Missiles vs. CRAMs! 🚀🆚🚌 From the Depths Combat Testing

  Рет қаралды 3,361

BorderWise

BorderWise

Күн бұрын

Пікірлер: 35
@nocturnalpulse6720
@nocturnalpulse6720 7 ай бұрын
Borderwise: "Don't take that out of context." Me: "Hey guys, he has a 'pencil ship'!"
@nickjohnson410
@nickjohnson410 7 ай бұрын
I'm digging your excursion into the world of the UnCanoe. Those ships look AWESOME! Bravo! I can't wait to see what you come up with in the future. After months of playing I didn't know about the steam wheel stacking! *FACE PALMS*
@BorderWise12
@BorderWise12 7 ай бұрын
Cheers! I played for years before learning about the steam wheel stacking! 😆
@joebob694
@joebob694 7 ай бұрын
Delay the activation of CRAM weapon controllers for 5-7 seconds when the battle starts to avoid enemy acceleration at the start of the battle causing the CRAM alpha strike to miss.
@maramanasa
@maramanasa 6 ай бұрын
Sorry for the necro but how do you delay cram activation?
@joebob694
@joebob694 6 ай бұрын
@@maramanasa I put my CRAM cannons under the control of a second mainframe on a separate frequency and use an ACB to set it to Ceasefire at the start of battle. A second ACB sets it back to Allow Fire after a delay of 7 seconds.
@maramanasa
@maramanasa 6 ай бұрын
@joebob694 Thanks for the response and I'll try that for craft later. Always hated how crams would fire at the start and miss horribly.
@JohnMcFist
@JohnMcFist 3 ай бұрын
The way I do it is to use breadboard to set max fire rate to 0 on the LWCs controlling crams at the start, then back to 40 (max) after a few seconds.
@darwinism8181
@darwinism8181 7 ай бұрын
The main reason I tend to stay away from crams because unless I'm building something very spikey I tend to set my engagement distance to at least 2km, and that makes crams only useful against big, slow targets.
@ethanrichards3268
@ethanrichards3268 7 ай бұрын
I have an idea I’ve been experimenting with and it would be cool if you could test it (I’m not amazing at this game but still love it). Now this may exist, but I’ve never seen anything talking about it so who knows Anyway I’ve been experimenting with APS bombers, but not the traditional aps. They are railguns with really low charge, super high caliber and no gunpowder, and what happens is then you can fire 20, 30, even 40 500 mm shells right on top of the enemy with in a second or two, though only at 20-30 m/s My testing shows promise, though the weapon and craft it’s on are quite primitive (It’s both the first combat capable plane and example of this weapon I’ve made). And it’s really fun but my lack of experience is definitely holding back the combat effectiveness of the weapon. I’ll try to get an example out on the workshop for you to download and try out if interested, which I’ll link in a comment if so. I don’t intend to make this a showcase for myself, but I think it is a really cool concept I wanted to share.
@BorderWise12
@BorderWise12 7 ай бұрын
Ah yes, the railgun shotgun! I've messed with them, but never made a bomber out of 'em before. Worth a shot! :D
@ethanrichards3268
@ethanrichards3268 7 ай бұрын
@@BorderWise12 Yeah, I think when I completely cored a crossbones out in about half a second a couple of years ago, I fell in love. Now of course, it took me that whole couple of years to make a functional craft, sooo…
@GTalon5
@GTalon5 7 ай бұрын
I'm going to say that the EMP gave the missiles a distinct advantage. Shutting off the detection so the guns can't aim when the missiles themselves have their own detection. If CRAMs were faster but inaccurate I think they would be useless. I would have no reason to use them over APS for anything. Unless absurdly long barrels made them accurate again. Then I'm just spending more to get what I already had. Instead of trying to use CRAMs as APSs, use them as they are to fulfill their role, pulverizing large slow things. Instead of using expensive lasers and missiles to knock down a building, send in a CRAM ship. I have one that sits 3km away and makes short work of HQs.
@Sentinel2k6
@Sentinel2k6 7 ай бұрын
8:45 I didn't know you yould use Crank Motors like that. :O
@Driver2806
@Driver2806 7 ай бұрын
I gotta say those main turrets look quite nice! The rubber mantlets make it look so much better!
@resonance01
@resonance01 7 ай бұрын
Its long, skinny, and full of seamen... sorry BorderWise I really could not help myself XD
@anamerican1054
@anamerican1054 7 ай бұрын
The missile ship is in the 900,000 range. Any ship that high would have heavy armor. For this battle to be even they would have to be in the same price range. You made a missile ship with much higher alpha strike. Take 300,000 of missiles out of the missile ship.
@YEAHKINDA
@YEAHKINDA 7 ай бұрын
CRAM: Completely, Really awful munitions
@gunbuckybucketman4578
@gunbuckybucketman4578 7 ай бұрын
They should add velocity modifier in a form of "pack" to Cram already, they're too easy to counter.
@CrayvenCarnage
@CrayvenCarnage 7 ай бұрын
Should have gave the missiles different trail colors so you can tell them apart. I feel a bit better about the fact that I can't get the AI to do what I want it to do as I have that problem all the time (why do they always want to turn their back to the enemy?). When I use frag on missiles I angle the frags down so they more spray down into deck of a ship. CRAMS unspoken disadvantage is that they are heavy. Nearly every part weighs the same as a metal block, so you have to expend a lot of engine power just to stay afloat or use a lot of alloy. Also the not great fp per a volume means more area you have to armor.... which means even more weight. Huge missiles just seem to be bad. They are way too slow and easy to counter compared to an equal cost in large. They look impressive when they hit but I just don't like them.
@ItsJoKeZ
@ItsJoKeZ 7 ай бұрын
medium and large missles are the way. love small ones for swarms and blinding enemies. i only do jet builds though. but my ship killing missles are med cruise, large is too big and bulky for the anount of damage / rate of fire vs. med. and you get a higher chance of a successful alpha (needed with jets)
@ItsJoKeZ
@ItsJoKeZ 7 ай бұрын
you can also do a shaped charge frag that pops through and throws bits. it works very oddly. high super high cone on the frag makes it cut stuff up wildly.
@HedgeHogMan650
@HedgeHogMan650 7 ай бұрын
29:04 - barbettes
@HedgeHogMan650
@HedgeHogMan650 7 ай бұрын
CRap Accuracy Management
@IainDoherty51
@IainDoherty51 7 ай бұрын
*Recoils in pain from the 2D CRAM Tetris* 🤣
@SuwinTzi
@SuwinTzi 7 ай бұрын
Borderwise, i think having similar firepower stats instead of material costs would make more sense for testing.
@Garethaxz
@Garethaxz 7 ай бұрын
I feel like if'n ya' just got rid of the two rear huge missiles the ship's woulda' been even cost lol
@ItsJoKeZ
@ItsJoKeZ 7 ай бұрын
yeah weird to build ships that are meant to be equal than make one 300k more than the other 😂
@JohnSmith-tg5li
@JohnSmith-tg5li 6 ай бұрын
Cram mortar.
@kolaarami8897
@kolaarami8897 7 ай бұрын
main menu > setting > options > config > cram speed slider
@snowfish7294
@snowfish7294 7 ай бұрын
i have eaten a burrito, its now inside me that's something
@sethgilcrist8088
@sethgilcrist8088 7 ай бұрын
Can't Really Aim Much There you go
@ItsJoKeZ
@ItsJoKeZ 7 ай бұрын
it feels like you really know one and spent the time then didn't really care about missles and just threw as many as possible onto a ship. way, way more optimization, trails and missle types would've done a better job at a cheaper price. unsure why one ship is 300k more in a versus testing video! I love the testing vids but it also just isn't testing anymore 😂 just blowing stuff up
@BorderWise12
@BorderWise12 7 ай бұрын
It's because cost is hard to keep consistent and balanced between weapon types, but volume is. Both ships have their weapons occupy roughly the same volume.
@michaelbecker8394
@michaelbecker8394 7 ай бұрын
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