Indeed, there is no need to decompose the vectors into its horizontal and vertical components. We use the concept that if the system is in equilibrium then we can have a well-ordered system where all vectors point in a well-ordered state. Then we can apply sine rule without having to consider components.
@awaisbaloch30854 жыл бұрын
sir in which situation we use vector subtraction? and cosine law
@quosswimblik44893 жыл бұрын
This is my early vector work I was thinking of using something like this to add curve to a electronic pen drawn straight line graphing. my mahematica code example Plot[Piecewise[{{((0.5 - x)/ 0.5) (x/2) + (x/0.5) (0.25 + (x - 0.5) 1.1), x 0.5 && x 0.75}}] , {x, 0, 1}] and here's some mathematica code for triangular curves. Manipulate[ ListPlot[Table[ If[t > d, {0, 0}, {(e + 1 - c (t/d)) Cos[t], (e + 1 - c (t/d)) Sin[t]}], {t, 0, 2 Pi, 0.0011}], AspectRatio -> Automatic, PlotRange -> {{-(e + 1), (e + 1)}, {0, (e + 1)}} , PlotTheme -> "Minimal"], {c, 0, e + 1}, {d, 0.0011, Pi}, {e, 0, 4}]
@29ibrahimsayed953 жыл бұрын
what kind of engineering are you studying?
@quosswimblik44893 жыл бұрын
@@29ibrahimsayed95 I'm more a mathematician but I think this might be useful for curve fitting as an extension of a Piecewise linear function for fitting lines and curves to data. I think triangular curves might be useful in upgrading to rough and curved graphics.
@29ibrahimsayed953 жыл бұрын
@@quosswimblik4489 can you share your contact details fb insta or whatsapp i would like to have a conversation with you