, no tank, which make it very strong against normal tanks (where armor, attack and cost are balanced) - but surprizingly weak against either weak but numerous opponents like Gattling tank, or equally weak but heavily armored opponents like war miners (barely won) and slave miners. Also, surprizingly, V3 delivered much more than a scratch (you can imagine that regular tanks will destroy V3's much more handily because they would receive much less damage). I predicted every result except of the match against tank destroyers. For some reason I thought TD can one tap the mirage and it would be a massacre, but somehow they didn't which made it a very close battle, ultimately won because mirage have instant damage. And yeah, I expected prisms to win, but I did not expected that one-sided.
@handanyldzhan9232Ай бұрын
@@sweetlane1813 V3s are good against massive enemy blobs. Just aim at the middle and a lot of them are gonna get hit without being able to get out of the way. It's just that they're extremely helpless against a few or scattered enemies that can freely move. Prisms are very powerful against light vehicles in large-scale battles, even at the basic status. The base damage is 100, and there are 5 split beams with 30 base damage each, which makes 250 in total. The modifier against light armor is 75%, so the actual damage is 187. They shot every 100 frames. Mirages are considered great against almost all vehicles (and they are), but in terms of pure damage output, Prisms have them beat in large scale battles against light vehicles. 100 base damage/80 frames < 187/100. Even against heavy armor with a modifier of 50%, the maximum DPS is just as good as those of Mirages (though slightly worse in practice because there are corners and edges where there are fewer units to splash). Tank destroyers aren't that good unless elite. They have to turn to shoot instead of rotating a turret, they're slow, their range is poor, and their armor is solid but nothing special. In multiplayer, it's known that Mirages crush Rhinos, and from OP's past tests, it can be seen that Tank Destroyers merely beat them but get worn down pretty badly in the process. So it was predictable.
@louieosumoАй бұрын
Nobody here but us trees
@thetayz7219 күн бұрын
Respect to the Mirages, they performed better in most matchups than I expected
@legolegs87Ай бұрын
I was surprised that V3s actually put a fight
@AlbertChang17Ай бұрын
Slave miner > Apocalypse and TD I guess Nice balance
@inhduong3807Ай бұрын
You can't bring an overprice slow fat ass mounted with a machine gun in battle 😂
@eterniviАй бұрын
yuri in the base game is very poorly balanced
@taylorpvincentАй бұрын
Since they don't have turrets and have to pivot to shoot, I'd be curious if the results would be different with the mirage tanks motionless.
@draisensАй бұрын
the war miners really decimated the mirage ranks.
@leewakefield8658Ай бұрын
Would be interested to see how the mirage fairs between various IFV and BF combinations such as with Gi, GGI, tesla troopers, SEAL, chrono legionnaire, yuri etc.
@grassperrysvn4543Ай бұрын
"tesla are soviet version of allied mirage tank" they say
@inhduong3807Ай бұрын
No. Tesla deal more damage to infantry than Mirage, most of infantry units can't survive a single shot from Tesla, and elite Tesla have splash damage
@indahf.freztiyana824Ай бұрын
Kinda, just bit faster and weaker armour...
@legolegs87Ай бұрын
@@inhduong3807 wait but the mirages oneshot most infantry
@handanyldzhan9232Ай бұрын
Lost to FF and radiation immune Demo Trucks, Masterminds, Slave Miners, Gatlings, and Prisms. Otherwise great performance even without being able to use their disguises.
@shadownin1188Ай бұрын
I am pretty surprised they actually won against tank destroyers.
@DarkOperationmanАй бұрын
Even more surprised for Gatling Tank for me.
@simonn2045Ай бұрын
Yuri units are way OP
@shadownin1188Ай бұрын
@@DarkOperationman gatling tanks kind makes sense when you think about it: 1- Mirage are light like paper. 2- gatlings are twice in number and has high attack speed.
@handanyldzhan9232Ай бұрын
@@DarkOperationman They won because their firepower increased every second they could shoot at the same target and survived, so they ended up shredding the Mirages. Tank destroyers aren't even that good at killing tanks in practice. Sure, their firepower against vehicles is massive, but the speed and range are fairly poor until they become elite. Slave miners are too bulky (although Mirages can easily beat them when both sides are controlled by humans). Prisms just have too much range for them, and even with their damage penalty against vehicles, their DPS against light vehicles is actually higher taking splash damage into account. They manage to ward off armor that's barely better than theirs in 3 shots without allowing them to get in range. Even in a battle between human players, skilled guys know where Mirages are, and can just force-fire on them. The strength of Mirages isn't that they're overwhelming per se, but they force you to take extra actions to deal with them. In competitive, Prisms are rarely used against the Soviets because they lose to their desos and Rhino spam, with Mirages and BFs being used instead, but they're staples in Allied mirrors because they beat Mirages and are cheaper, simpler to use than BFs. Masterminds are just too much for almost ANY other unit that can be mind controlled. Soviets can spam flak tracks to get them to overload. They're cheap so a lot of them can be built, and their ThreatPosed value is low, so they keep targeting the Masterminds instead of their mind-controlled comrades that don't attract enough AI attention to be shot at. I don't think they can be straight-up overpowered by a mind-controllable unit apart from maybe elite prisms in a very large scale battle (they crushed 1000 elite Apocs in an equal cost battle, and the Mastermind costs the same as an Apoc).
@someguy1ificationАй бұрын
Prism tanks go crazy when everything is tightly grouped, huh Do they relay off each other like the towers do?
@legolegs87Ай бұрын
Now try 300 mirages vs. one tesla tank behind a wall lol
@andrewminter3450Ай бұрын
Well, some units were made to counter others, and yuri's lasher tank has better range then most
@antcow1239Ай бұрын
God i miss the prisim tank!
@Zephyranthes-23Ай бұрын
So, aside from Gatling Tanks, Slave Miners, Masterminds and Prisms, everything else loses to trees? It's Vietnam all over again 😅
@fernbedek630223 күн бұрын
Are terror drones good at anything? (Other than stealing hearts by being so cute.)
@eclipsor7080Ай бұрын
Wait, where did Lasher tank go?
@SirDerodanoАй бұрын
I want to see Veteran and elite promotion
@handanyldzhan9232Ай бұрын
Elite Mirages are bugged, so they can't use their elite weapons. I think they'll do amazingly if OP makes it work, but if unmodified, they'll do quite poorly against other elites.
@IvanicalАй бұрын
By the way, curious if you factor in when you say same cost that soviets get the industrial plant or do you go off of raw price?
@davo8515Ай бұрын
No Lasher tanks?
@МихаилАникин-х1зАй бұрын
Make the same video but with mirages standing still and using their camouflage.
@heavenlysteel8337Ай бұрын
Only long ranged units would win and ONLY IF the opposition was manually controlled, otherwise attack move wouldn't work and none of the mirages would even die. Stationary, mirages masses are a menace.
@AsiddersАй бұрын
These are so interesting
@ИосифЛунаАй бұрын
No Artillery? Sadge
@iyalagaarts9955Ай бұрын
In realgame it is best It become tree enemy cant see
@sellisali974Ай бұрын
Mirage tanks have no elite weapon. The code shows Westwood made a typo, so elite mirage only gets veterancy bonus. In comparison, normal tanks get 2 shots, Apocalypse tanks gets a new weapon with 4 shots instead of 2, Prisms get get range and can hit 6 targets, etc. Mirage Tank and Flaak Troopers both get no elite weapon. 😂😢😅
@leewakefield8658Ай бұрын
You missed lasher tank!
@ИосифЛунаАй бұрын
It is a copypaste of grizzly tank with different model. The only difference is weight
@KorhanneАй бұрын
is it me, or do the allies have the best-in-class everything?
@atifarshad7624Ай бұрын
That would be Yuri
@BlameThandeАй бұрын
I assume promotions are turned off here?
@GreenElfАй бұрын
No changes. They get promoted for kills
@inhduong3807Ай бұрын
It takes longer to promote from green to veteran than from veteran to elite
@indahf.freztiyana824Ай бұрын
@@inhduong3807no, it's all the same, iirc... 3x unit value from green to veteran, and 3x unit value from veteran to elite...
@AlphaAuroraАй бұрын
Little range, terrible reload speed, mostly useless veterancy upgrades. I'll take 2.
@simonn2045Ай бұрын
This needs a rerun with their stealth applying properly, think the results would be insane
@handanyldzhan9232Ай бұрын
@@simonn2045 It's kinda pointless to try it, because that feature is OP against the AI. Human players would have their units force fire at them, slowing them down, but it's complicated to simulate in this test.
@happycompsognathus4411Ай бұрын
little range? mirage has more range than tesla coil!
@handanyldzhan9232Ай бұрын
@@happycompsognathus4411 Both have 7, which is pretty good considering the average tank has 5.75. Their reload speed is also decent. Useless veterancy upgrades, I'll give that.
@XtoxinlolinecronomiconАй бұрын
@handanyldzhan9232 Vet upgrades is a bug in secondary weapon in the ini settings. 😅
@joekent5675Ай бұрын
Ugh, why did you take away their ability to cloak?! That's part of the cost, and since you took it away, you need to balance it out, meaning there should be more mirage tanks.