Mirror's Edge - RTX Raytracing

  Рет қаралды 14,502

softsoundd

softsoundd

Күн бұрын

Пікірлер: 86
@ianmitchell5979
@ianmitchell5979 8 ай бұрын
Honestly, if you told me this wasn't RTX, I would believe you. This game's baked lighting/effects are so well executed, that it works so well.
@actualawry
@actualawry 8 ай бұрын
i'm pretty sure the original ME lighting is ray-traced, I remember a dev saying they had to bake it for ages on a server farm
@ForOne814
@ForOne814 8 ай бұрын
@@actualawry yep, and they actually had to ray-trace it in half the intended quality because they had to redo the whole lighting right before the release and they didn't have the time to do it properly.
@ianmitchell5979
@ianmitchell5979 8 ай бұрын
​@@actualawry​​ I can believe that. The atmosphere and feel is done so expertly.
@marshallalexander8228
@marshallalexander8228 8 ай бұрын
@@ForOne814 That was for the last map on the game I believe
@drkevorkian2508
@drkevorkian2508 8 ай бұрын
​@@actualawryIt uses radiosity which is an approximation that only accounts for diffuse lighting, light/color bleed basically. It can be done with ray tracing but it's usually done with patch rendering for easier implementation. It doesn't work on shiny surfaces though, which is why almost all of the metal in the game is painted. Luckily that added to the art style.
@Harry_iwnt
@Harry_iwnt 8 ай бұрын
ppl like you make mirror egg a forever game, thank you! looks incredible, need to get digital foundry in on this one if they ever revisit games w/ new RT again
@RyanFennec
@RyanFennec 8 ай бұрын
xDDD
@sebasu79
@sebasu79 7 ай бұрын
in Dutch an egg baked sunny side up is called a mirror egg 🤣
@DanielWindows
@DanielWindows 2 ай бұрын
Mirror's Edge ❌ Mirror egg ✅
@austin.paquette
@austin.paquette 8 ай бұрын
1:24 Overcast is not a lighting situation in enough games. This looks absolutely stunning. Good job on all the hard work. I was upset to learn this wasn't just a mod for the original because it means we'll never get to play it. If EA was smart they'd rerelease both games with RTX in this fashion.
@Rhodochrone
@Rhodochrone 8 ай бұрын
It's harder to make overcast look good. Out of context, it can just look like shadows are disabled. I agree, though, there's a lot of lighting scenarios games just don't go for. Like, I hate that games so consistently make night time unnaturally bright, even if you're in an electrically illuminated area and don't have to navigate the wild. I'm hoping with RT we start to see more authentic and varied lighting that evokes some of the shifting feelings you get in real life instead of just going for whatever is the most generically pretty. Same applies to volumetric lighting. Just shoving it everywhere annoys me. Sorry for rant. Just thinking
@Ferosnow95
@Ferosnow95 7 ай бұрын
I am amazed by the fact how closely they ported over the parkour movement to the Unity engine, apart from the amazing GI that's the second thing that amazes me.
@itsjustweezer4054
@itsjustweezer4054 7 ай бұрын
Yea thats fuckin ridiculous dude, such a good job they done
@SomeRandomPiggo
@SomeRandomPiggo 8 ай бұрын
I can barely tell the difference between this and the actual game, goes to show how well the game holds up 15 years later!
@Odjur
@Odjur 8 ай бұрын
2:18 no red door 0/10 For real though this demo kinda made me a believer. I always thought I would prefer the carefully placed baked lighting of the original, but some of these scenes are just undeniable. Excellent effort.
@L4veyan
@L4veyan 8 ай бұрын
The main menu theme of Mirror's Edge is definitely one of my favorites.
@ZedEdge
@ZedEdge 8 ай бұрын
Gorgeous showcase with those timelapses spliced in between gameplay.
@spectrobit5554
@spectrobit5554 8 ай бұрын
Beautiful, without straying too far from the game's art direction.
@absamurai
@absamurai 8 ай бұрын
It looks no different than I remember it from the past. That's how good it initially was!
@JetSetSolid0
@JetSetSolid0 8 ай бұрын
tbh it looks like the original lightning it had on daytime, that means this game was so ahead of it time
@MatthewRumble
@MatthewRumble 8 ай бұрын
Still holds up even without rtx but now we got dynamic lighting and shadows!
@Ongez
@Ongez 8 ай бұрын
Great job with the production, the cuts and shoots are really well made
@pcgamingftw5694
@pcgamingftw5694 8 ай бұрын
Wow, did not expect it to look this good, yet so true to the original! Great work! A full conversion with improved asset-quality would be a dream. There was a geforce now leak a few years back which had many games on it that have been released since then and there was "Mirror's Edge RTX" on it. However, that would require a beefy Nvidia gpu which I don't have...
@LinksSpaceProgram
@LinksSpaceProgram 8 ай бұрын
banger after banger after banger this man doesn't miss
@sno8499
@sno8499 7 ай бұрын
Man softsoundd, your work truly blows me away as a hardcore Me fan. I would absolutely love to play this.
@Hopwire
@Hopwire 7 ай бұрын
You could have have fooled me. This is done in UNITY??? The parkour mechanics are ported almost perfectly, this is the craziest shit I've seen.
@dissidentjv5887
@dissidentjv5887 6 ай бұрын
I would like to see a rendering with UE5 with prerendered light map and RT reflection
@Lorenz777_BS
@Lorenz777_BS 8 ай бұрын
Coming soon Mirrors edge RTX- 2025 :)
@Yumtak01914
@Yumtak01914 8 ай бұрын
really nice work! im really glad that this doesnt go overboard on the effects and lighting like other fan projects and mods do. this stays close to the original vision
@KosterEntertainement
@KosterEntertainement 3 ай бұрын
mirror's edge Remake By Community !
@Freezorgium
@Freezorgium 6 ай бұрын
I think some adjusting of the darkness of the some of building windows would go a long way to making it look better. The windows look too dark. I think they did that in the original game to hide the obvious cubemaps, and I have two pieces of evidence for this: 1. None of the interiors of buildings you go through, whether it's Pope's or ropeburn's office, CEC news, or indeed any of the other office buildings you go in, have tinted windows 2. The windows of the ONE building in the whole game that has proper reflections (in Prologue, while you're hanging onto the helicopter) doesn't have tinted windows, and in reality, most of the office buildings' glass would look like that.
@dinsorp8748
@dinsorp8748 7 ай бұрын
This is actually whan the game felt like back then
@Sasasala386
@Sasasala386 8 ай бұрын
This looks better than most today's game. Mirrors edge has a special place in my heart. Thank you so much
@VoltaicoDevelopment
@VoltaicoDevelopment 8 ай бұрын
This is fascinating. Very good work! Could you please post more videos of this? I'm probably not the only one that would Maybe even a video explaining how you did it and how it looks inside the Unity editor?
@nilsjobs9067
@nilsjobs9067 4 ай бұрын
Incredible work!
@Kait0s
@Kait0s 8 ай бұрын
Not gonna lie, it looks about the same except it has decent reflections. Just goes to show how good the baked lighting was already.
@mikailmaqsood818
@mikailmaqsood818 7 ай бұрын
This is amazing ❤ thank you I :) gives a second life to the game for me
@CeceliPS3
@CeceliPS3 7 ай бұрын
Bruh, if there's a game that deserves RTX, it's this one. You guys should keep going. Or someone could use RTX Remix or whatever and do this. This game is just too beautiful.
@WarpEnnn
@WarpEnnn 2 ай бұрын
I just thought it would be cool if there was a game like Mirrors Edge with RTX lightning and real time clock where you will start in the morning and will see all the changes in lightning and will also run in the night till dawn to save the city, yourself or your sister.
@TheMathues123
@TheMathues123 3 ай бұрын
I fell in love with this video
@officialstevenma
@officialstevenma 8 ай бұрын
Hate to be the heckler, but the game already looks absolutely insane since day 1 for it's baked lighting. I honestly don't think RTX would add much to it, especially when most of the levels don't have too many reflective surfaces
@riston7264
@riston7264 8 ай бұрын
pbr makes this game look so much better
@TheRepulsionGel
@TheRepulsionGel 7 ай бұрын
Holy crap, could this become a playable build in the future?
@BmikroB
@BmikroB 8 ай бұрын
A runtime demo for this would make my johnson so hard. However, it is as hard as it gets already, so basically everything harder from now on is beyond the norm anyway.
@dissidentjv5887
@dissidentjv5887 5 ай бұрын
are you considering using RTX remix to remaster the game?
@softsoundd
@softsoundd 5 ай бұрын
Not possible at this point in time, UE3 is out of the question for Remix.
@StanleyMarak
@StanleyMarak 8 ай бұрын
The original game was already so stunning
@actualawry
@actualawry 8 ай бұрын
omg and it's ported over to unity???? this gives the game so much modding potential!
@Hopwire
@Hopwire 7 ай бұрын
How did you port over the map by the way?
@fabri360
@fabri360 8 ай бұрын
I loved this game so much!!!
@mirrorsedger
@mirrorsedger 8 ай бұрын
I thought this was created with the new NVIDIA RTX Remix. It’s beautiful nonetheless.
@softsoundd
@softsoundd 8 ай бұрын
Remix sadly won't be an option in Mirror's Edge for the foreseeable future. That's a big reason why I wanted to attempt this :)
@ALEXGIBSONCMG
@ALEXGIBSONCMG 8 ай бұрын
we are slo close to Mirrors edge VR
@phoondos
@phoondos 8 ай бұрын
Please show how you ripped the map
@ianmitchell5979
@ianmitchell5979 Күн бұрын
Which version of the main theme is this? Maybe a link?
@skrelpish
@skrelpish 8 ай бұрын
freaking incredible
@marcus_manul_468_
@marcus_manul_468_ 8 ай бұрын
очень красиво выглядит)))
@kiddu_simple
@kiddu_simple 7 ай бұрын
relly hope to see in source versions !( (like portal 2 community edition, garry's mod or sdk 2013)
@carlesriberaberenguer7469
@carlesriberaberenguer7469 8 ай бұрын
even more magic
@shivu6377
@shivu6377 14 күн бұрын
Wasn't Mirror's Edge made in Unreal Engine 3? I mean it would be interesting to see it running with Unreal Engine 5 tech
@wolfcl0ck
@wolfcl0ck 8 ай бұрын
To me? This proves that new technology isn't always necessary. If you hadn't explicitly said this was real time ray tracing and didn't have the moving sun, I would have just assumed this was normal mirror's edge
@AID1788
@AID1788 8 ай бұрын
Awesome work!
@cheerioz5736
@cheerioz5736 8 ай бұрын
Keep up the great work!
@nullvoid3990
@nullvoid3990 Ай бұрын
This looks insane any chance of a release
@modo_anonymato
@modo_anonymato 8 ай бұрын
WATHA HEEEEEEEEEEEEEEEEEEEEEL!!!!!!!!, HOW DID YOU FIX THE COLLISION ERRORS? Can you make your build available for testing (without ray tracing active)?
@АртемИжболдин-м2р
@АртемИжболдин-м2р 8 ай бұрын
imagine how sewer lever would look like with rtx...
@shillenzez549
@shillenzez549 3 ай бұрын
Nice !
@bixo2956
@bixo2956 Ай бұрын
i wonder if rtx remix could be used?...
@joshuachenault5171
@joshuachenault5171 8 ай бұрын
Siiiick
@theperfectionist1607
@theperfectionist1607 8 ай бұрын
DOPE
@MicheleC33
@MicheleC33 Ай бұрын
Would you release a download link?
@clotezero9512
@clotezero9512 8 ай бұрын
How to get it?It's really cool
@fuzzstergoat
@fuzzstergoat 8 ай бұрын
woooooooooooow
@mirHL
@mirHL 8 ай бұрын
I was so disappointed after reading the description this was made in unity and not with dxvk-remix.. Though I supposed it's still kind of a good news eventually. After all there is just so much that you can scavenge from the old ass game engine. But why unity though? Is modern UE so complex that it negates any engine similarity?
@softsoundd
@softsoundd 8 ай бұрын
I’ll assume your question is intended for Eideren as I’m simply working off of their project. The tools at their disposition in UE4/5 were going to significantly increase the time it would take to port and debug things, Unity was a lot more forgiving in this regard. Regardless, the decompilation has already been achieved, meaning a decent chunk of work has been provided should someone wish to move it over to UE.
@mirHL
@mirHL 5 ай бұрын
@@softsoundd Nvm, disregard my first comment. I just came to realize that (at least in the near and medium term) rtx remix could only work with fixed function pipeline games. Many older dx9 games still qualify for that, but UE3 simply doesn't cut it.
@iikatinggangsengii2471
@iikatinggangsengii2471 8 ай бұрын
ive played maybe it was rt
@gamesergeanthd
@gamesergeanthd 8 ай бұрын
omg medge
@EnjoyGames_
@EnjoyGames_ 8 ай бұрын
hello
@Loomeh
@Loomeh 8 ай бұрын
hello
@Danuxsy
@Danuxsy 8 ай бұрын
This is not RTX, how come? Because RTX is path tracing, this clearly lack many features of ray tracing and in fact he even mention that this was ported into Unity and is using their version of global illumination which is lackluster.
@Hezzadude12
@Hezzadude12 8 ай бұрын
I’m medging
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